/* * Copyright (C) 2019-2020 Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include #include "overlay/internal_includes.h" #include // XEvent types #include // XEvent structure #include // XEvent keysym class X11_Hook : public Base_Hook { public: static constexpr const char* DLL_NAME = "libX11.so"; private: static X11_Hook* _inst; // Variables bool _Hooked; bool _Initialized; Window _GameWnd; // In (bool): Is toggle wanted // Out(bool): Is the overlay visible, if true, inputs will be disabled std::function _KeyCombinationCallback; std::set _NativeKeyCombination; bool _KeyCombinationPushed; // Functions X11_Hook(); int _CheckForOverlay(Display *d, int num_events); // Hook to X11 window messages decltype(::XEventsQueued)* XEventsQueued; decltype(::XPending)* XPending; static int MyXEventsQueued(Display * display, int mode); static int MyXPending(Display* display); public: std::string LibraryName; virtual ~X11_Hook(); void ResetRenderState(); void SetInitialWindowSize(Display* display, Window wnd); bool PrepareForOverlay(Display *display, Window wnd); Window GetGameWnd() const{ return _GameWnd; } bool StartHook(std::function& key_combination_callback, std::set const& toggle_keys); static X11_Hook* Inst(); virtual std::string GetLibraryName() const; };