#ifndef ISTEAMFRIENDS001_H #define ISTEAMFRIENDS001_H #ifdef STEAM_WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: interface to accessing information about individual users, // that can be a friend, in a group, on a game server or in a lobby with the local user //----------------------------------------------------------------------------- class ISteamFriends001 { public: // returns the local players name - guaranteed to not be NULL. // this is the same name as on the users community profile page // this is stored in UTF-8 format // like all the other interface functions that return a char *, it's important that this pointer is not saved // off; it will eventually be free'd or re-allocated virtual const char *GetPersonaName() = 0; virtual void SetPersonaName_old( const char *pchPersonaName ) = 0; virtual EPersonaState GetPersonaState() = 0; virtual void SetPersonaState( EPersonaState ePersonaState ) = 0; virtual bool AddFriend( CSteamID steamIDFriend ) = 0; virtual bool RemoveFriend( CSteamID steamIDFriend ) = 0; virtual bool HasFriend( CSteamID steamIDFriend ) = 0; virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0; virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0; virtual bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0; virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; virtual int32 AddFriendByName( const char *pchEmailOrAccountName ) = 0; virtual int GetFriendCount() = 0; virtual CSteamID GetFriendByIndex( int iFriend ) = 0; virtual void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ) = 0; virtual void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ) = 0; virtual const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ) = 0; virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0; virtual int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; virtual bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody ) = 0; virtual int GetChatIDOfChatHistoryStart( CSteamID steamIDFriend ) = 0; virtual void SetChatHistoryStart( CSteamID steamIDFriend, int iChatID ) = 0; virtual void ClearChatHistory( CSteamID steamIDFriend ) = 0; virtual bool InviteFriendByEmail( const char *pchEmailAccount ) = 0; virtual int GetBlockedFriendCount() = 0; virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0; virtual bool GetFriendGamePlayed2( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0; }; #endif // ISTEAMFRIENDS001_H