otavepto
cae3e5617f
added a way to pretty-print functions for MinGw
2024-06-02 05:15:45 +03:00
otavepto
d2ee753b78
win32_lean_and_mean
2024-06-02 05:15:45 +03:00
otavepto
e38172dc1b
fix steamclient_experimental compilation with mingw
2024-06-02 05:15:45 +03:00
otavepto
9289cc9528
add missing functions (SDK) defs for msys2 (GNU/Windows) on windows
2024-06-02 05:15:45 +03:00
otavepto
10f1e89736
fix a buffer overrun in Steam_User_Stats::UpdateAvgRateStat
2024-06-02 05:15:45 +03:00
otavepto
36943fbfe6
trial to see if this dummy implementation will fix msys2 compilation on windows
2024-06-02 05:15:45 +03:00
otavepto
77c2d76bb2
fix inverted condition resulting in a missing import for the api dll
2024-06-01 02:19:42 +03:00
Detanup01
1fde9f21f1
addrsize fix on network
2024-05-27 23:24:38 +03:00
Detanup01
e4f488bbdc
Fix errrors in network.
...
(linux and windows C++ things arent the same [I HATE BOTH OF YOU WHY NOT STANDARDIZE!])
revert "&" checks on type instead of "=="
2024-05-27 23:24:38 +03:00
Detanup01
7c5b4e5325
Its done
...
(only left like the >or < comparision with unsigned/signed)
steam_matchmaking.cpp(241,40) has C4244 issue, look into it!
2024-05-27 23:24:38 +03:00
Detanup01
3a6a7cef73
more stuff
2024-05-27 23:24:38 +03:00
Detanup01
6a464fd295
fixing some errors via types
...
(might ebe worng)
2024-05-27 23:24:38 +03:00
otavepto
6c1ea7edd5
solve compile error due to usage of microsoft-specific constructor when building on win with msys2
2024-05-22 05:29:20 +03:00
otavepto
1f51518734
use the macro extension ##__VA_ARGS on windows to allow gcc compilation via msys2
2024-05-22 03:27:47 +03:00
otavepto
7b3b9f89ee
fix compilation when gnu++17
c++ variant is used on linux
2024-05-21 23:38:22 +03:00
schmurger
7b37cdd181
Use integer instead of floats for achievement progress.
2024-05-21 19:29:20 +03:00
schmurger
5aa1e2d08d
Initialize user achievement stats correctly
2024-05-21 19:29:20 +03:00
schmurger
e30cc2957f
Removed update_achievement_progress function
2024-05-21 19:29:20 +03:00
schmurger
6b26ca1b4c
Fix build
2024-05-21 19:29:20 +03:00
schmurger
b0cffd485b
Added realtime progress update
2024-05-21 19:29:20 +03:00
schmurger
4e8f2505b5
Add achievement progress
2024-05-21 19:29:20 +03:00
otavepto
fd522b36c9
fix usage of uninit var
2024-05-17 13:53:16 +03:00
otavepto
f2579ee7f8
nah screw it
2024-05-12 19:38:16 +03:00
otavepto
8e73e0c516
todo note to detect macos during build
2024-05-12 05:33:23 +03:00
otavepto
25043697c3
ensure GNUC is defined for linux builds + warn for unrecognized os
2024-05-12 05:03:56 +03:00
otavepto
efbd091a80
Revert all fake changes
2024-05-11 17:38:32 +03:00
otavepto
a65d6852ad
simulate any change
2024-05-11 17:38:32 +03:00
Detanup01
c477a031ac
steam screenshot
2024-05-10 19:43:03 +03:00
Detanup01
a01c35187d
note on interface versions
2024-05-10 19:15:27 +03:00
otavepto
27a8bba702
* corrected callbacks vs call results + a missing callback in UGC
...
* another missed spam in overlay
2024-05-07 06:22:34 +03:00
otavepto
6fbc37630b
* special function for the overlay Steam_Friends::get_friend_rich_presence_silent
to avoid spamming the debug log
...
* refactor private method name
2024-05-06 21:29:59 +03:00
otavepto
f660b29100
decrease this spam debug message
2024-05-06 21:16:45 +03:00
otavepto
d662d0ec8e
initialize all temp pointers to null
2024-05-05 17:20:18 +03:00
otavepto
e92bf25f02
more missed c-style casts, no more (void*) casts are left
2024-05-05 17:20:18 +03:00
otavepto
856449597e
print k_iCallback for call result and call complete
2024-05-05 17:20:18 +03:00
otavepto
86fbd21ec0
reduce this annoying spam
2024-05-05 17:20:18 +03:00
otavepto
2ede507e96
* refactor Steam_Client
class implementation, by moving all interfaces getters into a separate .cpp file
...
* use C++ casts instead of C-Style casts, allowing the compiler to throw errors for invalid usages/casts
2024-05-05 17:20:18 +03:00
otavepto
60e003a925
added missing inheritance from interface ISteamUser022
to the class Steam_User
2024-05-05 17:20:18 +03:00
otavepto
06c2bfd0a3
lots of comments and notes in the callsystem
2024-05-05 17:20:18 +03:00
otavepto
e5d1a8bda7
separate .h/.cpp files
2024-05-03 03:33:46 +03:00
otavepto
6e4c42410c
* added 2 new options to the overlay appearance Notification_Margin_x
and Notification_Margin_y
...
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
otavepto
5cd5f814e6
* use corresponding steam types for auth functions
...
* corrected the ticket size in `Auth_Manager::getWebApiTicket`
2024-04-30 00:26:43 +03:00
Detanup01
d6a4b7f0ba
no more copy if the size is bigger than the ticket
2024-04-29 22:52:33 +03:00
Detanup01
be42ac9b13
Checking if its bigger than max
...
and returning 0 if it is
2024-04-29 22:52:33 +03:00
Detanup01
5e4eafd6fb
) bonus removed
2024-04-29 22:52:33 +03:00
Detanup01
5d3a749fe1
Fix allocating the size for the ticket.
2024-04-29 22:52:33 +03:00
otavepto
e2980d100e
* use std::filesystem::u8path to support utf-8
...
* don't sanitize paths in settings_parser since it removes the colon ':', preventing the usage of absolute paths on Windows like 'C:\aa\bb'
2024-04-28 19:44:56 +03:00
otavepto
303cdd2878
* don't merge steam preowned ids with user dlc list or installed apps list
...
* disable steam preowned ids by default and make it an opt-in option
* deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
2024-04-28 19:44:10 +03:00
otavepto
9f1e09b97a
* fix the animation timing, the notification start_time
must be in millisec to avoid losing precision
...
* convert the animation duration to millisec once during settings parsing
* decrease the notification margin from 10.0 to 5.0, it looked way shifted on larger screens
* pass around instances on std::chrono instead of float, use float in the final stage when processing/operating-on the time (if needed)
* decrease the animation duration to 0.35 sec, looks more swishy!
2024-04-28 10:30:01 +03:00
schmurger
2eab708bb6
Added configuration for notification animation duration
2024-04-28 10:30:01 +03:00