/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/settings_parser.h" static void load_custom_broadcasts(std::string broadcasts_filepath, std::set &custom_broadcasts) { PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str()); std::ifstream broadcasts_file(utf8_decode(broadcasts_filepath)); consume_bom(broadcasts_file); if (broadcasts_file.is_open()) { std::string line; while (std::getline(broadcasts_file, line)) { std::set ips = Networking::resolve_ip(line); custom_broadcasts.insert(ips.begin(), ips.end()); } } } static void load_subscribed_groups_clans(std::string clans_filepath, Settings *settings_client, Settings *settings_server) { PRINT_DEBUG("Group clans file path: %s\n", clans_filepath.c_str()); std::ifstream clans_file(utf8_decode(clans_filepath)); if (clans_file.is_open()) { consume_bom(clans_file); std::string line; while (std::getline(clans_file, line)) { if (line.length() < 0) continue; std::size_t seperator1 = line.find("\t\t"); std::size_t seperator2 = line.rfind("\t\t"); std::string clan_id; std::string clan_name; std::string clan_tag; if ((seperator1 != std::string::npos) && (seperator2 != std::string::npos)) { clan_id = line.substr(0, seperator1); clan_name = line.substr(seperator1+2, seperator2-2); clan_tag = line.substr(seperator2+2); // fix persistant tabbing problem for clan name std::size_t seperator3 = clan_name.find("\t"); std::string clan_name_fix = clan_name.substr(0, seperator3); clan_name = clan_name_fix; } Group_Clans nclan; nclan.id = CSteamID( std::stoull(clan_id.c_str(), NULL, 0) ); nclan.name = clan_name; nclan.tag = clan_tag; try { settings_client->subscribed_groups_clans.push_back(nclan); settings_server->subscribed_groups_clans.push_back(nclan); PRINT_DEBUG("Added clan %s\n", clan_name.c_str()); } catch (...) {} } } } static void load_overlay_appearance(std::string appearance_filepath, Settings *settings_client, Settings *settings_server) { std::ifstream appearance_file(utf8_decode(appearance_filepath)); if (appearance_file.is_open()) { PRINT_DEBUG("Parsing overlay appearance file: '%s'\n", appearance_filepath.c_str()); consume_bom(appearance_file); std::string line{}; while (std::getline(appearance_file, line)) { if (line.length() <= 0) continue; std::size_t seperator = line.find(" "); std::string name{}; std::string value{}; if (seperator != std::string::npos) { name = line.substr(0, seperator); name.erase(0, name.find_first_not_of(whitespaces)); name.erase(name.find_last_not_of(whitespaces) + 1); value = line.substr(seperator); value.erase(0, value.find_first_not_of(whitespaces)); value.erase(value.find_last_not_of(whitespaces) + 1); } // comments if (name.size() && ( name[0] == '#' || name[0] == ';' || name.compare(0, 2, "//") == 0 )) { continue; } PRINT_DEBUG(" Overlay appearance line '%s' = '%s'\n", name.c_str(), value.c_str()); try { if (name.compare("Font_Size") == 0) { float nfont_size = std::stof(value, NULL); settings_client->overlay_appearance.font_size = nfont_size; settings_server->overlay_appearance.font_size = nfont_size; } else if (name.compare("Icon_Size") == 0) { float nicon_size = std::stof(value, NULL); settings_client->overlay_appearance.icon_size = nicon_size; settings_server->overlay_appearance.icon_size = nicon_size; } else if (name.compare("Notification_R") == 0) { float nnotification_r = std::stof(value, NULL); settings_client->overlay_appearance.notification_r = nnotification_r; settings_server->overlay_appearance.notification_r = nnotification_r; } else if (name.compare("Notification_G") == 0) { float nnotification_g = std::stof(value, NULL); settings_client->overlay_appearance.notification_g = nnotification_g; settings_server->overlay_appearance.notification_g = nnotification_g; } else if (name.compare("Notification_B") == 0) { float nnotification_b = std::stof(value, NULL); settings_client->overlay_appearance.notification_b = nnotification_b; settings_server->overlay_appearance.notification_b = nnotification_b; } else if (name.compare("Notification_A") == 0) { float nnotification_a = std::stof(value, NULL); settings_client->overlay_appearance.notification_a = nnotification_a; settings_server->overlay_appearance.notification_a = nnotification_a; } else if (name.compare("Background_R") == 0) { float nbackground_r = std::stof(value, NULL); settings_client->overlay_appearance.background_r = nbackground_r; settings_server->overlay_appearance.background_r = nbackground_r; } else if (name.compare("Background_G") == 0) { float nbackground_g = std::stof(value, NULL); settings_client->overlay_appearance.background_g = nbackground_g; settings_server->overlay_appearance.background_g = nbackground_g; } else if (name.compare("Background_B") == 0) { float nbackground_b = std::stof(value, NULL); settings_client->overlay_appearance.background_b = nbackground_b; settings_server->overlay_appearance.background_b = nbackground_b; } else if (name.compare("Background_A") == 0) { float nbackground_a = std::stof(value, NULL); settings_client->overlay_appearance.background_a = nbackground_a; settings_server->overlay_appearance.background_a = nbackground_a; } else if (name.compare("Element_R") == 0) { float nelement_r = std::stof(value, NULL); settings_client->overlay_appearance.element_r = nelement_r; settings_server->overlay_appearance.element_r = nelement_r; } else if (name.compare("Element_G") == 0) { float nelement_g = std::stof(value, NULL); settings_client->overlay_appearance.element_g = nelement_g; settings_server->overlay_appearance.element_g = nelement_g; } else if (name.compare("Element_B") == 0) { float nelement_b = std::stof(value, NULL); settings_client->overlay_appearance.element_b = nelement_b; settings_server->overlay_appearance.element_b = nelement_b; } else if (name.compare("Element_A") == 0) { float nelement_a = std::stof(value, NULL); settings_client->overlay_appearance.element_a = nelement_a; settings_server->overlay_appearance.element_a = nelement_a; } else if (name.compare("ElementHovered_R") == 0) { float nelement_hovered_r = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_r = nelement_hovered_r; settings_server->overlay_appearance.element_hovered_r = nelement_hovered_r; } else if (name.compare("ElementHovered_G") == 0) { float nelement_hovered_g = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_g = nelement_hovered_g; settings_server->overlay_appearance.element_hovered_g = nelement_hovered_g; } else if (name.compare("ElementHovered_B") == 0) { float nelement_hovered_b = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_b = nelement_hovered_b; settings_server->overlay_appearance.element_hovered_b = nelement_hovered_b; } else if (name.compare("ElementHovered_A") == 0) { float nelement_hovered_a = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_a = nelement_hovered_a; settings_server->overlay_appearance.element_hovered_a = nelement_hovered_a; } else if (name.compare("ElementActive_R") == 0) { float nelement_active_r = std::stof(value, NULL); settings_client->overlay_appearance.element_active_r = nelement_active_r; settings_server->overlay_appearance.element_active_r = nelement_active_r; } else if (name.compare("ElementActive_G") == 0) { float nelement_active_g = std::stof(value, NULL); settings_client->overlay_appearance.element_active_g = nelement_active_g; settings_server->overlay_appearance.element_active_g = nelement_active_g; } else if (name.compare("ElementActive_B") == 0) { float nelement_active_b = std::stof(value, NULL); settings_client->overlay_appearance.element_active_b = nelement_active_b; settings_server->overlay_appearance.element_active_b = nelement_active_b; } else if (name.compare("ElementActive_A") == 0) { float nelement_active_a = std::stof(value, NULL); settings_client->overlay_appearance.element_active_a = nelement_active_a; settings_server->overlay_appearance.element_active_a = nelement_active_a; } else if (name.compare("PosAchievement") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.ach_earned_pos = pos; settings_server->overlay_appearance.ach_earned_pos = pos; } else if (name.compare("PosInvitation") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.invite_pos = pos; settings_server->overlay_appearance.invite_pos = pos; } else if (name.compare("PosChatMsg") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.chat_msg_pos = pos; settings_server->overlay_appearance.chat_msg_pos = pos; } } catch (...) { } } } } template static void split_string(const std::string &s, char delim, Out result) { std::stringstream ss(s); std::string item; while (std::getline(ss, item, delim)) { *(result++) = item; } } static void load_gamecontroller_settings(Settings *settings) { std::string path = Local_Storage::get_game_settings_path() + "controller"; std::vector paths = Local_Storage::get_filenames_path(path); for (auto & p: paths) { size_t length = p.length(); if (length < 4) continue; if ( std::toupper(p.back()) != 'T') continue; if ( std::toupper(p[length - 2]) != 'X') continue; if ( std::toupper(p[length - 3]) != 'T') continue; if (p[length - 4] != '.') continue; PRINT_DEBUG("controller config %s\n", p.c_str()); std::string action_set_name = p.substr(0, length - 4); std::transform(action_set_name.begin(), action_set_name.end(), action_set_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::string controller_config_path = path + PATH_SEPARATOR + p; std::ifstream input( utf8_decode(controller_config_path) ); if (input.is_open()) { consume_bom(input); std::map, std::string>> button_pairs; for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string action_name; std::string button_name; std::string source_mode; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { action_name = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { button_name = line.substr(deliminator + 1, deliminator2 - (deliminator + 1)); source_mode = line.substr(deliminator2 + 1); } else { button_name = line.substr(deliminator + 1); source_mode = ""; } } std::transform(action_name.begin(), action_name.end(), action_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::transform(button_name.begin(), button_name.end(), button_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::pair, std::string> button_config = {{}, source_mode}; split_string(button_name, ',', std::inserter(button_config.first, button_config.first.begin())); button_pairs[action_name] = button_config; PRINT_DEBUG("Added %s %s %s\n", action_name.c_str(), button_name.c_str(), source_mode.c_str()); } settings->controller_settings.action_sets[action_set_name] = button_pairs; PRINT_DEBUG("Added %zu action names to %s\n", button_pairs.size(), action_set_name.c_str()); } } settings->glyphs_directory = path + (PATH_SEPARATOR "glyphs" PATH_SEPARATOR); } // steam_appid.txt uint32 parse_steam_app_id(std::string &program_path) { char array[10] = {}; array[0] = '0'; Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1); uint32 appid = 0; try { appid = std::stoi(array); } catch (...) {} if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoi(array); } catch (...) {} if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoi(array); } catch (...) {} } } if (!appid) { std::string str_appid = get_env_variable("SteamAppId"); std::string str_gameid = get_env_variable("SteamGameId"); std::string str_overlay_gameid = get_env_variable("SteamOverlayGameId"); PRINT_DEBUG("str_appid %s str_gameid: %s str_overlay_gameid: %s\n", str_appid.c_str(), str_gameid.c_str(), str_overlay_gameid.c_str()); uint32 appid_env = 0; uint32 gameid_env = 0; uint32 overlay_gameid = 0; if (str_appid.size() > 0) { try { appid_env = std::stoul(str_appid); } catch (...) { appid_env = 0; } } if (str_gameid.size() > 0) { try { gameid_env = std::stoul(str_gameid); } catch (...) { gameid_env = 0; } } if (str_overlay_gameid.size() > 0) { try { overlay_gameid = std::stoul(str_overlay_gameid); } catch (...) { overlay_gameid = 0; } } PRINT_DEBUG("appid_env %u gameid_env: %u overlay_gameid: %u\n", appid_env, gameid_env, overlay_gameid); if (appid_env) { appid = appid_env; } if (gameid_env) { appid = gameid_env; } if (overlay_gameid) { appid = overlay_gameid; } } return appid; } // local_save.txt bool parse_local_save(std::string &program_path, std::string &save_path) { bool local_save = false; char array[256] = {}; if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) { save_path = program_path + Settings::sanitize(array); local_save = true; } return local_save; } // listen_port.txt uint16 parse_listen_port(class Local_Storage *local_storage) { char array_port[10] = {}; array_port[0] = '0'; local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1); uint16 port = std::stoi(array_port); if (port == 0) { port = DEFAULT_PORT; snprintf(array_port, sizeof(array_port), "%hu", port); local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port)); } return port; } // account_name.txt std::string parse_account_name(class Local_Storage *local_storage) { char name[100] = {}; if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) { strcpy(name, DEFAULT_NAME); local_storage->store_data_settings("account_name.txt", name, strlen(name)); } return std::string(name); } // user_steam_id.txt CSteamID parse_user_steam_id(class Local_Storage *local_storage) { char array_steam_id[32] = {}; CSteamID user_id; uint64 steam_id = 0; bool generate_new = false; //try to load steam id from game specific settings folder first if (local_storage->get_data(Local_Storage::settings_storage_folder, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { user_id = CSteamID((uint64)std::atoll(array_steam_id)); if (!user_id.IsValid()) { generate_new = true; } } else { generate_new = true; } if (generate_new) { generate_new = false; if (local_storage->get_data_settings("user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { user_id = CSteamID((uint64)std::atoll(array_steam_id)); if (!user_id.IsValid()) { generate_new = true; } } else { generate_new = true; } } if (generate_new) { user_id = generate_steam_id_user(); uint64 steam_id = user_id.ConvertToUint64(); char temp_text[32] = {}; snprintf(temp_text, sizeof(temp_text), "%llu", steam_id); local_storage->store_data_settings("user_steam_id.txt", temp_text, strlen(temp_text)); } return user_id; } // language.txt std::string parse_current_language(class Local_Storage *local_storage) { char language[64] = {}; if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) { strcpy(language, DEFAULT_LANGUAGE); local_storage->store_data_settings("language.txt", language, strlen(language)); } return std::string(language); } // supported_languages.txt std::set parse_supported_languages(class Local_Storage *local_storage, std::string &language) { std::set supported_languages; std::string lang_config_path = Local_Storage::get_game_settings_path() + "supported_languages.txt"; std::ifstream input( utf8_decode(lang_config_path) ); std::string first_language; if (input.is_open()) { consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { std::string lang = line; if (!first_language.size()) first_language = lang; supported_languages.insert(lang); PRINT_DEBUG("Added supported_language %s\n", lang.c_str()); } catch (...) {} } } // if the current emu language is not in the supported languages list if (!supported_languages.count(language)) { // and the supported languages list wasn't empty if (first_language.size()) { language = first_language; } } return supported_languages; } // DLC.txt static void parse_dlc(class Settings *settings_client, Settings *settings_server) { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt"; std::ifstream input( utf8_decode(dlc_config_path) ); if (input.is_open()) { consume_bom(input); settings_client->unlockAllDLC(false); settings_server->unlockAllDLC(false); PRINT_DEBUG("Locking all DLC\n"); for( std::string line; std::getline( input, line ); ) { if (!line.empty() && line.front() == '#') { continue; } if (!line.empty() && line.back() == '\n') { line.pop_back(); } if (!line.empty() && line.back() == '\r') { line.pop_back(); } std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { AppId_t appid = stol(line.substr(0, deliminator)); std::string name = line.substr(deliminator + 1); bool available = true; if (appid) { PRINT_DEBUG("Adding DLC: %u|%s| %u\n", appid, name.c_str(), available); settings_client->addDLC(appid, name, available); settings_server->addDLC(appid, name, available); } } } } else { //unlock all DLC PRINT_DEBUG("Unlocking all DLC\n"); settings_client->unlockAllDLC(true); settings_server->unlockAllDLC(true); } } // app_paths.txt static void parse_app_paths(class Settings *settings_client, Settings *settings_server, std::string &program_path) { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt"; std::ifstream input( utf8_decode(dlc_config_path) ); if (input.is_open()) { consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { AppId_t appid = stol(line.substr(0, deliminator)); std::string rel_path = line.substr(deliminator + 1); std::string path = canonical_path(program_path + rel_path); if (appid) { if (path.size()) { PRINT_DEBUG("Adding app path: %u|%s|\n", appid, path.c_str()); settings_client->setAppInstallPath(appid, path); settings_server->setAppInstallPath(appid, path); } else { PRINT_DEBUG("Error adding app path for: %u does this path exist? |%s|\n", appid, rel_path.c_str()); } } } } } } // leaderboards.txt static void parse_leaderboards(class Settings *settings_client, Settings *settings_server) { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt"; std::ifstream input( utf8_decode(dlc_config_path) ); if (input.is_open()) { consume_bom(input); settings_client->setCreateUnknownLeaderboards(false); settings_server->setCreateUnknownLeaderboards(false); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string leaderboard; unsigned int sort_method = 0; unsigned int display_type = 0; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { leaderboard = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { sort_method = stol(line.substr(deliminator + 1, deliminator2 - (deliminator + 1))); display_type = stol(line.substr(deliminator2 + 1)); } } if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) { PRINT_DEBUG("Adding leaderboard: %s|%u|%u\n", leaderboard.c_str(), sort_method, display_type); settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type); settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type); } else { PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type); } } } } // stats.txt static void parse_stats(class Settings *settings_client, Settings *settings_server) { std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt"; std::ifstream input( utf8_decode(stats_config_path) ); if (input.is_open()) { consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string stat_name; std::string stat_type; std::string stat_default_value; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { stat_name = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { stat_type = line.substr(deliminator + 1, deliminator2 - (deliminator + 1)); stat_default_value = line.substr(deliminator2 + 1); } else { stat_type = line.substr(deliminator + 1); stat_default_value = "0"; } } std::transform(stat_type.begin(), stat_type.end(), stat_type.begin(),[](unsigned char c){ return std::tolower(c); }); struct Stat_config config = {}; try { if (stat_type == "float") { config.type = Stat_Type::STAT_TYPE_FLOAT; config.default_value_float = std::stof(stat_default_value); } else if (stat_type == "int") { config.type = Stat_Type::STAT_TYPE_INT; config.default_value_int = std::stol(stat_default_value); } else if (stat_type == "avgrate") { config.type = Stat_Type::STAT_TYPE_AVGRATE; config.default_value_float = std::stof(stat_default_value); } else { PRINT_DEBUG("Error adding stat %s, type %s isn't valid\n", stat_name.c_str(), stat_type.c_str()); continue; } } catch (...) { PRINT_DEBUG("Error adding stat %s, default value %s isn't valid\n", stat_name.c_str(), stat_default_value.c_str()); continue; } if (stat_name.size()) { PRINT_DEBUG("Adding stat type: %s|%u|%f|%u\n", stat_name.c_str(), config.type, config.default_value_float, config.default_value_int); settings_client->setStatDefiniton(stat_name, config); settings_server->setStatDefiniton(stat_name, config); } else { PRINT_DEBUG("Error adding stat for: %s, empty name\n", stat_name.c_str()); } } } } // depots.txt static void parse_depots(class Settings *settings_client, Settings *settings_server) { std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt"; std::ifstream input( utf8_decode(depots_config_path) ); if (input.is_open()) { consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { DepotId_t depot_id = std::stoul(line); settings_client->depots.push_back(depot_id); settings_server->depots.push_back(depot_id); PRINT_DEBUG("Added depot %u\n", depot_id); } catch (...) {} } } } // subscribed_groups.txt static void parse_subscribed_groups(class Settings *settings_client, Settings *settings_server) { std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt"; std::ifstream input( utf8_decode(depots_config_path) ); if (input.is_open()) { consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { uint64 source_id = std::stoull(line); settings_client->subscribed_groups.insert(source_id); settings_server->subscribed_groups.insert(source_id); PRINT_DEBUG("Added source %llu\n", source_id); } catch (...) {} } } } // installed_app_ids.txt static void parse_installed_app_Ids(class Settings *settings_client, Settings *settings_server) { std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "installed_app_ids.txt"; std::ifstream input( utf8_decode(installed_apps_list_path) ); if (input.is_open()) { settings_client->assume_any_app_installed = false; settings_server->assume_any_app_installed = false; PRINT_DEBUG("Limiting/Locking installed apps\n"); consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { AppId_t app_id = std::stoul(line); settings_client->installed_app_ids.insert(app_id); settings_server->installed_app_ids.insert(app_id); PRINT_DEBUG("Added installed app with ID %u\n", app_id); } catch (...) {} } } else { settings_client->assume_any_app_installed = true; settings_server->assume_any_app_installed = true; PRINT_DEBUG("Assuming any app is installed\n"); } } // force_branch_name.txt static void parse_force_branch_name(class Settings *settings_client, Settings *settings_server) { std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "force_branch_name.txt"; std::ifstream input( utf8_decode(installed_apps_list_path) ); if (input.is_open()) { consume_bom(input); std::string line; getline( input, line ); size_t start = line.find_first_not_of(whitespaces); size_t end = line.find_last_not_of(whitespaces); line = start == end ? std::string() : line.substr(start, end - start + 1); if (!line.empty()) { settings_client->current_branch_name = line; settings_server->current_branch_name = line; PRINT_DEBUG("Forcing current branch name to '%s'\n", line.c_str()); } } } // steam_settings/mods static const auto one_week_ago_epoch = std::chrono::duration_cast( ( startup_time - std::chrono::hours(24 * 7) ).time_since_epoch() ).count(); static size_t get_file_size_safe(const std::string &filepath, const std::string &basepath, int32 default_val = 0) { try { const auto file_p = common_helpers::to_absolute(filepath, basepath); if (file_p.empty()) return default_val; size_t size = 0; if (common_helpers::file_size(file_p, size)) { return size; } } catch(...) {} return default_val; } static std::string get_mod_preview_url(const std::string &previewFileName, const std::string &mod_id) { if (previewFileName.empty()) { return std::string(); } else { auto settings_folder = std::string(Local_Storage::get_game_settings_path()); std::replace(settings_folder.begin(), settings_folder.end(), '\\', '/'); return "file://" + settings_folder + "mod_images/" + mod_id + "/" + previewFileName; } } static void try_parse_mods_file(class Settings *settings_client, Settings *settings_server, nlohmann::json &mod_items, const std::string &mods_folder) { for (auto mod = mod_items.begin(); mod != mod_items.end(); ++mod) { try { std::string mod_images_fullpath = Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::string(mod.key()); Mod_entry newMod; newMod.id = std::stoull(mod.key()); newMod.title = mod.value().value("title", std::string(mod.key())); // make sure this is never empty newMod.path = mod.value().value("path", std::string("")); if (newMod.path.empty()) { newMod.path = mods_folder + PATH_SEPARATOR + std::string(mod.key()); } else { // make sure the path is normalized for current OS, and absolute newMod.path = common_helpers::to_absolute( newMod.path, get_full_program_path() ); } newMod.fileType = k_EWorkshopFileTypeCommunity; newMod.description = mod.value().value("description", std::string("")); newMod.steamIDOwner = mod.value().value("steam_id_owner", settings_client->get_local_steam_id().ConvertToUint64()); newMod.timeCreated = mod.value().value("time_created", (uint32)one_week_ago_epoch); newMod.timeUpdated = mod.value().value("time_updated", (uint32)one_week_ago_epoch); newMod.timeAddedToUserList = mod.value().value("time_added", (uint32)one_week_ago_epoch); newMod.visibility = k_ERemoteStoragePublishedFileVisibilityPublic; newMod.banned = false; newMod.acceptedForUse = true; newMod.tagsTruncated = false; newMod.tags = mod.value().value("tags", std::string("")); newMod.primaryFileName = mod.value().value("primary_filename", std::string("")); int32 primary_filesize = 0; if (!newMod.primaryFileName.empty()) { primary_filesize = (int32)get_file_size_safe(newMod.primaryFileName, newMod.path, primary_filesize); } newMod.primaryFileSize = mod.value().value("primary_filesize", primary_filesize); newMod.previewFileName = mod.value().value("preview_filename", std::string("")); int32 preview_filesize = 0; if (!newMod.previewFileName.empty()) { preview_filesize = (int32)get_file_size_safe(newMod.previewFileName, mod_images_fullpath, preview_filesize); } newMod.previewFileSize = mod.value().value("preview_filesize", preview_filesize); newMod.workshopItemURL = mod.value().value("workshop_item_url", "https://steamcommunity.com/sharedfiles/filedetails/?id=" + std::string(mod.key())); newMod.votesUp = mod.value().value("upvotes", (uint32)500); newMod.votesDown = mod.value().value("downvotes", (uint32)12); float score = 0.97f; try { score = newMod.votesUp / (float)(newMod.votesUp + newMod.votesDown); } catch(...) {} newMod.score = mod.value().value("score", score); newMod.numChildren = mod.value().value("num_children", (uint32)0); newMod.previewURL = mod.value().value("preview_url", get_mod_preview_url(newMod.previewFileName, std::string(mod.key()))); settings_client->addMod(newMod.id, newMod.title, newMod.path); settings_server->addMod(newMod.id, newMod.title, newMod.path); settings_client->addModDetails(newMod.id, newMod); settings_server->addModDetails(newMod.id, newMod); PRINT_DEBUG(" parsed mod '%s':\n", std::string(mod.key()).c_str()); PRINT_DEBUG(" path (will be used for primary file): '%s'\n", newMod.path.c_str()); PRINT_DEBUG(" images path (will be used for preview file): '%s'\n", mod_images_fullpath.c_str()); PRINT_DEBUG(" primary_filename: '%s'\n", newMod.primaryFileName.c_str()); PRINT_DEBUG(" primary_filesize: %i bytes\n", newMod.primaryFileSize); PRINT_DEBUG(" primary file handle: %llu\n", settings_client->getMod(newMod.id).handleFile); PRINT_DEBUG(" preview_filename: '%s'\n", newMod.previewFileName.c_str()); PRINT_DEBUG(" preview_filesize: %i bytes\n", newMod.previewFileSize); PRINT_DEBUG(" preview file handle: %llu\n", settings_client->getMod(newMod.id).handlePreviewFile); PRINT_DEBUG(" workshop_item_url: '%s'\n", newMod.workshopItemURL.c_str()); PRINT_DEBUG(" preview_url: '%s'\n", newMod.previewURL.c_str()); } catch (std::exception& e) { PRINT_DEBUG("MODLOADER ERROR: %s\n", e.what()); } } } // called if mods.json doesn't exist or invalid static void try_detect_mods_folder(class Settings *settings_client, Settings *settings_server, const std::string &mods_folder) { std::vector all_mods = Local_Storage::get_folders_path(mods_folder); for (auto & mod_folder: all_mods) { std::string mod_images_fullpath = Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + mod_folder; try { Mod_entry newMod; newMod.id = std::stoull(mod_folder); newMod.title = mod_folder; // make sure this is never empty newMod.path = mods_folder + PATH_SEPARATOR + mod_folder; newMod.fileType = k_EWorkshopFileTypeCommunity; newMod.description = "mod #" + mod_folder; newMod.steamIDOwner = settings_client->get_local_steam_id().ConvertToUint64(); newMod.timeCreated = (uint32)one_week_ago_epoch; newMod.timeUpdated = (uint32)one_week_ago_epoch; newMod.timeAddedToUserList = (uint32)one_week_ago_epoch; newMod.visibility = k_ERemoteStoragePublishedFileVisibilityPublic; newMod.banned = false; newMod.acceptedForUse = true; newMod.tagsTruncated = false; newMod.tags = ""; std::vector mod_primary_files = Local_Storage::get_filenames_path(newMod.path); newMod.primaryFileName = mod_primary_files.size() ? mod_primary_files[0] : ""; newMod.primaryFileSize = (int32)get_file_size_safe(newMod.primaryFileName, newMod.path); std::vector mod_preview_files = Local_Storage::get_filenames_path(mod_images_fullpath); newMod.previewFileName = mod_preview_files.size() ? mod_preview_files[0] : ""; newMod.previewFileSize = (int32)get_file_size_safe(newMod.previewFileName, mod_images_fullpath); newMod.workshopItemURL = "https://steamcommunity.com/sharedfiles/filedetails/?id=" + mod_folder; newMod.votesUp = (uint32)500; newMod.votesDown = (uint32)12; newMod.score = 0.97f; newMod.numChildren = (uint32)0; newMod.previewURL = get_mod_preview_url(newMod.previewFileName, mod_folder); settings_client->addMod(newMod.id, newMod.title, newMod.path); settings_server->addMod(newMod.id, newMod.title, newMod.path); settings_client->addModDetails(newMod.id, newMod); settings_server->addModDetails(newMod.id, newMod); PRINT_DEBUG(" detected mod '%s':\n", mod_folder.c_str()); PRINT_DEBUG(" path (will be used for primary file): '%s'\n", newMod.path.c_str()); PRINT_DEBUG(" images path (will be used for preview file): '%s'\n", mod_images_fullpath.c_str()); PRINT_DEBUG(" primary_filename: '%s'\n", newMod.primaryFileName.c_str()); PRINT_DEBUG(" primary_filesize: %i bytes\n", newMod.primaryFileSize); PRINT_DEBUG(" primary file handle: %llu\n", settings_client->getMod(newMod.id).handleFile); PRINT_DEBUG(" preview_filename: '%s'\n", newMod.previewFileName.c_str()); PRINT_DEBUG(" preview_filesize: %i bytes\n", newMod.previewFileSize); PRINT_DEBUG(" preview file handle: %llu\n", settings_client->getMod(newMod.id).handlePreviewFile); PRINT_DEBUG(" workshop_item_url: '%s'\n", newMod.workshopItemURL.c_str()); PRINT_DEBUG(" preview_url: '%s'\n", newMod.previewURL.c_str()); } catch (...) {} } } static void parse_mods_folder(class Settings *settings_client, Settings *settings_server, class Local_Storage *local_storage) { std::string mods_folder = Local_Storage::get_game_settings_path() + "mods"; nlohmann::json mod_items = nlohmann::json::object(); static constexpr auto mods_json_file = "mods.json"; std::string mods_json_path = Local_Storage::get_game_settings_path() + mods_json_file; if (local_storage->load_json(mods_json_path, mod_items)) { PRINT_DEBUG("Attempting to parse mods.json\n"); try_parse_mods_file(settings_client, settings_server, mod_items, mods_folder); } else { // invalid mods.json or doesn't exist PRINT_DEBUG("Failed to load mods.json, attempting to auto detect mods folder\n"); try_detect_mods_folder(settings_client, settings_server, mods_folder); } } // force_language.txt static bool parse_force_language(std::string &language, std::string &steam_settings_path) { bool warn_forced = false; char forced_language[64] = {}; int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", forced_language, sizeof(forced_language) - 1); if (len > 0) { forced_language[len] = 0; warn_forced = true; } language = std::string(forced_language); return warn_forced; } // force_steamid.txt static bool parse_force_user_steam_id(CSteamID &user_id, std::string &steam_settings_path) { bool warn_forced = false; char steam_id_text[32] = {}; if (Local_Storage::get_file_data(steam_settings_path + "force_steamid.txt", steam_id_text, sizeof(steam_id_text) - 1) > 0) { CSteamID temp_id = CSteamID((uint64)std::atoll(steam_id_text)); if (temp_id.IsValid()) { user_id = temp_id; warn_forced = true; } } return warn_forced; } // force_account_name.txt static bool parse_force_account_name(std::string &name, std::string &steam_settings_path) { bool warn_forced = false; char forced_name[100] = {}; int len = Local_Storage::get_file_data(steam_settings_path + "force_account_name.txt", forced_name, sizeof(forced_name) - 1); if (len > 0) { forced_name[len] = 0; warn_forced = true; } name = std::string(forced_name); return warn_forced; } // force_listen_port.txt static bool parse_force_listen_port(uint16 &port, std::string &steam_settings_path) { bool warn_forced = false; char array_port[10] = {}; int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1); if (len > 0) { port = std::stoi(array_port); warn_forced = true; } return warn_forced; } // build_id.txt static void parse_build_id(int &build_id, std::string &steam_settings_path) { char array_id[10] = {}; int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1); if (len > 0) { build_id = std::stoi(array_id); } } // crash_printer_location.txt static void parse_crash_printer_location() { std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "crash_printer_location.txt"; std::ifstream input( utf8_decode(installed_apps_list_path) ); if (input.is_open()) { consume_bom(input); std::string line; std::getline( input, line ); size_t start = line.find_first_not_of(whitespaces); size_t end = line.find_last_not_of(whitespaces); line = start == end ? std::string() : line.substr(start, end - start + 1); if (!line.empty()) { auto crash_path = utf8_decode(get_full_program_path() + line); if (crash_printer::init(crash_path)) { PRINT_DEBUG("Unhandled crashes will be saved to '%s'\n", line.c_str()); } else { PRINT_DEBUG("Failed to setup unhandled crash printer with path: '%s'\n", line.c_str()); } } } } // auto_accept_invite.txt static void parse_auto_accept_invite(class Settings *settings_client, Settings *settings_server) { std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "auto_accept_invite.txt"; std::ifstream input( utf8_decode(auto_accept_list_path) ); if (input.is_open()) { bool accept_any_invite = true; consume_bom(input); for( std::string line; getline( input, line ); ) { size_t start = line.find_first_not_of(whitespaces); size_t end = line.find_last_not_of(whitespaces); line = start == end ? std::string() : line.substr(start, end - start + 1); if (!line.empty()) { accept_any_invite = false; try { auto friend_id = std::stoull(line); settings_client->addFriendToOverlayAutoAccept((uint64_t)friend_id); settings_server->addFriendToOverlayAutoAccept((uint64_t)friend_id); PRINT_DEBUG("Auto accepting overlay invitations from user with ID (SteamID64) = %llu\n", friend_id); } catch (...) {} } } if (accept_any_invite) { PRINT_DEBUG("Auto accepting any overlay invitation\n"); settings_client->acceptAnyOverlayInvites(true); } else { settings_client->acceptAnyOverlayInvites(false); } } } // ip_country.txt static void parse_ip_country(class Settings *settings_client, Settings *settings_server) { std::string setting_file = Local_Storage::get_game_settings_path() + "ip_country.txt"; std::ifstream input( utf8_decode(setting_file) ); if (input.is_open()) { consume_bom(input); std::string line{}; std::getline( input, line ); size_t start = line.find_first_not_of(whitespaces); size_t end = line.find_last_not_of(whitespaces); line = start == end ? std::string() : line.substr(start, end - start + 1); // ISO 3166-1-alpha-2 format is 2 chars only if (line.size() == 2) { std::transform(line.begin(), line.end(), line.begin(), [](char c) { return std::toupper(c); }); settings_client->ip_country = line; settings_server->ip_country = line; PRINT_DEBUG("Setting IP country to: '%s'\n", line.c_str()); } } } uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out) { std::string program_path = Local_Storage::get_program_path(); std::string save_path = Local_Storage::get_user_appdata_path(); PRINT_DEBUG("Current Path %s save_path: %s\n", program_path.c_str(), save_path.c_str()); parse_crash_printer_location(); uint32 appid = parse_steam_app_id(program_path); bool local_save = parse_local_save(program_path, save_path); PRINT_DEBUG("Set save_path: %s\n", save_path.c_str()); Local_Storage *local_storage = new Local_Storage(save_path); local_storage->setAppId(appid); // Listen port uint16 port = parse_listen_port(local_storage); // Custom broadcasts std::set custom_broadcasts; load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts); load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts); // Acount name std::string name = parse_account_name(local_storage); // Steam ID CSteamID user_id = parse_user_steam_id(local_storage); // Language std::string language = parse_current_language(local_storage); // Supported languages, this will change the current language if needed std::set supported_languages = parse_supported_languages(local_storage, language); bool steam_offline_mode = false; bool steam_deck_mode = false; bool download_steamhttp_requests = false; bool force_steamhttp_success = false; bool disable_networking = false; bool disable_overlay = false; bool disable_overlay_achievement_notification = false; bool disable_overlay_friend_notification = false; bool disable_overlay_warning_forced_setting = false; bool disable_overlay_warning_local_save = false; bool disable_overlay_warning_bad_appid = false; bool disable_overlay_warning_any = false; bool disable_lobby_creation = false; bool disable_source_query = false; bool disable_account_avatar = false; bool achievement_bypass = false; bool is_beta_branch = false; bool use_gc_token = false; bool enable_new_app_ticket = false; int build_id = 10; bool matchmaking_server_list_always_lan_type = true; bool matchmaking_server_details_via_source_query = false; bool warn_forced_setting = false; // boolean flags and forced configurations { std::string steam_settings_path = Local_Storage::get_game_settings_path(); std::vector paths = Local_Storage::get_filenames_path(steam_settings_path); for (auto & p: paths) { PRINT_DEBUG("steam settings path %s\n", p.c_str()); if (p == "offline.txt") { steam_offline_mode = true; } else if (p == "steam_deck.txt") { steam_deck_mode = true; } else if (p == "download_steamhttp_requests.txt") { download_steamhttp_requests = true; } else if (p == "force_steamhttp_success.txt") { force_steamhttp_success = true; } else if (p == "disable_networking.txt") { disable_networking = true; } else if (p == "disable_overlay.txt") { disable_overlay = true; } else if (p == "disable_overlay_achievement_notification.txt") { disable_overlay_achievement_notification = true; } else if (p == "disable_overlay_friend_notification.txt") { disable_overlay_friend_notification = true; } else if (p == "disable_overlay_warning_forced_setting.txt") { disable_overlay_warning_forced_setting = true; } else if (p == "disable_overlay_warning_local_save.txt") { disable_overlay_warning_local_save = true; } else if (p == "disable_overlay_warning_bad_appid.txt") { disable_overlay_warning_bad_appid = true; } else if (p == "disable_overlay_warning_any.txt") { disable_overlay_warning_any = true; } else if (p == "disable_lobby_creation.txt") { disable_lobby_creation = true; } else if (p == "disable_source_query.txt") { disable_source_query = true; } else if (p == "disable_account_avatar.txt") { disable_account_avatar = true; } else if (p == "achievements_bypass.txt") { achievement_bypass = true; } else if (p == "is_beta_branch.txt") { is_beta_branch = true; } else if (p == "force_language.txt") { warn_forced_setting |= parse_force_language(language, steam_settings_path); } else if (p == "force_steamid.txt") { warn_forced_setting |= parse_force_user_steam_id(user_id, steam_settings_path); } else if (p == "force_account_name.txt") { warn_forced_setting |= parse_force_account_name(name, steam_settings_path); } else if (p == "force_listen_port.txt") { warn_forced_setting |= parse_force_listen_port(port, steam_settings_path); } else if (p == "build_id.txt") { parse_build_id(build_id, steam_settings_path); } else if (p == "new_app_ticket.txt") { enable_new_app_ticket = true; } else if (p == "gc_token.txt") { use_gc_token = true; } else if (p == "matchmaking_server_list_actual_type.txt") { matchmaking_server_list_always_lan_type = false; } else if (p == "matchmaking_server_details_via_source_query.txt") { matchmaking_server_details_via_source_query = true; } } } Settings *settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode); Settings *settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode); settings_client->set_port(port); settings_server->set_port(port); settings_client->custom_broadcasts = custom_broadcasts; settings_server->custom_broadcasts = custom_broadcasts; settings_client->disable_networking = disable_networking; settings_server->disable_networking = disable_networking; settings_client->disable_overlay = disable_overlay; settings_server->disable_overlay = disable_overlay; settings_client->disable_overlay_achievement_notification = disable_overlay_achievement_notification; settings_server->disable_overlay_achievement_notification = disable_overlay_achievement_notification; settings_client->disable_overlay_friend_notification = disable_overlay_friend_notification; settings_server->disable_overlay_friend_notification = disable_overlay_friend_notification; // overlay warning for forced setting settings_client->overlay_warn_forced_setting = warn_forced_setting; settings_server->overlay_warn_forced_setting = warn_forced_setting; settings_client->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting; settings_server->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting; // overlay warning for local save settings_client->overlay_warn_local_save = local_save; settings_server->overlay_warn_local_save = local_save; settings_client->disable_overlay_warning_local_save = disable_overlay_warning_local_save; settings_server->disable_overlay_warning_local_save = disable_overlay_warning_local_save; // overlay warning for bad app ID (= 0) settings_client->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid; settings_server->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid; // disable any overlay warning settings_client->disable_overlay_warning_any = disable_overlay_warning_any; settings_server->disable_overlay_warning_any = disable_overlay_warning_any; settings_client->disable_lobby_creation = disable_lobby_creation; settings_server->disable_lobby_creation = disable_lobby_creation; settings_client->disable_source_query = disable_source_query; settings_server->disable_source_query = disable_source_query; settings_client->disable_account_avatar = disable_account_avatar; settings_server->disable_account_avatar = disable_account_avatar; settings_client->build_id = build_id; settings_server->build_id = build_id; settings_client->supported_languages = supported_languages; settings_server->supported_languages = supported_languages; settings_client->steam_deck = steam_deck_mode; settings_server->steam_deck = steam_deck_mode; settings_client->download_steamhttp_requests = download_steamhttp_requests; settings_server->download_steamhttp_requests = download_steamhttp_requests; settings_client->force_steamhttp_success = force_steamhttp_success; settings_server->force_steamhttp_success = force_steamhttp_success; settings_client->achievement_bypass = achievement_bypass; settings_server->achievement_bypass = achievement_bypass; settings_client->is_beta_branch = is_beta_branch; settings_server->is_beta_branch = is_beta_branch; settings_client->enable_new_app_ticket = enable_new_app_ticket; settings_server->enable_new_app_ticket = enable_new_app_ticket; settings_client->use_gc_token = use_gc_token; settings_server->use_gc_token = use_gc_token; settings_client->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type; settings_server->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type; settings_client->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query; settings_server->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query; if (local_save) { settings_client->local_save = save_path; settings_server->local_save = save_path; } parse_dlc(settings_client, settings_server); parse_app_paths(settings_client, settings_server, program_path); parse_leaderboards(settings_client, settings_server); parse_stats(settings_client, settings_server); parse_depots(settings_client, settings_server); parse_subscribed_groups(settings_client, settings_server); parse_installed_app_Ids(settings_client, settings_server); parse_force_branch_name(settings_client, settings_server); load_subscribed_groups_clans(local_storage->get_global_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server); load_subscribed_groups_clans(Local_Storage::get_game_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server); load_overlay_appearance(local_storage->get_global_settings_path() + "overlay_appearance.txt", settings_client, settings_server); load_overlay_appearance(Local_Storage::get_game_settings_path() + "overlay_appearance.txt", settings_client, settings_server); parse_mods_folder(settings_client, settings_server, local_storage); load_gamecontroller_settings(settings_client); parse_auto_accept_invite(settings_client, settings_server); parse_ip_country(settings_client, settings_server); *settings_client_out = settings_client; *settings_server_out = settings_server; *local_storage_out = local_storage; reset_LastError(); return appid; } void save_global_settings(Local_Storage *local_storage, const char *name, const char *language) { local_storage->store_data_settings("account_name.txt", name, strlen(name)); local_storage->store_data_settings("language.txt", language, strlen(language)); }