otavepto
b016f3dafa
refactor user_stats
...
* use const str as a param for defined_achievements_find
* GetStat()/SetStat(): return false if given name is not defined by stats.txt
* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)
* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true
* reduce the code in GetAchievementDisplayAttribute()
* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked
* many logging
2024-01-25 23:24:16 +02:00
otavepto
374b9a8029
forgot that!
2024-01-25 23:24:16 +02:00
otavepto
a09bc24437
refactor steam_apps
2024-01-25 23:24:16 +02:00
otavepto
8c012f7101
lots of todo notes
2024-01-25 23:24:16 +02:00
Detanup01
16e49d9bcb
Added option to not generate disable_*.txt"s
2024-01-25 23:14:46 +02:00
otavepto
2c428e071a
make sure mod path, if relative, would be relative to the lib itself + return utf8 string
2024-01-25 17:06:45 +02:00
otavepto
0e4b6e85e0
fixed a pattern
2024-01-25 03:13:19 +02:00
otavepto
e993b51340
credits
2024-01-25 02:43:02 +02:00
otavepto
5db4636cf1
updated changelog
2024-01-24 23:11:11 +02:00
otavepto
5ec61403f5
don't spam loading achievements forever on failure
2024-01-24 22:57:32 +02:00
otavepto
b8e305bc41
allow copying own id and a friend's ID
2024-01-24 22:57:32 +02:00
otavepto
9eee49d6af
add a button to invite all friends playing same game
2024-01-24 22:57:32 +02:00
otavepto
d73faeff38
use the new functions to check for friend ID in the auto accept list
2024-01-24 22:57:32 +02:00
otavepto
a98baef856
fixed a casting mistake when displaying friend ID
2024-01-24 22:57:32 +02:00
otavepto
245e1414fc
allow accepting any invitation by using an empty file
2024-01-24 22:57:32 +02:00
otavepto
6864aafc12
restored missing files! why!
2024-01-24 22:57:32 +02:00
otavepto
628d5001a6
don't open the overlay when auto accept is used
2024-01-24 22:57:32 +02:00
otavepto
21545509fd
new type of notification when the auto accept config file is used
2024-01-24 22:57:32 +02:00
otavepto
9d533cd945
new string to translate!
2024-01-24 22:57:32 +02:00
otavepto
c3d0f716b2
writing mistake!
2024-01-24 22:57:32 +02:00
otavepto
81bcc48c3b
updated changelog
2024-01-24 22:57:32 +02:00
otavepto
0b8e5cb283
use the new flags in the overlay
2024-01-24 22:57:32 +02:00
otavepto
2fa2a9229c
parse the new disable_overlay_warning_*.txt settings + fixed or condition of warn_forced_setting
2024-01-24 22:57:32 +02:00
otavepto
5dd51bd7b3
new disable_overlay_warning_*.txt settings to disable certain or all warnings in the overlay
2024-01-24 22:57:32 +02:00
otavepto
3d306dc136
deprecated disable_overlay_warning.txt
2024-01-24 22:57:32 +02:00
otavepto
ad14e7f14e
more stub variants
2024-01-24 22:18:07 +02:00
otavepto
3a64b604a0
debug message
2024-01-22 19:43:56 +02:00
otavepto
9e84f4abec
forgot that while debugging!
2024-01-22 19:26:51 +02:00
otavepto
371d50b62e
make sure buffer is nulled in ugc::GetItemInstallInfo() + a bunch of params check & stub code
2024-01-20 23:01:29 +02:00
otavepto
2800264040
make sure mod path is absolute and normalized for current OS
2024-01-20 22:51:40 +02:00
otavepto
44f4e400de
updated changelog + some readmes
2024-01-20 22:49:50 +02:00
otavepto
6249d7ca4d
* attempt to auto detect mods with the same behavior as if they were defined in mods.json, for an easier config
...
* new function in local storage to get list of folders at root level, given some path
* use last week epoch as the default time for mods dates (created, added, etc...)
* UGC: some params checks according to SDK docs for CreateQueryXXX() functions
* fixed some mistakes
2024-01-20 18:46:43 +02:00
otavepto
45d76fbc31
bunch of scoped debug messages
2024-01-20 18:46:43 +02:00
otavepto
43debcbaf8
* local storage: allow files in root of user data
...
* common mods subscription state between ugc and remote storage
* ugc: implement SetUserItemVote(), GetUserItemVote(), AddItemToFavorites(), RemoveItemFromFavorites(), favorite mods list is now save in `favorites.txt` in the user data folder
* ugc: make sure returned mod folder from GetItemInstallInfo() is null terminated & validate arg
2024-01-20 18:46:43 +02:00
otavepto
0d1e54e9a2
* a working impl to bridge ugc/remote_storage as suggested by Detanup01
...
* edits by Kola124 + other changes in the settings parser
* random ugc mod handle at object creation
* file size using std::filesystem + fix warnings + some print + arg validation
2024-01-20 18:46:43 +02:00
Detanup01
4afd10219d
Update settings_parser.cpp
...
hopefully works
2024-01-20 18:46:43 +02:00
Detanup01
7f099ed0ad
Update settings_parser.cpp
...
Fixed issue
2024-01-20 18:46:43 +02:00
Detanup01
146c01a9c3
Update settings_parser.cpp
...
adding code from recommended PR
2024-01-20 18:46:43 +02:00
Detanup01
0f002f7ef9
Update steam_ugc.h
...
forgot this one
2024-01-20 18:46:43 +02:00
Detanup01
96005c48ea
Update settings.cpp
2024-01-20 18:46:43 +02:00
Detanup01
03f9da07cb
Update steam_ugc.h
...
introducing temporary thing to apps can see its good to let the file tru (will not be invalid!)
- GetItemDownloadInfo implementation
2024-01-20 18:46:43 +02:00
Detanup01
0bc7438257
Update steam_remote_storage.h
...
better fprintf
2024-01-20 18:46:43 +02:00
Detanup01
8ad0fc4aa2
Update steam_ugc.h
...
Adding this field for future todo
2024-01-20 18:46:43 +02:00
Detanup01
b4e70b9778
Update steam_remote_storage.h
...
soem more debug
2024-01-20 18:46:43 +02:00
Detanup01
1bdd540498
Update steam_remote_storage.h
...
Added better version if this.
Now support from reading mods and using the mods file
2024-01-20 18:46:43 +02:00
otavepto
e2cb2e0f38
allow specifying a load order via a file called load_order.txt inside the root of the dlls to inject folder + updated readmes
2024-01-19 04:28:03 +02:00
otavepto
d881806644
update redmes
2024-01-19 04:28:03 +02:00
otavepto
91aac61e23
a working stub patcher + lots of changes to cold client loader
2024-01-19 04:28:03 +02:00
otavepto
00ace6727d
refactored the entire win client loader to use C++ + use relative paths to the exe itself + added a debug log
2024-01-19 04:28:03 +02:00
otavepto
d1fdde23cc
fixed some win build errors
2024-01-19 04:28:03 +02:00