/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_http.h" Steam_HTTP::Steam_HTTP(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks) { this->settings = settings; this->network = network; this->callback_results = callback_results; this->callbacks = callbacks; } Steam_Http_Request *Steam_HTTP::get_request(HTTPRequestHandle hRequest) { auto conn = std::find_if(requests.begin(), requests.end(), [&hRequest](struct Steam_Http_Request const& conn) { return conn.handle == hRequest;}); if (conn == requests.end()) return NULL; return &(*conn); } // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires // the method (GET or POST) and the absolute URL for the request. Both http and https are supported, // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/ // or such. HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) { PRINT_DEBUG("CreateHTTPRequest %i %s\n", eHTTPRequestMethod, pchAbsoluteURL); if (!pchAbsoluteURL) return INVALID_HTTPREQUEST_HANDLE; std::string url = pchAbsoluteURL; unsigned url_index = 0; if (url.rfind("https://", 0) == 0) { url_index = sizeof("https://") - 1; } else if (url.rfind("http://", 0) == 0) { url_index = sizeof("http://") - 1; } struct Steam_Http_Request request; if (url_index) { if (url[url.size() - 1] == '/') url += "index.html"; std::string file_path = Local_Storage::get_game_settings_path() + "http/" + Local_Storage::sanitize_string(url.substr(url_index)); unsigned long long file_size = file_size_(file_path); if (file_size) { request.response.resize(file_size); long long read = Local_Storage::get_file_data(file_path, (char *)request.response.data(), file_size, 0); if (read < 0) read = 0; if (read != file_size) request.response.resize(read); } else if (!settings->disable_networking && settings->http_online) { std::lock_guard lock(global_mutex); std::size_t url_directory = file_path.rfind("/"); std::string directory_path; std::string file_name; if (url_directory != std::string::npos) { directory_path = file_path.substr(0, url_directory); file_name = file_path.substr(url_directory); } Local_Storage::store_file_data(directory_path, file_name, (char *)"", sizeof("")); #if defined(STEAM_WIN32) FILE *hfile = fopen(file_path.c_str(), "wb"); #else FILE *hfile = fopen(file_path.c_str(), "w"); #endif CURL *chttp = curl_easy_init(); curl_easy_setopt(chttp, CURLOPT_URL, url.c_str()); curl_easy_setopt(chttp, CURLOPT_WRITEDATA, (void *)hfile); curl_easy_setopt(chttp, CURLOPT_TIMEOUT, 60L); curl_easy_setopt(chttp, CURLOPT_NOSIGNAL, 1L); curl_easy_setopt(chttp, CURLOPT_USE_SSL, CURLUSESSL_TRY); curl_easy_perform(chttp); curl_easy_cleanup(chttp); fclose(hfile); file_size = file_size_(file_path); if (file_size) { request.response.resize(file_size); long long read = Local_Storage::get_file_data(file_path, (char *)request.response.data(), file_size, 0); if (read < 0) read = 0; if (read != file_size) request.response.resize(read); } } } std::lock_guard lock(global_mutex); static HTTPRequestHandle h; ++h; request.handle = h; request.context_value = 0; requests.push_back(request); return request.handle; } // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data. bool Steam_HTTP::SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) { PRINT_DEBUG("SetHTTPRequestContextValue\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } request->context_value = ulContextValue; return true; } // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request // has already been sent. bool Steam_HTTP::SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) { PRINT_DEBUG("SetHTTPRequestNetworkActivityTimeout\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Set a request header value for the request, must be called prior to sending the request. Will // return false if the handle is invalid or the request is already sent. bool Steam_HTTP::SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) { PRINT_DEBUG("SetHTTPRequestHeaderValue %s %s\n", pchHeaderName, pchHeaderValue); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified // when creating the request. Must be called prior to sending the request. Will return false if the // handle is invalid or the request is already sent. bool Steam_HTTP::SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) { PRINT_DEBUG("SetHTTPRequestGetOrPostParameter\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on // asynchronous response via callback. // // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control // header and only do a local cache lookup rather than sending any actual remote request. bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) { PRINT_DEBUG("SendHTTPRequest %u %p\n", hRequest, pCallHandle); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } struct HTTPRequestCompleted_t data = {}; data.m_hRequest = request->handle; data.m_ulContextValue = request->context_value; if (request->response.size() == 0) { data.m_bRequestSuccessful = false; data.m_eStatusCode = k_EHTTPStatusCode404NotFound; data.m_unBodySize = request->response.size(); } else { data.m_bRequestSuccessful = true; data.m_eStatusCode = k_EHTTPStatusCode200OK; data.m_unBodySize = request->response.size(); } if (pCallHandle) { *pCallHandle = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); } return true; } // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and // HTTPRequestDataReceived_t callbacks while streaming. bool Steam_HTTP::SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) { PRINT_DEBUG("SendHTTPRequestAndStreamResponse\n"); return false; } // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent. bool Steam_HTTP::DeferHTTPRequest( HTTPRequestHandle hRequest ) { PRINT_DEBUG("DeferHTTPRequest\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent. bool Steam_HTTP::PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) { PRINT_DEBUG("PrioritizeHTTPRequest\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also // returns the size of the header value if present so the caller and allocate a correctly sized buffer for // GetHTTPResponseHeaderValue. bool Steam_HTTP::GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) { PRINT_DEBUG("GetHTTPResponseHeaderSize\n"); return false; } // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the // header is not present or if your buffer is too small to contain it's value. You should first call // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed. bool Steam_HTTP::GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) { PRINT_DEBUG("GetHTTPResponseHeaderValue\n"); return false; } // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the // handle is invalid. bool Steam_HTTP::GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) { PRINT_DEBUG("GetHTTPResponseBodySize\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } if (unBodySize) *unBodySize = request->response.size(); return true; } // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out // the correct buffer size to use. bool Steam_HTTP::GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) { PRINT_DEBUG("GetHTTPResponseBodyData\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } if (unBufferSize < request->response.size()) { return false; } if (pBodyDataBuffer) memcpy(pBodyDataBuffer, request->response.data(), request->response.size()); return true; } // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset // do not match the size and offset sent in HTTPRequestDataReceived_t. bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) { PRINT_DEBUG("GetHTTPStreamingResponseBodyData\n"); return false; } // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t // callback and finishing using the response. bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest ) { PRINT_DEBUG("ReleaseHTTPRequest\n"); std::lock_guard lock(global_mutex); auto c = std::begin(requests); while (c != std::end(requests)) { if (c->handle == hRequest) { c = requests.erase(c); return true; } else { ++c; } } return false; } // Gets progress on downloading the body for the request. This will be zero unless a response header has already been // received which included a content-length field. For responses that contain no content-length it will report // zero for the duration of the request as the size is unknown until the connection closes. bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) { PRINT_DEBUG("GetHTTPDownloadProgressPct\n"); return false; } // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType // parameter will set the content-type header for the request so the server may know how to interpret the body. bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) { PRINT_DEBUG("SetHTTPRequestRawPostBody %s\n", pchContentType); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true // than any response to your requests using this cookie container may add new cookies which may be transmitted with // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across // repeat executions of your process. HTTPCookieContainerHandle Steam_HTTP::CreateCookieContainer( bool bAllowResponsesToModify ) { PRINT_DEBUG("CreateCookieContainer\n"); return false; } // Release a cookie container you are finished using, freeing it's memory bool Steam_HTTP::ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) { PRINT_DEBUG("ReleaseCookieContainer\n"); return false; } // Adds a cookie to the specified cookie container that will be used with future requests. bool Steam_HTTP::SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) { PRINT_DEBUG("SetCookie\n"); return false; } // Set the cookie container to use for a HTTP request bool Steam_HTTP::SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) { PRINT_DEBUG("SetHTTPRequestCookieContainer\n"); return false; } // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end bool Steam_HTTP::SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) { PRINT_DEBUG("SetHTTPRequestUserAgentInfo\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Set that https request should require verified SSL certificate via machines certificate trust store bool Steam_HTTP::SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) { PRINT_DEBUG("SetHTTPRequestRequiresVerifiedCertificate\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout // which can bump everytime we get more data bool Steam_HTTP::SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) { PRINT_DEBUG("SetHTTPRequestAbsoluteTimeoutMS\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } return true; } // Check if the reason the request failed was because we timed it out (rather than some harder failure) bool Steam_HTTP::GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) { PRINT_DEBUG("GetHTTPRequestWasTimedOut\n"); Steam_Http_Request *request = get_request(hRequest); if (!request) { return false; } if (pbWasTimedOut) *pbWasTimedOut = false; return true; }