detiam
648c19fd99
Update README.md
...
- correct some code block
2024-03-18 03:01:18 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
2ba6f90904
* note about missing disable_lobby_creation.txt
file
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* updated Win deps build script to match the Linux one
* updated credits + readme
2024-03-18 00:58:48 +02:00
detiam
d6188a299b
fix linking errors when build on archlinux
2024-03-18 00:29:41 +02:00
otavepto
afeb6638e4
added missing example file
2024-03-17 21:45:54 +02:00
otavepto
ff934bd9e9
update date
2024-03-17 04:37:49 +02:00
otavepto
c193a8d4ce
more debug messages in matchmaking
2024-03-17 04:29:49 +02:00
otavepto
5417e0e4c2
Steam_Apps::GetCurrentBetaName()
make sure the out buffer is null terminated
2024-03-17 01:58:57 +02:00
otavepto
f00fdac3ac
update comment + changelog
2024-03-17 01:22:18 +02:00
bitsynth
5a7fa86310
fix Age of Empires 2: Definitive Edition
...
this game expects the current app to exist as a owned DLC. if not true, the game will only load the "Return of Rome" game mode, if that DLC is owned, or load the base game with most options disabled if it is not
2024-03-17 01:15:08 +02:00
otavepto
6611c73448
fix that printf warning
2024-03-16 11:09:28 +02:00
otavepto
55e75655b0
update chnagelog
2024-03-16 10:55:59 +02:00
otavepto
db07e4aadf
in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
2024-03-16 07:14:04 +02:00
otavepto
325631e1fd
* run SteamAPI_ManualDispatch_Init() only once
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* don't run callbacks background thread when calling Steam_BGetCallback()
2024-03-16 05:43:44 +02:00
otavepto
28f097c9c1
log when adding callresult
2024-03-16 05:41:05 +02:00
otavepto
37261bedb8
* don't run callbacks in steam_utils::runframe()
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* initialize a param in steam_utils::isapicompleted()
2024-03-16 05:20:40 +02:00
otavepto
09979e8eca
add a param to prevent running the callbacks background thread, for manual dispatch
2024-03-16 05:19:04 +02:00
otavepto
7700cd5dda
log message
2024-03-15 15:40:33 +02:00
otavepto
3dbfbb76b1
* refactor steam_utils into a separate cpp file
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* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
0becc74280
note for later
2024-03-15 00:03:41 +02:00
otavepto
af237639d5
* initially attempt to load the icons of all achievements, this will slow things down at startup,
...
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374
* load the icons of a single achievement each overlay callback invokation, will slow things down during startup
...
but this avoids having to load the achievement icon during gameplay which causes micro-stutter
* avoid loading and resizing the achievement icon each time it's unlocked
* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
37426bac82
allow notifications of these types to steal input focus:
...
notification_type_message
notification_type_invite
2024-03-15 00:03:41 +02:00
otavepto
4d2e14be3f
manage overlay cursor input/clipping and internal frame processing in a better way
2024-03-15 00:03:41 +02:00
otavepto
1518075b17
spelling
2024-03-11 01:40:47 +02:00
otavepto
b7c986f47c
* prevent notifications that do not require interaction from stealing focus
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* check for success when creating the overlay popup window
* make notifications background less transparent, for easier visibility
* show hidden achievement description in the overlay if it was unlocked
* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
2024-03-09 23:17:27 +02:00
otavepto
2020c514d1
prefix a debug message
2024-03-09 13:47:59 +02:00
otavepto
c96b8f9935
don't show notifications or run overlay callbacks when it's not ready + refactor a private function
2024-03-09 04:19:38 +02:00
otavepto
d448535021
stop frame processing on exit
2024-03-08 22:19:12 +02:00
otavepto
5447940ed1
revert back the original behavior of starting the detector immediately when the renderer detector initial delay = 0
2024-03-08 22:10:04 +02:00
otavepto
896dfd736f
revert the initial delay for the overlay renderer detector back to 0
2024-03-08 21:28:17 +02:00
otavepto
ddea56abf6
added missing note in changelog
2024-03-08 18:31:56 +02:00
otavepto
00564c9a4d
use abbreviated name for windows resources
2024-03-08 18:31:40 +02:00
otavepto
b440b578ad
fix linux build
2024-03-08 18:13:29 +02:00
otavepto
022943fd1f
forgot the default value!
2024-03-08 18:13:29 +02:00
otavepto
875e3e4859
allow changing the font glyph spacing
2024-03-08 18:13:29 +02:00
otavepto
65edb7081a
allow controlling the renderer detector timeout via a config file
2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f
* fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
...
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
a83d55707b
update changelog
2024-03-08 18:13:29 +02:00
otavepto
3b5fea61f3
disable char8_t to be able to use u8"" strings in a normal manner for overlay translations
2024-03-08 18:13:29 +02:00
otavepto
df9cc93028
add builtin fonts to properly render all languages
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929
spicify float literal
2024-03-08 18:13:29 +02:00
otavepto
42a5c14ec3
allow -j 1 for build scripts
2024-03-08 18:13:29 +02:00
otavepto
450f46c92c
* allow popup windows to take focus
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* refactoring private/public functions names
2024-03-08 18:13:29 +02:00
otavepto
b66555afbd
use u8"" strings for overlay translations
2024-03-08 18:13:29 +02:00
otavepto
0dd755df84
decrease the default overlay hook delay to 3 sec
2024-03-08 18:13:29 +02:00
otavepto
827f8a472a
refactoring + make fonts variables static
2024-03-08 18:13:29 +02:00
otavepto
d3c4026447
fix default notification height + a potential crash when creating notification table during exit
2024-03-08 18:13:29 +02:00
otavepto
99d689118e
central function to take care of frame/input processing
2024-03-08 18:13:29 +02:00
otavepto
9a73720825
* check for ImGui context before initializing it, otherwise it might crash some games like Antichamber when you alt+tab during initialization
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* ignore all overlay requests if it's not ready
* when unlocking an achievement, only load it's icon if that was specified in the json
* restore the code for ImGui font builder, this is needed to load the glyphs for all languages
* revert the code which loads the achievements info even if the overlay wasn't ready
2024-03-08 18:13:29 +02:00