otavepto
c81e26c94f
added licenses & sources of all extrnal libraries
2023-12-24 14:33:40 +02:00
Mr_Goldberg
b72b4da8fb
Fix overlay gpu memory leak in some games.
2022-08-11 20:52:26 -04:00
Mr_Goldberg
df94c38b0f
Update imgui to latest.
2022-08-05 01:34:29 -04:00
Mr_Goldberg
7350397f9d
Update imgui.
2021-06-13 00:07:16 -04:00
Mr_Goldberg
5495f36ed6
Update imgui library to latest.
2021-05-16 21:04:18 -04:00
Mr_Goldberg
ccc48d83a8
Fix dx9 overlay graphics bug with black mesa.
2021-01-23 16:48:45 -05:00
Mr_Goldberg
cfff531a23
Put back the if new frame for overlay.
2021-01-23 16:46:44 -05:00
Mr_Goldberg
d6bdde0123
Update ImGui
2021-01-17 22:58:42 -05:00
Nemirtingas
145cbfdffd
Fix crash on some games using DX11.
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The line: "ctx->PSGetSamplers(0, 1, &old.PSSampler);" will fail silently (no return code) but will not modify old.PSSampler making the game crash when accessing uninitialized memory.
2020-11-17 17:15:16 +00:00
Mr_Goldberg
6d96784af1
Fix menu buttons not working in Aoe2DE.
2020-01-26 09:45:54 -05:00
Nemirtingas
dc3dee9ce8
Added more prebuilt shader
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Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
Nemirtingas
d118aca0f6
Add DX11 shader feature level
2020-01-10 08:53:12 +01:00
Nemirtingas
548f21c2f0
Add a return parameter to ImGui_Impl...._NewFrame()
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Why does CreateDeviceObjects return a bool if the NewFrame doesn't ?
Added the return parameter cause CreateDeviceObjects can fail.
It did fail on DX11 with feature level to 9.
2020-01-10 08:10:13 +01:00
Nemirtingas
121df0ef39
Uncomment thing
2019-11-08 15:52:59 +01:00
Nemirtingas
1016e7f47f
Fix lag on events
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Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
9fa4053551
Cleanup
2019-09-03 11:38:54 +02:00
Nemirtingas
bb8cfbda10
Updated ImGui event handle for X11
2019-09-03 11:37:36 +02:00
Nemirtingas
aeeb85da55
This should do something like this
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(Working on portal2 ubuntu 18.04)
2019-09-02 10:51:16 +02:00
Nemirtingas
b9cd9ae6c2
Fix build
2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
Nemirtingas
8a6db1c401
ImGui X11 impl
2019-09-01 20:47:04 +02:00
Nemirtingas
cb0e1dff25
Added opengl32 lib and declared glew as static
2019-08-16 11:11:13 +02:00
Nemirtingas
1ce95ec672
Fixed compilation on Clang-cl
2019-08-14 18:06:32 +02:00
Nemirtingas
d2a75db930
Moved colored implementation to their own functions
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To minimise source code modifications, colored input text has been moved to their own functions.
The ImFont is still modified tho.
2019-08-03 14:37:03 +02:00
Nemirtingas
804355fa54
Fix input select going out of bound
2019-08-03 13:44:33 +02:00
Nemirtingas
4f9e67d700
Support for chat message (WIP)
2019-08-03 12:58:48 +02:00
Nemirtingas
3a0d9c55c1
Added support for dynamic d3dcompile load
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If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define the right Preprocessor.
2019-08-02 09:06:59 +02:00
Nemirtingas
e6826d8ead
Basic & Ugly implementation of overlay.
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Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00
Nemirtingas
6328b59b0b
Added opengl hook
2019-08-01 15:47:38 +02:00
Nemirtingas
3d3c8b26cd
Added ImGui precompiled shaders
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(And removed dependency to d3dcompile)
2019-07-25 23:32:52 +02:00
Nemirtingas
ead81a704b
Added missing ImGui headers
2019-07-25 23:31:24 +02:00
Nemirtingas
cb28b22fd3
Don't support gamepad (remove directinput dependency)
2019-07-25 23:27:54 +02:00
Nemirtingas
faf13e77b6
Added 64bits support to ImGui
2019-07-25 23:27:09 +02:00
Nemirtingas
176c9eb7dd
Added ImGui base code
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I'll implement overlay with ImGui
2019-07-25 23:25:46 +02:00