Commit Graph

1014 Commits

Author SHA1 Message Date
otavepto
88ab37d78f * proper fix for the window resizing problem, thanks to Nemirtingas
* remove the code which adds custom Windows fonts but keep scaling

* only attempt to load achievements images when hook is ready

* cleanup overlay images on unhook

* free the detector when we get a renderer hook instance

* lock everywhere!

* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38 prefix these debug messages in networking 2024-03-08 18:13:29 +02:00
otavepto
0955fbb77a * a hacky fix for window resizing, this will force the overlay to update its size when the game's window size is changed
* avoid spamming the call to _renderer->StartHook()

* remove the code which changes the cursor
2024-03-08 18:13:29 +02:00
otavepto
74a85fb38c * update the steam_overlay.c/.h code to accommodate the changes in the ImGui lib & the ingame overlay project/dependency
* remove the now non-compiling (and awful) code which locks the cursor inside the overlay

* workaround for the deprecated ImGui function BeginListBox()

* formatting
2024-03-08 18:13:29 +02:00
otavepto
c81842bd2f update vulkan .h files, copied from ingame overlay project/dependency 2024-03-08 18:13:29 +02:00
otavepto
24d84c6259 remove source files of ImGui lib, built obj files + .h files already provided by ingame overlay dependency 2024-03-08 18:13:29 +02:00
otavepto
c13f636c11 update windows build script for the new ingame overlay dependency 2024-03-08 18:13:29 +02:00
otavepto
4aa0f58199 remove the source files of the ingame overlay project, now it's a dependency 2024-03-08 18:13:29 +02:00
otavepto
9792545068 update linux dep build script for the new ingame overlay dependency 2024-03-08 18:13:29 +02:00
otavepto
9d2fa74683 update windows dep build script for the new ingame overlay dependency 2024-03-08 18:13:29 +02:00
otavepto
a6fd1de19c update third party submodule for the new ingame overlay dependency 2024-03-08 18:13:29 +02:00
otavepto
2cbc786430 revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod.
might break stuff!
reverts 3b6663ca99
2024-03-01 13:35:39 +02:00
otavepto
f7fdfba6df update date 2024-02-29 21:09:23 +02:00
otavepto
46424f43bc fix this debug message in steam_networking 2024-02-29 21:06:50 +02:00
otavepto
2363f35a93 change wording 2024-02-29 20:20:01 +02:00
otavepto
9eceff7792 Visual Studio has dubious language extensions! 2024-02-29 19:59:53 +02:00
otavepto
dfc8be4a7c change the server type parameter of the request before continuing the code, since it's used multiple times and also being set in the request object 2024-02-29 19:59:53 +02:00
otavepto
3d836d694d added 2 new options which enable the new behavior for Steam Matchmaking Servers 2024-02-29 19:59:53 +02:00
otavepto
6a7bd6c063 grab players list for Steam_Matchmaking_Servers from Steam_GameServers , probably broken! 2024-02-29 19:59:53 +02:00
otavepto
8393261473 * partially revert matchmaking code
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab, 4399c0b12b 2024-02-29 19:59:53 +02:00
otavepto
001e74aafa revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab, 4399c0b12b 2024-02-29 19:59:53 +02:00
otavepto
3d43d39f08
Update README.md 2024-02-25 22:48:21 +02:00
otavepto
7e240ffec0 new flag -reldir for the generate_emu_config script to use everything relatively 2024-02-24 20:49:31 +02:00
otavepto
883dfac04f * build the python scripts achievements_gen.py and parse_controller_vdf.py into binary form using pyinstaller
* change the scripts `achievements_gen.py` and `parse_controller_vdf.py` to accept multiple files
2024-02-24 17:12:38 +02:00
otavepto
f5d0b06ab4
Update README.md 2024-02-24 10:18:00 +02:00
otavepto
41d99ad3eb date! 2024-02-23 20:44:45 +02:00
otavepto
4dd152911d * more accurately handle and download steamhttp requests in multi-threaded manner
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file

* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
2cd2630288 update changelog 2024-02-20 19:15:45 +02:00
otavepto
44275decd4 add -nd flag for gen_emu_config to readme 2024-02-20 19:13:23 +02:00
otavepto
505bec9896 some logging for networking 2024-02-17 22:36:24 +02:00
otavepto
bf413fc12a report missing key binding 2024-02-17 12:53:12 +02:00
otavepto
c1d1779624 update the code which parses controller inputs 2024-02-17 10:17:55 +02:00
otavepto
210c86c1a3 add an example website 2024-02-17 10:17:55 +02:00
otavepto
7c02ebd96a update changelog 2024-02-17 10:17:55 +02:00
otavepto
df2f38f589 * create an empty example file on build
* don't strip spaces for login data

* build temp data inside same folder as regular build
2024-02-17 10:17:55 +02:00
otavepto
e62ec772c3 support the new format for supported_languages 2024-02-17 10:17:55 +02:00
otavepto
3a701dfbbd fixed a bug + print stack trace on exception 2024-02-17 10:17:55 +02:00
otavepto
6a0b9dbac1 missing note 2024-02-17 10:17:55 +02:00
otavepto
d8c14ab13e * allow setting steam id of apps/games owners from an external file top_owners_ids.txt beside the script
* use the directory of the generate_emu_config script for temp stuff
2024-02-17 10:17:55 +02:00
otavepto
e64242a248
Update README.md 2024-02-16 11:55:50 +02:00
otavepto
caef385c37
Update README.md 2024-02-16 11:40:03 +02:00
otavepto
e52fda0bc0
Update README.release.md 2024-02-15 02:06:11 +02:00
otavepto
018d4aa2c1 sloppy code is problematic! (at least verify PE signature) 2024-02-13 02:27:09 +02:00
otavepto
6cc937d4b4 update changelog 2024-02-10 06:53:45 +02:00
otavepto
0db011f94b reset images textures on window resize 2024-02-10 06:23:08 +02:00
otavepto
0af025ea5d don't load images forever to avoid a never ending slowdown 2024-02-09 20:39:01 +02:00
otavepto
8f62d7d487 remove unused line 2024-02-09 20:39:01 +02:00
otavepto
3474c703e3 we need that #define for dx12 when compiling for x32 according to docs 2024-02-09 20:39:01 +02:00
otavepto
dd870c1339 fix compilation 2024-02-09 20:39:01 +02:00