/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
. */
#include "dll/steam_tv.h"
void Steam_TV::steam_callback(void *object, Common_Message *msg)
{
// PRINT_DEBUG_ENTRY();
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->Callback(msg);
}
void Steam_TV::steam_run_every_runcb(void *object)
{
// PRINT_DEBUG_ENTRY();
Steam_TV *steam_parties = (Steam_TV *)object;
steam_parties->RunCallbacks();
}
Steam_TV::Steam_TV(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
this->run_every_runcb = run_every_runcb;
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
this->run_every_runcb->add(&Steam_TV::steam_run_every_runcb, this);
}
Steam_TV::~Steam_TV()
{
this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
this->run_every_runcb->remove(&Steam_TV::steam_run_every_runcb, this);
}
bool Steam_TV::IsBroadcasting(int *pnNumViewers)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
void Steam_TV::AddBroadcastGameData(const char * pchKey, const char * pchValue)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
}
void Steam_TV::RemoveBroadcastGameData(const char * pchKey)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
}
void Steam_TV::AddTimelineMarker(const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
}
void Steam_TV::RemoveTimelineMarker()
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
}
uint32 Steam_TV::AddRegion(const char * pchElementName, const char * pchTimelineDataSection, const SteamTVRegion_t * pSteamTVRegion, ESteamTVRegionBehavior eSteamTVRegionBehavior)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
void Steam_TV::RemoveRegion(uint32 unRegionHandle)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
}
void Steam_TV::RunCallbacks()
{
}
void Steam_TV::Callback(Common_Message *msg)
{
if (msg->has_low_level()) {
if (msg->low_level().type() == Low_Level::CONNECT) {
}
if (msg->low_level().type() == Low_Level::DISCONNECT) {
}
}
if (msg->has_networking_sockets()) {
}
}