/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include "overlay/internal_includes.h" #include class DX9_Hook : public ingame_overlay::Renderer_Hook, public Base_Hook { public: static constexpr const char *DLL_NAME = "d3d9.dll"; private: static DX9_Hook* _inst; // Variables bool _Hooked; bool _WindowsHooked; bool _Initialized; HWND _LastWindow; IDirect3DDevice9* _pDevice; std::set> _ImageResources; // Functions DX9_Hook(); void _ResetRenderState(); void _PrepareForOverlay(IDirect3DDevice9* pDevice, HWND destWindow); // Hook to render functions decltype(&IDirect3DDevice9::Reset) Reset; decltype(&IDirect3DDevice9::Present) Present; decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx; decltype(&IDirect3DSwapChain9::Present) SwapChainPresent; static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters); static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags); static HRESULT STDMETHODCALLTYPE MySwapChainPresent(IDirect3DSwapChain9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags); public: std::string LibraryName; virtual ~DX9_Hook(); virtual bool StartHook(std::function key_combination_callback, std::set toggle_keys); virtual bool IsStarted(); static DX9_Hook* Inst(); virtual std::string GetLibraryName() const; void LoadFunctions(decltype(Present) PresentFcn, decltype(Reset) ResetFcn, decltype(PresentEx) PresentExFcn, decltype(&IDirect3DSwapChain9::Present) SwapChainPresentFcn); virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height); virtual void ReleaseImageResource(std::weak_ptr resource); };