/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #define STEAM_API_FUNCTIONS_IMPL #include "dll/dll.h" static char old_client[128] = STEAMCLIENT_INTERFACE_VERSION; //"SteamClient017"; static char old_gameserver_stats[128] = STEAMGAMESERVERSTATS_INTERFACE_VERSION; //"SteamGameServerStats001"; static char old_gameserver[128] = STEAMGAMESERVER_INTERFACE_VERSION; //"SteamGameServer012"; static char old_matchmaking_servers[128] = STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION; //"SteamMatchMakingServers002"; static char old_matchmaking[128] = STEAMMATCHMAKING_INTERFACE_VERSION; //"SteamMatchMaking009"; static char old_user[128] = STEAMUSER_INTERFACE_VERSION; //"SteamUser018"; static char old_friends[128] = STEAMFRIENDS_INTERFACE_VERSION; //"SteamFriends015"; static char old_utils[128] = STEAMUTILS_INTERFACE_VERSION; //"SteamUtils007"; static char old_userstats[128] = STEAMUSERSTATS_INTERFACE_VERSION; //"STEAMUSERSTATS_INTERFACE_VERSION011"; static char old_apps[128] = STEAMAPPS_INTERFACE_VERSION; //"STEAMAPPS_INTERFACE_VERSION007"; static char old_networking[128] = STEAMNETWORKING_INTERFACE_VERSION; //"SteamNetworking005"; static char old_remote_storage_interface[128] = STEAMREMOTESTORAGE_INTERFACE_VERSION; //"STEAMREMOTESTORAGE_INTERFACE_VERSION013"; static char old_screenshots[128] = STEAMSCREENSHOTS_INTERFACE_VERSION; //"STEAMSCREENSHOTS_INTERFACE_VERSION002"; static char old_http[128] = STEAMHTTP_INTERFACE_VERSION; //"STEAMHTTP_INTERFACE_VERSION002"; static char old_unified_messages[128] = STEAMUNIFIEDMESSAGES_INTERFACE_VERSION; //"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"; static char old_controller[128] = STEAMCONTROLLER_INTERFACE_VERSION; //"SteamController003"; static char old_ugc_interface[128] = STEAMUGC_INTERFACE_VERSION; //"STEAMUGC_INTERFACE_VERSION007"; static char old_applist[128] = STEAMAPPLIST_INTERFACE_VERSION; //"STEAMAPPLIST_INTERFACE_VERSION001"; static char old_music[128] = STEAMMUSIC_INTERFACE_VERSION; //"STEAMMUSIC_INTERFACE_VERSION001"; static char old_music_remote[128] = STEAMMUSICREMOTE_INTERFACE_VERSION; //"STEAMMUSICREMOTE_INTERFACE_VERSION001"; static char old_html_surface[128] = STEAMHTMLSURFACE_INTERFACE_VERSION; //"STEAMHTMLSURFACE_INTERFACE_VERSION_003"; static char old_inventory[128] = STEAMINVENTORY_INTERFACE_VERSION; //"STEAMINVENTORY_INTERFACE_V001"; static char old_video[128] = STEAMVIDEO_INTERFACE_VERSION; //"STEAMVIDEO_INTERFACE_V001"; static char old_masterserver_updater[128] = STEAMMASTERSERVERUPDATER_INTERFACE_VERSION; //"SteamMasterServerUpdater001"; static bool try_load_steam_interfaces(std::string interfaces_path) { std::ifstream input( utf8_decode(interfaces_path) ); if (!input.is_open()) { return false; } PRINT_DEBUG("Trying to parse steam interfaces from file: %s\n", interfaces_path.c_str()); for( std::string line; getline( input, line ); ) { PRINT_DEBUG("line: %s\n", line.c_str()); line.erase(std::remove(line.begin(), line.end(), ' '), line.end()); line.erase(std::remove(line.begin(), line.end(), '\n'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\r'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\t'), line.end()); #define REPLACE_WITH_FILE(s, f) {if (line.find(s) != std::string::npos) {strncpy(f, line.c_str(), sizeof(f) - 1); continue;}} REPLACE_WITH_FILE("SteamClient", old_client); // NOTE: you must try to read the one with the most characters first REPLACE_WITH_FILE("SteamGameServerStats", old_gameserver_stats); REPLACE_WITH_FILE("SteamGameServer", old_gameserver); // NOTE: you must try to read the one with the most characters first REPLACE_WITH_FILE("SteamMatchMakingServers", old_matchmaking_servers); REPLACE_WITH_FILE("SteamMatchMaking", old_matchmaking); REPLACE_WITH_FILE("SteamUser", old_user); REPLACE_WITH_FILE("SteamFriends", old_friends); REPLACE_WITH_FILE("SteamUtils", old_utils); REPLACE_WITH_FILE("STEAMUSERSTATS_INTERFACE_VERSION", old_userstats); REPLACE_WITH_FILE("STEAMAPPS_INTERFACE_VERSION", old_apps); REPLACE_WITH_FILE("SteamNetworking", old_networking); REPLACE_WITH_FILE("STEAMREMOTESTORAGE_INTERFACE_VERSION", old_remote_storage_interface); REPLACE_WITH_FILE("STEAMSCREENSHOTS_INTERFACE_VERSION", old_screenshots); REPLACE_WITH_FILE("STEAMHTTP_INTERFACE_VERSION", old_http); REPLACE_WITH_FILE("STEAMUNIFIEDMESSAGES_INTERFACE_VERSION", old_unified_messages); REPLACE_WITH_FILE("STEAMCONTROLLER_INTERFACE_VERSION", old_controller); REPLACE_WITH_FILE("SteamController", old_controller); REPLACE_WITH_FILE("STEAMUGC_INTERFACE_VERSION", old_ugc_interface); REPLACE_WITH_FILE("STEAMAPPLIST_INTERFACE_VERSION", old_applist); REPLACE_WITH_FILE("STEAMMUSIC_INTERFACE_VERSION", old_music); REPLACE_WITH_FILE("STEAMMUSICREMOTE_INTERFACE_VERSION", old_music_remote); REPLACE_WITH_FILE("STEAMHTMLSURFACE_INTERFACE_VERSION", old_html_surface); REPLACE_WITH_FILE("STEAMINVENTORY_INTERFACE", old_inventory); REPLACE_WITH_FILE("STEAMVIDEO_INTERFACE", old_video); REPLACE_WITH_FILE("SteamMasterServerUpdater", old_masterserver_updater); #undef REPLACE_WITH_FILE PRINT_DEBUG("NOT REPLACED %s\n", line.c_str()); } return true; } static void load_old_interface_versions() { static bool loaded = false; if (loaded) return; if (!try_load_steam_interfaces(Local_Storage::get_game_settings_path() + "steam_interfaces.txt") && !try_load_steam_interfaces(Local_Storage::get_program_path() + "steam_interfaces.txt")) { PRINT_DEBUG("Couldn't load steam_interfaces.txt\n"); } PRINT_DEBUG("Old interfaces:\n"); PRINT_DEBUG(" client: %s\n", old_client); PRINT_DEBUG(" gameserver stats: %s\n", old_gameserver_stats); PRINT_DEBUG(" gameserver: %s\n", old_gameserver); PRINT_DEBUG(" matchmaking servers: %s\n", old_matchmaking_servers); PRINT_DEBUG(" matchmaking: %s\n", old_matchmaking); PRINT_DEBUG(" user: %s\n", old_user); PRINT_DEBUG(" friends: %s\n", old_friends); PRINT_DEBUG(" utils: %s\n", old_utils); PRINT_DEBUG(" userstats: %s\n", old_userstats); PRINT_DEBUG(" apps: %s\n", old_apps); PRINT_DEBUG(" networking: %s\n", old_networking); PRINT_DEBUG(" remote storage: %s\n", old_remote_storage_interface); PRINT_DEBUG(" screenshots: %s\n", old_screenshots); PRINT_DEBUG(" http: %s\n", old_http); PRINT_DEBUG(" unified messages: %s\n", old_unified_messages); PRINT_DEBUG(" controller %s\n", old_controller); PRINT_DEBUG(" ugc: %s\n", old_ugc_interface); PRINT_DEBUG(" applist: %s\n", old_applist); PRINT_DEBUG(" music: %s\n", old_music); PRINT_DEBUG(" music remote: %s\n", old_music_remote); PRINT_DEBUG(" html surface: %s\n", old_html_surface); PRINT_DEBUG(" inventory: %s\n", old_inventory); PRINT_DEBUG(" video: %s\n", old_video); PRINT_DEBUG(" masterserver updater: %s\n", old_masterserver_updater); reset_LastError(); loaded = true; } //steam_api_internal.h STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser() { PRINT_DEBUG("SteamAPI_GetHSteamUser\n"); if (!get_steam_client()->user_logged_in) return 0; return CLIENT_HSTEAMUSER; } STEAMAPI_API ISteamClient *g_pSteamClientGameServer; #ifndef STEAMCLIENT_DLL ISteamClient *g_pSteamClientGameServer; #endif static Steam_Client *steamclient_instance; Steam_Client *get_steam_client() { if (!steamclient_instance) { std::lock_guard lock(global_mutex); // if we win the thread arbitration for the first time, this will still be null if (!steamclient_instance) { steamclient_instance = new Steam_Client(); } } return steamclient_instance; } void destroy_client() { std::lock_guard lock(global_mutex); if (steamclient_instance) { delete steamclient_instance; steamclient_instance = NULL; } } Steam_Client *get_steam_client_old() { return get_steam_client(); } Steam_Client *get_steam_clientserver_old() { return get_steam_client(); } static bool steamclient_has_ipv6_functions_flag; bool steamclient_has_ipv6_functions() { return steamclient_has_ipv6_functions_flag || get_steam_client()->gameserver_has_ipv6_functions; } static void *create_client_interface(const char *ver) { std::lock_guard lock(global_mutex); if (strstr(ver, "SteamClient") == ver) { void *steam_client; if (strcmp(ver, "SteamClient007") == 0) { steam_client = (ISteamClient007 *)get_steam_client(); } else if (strcmp(ver, "SteamClient008") == 0) { steam_client = (ISteamClient008 *)get_steam_client(); } else if (strcmp(ver, "SteamClient009") == 0) { steam_client = (ISteamClient009 *)get_steam_client(); } else if (strcmp(ver, "SteamClient010") == 0) { steam_client = (ISteamClient010 *)get_steam_client(); } else if (strcmp(ver, "SteamClient011") == 0) { steam_client = (ISteamClient011 *)get_steam_client(); } else if (strcmp(ver, "SteamClient012") == 0) { steam_client = (ISteamClient012 *)get_steam_client(); } else if (strcmp(ver, "SteamClient013") == 0) { steam_client = (ISteamClient013 *)get_steam_client(); } else if (strcmp(ver, "SteamClient014") == 0) { steam_client = (ISteamClient014 *)get_steam_client(); } else if (strcmp(ver, "SteamClient015") == 0) { steam_client = (ISteamClient015 *)get_steam_client(); } else if (strcmp(ver, "SteamClient016") == 0) { steam_client = (ISteamClient016 *)get_steam_client(); } else if (strcmp(ver, "SteamClient017") == 0) { steam_client = (ISteamClient017 *)get_steam_client(); } else if (strcmp(ver, "SteamClient018") == 0) { steam_client = (ISteamClient018 *)get_steam_client(); } else if (strcmp(ver, "SteamClient019") == 0) { steam_client = (ISteamClient019 *)get_steam_client(); } else if (strcmp(ver, STEAMCLIENT_INTERFACE_VERSION) == 0) { steam_client = (ISteamClient *)get_steam_client(); steamclient_has_ipv6_functions_flag = true; } else { steam_client = (ISteamClient *)get_steam_client(); steamclient_has_ipv6_functions_flag = true; } return steam_client; } else { return NULL; } } STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver); if (!get_steam_client()->user_logged_in && !get_steam_client()->IsServerInit()) return NULL; return create_client_interface(ver); } static uintp global_counter; struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; }; STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ) { //PRINT_DEBUG("SteamInternal_ContextInit\n"); struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData; if (contextInitData->counter != global_counter) { PRINT_DEBUG("SteamInternal_ContextInit initializing\n"); contextInitData->pFn(&contextInitData->ctx); contextInitData->counter = global_counter; } return &contextInitData->ctx; } //steam_api.h // Initialize the Steamworks SDK. // On success k_ESteamAPIInitResult_OK is returned. Otherwise, if pOutErrMsg is non-NULL, // it will receive a non-localized message that explains the reason for the failure // // Example usage: // // SteamErrMsg errMsg; // if ( SteamAPI_Init(&errMsg) != k_ESteamAPIInitResult_OK ) // FatalError( "Failed to init Steam. %s", errMsg ); STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_SteamAPI_Init( const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg ) { PRINT_DEBUG("SteamInternal_SteamAPI_Init: %s\n", pszInternalCheckInterfaceVersions); if (SteamAPI_Init()) { return ESteamAPIInitResult::k_ESteamAPIInitResult_OK; } if (pOutErrMsg) { memcpy(*pOutErrMsg, "SteamInitEx failed", 18); (*pOutErrMsg)[18] = 0; (*pOutErrMsg)[19] = 0; } return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric; } // SteamAPI_Init must be called before using any other API functions. If it fails, an // error message will be output to the debugger (or stderr) with further information. static HSteamPipe user_steam_pipe; STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_Init() { PRINT_DEBUG("SteamAPI_Init called\n"); if (user_steam_pipe) return true; #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_Init(); #endif load_old_interface_versions(); Steam_Client* client = get_steam_client(); user_steam_pipe = client->CreateSteamPipe(); client->ConnectToGlobalUser(user_steam_pipe); global_counter++; return true; } //TODO: not sure if this is the right signature for this function. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitAnonymousUser() { PRINT_DEBUG("SteamAPI_InitAnonymousUser called\n"); return SteamAPI_Init(); } static ISteamUser *old_user_instance; static ISteamFriends *old_friends_interface; static ISteamUtils *old_utils_interface; static ISteamMatchmaking *old_matchmaking_instance; static ISteamUserStats *old_userstats_instance; static ISteamApps *old_apps_instance; static ISteamMatchmakingServers *old_matchmakingservers_instance; static ISteamNetworking *old_networking_instance; static ISteamRemoteStorage *old_remotestorage_instance; static ISteamScreenshots *old_screenshots_instance; static ISteamHTTP *old_http_instance; static ISteamController *old_controller_instance; static ISteamUGC *old_ugc_instance; static ISteamAppList *old_applist_instance; static ISteamMusic *old_music_instance; static ISteamMusicRemote *old_musicremote_instance; static ISteamHTMLSurface *old_htmlsurface_instance; static ISteamInventory *old_inventory_instance; static ISteamVideo *old_video_instance; static ISteamParentalSettings *old_parental_instance; static ISteamUnifiedMessages *old_unified_instance; // SteamAPI_Shutdown should be called during process shutdown if possible. STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown() { PRINT_DEBUG("SteamAPI_Shutdown\n"); get_steam_client()->clientShutdown(); get_steam_client()->BReleaseSteamPipe(user_steam_pipe); get_steam_client()->BShutdownIfAllPipesClosed(); user_steam_pipe = 0; --global_counter; old_user_instance = NULL; old_friends_interface = NULL; old_utils_interface = NULL; old_matchmaking_instance = NULL; old_userstats_instance = NULL; old_apps_instance = NULL; old_matchmakingservers_instance = NULL; old_networking_instance = NULL; old_remotestorage_instance = NULL; old_screenshots_instance = NULL; old_http_instance = NULL; old_controller_instance = NULL; old_ugc_instance = NULL; old_applist_instance = NULL; old_music_instance = NULL; old_musicremote_instance = NULL; old_htmlsurface_instance = NULL; old_inventory_instance = NULL; old_video_instance = NULL; old_parental_instance = NULL; old_unified_instance = NULL; if (global_counter == 0) { destroy_client(); } } // SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. // // Returns true if the current process should terminate. Steam is now re-launching your application. // // Returns false if no action needs to be taken. This means that your executable was started through // the Steam client, or a steam_appid.txt file is present in your game's directory (for development). // Your current process should continue if false is returned. // // NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary // since the DRM wrapper will ensure that your application was launched properly through Steam. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) { PRINT_DEBUG("SteamAPI_RestartAppIfNecessary %u\n", unOwnAppID); #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_RestartAppIfNecessary(unOwnAppID); #endif get_steam_client()->setAppID(unOwnAppID); return false; } // Many Steam API functions allocate a small amount of thread-local memory for parameter storage. // SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. // This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded // program never needs to explicitly call this function. STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory() { PRINT_DEBUG("SteamAPI_ReleaseCurrentThreadMemory\n"); } // crash dump recording functions STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ) { PRINT_DEBUG("SteamAPI_WriteMiniDump\n"); } STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ) { PRINT_DEBUG("SteamAPI_SetMiniDumpComment: %s\n", pchMsg); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steam callback and call-result helpers // // The following macros and classes are used to register your application for // callbacks and call-results, which are delivered in a predictable manner. // // STEAM_CALLBACK macros are meant for use inside of a C++ class definition. // They map a Steam notification callback directly to a class member function // which is automatically prototyped as "void func( callback_type *pParam )". // // CCallResult is used with specific Steam APIs that return "result handles". // The handle can be passed to a CCallResult object's Set function, along with // an object pointer and member-function pointer. The member function will // be executed once the results of the Steam API call are available. // // CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK // macros if you require finer control over registration and unregistration. // // Callbacks and call-results are queued automatically and are only // delivered/executed when your application calls SteamAPI_RunCallbacks(). //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, // but if you choose to do this, callback code could be executed on any thread. // One alternative is to call SteamAPI_RunCallbacks from the main thread only, // and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads. STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks() { PRINT_DEBUG("SteamAPI_RunCallbacks\n"); get_steam_client()->RunCallbacks(true, false); //std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out) } // Declares a callback member function plus a helper member variable which // registers the callback on object creation and unregisters on destruction. // The optional fourth 'var' param exists only for backwards-compatibility // and can be ignored. //#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ // _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) // Declares a callback function and a named CCallbackManual variable which // has Register and Unregister functions instead of automatic registration. //#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ // CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam ) // Internal functions used by the utility CCallback objects to receive callbacks STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ) { PRINT_DEBUG("SteamAPI_RegisterCallback %p %u funct:%u\n", pCallback, iCallback, pCallback->GetICallback()); std::lock_guard lock(global_mutex); get_steam_client()->RegisterCallback(pCallback, iCallback); } STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ) { PRINT_DEBUG("SteamAPI_UnregisterCallback %p\n", pCallback); std::lock_guard lock(global_mutex); if (!steamclient_instance) return; get_steam_client()->UnregisterCallback(pCallback); } // Internal functions used by the utility CCallResult objects to receive async call results STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG("SteamAPI_RegisterCallResult\n"); if (!hAPICall) return; get_steam_client()->RegisterCallResult(pCallback, hAPICall); } STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG("SteamAPI_UnregisterCallResult\n"); if (!hAPICall) return; if (!steamclient_instance) return; get_steam_client()->UnregisterCallResult(pCallback, hAPICall); } STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("SteamInternal_FindOrCreateUserInterface %i %s\n", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion); } STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("SteamInternal_FindOrCreateGameServerInterface %i %s\n", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steamclient.dll private wrapper functions // // The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_IsSteamRunning() returns true if Steam is currently running STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning() { PRINT_DEBUG("SteamAPI_IsSteamRunning\n"); return true; } // Pumps out all the steam messages, calling registered callbacks. // NOT THREADSAFE - do not call from multiple threads simultaneously. STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ) { PRINT_DEBUG("Steam_RunCallbacks\n"); SteamAPI_RunCallbacks(); if (bGameServerCallbacks) SteamGameServer_RunCallbacks(); } // register the callback funcs to use to interact with the steam dll STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule ) { PRINT_DEBUG("Steam_RegisterInterfaceFuncs\n"); } // returns the HSteamUser of the last user to dispatch a callback STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent() { PRINT_DEBUG("Steam_GetHSteamUserCurrent\n"); //TODO return SteamAPI_GetHSteamUser(); } // returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name. // DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs STEAMAPI_API const char *SteamAPI_GetSteamInstallPath() { PRINT_DEBUG("SteamAPI_GetSteamInstallPath\n"); static char steam_folder[1024]; std::string path = Local_Storage::get_program_path(); strcpy(steam_folder, path.c_str()); steam_folder[path.length() - 1] = 0; return steam_folder; } // returns the pipe we are communicating to Steam with STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe() { PRINT_DEBUG("SteamAPI_GetHSteamPipe\n"); return user_steam_pipe; } // sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks ) { PRINT_DEBUG("SteamAPI_SetTryCatchCallbacks\n"); } // backwards compat export, passes through to SteamAPI_ variants STEAMAPI_API HSteamPipe GetHSteamPipe() { PRINT_DEBUG("GetHSteamPipe\n"); return SteamAPI_GetHSteamPipe(); } STEAMAPI_API HSteamUser GetHSteamUser() { PRINT_DEBUG("GetHSteamUser\n"); return SteamAPI_GetHSteamUser(); } // exists only for backwards compat with code written against older SDKs STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitSafe() { PRINT_DEBUG("SteamAPI_InitSafe\n"); SteamAPI_Init(); return true; } STEAMAPI_API ISteamClient *SteamClient() { PRINT_DEBUG("SteamClient()\n"); load_old_interface_versions(); if (!get_steam_client()->user_logged_in) return NULL; return (ISteamClient *)SteamInternal_CreateInterface(old_client); } #define CACHE_OLDSTEAM_INSTANCE(variable, get_func) { if (variable) return variable; else return variable = (get_func); } STEAMAPI_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n"); CACHE_OLDSTEAM_INSTANCE(old_user_instance, get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user)) } STEAMAPI_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n"); CACHE_OLDSTEAM_INSTANCE(old_friends_interface, get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends )) } STEAMAPI_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n"); CACHE_OLDSTEAM_INSTANCE(old_utils_interface, get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils)) } STEAMAPI_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n"); CACHE_OLDSTEAM_INSTANCE(old_matchmaking_instance, get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking)) } STEAMAPI_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n"); CACHE_OLDSTEAM_INSTANCE(old_userstats_instance, get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats)) } STEAMAPI_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n"); CACHE_OLDSTEAM_INSTANCE(old_apps_instance, get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps)) } STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n"); CACHE_OLDSTEAM_INSTANCE(old_matchmakingservers_instance, get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers)) } STEAMAPI_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n"); CACHE_OLDSTEAM_INSTANCE(old_networking_instance, get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking)) } STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n"); CACHE_OLDSTEAM_INSTANCE(old_remotestorage_instance, get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface)) } STEAMAPI_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n"); CACHE_OLDSTEAM_INSTANCE(old_screenshots_instance, get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots)) } STEAMAPI_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n"); CACHE_OLDSTEAM_INSTANCE(old_http_instance, get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http)) } STEAMAPI_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n"); CACHE_OLDSTEAM_INSTANCE(old_controller_instance, get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller)) } STEAMAPI_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n"); CACHE_OLDSTEAM_INSTANCE(old_ugc_instance, get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface )) } STEAMAPI_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n"); CACHE_OLDSTEAM_INSTANCE(old_applist_instance, get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist)) } STEAMAPI_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n"); CACHE_OLDSTEAM_INSTANCE(old_music_instance, get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music)) } STEAMAPI_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n"); CACHE_OLDSTEAM_INSTANCE(old_musicremote_instance, get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote)) } STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n"); CACHE_OLDSTEAM_INSTANCE(old_htmlsurface_instance, get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface)) } STEAMAPI_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n"); CACHE_OLDSTEAM_INSTANCE(old_inventory_instance, get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory)) } STEAMAPI_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n"); CACHE_OLDSTEAM_INSTANCE(old_video_instance, get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video)) } STEAMAPI_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n"); CACHE_OLDSTEAM_INSTANCE(old_parental_instance, get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), "")) } STEAMAPI_API ISteamUnifiedMessages *SteamUnifiedMessages() { PRINT_DEBUG("SteamUnifiedMessages()\n"); CACHE_OLDSTEAM_INSTANCE(old_unified_instance, get_steam_client_old()->GetISteamUnifiedMessages(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_unified_messages)) } //Gameserver stuff STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("SteamGameServerInternal_CreateInterface %s\n", ver); return SteamInternal_CreateInterface(ver); } static HSteamPipe server_steam_pipe; STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe() { PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n"); return server_steam_pipe; } STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser() { PRINT_DEBUG("SteamGameServer_GetHSteamUser\n"); if (!get_steam_client()->server_init) return 0; return SERVER_HSTEAMUSER; } //See: SteamGameServer_Init //STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { PRINT_DEBUG("SteamGameServer_InitSafe called\n"); const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; load_old_interface_versions(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init safe\n"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { get_steam_client()->steam_gameserver->LogOnAnonymous(); } return ret; } STEAMAPI_API ISteamClient *SteamGameServerClient(); STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) { PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); if (!server_steam_pipe) { load_old_interface_versions(); get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer); ++global_counter; //g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game) g_pSteamClientGameServer = SteamGameServerClient(); } uint32 unFlags = 0; if (eServerMode == eServerModeAuthenticationAndSecure) unFlags = k_unServerFlagSecure; return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, 0, pchVersionString); } STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg ) { PRINT_DEBUG("SteamInternal_GameServer_Init_V2 %u %hu %hu %u %s %s\n", unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions); if (SteamInternal_GameServer_Init(unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString)) { return ESteamAPIInitResult::k_ESteamAPIInitResult_OK; } if (pOutErrMsg) { memcpy(*pOutErrMsg, "GameServer_V2 failed", 20); (*pOutErrMsg)[20] = 0; (*pOutErrMsg)[21] = 0; } return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric; } //SteamGameServer004 and before: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer010 and before: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer011 and later: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); //SteamGameServer015 and later: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { PRINT_DEBUG("SteamGameServer_Init called\n"); const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; load_old_interface_versions(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init\n"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { get_steam_client()->steam_gameserver->LogOnAnonymous(); } return ret; } static ISteamGameServer *old_gameserver_instance; static ISteamUtils *old_gamserver_utils_instance; static ISteamNetworking *old_gamserver_networking_instance; static ISteamGameServerStats *old_gamserver_stats_instance; static ISteamHTTP *old_gamserver_http_instance; static ISteamInventory *old_gamserver_inventory_instance; static ISteamUGC *old_gamserver_ugc_instance; static ISteamApps *old_gamserver_apps_instance; static ISteamMasterServerUpdater *old_gamserver_masterupdater_instance; STEAMAPI_API void SteamGameServer_Shutdown() { PRINT_DEBUG("SteamGameServer_Shutdown\n"); get_steam_client()->serverShutdown(); get_steam_client()->BReleaseSteamPipe(server_steam_pipe); get_steam_client()->BShutdownIfAllPipesClosed(); server_steam_pipe = 0; --global_counter; g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called old_gameserver_instance = NULL; old_gamserver_utils_instance = NULL; old_gamserver_networking_instance = NULL; old_gamserver_stats_instance = NULL; old_gamserver_http_instance = NULL; old_gamserver_inventory_instance = NULL; old_gamserver_ugc_instance = NULL; old_gamserver_apps_instance = NULL; old_gamserver_masterupdater_instance = NULL; if (global_counter == 0) { destroy_client(); } } STEAMAPI_API void SteamGameServer_RunCallbacks() { PRINT_DEBUG("SteamGameServer_RunCallbacks\n"); get_steam_client()->RunCallbacks(false, true); } STEAMAPI_API steam_bool SteamGameServer_BSecure() { PRINT_DEBUG("SteamGameServer_BSecure\n"); return get_steam_client()->steam_gameserver->BSecure(); } STEAMAPI_API uint64 SteamGameServer_GetSteamID() { PRINT_DEBUG("SteamGameServer_GetSteamID\n"); return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64(); } STEAMAPI_API ISteamClient *SteamGameServerClient() { PRINT_DEBUG("SteamGameServerClient()\n"); if (!get_steam_clientserver_old()->IsServerInit()) return NULL; return (ISteamClient *)SteamInternal_CreateInterface(old_client); } STEAMAPI_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); CACHE_OLDSTEAM_INSTANCE(old_gameserver_instance, get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver )) } STEAMAPI_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_utils_instance, get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils )) } STEAMAPI_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_networking_instance, get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking )) } STEAMAPI_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_stats_instance, get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats )) } STEAMAPI_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_http_instance, get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http )) } STEAMAPI_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_inventory_instance, get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory )) } STEAMAPI_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_ugc_instance, get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface )) } STEAMAPI_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_apps_instance, get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps )) } STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_masterupdater_instance, get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater)) } STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount() { return get_steam_client()->GetIPCCallCount(); } STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } struct cb_data { int cb_id; std::vector result; }; static std::queue client_cb; static std::queue server_cb; static void cb_add_queue_server(std::vector result, int callback) { struct cb_data cb; cb.cb_id = callback; cb.result = result; server_cb.push(cb); } static void cb_add_queue_client(std::vector result, int callback) { struct cb_data cb; cb.cb_id = callback; cb.result = result; client_cb.push(cb); } /// Inform the API that you wish to use manual event dispatch. This must be called after SteamAPI_Init, but before /// you use any of the other manual dispatch functions below. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_Init() { PRINT_DEBUG("%s\n", __FUNCTION__); Steam_Client *steam_client = get_steam_client(); steam_client->callback_results_server->setCbAll(&cb_add_queue_server); steam_client->callback_results_client->setCbAll(&cb_add_queue_client); } /// Perform certain periodic actions that need to be performed. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); Steam_Client *steam_client = get_steam_client(); if (!steam_client->steam_pipes.count(hSteamPipe)) { return; } if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { steam_client->RunCallbacks(false, true); } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) { steam_client->RunCallbacks(true, false); } } /// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned /// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback /// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ) { PRINT_DEBUG("SteamAPI_ManualDispatch_GetNextCallback %i %p\n", hSteamPipe, pCallbackMsg); std::queue *q = NULL; HSteamUser m_hSteamUser = 0; Steam_Client *steam_client = get_steam_client(); if (!steam_client->steamclient_server_inited) { while(!server_cb.empty()) server_cb.pop(); } if (!steam_client->steam_pipes.count(hSteamPipe)) { return false; } if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { q = &server_cb; m_hSteamUser = SERVER_HSTEAMUSER; } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) { q = &client_cb; m_hSteamUser = CLIENT_HSTEAMUSER; } else { return false; } if (q->empty()) return false; if (pCallbackMsg) { pCallbackMsg->m_hSteamUser = m_hSteamUser; pCallbackMsg->m_iCallback = q->front().cb_id; pCallbackMsg->m_pubParam = (uint8 *)&(q->front().result[0]); pCallbackMsg->m_cubParam = q->front().result.size(); PRINT_DEBUG("Steam_BGetCallback cb number %i\n", q->front().cb_id); return true; } return false; } /// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); std::queue *q = NULL; Steam_Client *steam_client = get_steam_client(); if (!steam_client->steam_pipes.count(hSteamPipe)) { return; } if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { q = &server_cb; } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) { q = &client_cb; } else { return; } if (!q->empty()) q->pop(); } /// Return the call result for the specified call on the specified pipe. You really should /// only call this in a handler for SteamAPICallCompleted_t callback. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) { PRINT_DEBUG("SteamAPI_ManualDispatch_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected); Steam_Client *steam_client = get_steam_client(); if (!steam_client->steam_pipes.count(hSteamPipe)) { return false; } if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) { return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } else { return false; } } HSteamUser flat_hsteamuser() { return SteamAPI_GetHSteamUser(); } HSteamPipe flat_hsteampipe() { return SteamAPI_GetHSteamPipe(); } HSteamUser flat_gs_hsteamuser() { return SteamGameServer_GetHSteamUser(); } HSteamPipe flat_gs_hsteampipe() { return SteamGameServer_GetHSteamPipe(); } //VR stuff STEAMAPI_API void *VR_Init(int *error, int type) { if (error) *error = 108; //HmdError_Init_HmdNotFound return NULL; } STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError ) { return NULL; } STEAMAPI_API const char *VR_GetStringForHmdError( int error ) { return ""; } STEAMAPI_API steam_bool VR_IsHmdPresent() { return false; } STEAMAPI_API void VR_Shutdown() { } STEAMAPI_API steam_bool SteamAPI_RestartApp( uint32 appid ) { PRINT_DEBUG("SteamAPI_RestartApp %u\n", appid); return SteamAPI_RestartAppIfNecessary(appid); } //OLD steam_c stuff /* ISteamApps_BIsCybercafe ISteamApps_BIsLowViolence ISteamApps_BIsSubscribed ISteamApps_BIsSubscribedApp ISteamApps_GetAvailableGameLanguages ISteamApps_GetCurrentGameLanguage ISteamClient_SetLocalIPBinding ISteamGameServer_BLoggedOn ISteamGameServer_BSecure ISteamGameServer_BUpdateUserData ISteamGameServer_CreateUnauthenticatedUserConnection ISteamGameServer_GetSteamID ISteamGameServer_SendUserConnectAndAuthenticate ISteamGameServer_SendUserDisconnect ISteamGameServer_SetGameType ISteamGameServer_SetServerType ISteamGameServer_UpdateSpectatorPort ISteamGameServer_UpdateStatus STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer ISteamMasterServerUpdater_ClearAllKeyValues ISteamMasterServerUpdater_ForceHeartbeat ISteamMasterServerUpdater_GetMasterServerAddress ISteamMasterServerUpdater_GetNextOutgoingPacket ISteamMasterServerUpdater_GetNumMasterServers ISteamMasterServerUpdater_HandleIncomingPacket ISteamMasterServerUpdater_NotifyShutdown ISteamMasterServerUpdater_RemoveMasterServer ISteamMasterServerUpdater_SetActive ISteamMasterServerUpdater_SetBasicServerData ISteamMasterServerUpdater_SetHeartbeatInterval ISteamMasterServerUpdater_SetKeyValue ISteamMasterServerUpdater_WasRestartRequested ISteamUser_BLoggedOn ISteamUser_InitiateGameConnection ISteamUser_TerminateGameConnection ISteamUtils_GetAppID SteamContentServer SteamContentServerUtils SteamContentServer_Init SteamContentServer_RunCallbacks SteamContentServer_Shutdown SteamGameServer_BSecure SteamGameServer_GetHSteamPipe SteamGameServer_GetHSteamUser SteamGameServer_GetIPCCallCount SteamGameServer_GetSteamID SteamGameServer_Init SteamGameServer_InitSafe SteamGameServer_RunCallbacks SteamGameServer_Shutdown SteamMasterServerUpdater */ STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ) { PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); SteamAPI_ManualDispatch_Init(); Steam_Client *steam_client = get_steam_client(); steam_client->RunCallbacks(true, true); return SteamAPI_ManualDispatch_GetNextCallback( hSteamPipe, pCallbackMsg ); } STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe ); } STEAMCLIENT_API steam_bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed ) { PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected); return SteamAPI_ManualDispatch_GetAPICallResult(hSteamPipe, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } STEAMCLIENT_API void *CreateInterface( const char *pName, int *pReturnCode ) { PRINT_DEBUG("CreateInterface %s %p\n", pName, pReturnCode); return create_client_interface(pName); } STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const char *c ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); return true; } STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("%s\n", __FUNCTION__); return true; } STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe() { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API uint64 Steam_GSGetSteamID() { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return false; } STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return NULL; } STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); return 0; } STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_ReleaseThreadLocalMemory(bool thread_exit) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); } STEAMCLIENT_API void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer ) { PRINT_DEBUG("TODO dll::%s\n", __FUNCTION__); }