[general] # generate new app auth ticket new_app_ticket=1 # generate/embed generate GC inside new App Ticket gc_token=1 # disable avatar functionality disable_account_avatar=0 # make the game/app think we're playing on a beta branch is_beta_branch=0 # force SetAchievement() to always return true achievements_bypass=0 # pretend steam is running on a steam deck steam_deck=0 # prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard # not recommended to disable this disable_leaderboards_create_unknown=0 # synchronize user stats/achievements with game servers as soon as possible instead of caching them # not recommended immediate_gameserver_stats=0 # grab the server details for match making using an actual server query # not recommended matchmaking_server_details_via_source_query=0 # use the proper type of the server list (internet, friends, etc...) when requested by the game # otherwise, the emu will always return the type "LAN server" # not recommended matchmaking_server_list_actual_type=0 [connectivity] # prevent hooking OS networking APIs and allow any external requests # only used by the experimental builds on Windows disable_lan_only=0 # disable all steam networking interface functionality # this won't prevent games/apps from making external requests disable_networking=0 # pretend steam is running in offline mode offline=0 # prevent sharing stats and achievements with any game server, # this also disables the interface ISteamGameServerStats disable_sharing_stats_with_gameserver=0 # do not send server details to the server browser # only works for game servers disable_source_query=0 # enable sharing leaderboards scores with people playing the same game on the same network share_leaderboards_over_network=0 # prevent lobby creation in steam matchmaking interface disable_lobby_creation=0 # attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() # make sure to: # * set disable_lan_only=0 # * set disable_networking=0 download_steamhttp_requests=0 # force the function Steam_HTTP::SendHTTPRequest() to always succeed force_steamhttp_success=0 [overlay] # --------------------- # USE AT YOUR OWN RISK # --------------------- # # enable the experimental overlay, might cause crashes enable_experimental_overlay=0 # amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook # default=0 overlay_hook_delay_sec=0 # timeout for the renderer detector # default=15 overlay_renderer_detector_timeout_sec=15 # disable the achievements notifications disable_achievement_notification=0 # disable friends invitations and messages notifications disable_friend_notification=0 # disable any warning in the overlay disable_warning_any=0 # disable the bad app ID warning in the overlay disable_warning_bad_appid=0 # disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay disable_warning_forced_setting=0 # disable the local_save warning in the overlay disable_warning_local_save=0