/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_timeline.h" const std::chrono::system_clock::time_point& Steam_Timeline::TimelineEvent_t::get_time_added() const { return time_added; } const std::chrono::system_clock::time_point& Steam_Timeline::TimelineState_t::get_time_added() const { return time_added; } const std::chrono::system_clock::time_point& Steam_Timeline::TimelineGamePhase_t::get_time_added() const { return time_added; } void Steam_Timeline::steam_callback(void *object, Common_Message *msg) { // PRINT_DEBUG_ENTRY(); auto instance = (Steam_Timeline *)object; instance->Callback(msg); } void Steam_Timeline::steam_run_every_runcb(void *object) { // PRINT_DEBUG_ENTRY(); auto instance = (Steam_Timeline *)object; instance->RunCallbacks(); } Steam_Timeline::Steam_Timeline(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb) { this->settings = settings; this->network = network; this->callback_results = callback_results; this->callbacks = callbacks; this->run_every_runcb = run_every_runcb; // this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Timeline::steam_callback, this); this->run_every_runcb->add(&Steam_Timeline::steam_run_every_runcb, this); // timeline starts with a default event as seen here: https://www.youtube.com/watch?v=YwBD0E4-EsI SetTimelineGameMode(ETimelineGameMode::k_ETimelineGameMode_Invalid); } Steam_Timeline::~Steam_Timeline() { // this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Timeline::steam_callback, this); this->run_every_runcb->remove(&Steam_Timeline::steam_run_every_runcb, this); } // Sets a description for the current game state in the timeline. These help the user to find specific // moments in the timeline when saving clips. Setting a new state description replaces any previous // description. // // Examples could include: // * Where the user is in the world in a single player game // * Which round is happening in a multiplayer game // * The current score for a sports game // // Parameters: // - pchDescription: provide a localized string in the language returned by SteamUtils()->GetSteamUILanguage() // - flTimeDelta: The time offset in seconds to apply to this event. Negative times indicate an // event that happened in the past. void Steam_Timeline::SetTimelineTooltip( const char *pchDescription, float flTimeDelta ) { PRINT_DEBUG("'%s' %f", pchDescription, flTimeDelta); std::lock_guard lock(timeline_mutex); const auto target_timepoint = std::chrono::system_clock::now() + std::chrono::milliseconds(static_cast(flTimeDelta * 1000)); // reverse iterators to find last/nearest match in recent time auto event_it = std::find_if(timeline_states.rbegin(), timeline_states.rend(), [this, &target_timepoint](const TimelineState_t &item) { return target_timepoint >= item.get_time_added(); }); if (timeline_states.rend() != event_it) { PRINT_DEBUG("setting timeline state description"); if (pchDescription) { event_it->description = pchDescription; } else { event_it->description.clear(); } } } void Steam_Timeline::ClearTimelineTooltip( float flTimeDelta ) { PRINT_DEBUG("%f", flTimeDelta); std::lock_guard lock(timeline_mutex); const auto target_timepoint = std::chrono::system_clock::now() + std::chrono::milliseconds(static_cast(flTimeDelta * 1000)); // reverse iterators to find last/nearest match in recent time auto event_it = std::find_if(timeline_states.rbegin(), timeline_states.rend(), [this, &target_timepoint](const TimelineState_t &item) { return target_timepoint >= item.get_time_added(); }); if (timeline_states.rend() != event_it) { PRINT_DEBUG("clearing timeline state description"); event_it->description.clear(); } } void Steam_Timeline::SetTimelineStateDescription( const char *pchDescription, float flTimeDelta ) { PRINT_DEBUG("old v1"); SetTimelineTooltip(pchDescription, flTimeDelta); } void Steam_Timeline::ClearTimelineStateDescription( float flTimeDelta ) { PRINT_DEBUG("old v1"); ClearTimelineTooltip(flTimeDelta); } void Steam_Timeline::SetTimelineGameMode( ETimelineGameMode eMode ) { PRINT_DEBUG("%i", (int)eMode); std::lock_guard lock(timeline_mutex); auto &new_timeline_state = timeline_states.emplace_back(TimelineState_t{}); new_timeline_state.bar_color = eMode; } TimelineEventHandle_t Steam_Timeline::AddInstantaneousTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, ETimelineEventClipPriority ePossibleClip ) { PRINT_DEBUG_TODO(); return AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, 0, ePossibleClip); } TimelineEventHandle_t Steam_Timeline::AddRangeTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, float flDuration, ETimelineEventClipPriority ePossibleClip) { PRINT_DEBUG("'%s' ('%s') icon='%s', %u, [%f, %f) %i", pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, flDuration, (int)ePossibleClip); std::lock_guard lock(timeline_mutex); auto event_id = StartRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, ePossibleClip); if (!event_id || event_id > timeline_events.size()) return event_id; auto& my_event = timeline_events[static_cast(event_id - 1)]; my_event.ended = true; // ranged and instantaneous events are ended/closed events, they can't be modified later according to docs // make events last at least 1 sec if (static_cast(flDuration * 1000) < 1000LL) { // < 1000ms flDuration = 1; } // for events with priority=ETimelineEventClipPriority::k_ETimelineEventClipPriority_Featured steam creates ~30 sec clip if (flDuration < PRIORITY_CLIP_MIN_SEC && ePossibleClip == ETimelineEventClipPriority::k_ETimelineEventClipPriority_Featured) { flDuration = PRIORITY_CLIP_MIN_SEC; } if (flDuration > k_flMaxTimelineEventDuration) { flDuration = k_flMaxTimelineEventDuration; } my_event.flDurationSeconds = flDuration; return event_id; } TimelineEventHandle_t Steam_Timeline::AddTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, float flDurationSeconds, ETimelineEventClipPriority ePossibleClip ) { PRINT_DEBUG("undocumented v2/v3"); // this is how actual steamclient64.dll implements it if (flDurationSeconds > 0) { return AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, flDurationSeconds, ePossibleClip); } else { return AddInstantaneousTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, ePossibleClip); } } // Use this to mark an event on the Timeline. The event can be instantaneous or take some amount of time // to complete, depending on the value passed in flDurationSeconds // // Examples could include: // * a boss battle // * a cut scene // * a large team fight // * picking up a new weapon or ammunition // * scoring a goal // // Parameters: // // - pchIcon: specify the name of the icon uploaded through the Steamworks Partner Site for your title // or one of the provided icons that start with steam_ // - pchTitle & pchDescription: provide a localized string in the language returned by // SteamUtils()->GetSteamUILanguage() // - unPriority: specify how important this range is compared to other markers provided by the game. // Ranges with larger priority values will be displayed more prominently in the UI. This value // may be between 0 and k_unMaxTimelinePriority. // - flStartOffsetSeconds: The time that this range started relative to now. Negative times // indicate an event that happened in the past. // - flDurationSeconds: How long the time range should be in seconds. For instantaneous events, this // should be 0 // - ePossibleClip: By setting this parameter to Featured or Standard, the game indicates to Steam that it // would be appropriate to offer this range as a clip to the user. For instantaneous events, the // suggested clip will be for a short time before and after the event itself. void Steam_Timeline::AddTimelineEvent_old( const char *pchIcon, const char *pchTitle, const char *pchDescription, uint32 unPriority, float flStartOffsetSeconds, float flDurationSeconds, ETimelineEventClipPriority ePossibleClip ) { PRINT_DEBUG("old v1"); // this is how actual steamclient64.dll implements it if (flDurationSeconds > 0) { AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, flDurationSeconds, ePossibleClip); } else { AddInstantaneousTimelineEvent(pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, ePossibleClip); } } TimelineEventHandle_t Steam_Timeline::StartRangeTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unPriority, float flStartOffsetSeconds, ETimelineEventClipPriority ePossibleClip ) { PRINT_DEBUG("'%s' ('%s') icon='%s', %u, @[%f]sec %i", pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, (int)ePossibleClip); std::lock_guard lock(timeline_mutex); // this adds a new event, but the duration is set once EndRangeTimelineEvent is called // also its "ended" flag is not set auto &new_event = timeline_events.emplace_back(TimelineEvent_t{}); new_event.pchTitle = pchTitle ? pchTitle : ""; new_event.pchDescription = pchDescription ? pchDescription : ""; new_event.pchIcon = pchIcon ? pchIcon : ""; new_event.unPriority = unPriority; new_event.flStartOffsetSeconds = flStartOffsetSeconds; new_event.ePossibleClip = ePossibleClip; auto new_event_id = timeline_events.size(); // never return 0, most APIs in other interfaces use it for invalid IDs PRINT_DEBUG(" new event ID = [%zu]", new_event_id); return static_cast(new_event_id); } void Steam_Timeline::UpdateRangeTimelineEvent( TimelineEventHandle_t ulEvent, const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unPriority, ETimelineEventClipPriority ePossibleClip ) { PRINT_DEBUG("[%llu] '%s' ('%s') | icon='%s', %u, %i", ulEvent, pchTitle, pchDescription, pchIcon, unPriority, (int)ePossibleClip); std::lock_guard lock(timeline_mutex); if (!ulEvent || ulEvent > timeline_events.size()) return; auto& my_event = timeline_events[static_cast(ulEvent - 1)]; if (my_event.ended) return; if (pchTitle) { my_event.pchTitle = pchTitle; } else { my_event.pchTitle.clear(); } if (pchDescription) { my_event.pchDescription = pchDescription; } else { my_event.pchDescription.clear(); } if (pchIcon) { my_event.pchIcon = pchIcon; } else { my_event.pchIcon.clear(); } my_event.unPriority = unPriority; my_event.ePossibleClip = ePossibleClip; PRINT_DEBUG(" updated event"); } void Steam_Timeline::EndRangeTimelineEvent( TimelineEventHandle_t ulEvent, float flEndOffsetSeconds ) { PRINT_DEBUG("[%llu] %f", ulEvent, flEndOffsetSeconds); std::lock_guard lock(timeline_mutex); if (!ulEvent || ulEvent > timeline_events.size()) return; auto& my_event = timeline_events[static_cast(ulEvent - 1)]; if (my_event.ended) return; my_event.ended = true; auto end_timepoint = std::chrono::system_clock::now(); auto start_timepoint = my_event.get_time_added() + std::chrono::milliseconds(static_cast(my_event.flStartOffsetSeconds * 1000)); auto duration_ms = std::chrono::duration_cast(end_timepoint - start_timepoint); my_event.flDurationSeconds = duration_ms.count() / 1000.0f; PRINT_DEBUG(" ended event // TODO show in the UI"); } void Steam_Timeline::RemoveTimelineEvent( TimelineEventHandle_t ulEvent ) { PRINT_DEBUG("[%llu]", ulEvent); std::lock_guard lock(timeline_mutex); if (!ulEvent || ulEvent > timeline_events.size()) return; timeline_events.erase(timeline_events.begin() + static_cast(ulEvent - 1)); PRINT_DEBUG(" removed event // TODO remove from the UI"); } STEAM_CALL_RESULT( SteamTimelineEventRecordingExists_t ) SteamAPICall_t Steam_Timeline::DoesEventRecordingExist(TimelineEventHandle_t ulEvent) { PRINT_DEBUG("[%llu] // TODO", ulEvent); std::lock_guard lock(timeline_mutex); if (!ulEvent || ulEvent > timeline_events.size()) { SteamTimelineEventRecordingExists_t data_invalid{}; data_invalid.m_bRecordingExists = false; data_invalid.m_ulEventID = ulEvent; auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid)); callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid)); return ret; } auto& my_event = timeline_events[static_cast(ulEvent - 1)]; auto recordings_count = my_event.recordings.size(); SteamTimelineEventRecordingExists_t data{}; data.m_bRecordingExists = !my_event.recordings.empty(); data.m_ulEventID = ulEvent; auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } void Steam_Timeline::StartGamePhase() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(timeline_mutex); timeline_game_phases.emplace_back(TimelineGamePhase_t{}); } void Steam_Timeline::EndGamePhase() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(timeline_mutex); if (timeline_game_phases.empty()) return; auto &last_game_phase = timeline_game_phases.back(); last_game_phase.ended = true; } void Steam_Timeline::SetGamePhaseID( const char *pchPhaseID ) { PRINT_DEBUG("['%s']", pchPhaseID); std::lock_guard lock(timeline_mutex); if (timeline_game_phases.empty()) return; auto &last_game_phase = timeline_game_phases.back(); if (last_game_phase.ended) return; last_game_phase.pchPhaseID = pchPhaseID ? pchPhaseID : ""; PRINT_DEBUG(" changed phase ID"); } STEAM_CALL_RESULT( SteamTimelineGamePhaseRecordingExists_t ) SteamAPICall_t Steam_Timeline::DoesGamePhaseRecordingExist( const char *pchPhaseID ) { PRINT_DEBUG("'%s' // TODO", pchPhaseID); std::lock_guard lock(timeline_mutex); if (!pchPhaseID) pchPhaseID = ""; std::string_view game_phase_id_view(pchPhaseID); const auto trigger_failure = [game_phase_id_view, this]() { SteamTimelineGamePhaseRecordingExists_t data_invalid{}; auto chars_copied = game_phase_id_view.copy(data_invalid.m_rgchPhaseID, sizeof(data_invalid.m_rgchPhaseID) - 1); data_invalid.m_rgchPhaseID[chars_copied] = 0; data_invalid.m_ulLongestClipMS = 0; data_invalid.m_ulRecordingMS = 0; data_invalid.m_unClipCount = 0; data_invalid.m_unScreenshotCount = 0; auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid)); callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid)); return ret; }; if (timeline_game_phases.empty()) { return trigger_failure(); } auto phase_it = std::find_if(timeline_game_phases.begin(), timeline_game_phases.end(), [game_phase_id_view](const TimelineGamePhase_t &item){ return game_phase_id_view == item.pchPhaseID; }); if (timeline_game_phases.end() == phase_it) { return trigger_failure(); } // TODO return actual count ? auto recordings_count = phase_it->recordings.size(); return trigger_failure(); } void Steam_Timeline::AddGamePhaseTag( const char *pchTagName, const char *pchTagIcon, const char *pchTagGroup, uint32 unPriority ) { PRINT_DEBUG("['%s']: '%s' '%s' <%u>", pchTagGroup, pchTagName, pchTagIcon, unPriority); std::lock_guard lock(timeline_mutex); if (timeline_game_phases.empty()) return; auto &last_game_phase = timeline_game_phases.back(); if (last_game_phase.ended) return; if (!pchTagGroup) pchTagGroup = ""; auto &phase_tag = last_game_phase.tags[pchTagGroup].emplace_back(Steam_Timeline::TimelineGamePhase_t::Tag_t{}); phase_tag.pchTagName = pchTagName ? pchTagName : ""; phase_tag.pchTagIcon = pchTagIcon ? pchTagIcon : ""; phase_tag.unPriority = unPriority; PRINT_DEBUG(" added phase tag"); } void Steam_Timeline::SetGamePhaseAttribute( const char *pchAttributeGroup, const char *pchAttributeValue, uint32 unPriority ) { PRINT_DEBUG("['%s']: '%s' <%u>", pchAttributeGroup, pchAttributeValue, unPriority); std::lock_guard lock(timeline_mutex); if (timeline_game_phases.empty()) return; auto &last_game_phase = timeline_game_phases.back(); if (last_game_phase.ended) return; if (!pchAttributeGroup) pchAttributeGroup = ""; auto &phase_att = last_game_phase.attributes[pchAttributeGroup]; phase_att.pchAttributeValue = pchAttributeValue ? pchAttributeValue : ""; phase_att.unPriority = unPriority; PRINT_DEBUG(" changed phase attribute"); } void Steam_Timeline::OpenOverlayToGamePhase( const char *pchPhaseID ) { PRINT_DEBUG("['%s'] // TODO", pchPhaseID); std::lock_guard lock(timeline_mutex); } void Steam_Timeline::OpenOverlayToTimelineEvent( const TimelineEventHandle_t ulEvent ) { PRINT_DEBUG("[%llu] // TODO", ulEvent); std::lock_guard lock(timeline_mutex); } uint32 Steam_Timeline::unknown_ret0_1() { PRINT_DEBUG_TODO(); return 0; } uint32 Steam_Timeline::unknown_ret0_2() { PRINT_DEBUG_TODO(); return 0; } void Steam_Timeline::unknown_nop_3() { PRINT_DEBUG_TODO(); } void Steam_Timeline::unknown_nop_4() { PRINT_DEBUG_TODO(); } void Steam_Timeline::unknown_nop_5() { PRINT_DEBUG_TODO(); } void Steam_Timeline::unknown_nop_6() { PRINT_DEBUG_TODO(); } void Steam_Timeline::unknown_nop_7() { PRINT_DEBUG_TODO(); } void Steam_Timeline::RunCallbacks() { } void Steam_Timeline::Callback(Common_Message *msg) { if (msg->has_low_level()) { if (msg->low_level().type() == Low_Level::CONNECT) { } if (msg->low_level().type() == Low_Level::DISCONNECT) { } } }