/*
* Copyright (C) 2019-2020 Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* .
*/
#pragma once
#include
#include "overlay/internal_includes.h"
#include // XEvent types
#include // XEvent structure
#include // XEvent keysym
class X11_Hook :
public Base_Hook
{
public:
static constexpr const char* DLL_NAME = "libX11.so";
private:
static X11_Hook* _inst;
// Variables
bool _Hooked;
bool _Initialized;
Window _GameWnd;
// In (bool): Is toggle wanted
// Out(bool): Is the overlay visible, if true, inputs will be disabled
std::function _KeyCombinationCallback;
std::set _NativeKeyCombination;
bool _KeyCombinationPushed;
// Functions
X11_Hook();
int _CheckForOverlay(Display *d, int num_events);
// Hook to X11 window messages
decltype(::XEventsQueued)* XEventsQueued;
decltype(::XPending)* XPending;
static int MyXEventsQueued(Display * display, int mode);
static int MyXPending(Display* display);
public:
std::string LibraryName;
virtual ~X11_Hook();
void ResetRenderState();
void SetInitialWindowSize(Display* display, Window wnd);
bool PrepareForOverlay(Display *display, Window wnd);
Window GetGameWnd() const{ return _GameWnd; }
bool StartHook(std::function& key_combination_callback, std::set const& toggle_keys);
static X11_Hook* Inst();
virtual std::string GetLibraryName() const;
};