Commit Graph

631 Commits

Author SHA1 Message Date
Mr_Goldberg
a855cde651
Add relay init callback. 2021-06-29 11:53:40 -04:00
Mr_Goldberg
f4cd015701
Add NULL pointer checks to remote storage interface. 2021-06-22 15:32:58 -04:00
Mr_Goldberg
b189fbf260
Fix flat api crash. 2021-06-17 23:56:51 -04:00
Mr_Goldberg
b1eb33ec2c
Add missing languages #158 2021-06-17 23:56:01 -04:00
Mr_Goldberg
a3c606c74d
Send gameserver lobby callback even when the one set is invalid. 2021-06-13 00:08:32 -04:00
Mr_Goldberg
7350397f9d
Update imgui. 2021-06-13 00:07:16 -04:00
ptremor
02195f5636 Custom Broadcasts improvement to add support for specifying ports 2021-05-30 19:18:19 -03:00
Mr_Goldberg
faf15e5d88
Make GetItemDefinitionIDs behave more like the real one. 2021-05-26 23:06:40 -04:00
Mr_Goldberg
c162ca79d5
Update detours library to latest. 2021-05-16 21:04:54 -04:00
Mr_Goldberg
5495f36ed6
Update imgui library to latest. 2021-05-16 21:04:18 -04:00
Mr_Goldberg
0595490c00
Support old steam http interfaces. 2021-05-10 09:46:42 -04:00
Nemirtingas
76c9e7a9ee Fix game crash.
WHen overlay is shown, you have at least 1 friend connected and you resize the game window smaller to the friend list position, it crashes because ImGui::ListBoxHeader returns false when its clipped and ImGui::ListBoxFooter shouldn't be called.
2021-05-09 10:11:35 +02:00
Mr_Goldberg
ff6c3e994b
UNICODE support in the steamclient loader. 2021-04-29 18:53:13 -04:00
Mr_Goldberg
51702b898e
UTF8 paths are now properly handled on windows. 2021-04-25 12:44:41 -04:00
Mr_Goldberg
b8eae2b709
Don't memset the whole connection status structs to zero.
Some games pass smaller versions of the struct.
2021-04-18 22:36:48 -04:00
Mr_Goldberg
19015c097c
Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
Mr_Goldberg
c48526d49a
Fix possible crash. 2021-04-09 14:52:45 -04:00
Mr_Goldberg
dc95076faa
Achievement names are now treated as case insensitive.
This should fix achievements in a few games.
2021-04-02 23:42:22 -04:00
Mr_Goldberg
8a5e49251c
Remove hex symbols in overlay chat window. 2021-04-02 23:40:54 -04:00
Mr_Goldberg
44305a0068
Implement steamnetworkingsockets ip/port connections.
Note: clients need to know each other already or it won't work.
2021-03-07 19:06:05 -05:00
Mr_Goldberg
3f06dd8576
Call GameLobbyJoinRequested_t if a lobby exists when joining with rich presence. 2021-03-07 19:04:01 -05:00
Mr_Goldberg
8785ae568c
Allow "hidden" achievement property to be an int in the json config. 2021-03-07 19:03:24 -05:00
Mr_Goldberg
992e5c3faa
Properly initialize user_achievements so functions like
getachievementandunlocktime work properly.
2021-02-28 19:26:29 -05:00
Mr_Goldberg
58a57cc91b
Fix coding mistake in networking socket receive functions. 2021-02-27 16:29:40 -05:00
Mr_Goldberg
8e9d3e8f3a
Add force_listen_port.txt 2021-02-27 16:28:59 -05:00
Mr_Goldberg
8e1be658e9
Networking messages improvements. 2021-02-21 11:13:43 -05:00
Mr_Goldberg
990a0eb71f
Steam networking messages implementation. 2021-02-16 12:37:22 -05:00
Mr_Goldberg
1648c14243
Fixed issue with game treating bool return values as an int. 2021-02-16 12:30:24 -05:00
Mr_Goldberg
bfa1e95f7b
Use the same interface for both enabled and disabled controller builds. 2021-02-07 19:09:48 -05:00
Mr_Goldberg
69d5facf4f
Cleanup steamclient loader a bit. 2021-02-07 19:05:22 -05:00
Mr_Goldberg
5f8a454e3f
Fixed mouse getting stuck in the middle of the overlay in some games. 2021-02-06 22:38:51 -05:00
Mr_Goldberg
6dfe11503b
Dll loading feature now only tries loading .dll files. 2021-02-06 22:37:59 -05:00
Mr_Goldberg
5873398790
Fix some header issues that broke some interfaces. 2021-02-04 12:49:01 -05:00
Mr_Goldberg
9a63cf868d
Listen socket ids should be different from connection socket ids. 2021-01-31 21:50:31 -05:00
Mr_Goldberg
37b329c9c5
Implement networking sockets connection status/info functions. 2021-01-31 21:50:11 -05:00
Mr_Goldberg
7ea90b03c4
Fixed some dedicated servers not booting up correctly. 2021-01-23 23:03:10 -05:00
Mr_Goldberg
ccc48d83a8
Fix dx9 overlay graphics bug with black mesa. 2021-01-23 16:48:45 -05:00
Mr_Goldberg
58b09d4f11
Fix old steamnetworkingsockets headers. 2021-01-23 16:47:22 -05:00
Mr_Goldberg
cfff531a23
Put back the if new frame for overlay. 2021-01-23 16:46:44 -05:00
Mr_Goldberg
671277a154
Remove useless build. 2021-01-18 00:01:05 -05:00
Mr_Goldberg
d41fe5ab98
Keep all old git builds. 2021-01-17 23:43:08 -05:00
Mr_Goldberg
22c0e98b61
Remove useless build. 2021-01-17 23:39:27 -05:00
Mr_Goldberg
d6bdde0123
Update ImGui 2021-01-17 22:58:42 -05:00
Mr_Goldberg
294c8e8124
Update to sdk 1.51 2021-01-17 22:46:00 -05:00
Mr_Goldberg
4cb55c52e2
Add support for loading custom dlls in the experimental build.
Put them in steam_settings\load_dlls\
2020-12-25 21:00:36 -05:00
Mr_Goldberg
147ff1b5da
Only trigger data update when lobby data is actually changed. 2020-12-13 00:10:33 -05:00
Mr_Goldberg
50f379aa91
Fix callback being too fast. 2020-12-06 15:46:34 -05:00
Mr_Goldberg
e297347c07
Test if disabling optimizations when building steamclient_loader.exe fixes the false positive. 2020-11-24 21:01:51 -05:00
Mr_Goldberg
51b3fa95ed
ISteamNetworkingSockets004 2020-11-18 10:15:24 -05:00
Nemirtingas
145cbfdffd Fix crash on some games using DX11.
The line: "ctx->PSGetSamplers(0, 1, &old.PSSampler);" will fail silently (no return code) but will not modify old.PSSampler making the game crash when accessing uninitialized memory.
2020-11-17 17:15:16 +00:00