/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/settings_parser.h" #define SI_CONVERT_GENERIC #define SI_SUPPORT_IOSTREAMS #define SI_NO_MBCS #include "simpleini/SimpleIni.h" constexpr const static char config_ini_app[] = "configs.app.ini"; constexpr const static char config_ini_main[] = "configs.main.ini"; constexpr const static char config_ini_overlay[] = "configs.overlay.ini"; constexpr const static char config_ini_user[] = "configs.user.ini"; static CSimpleIniA ini{}; typedef struct IniValue { enum class Type { STR, BOOL, DOUBLE, LONG, }; explicit IniValue(const char *new_val): type(Type::STR), val_str(new_val) {} explicit IniValue(bool new_val): type(Type::BOOL), val_bool(new_val) {} explicit IniValue(double new_val): type(Type::DOUBLE), val_double(new_val) {} explicit IniValue(long new_val): type(Type::LONG), val_long(new_val) {} Type type; union { const char *val_str; bool val_bool; double val_double; long val_long; }; } IniValue; static void save_global_ini_value(class Local_Storage *local_storage, const char *filename, const char *section, const char *key, IniValue val, const char *comment = nullptr) { CSimpleIniA new_ini{}; new_ini.SetUnicode(); new_ini.SetSpaces(false); auto sz = local_storage->data_settings_size(filename); if (sz > 0) { std::vector ini_file_data(sz); auto read = local_storage->get_data_settings(filename, &ini_file_data[0], static_cast(ini_file_data.size())); if (read == sz) { new_ini.LoadData(&ini_file_data[0], ini_file_data.size()); } } std::string comment_str{}; if (comment && comment[0]) { comment_str.append("# ").append(comment); comment = comment_str.c_str(); } switch (val.type) { case IniValue::Type::STR: new_ini.SetValue(section, key, val.val_str, comment); break; case IniValue::Type::BOOL: new_ini.SetBoolValue(section, key, val.val_bool, comment); break; case IniValue::Type::DOUBLE: new_ini.SetDoubleValue(section, key, val.val_double, comment); break; case IniValue::Type::LONG: new_ini.SetLongValue(section, key, val.val_long, comment); break; default: break; } std::string ini_buff{}; if (new_ini.Save(ini_buff, false) == SI_OK) { local_storage->store_data_settings(filename, &ini_buff[0], static_cast(ini_buff.size())); } } static void merge_ini(const CSimpleIniA &new_ini, bool overwrite = false) { std::list sections{}; new_ini.GetAllSections(sections); for (auto const &sec : sections) { std::list keys{}; new_ini.GetAllKeys(sec.pItem, keys); for (auto const &key : keys) { // only add the key if it didn't exist already if (!ini.KeyExists(sec.pItem, key.pItem) || overwrite) { std::list vals{}; new_ini.GetAllValues(sec.pItem, key.pItem, vals); for (const auto &val : vals) { ini.SetValue(sec.pItem, key.pItem, val.pItem); } } } } } Overlay_Appearance::NotificationPosition Overlay_Appearance::translate_notification_position(const std::string &str) { if (str == "top_left") return NotificationPosition::top_left; else if (str == "top_center") return NotificationPosition::top_center; else if (str == "top_right") return NotificationPosition::top_right; else if (str == "bot_left") return NotificationPosition::bot_left; else if (str == "bot_center") return NotificationPosition::bot_center; else if (str == "bot_right") return NotificationPosition::bot_right; PRINT_DEBUG("Invalid position '%s'", str.c_str()); return default_pos; } // custom_broadcasts.txt static void load_custom_broadcasts(const std::string &base_path, std::set &custom_broadcasts) { const std::string broadcasts_filepath(base_path + "custom_broadcasts.txt"); std::ifstream broadcasts_file(std::filesystem::u8path(broadcasts_filepath)); if (broadcasts_file.is_open()) { common_helpers::consume_bom(broadcasts_file); PRINT_DEBUG("loading broadcasts file '%s'", broadcasts_filepath.c_str()); std::string line{}; while (std::getline(broadcasts_file, line)) { if (line.length() <= 0) continue; std::set ips = Networking::resolve_ip(line); custom_broadcasts.insert(ips.begin(), ips.end()); PRINT_DEBUG("added ip/port to broadcast list '%s'", line.c_str()); } } } // subscribed_groups_clans.txt static void load_subscribed_groups_clans(const std::string &base_path, Settings *settings_client, Settings *settings_server) { const std::string clans_filepath(base_path + "subscribed_groups_clans.txt"); std::ifstream clans_file(std::filesystem::u8path(clans_filepath)); if (clans_file.is_open()) { common_helpers::consume_bom(clans_file); PRINT_DEBUG("loading group clans file '%s'", clans_filepath.c_str()); std::string line{}; while (std::getline(clans_file, line)) { if (line.length() <= 0) continue; std::size_t seperator1 = line.find("\t\t"); std::size_t seperator2 = line.rfind("\t\t"); std::string clan_id; std::string clan_name; std::string clan_tag; if ((seperator1 != std::string::npos) && (seperator2 != std::string::npos)) { clan_id = line.substr(0, seperator1); clan_name = line.substr(seperator1+2, seperator2-2); clan_tag = line.substr(seperator2+2); // fix persistant tabbing problem for clan name std::size_t seperator3 = clan_name.find("\t"); std::string clan_name_fix = clan_name.substr(0, seperator3); clan_name = clan_name_fix; } Group_Clans nclan; nclan.id = CSteamID( std::stoull(clan_id.c_str(), NULL, 0) ); nclan.name = clan_name; nclan.tag = clan_tag; try { settings_client->subscribed_groups_clans.push_back(nclan); settings_server->subscribed_groups_clans.push_back(nclan); PRINT_DEBUG("Added clan %s", clan_name.c_str()); } catch (...) {} } } } // overlay::appearance static void load_overlay_appearance(class Settings *settings_client, class Settings *settings_server, class Local_Storage *local_storage) { std::list names{}; if (!ini.GetAllKeys("overlay::appearance", names) || names.empty()) return; for (const auto &name_ent : names) { auto val_ptr = ini.GetValue("overlay::appearance", name_ent.pItem); if (!val_ptr || !val_ptr[0]) continue; std::string name(name_ent.pItem); std::string value(val_ptr); PRINT_DEBUG(" Overlay appearance line '%s'='%s'", name.c_str(), value.c_str()); try { if (name.compare("Font_Override") == 0) { value = common_helpers::string_strip(value); // first try the local settings folder std::string nfont_override(common_helpers::to_absolute(value, Local_Storage::get_game_settings_path() + "fonts")); if (!common_helpers::file_exist(nfont_override)) { nfont_override.clear(); } // then try the global settings folder if (nfont_override.empty()) { nfont_override = common_helpers::to_absolute(value, local_storage->get_global_settings_path() + "fonts"); if (!common_helpers::file_exist(nfont_override)) { nfont_override.clear(); } } if (nfont_override.size()) { settings_client->overlay_appearance.font_override = nfont_override; settings_server->overlay_appearance.font_override = nfont_override; PRINT_DEBUG(" loaded font '%s'", nfont_override.c_str()); } else { PRINT_DEBUG(" ERROR font file '%s' doesn't exist and will be ignored", value.c_str()); } } else if (name.compare("Font_Size") == 0) { float nfont_size = std::stof(value, NULL); settings_client->overlay_appearance.font_size = nfont_size; settings_server->overlay_appearance.font_size = nfont_size; } else if (name.compare("Icon_Size") == 0) { float nicon_size = std::stof(value, NULL); settings_client->overlay_appearance.icon_size = nicon_size; settings_server->overlay_appearance.icon_size = nicon_size; } else if (name.compare("Font_Glyph_Extra_Spacing_x") == 0) { float size = std::stof(value, NULL); settings_client->overlay_appearance.font_glyph_extra_spacing_x = size; settings_server->overlay_appearance.font_glyph_extra_spacing_x = size; } else if (name.compare("Font_Glyph_Extra_Spacing_y") == 0) { float size = std::stof(value, NULL); settings_client->overlay_appearance.font_glyph_extra_spacing_y = size; settings_server->overlay_appearance.font_glyph_extra_spacing_y = size; } else if (name.compare("Notification_R") == 0) { float nnotification_r = std::stof(value, NULL); settings_client->overlay_appearance.notification_r = nnotification_r; settings_server->overlay_appearance.notification_r = nnotification_r; } else if (name.compare("Notification_G") == 0) { float nnotification_g = std::stof(value, NULL); settings_client->overlay_appearance.notification_g = nnotification_g; settings_server->overlay_appearance.notification_g = nnotification_g; } else if (name.compare("Notification_B") == 0) { float nnotification_b = std::stof(value, NULL); settings_client->overlay_appearance.notification_b = nnotification_b; settings_server->overlay_appearance.notification_b = nnotification_b; } else if (name.compare("Notification_A") == 0) { float nnotification_a = std::stof(value, NULL); settings_client->overlay_appearance.notification_a = nnotification_a; settings_server->overlay_appearance.notification_a = nnotification_a; } else if (name.compare("Notification_Rounding") == 0) { float nnotification_rounding = std::stof(value, NULL); settings_client->overlay_appearance.notification_rounding = nnotification_rounding; settings_server->overlay_appearance.notification_rounding = nnotification_rounding; } else if (name.compare("Notification_Margin_x") == 0) { float val = std::stof(value, NULL); settings_client->overlay_appearance.notification_margin_x = val; settings_server->overlay_appearance.notification_margin_x = val; } else if (name.compare("Notification_Margin_y") == 0) { float val = std::stof(value, NULL); settings_client->overlay_appearance.notification_margin_y = val; settings_server->overlay_appearance.notification_margin_y = val; } else if (name.compare("Notification_Animation") == 0) { uint32 nnotification_animation = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli settings_client->overlay_appearance.notification_animation = nnotification_animation; settings_server->overlay_appearance.notification_animation = nnotification_animation; } else if (name.compare("Notification_Duration_Progress") == 0) { uint32 time = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli settings_client->overlay_appearance.notification_duration_progress = time; settings_server->overlay_appearance.notification_duration_progress = time; } else if (name.compare("Notification_Duration_Achievement") == 0) { uint32 time = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli settings_client->overlay_appearance.notification_duration_achievement = time; settings_server->overlay_appearance.notification_duration_achievement = time; } else if (name.compare("Notification_Duration_Invitation") == 0) { uint32 time = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli settings_client->overlay_appearance.notification_duration_invitation = time; settings_server->overlay_appearance.notification_duration_invitation = time; } else if (name.compare("Notification_Duration_Chat") == 0) { uint32 time = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli settings_client->overlay_appearance.notification_duration_chat = time; settings_server->overlay_appearance.notification_duration_chat = time; } else if (name.compare("Achievement_Unlock_Datetime_Format") == 0) { settings_client->overlay_appearance.ach_unlock_datetime_format = value; settings_server->overlay_appearance.ach_unlock_datetime_format = value; } else if (name.compare("Background_R") == 0) { float nbackground_r = std::stof(value, NULL); settings_client->overlay_appearance.background_r = nbackground_r; settings_server->overlay_appearance.background_r = nbackground_r; } else if (name.compare("Background_G") == 0) { float nbackground_g = std::stof(value, NULL); settings_client->overlay_appearance.background_g = nbackground_g; settings_server->overlay_appearance.background_g = nbackground_g; } else if (name.compare("Background_B") == 0) { float nbackground_b = std::stof(value, NULL); settings_client->overlay_appearance.background_b = nbackground_b; settings_server->overlay_appearance.background_b = nbackground_b; } else if (name.compare("Background_A") == 0) { float nbackground_a = std::stof(value, NULL); settings_client->overlay_appearance.background_a = nbackground_a; settings_server->overlay_appearance.background_a = nbackground_a; } else if (name.compare("Element_R") == 0) { float nelement_r = std::stof(value, NULL); settings_client->overlay_appearance.element_r = nelement_r; settings_server->overlay_appearance.element_r = nelement_r; } else if (name.compare("Element_G") == 0) { float nelement_g = std::stof(value, NULL); settings_client->overlay_appearance.element_g = nelement_g; settings_server->overlay_appearance.element_g = nelement_g; } else if (name.compare("Element_B") == 0) { float nelement_b = std::stof(value, NULL); settings_client->overlay_appearance.element_b = nelement_b; settings_server->overlay_appearance.element_b = nelement_b; } else if (name.compare("Element_A") == 0) { float nelement_a = std::stof(value, NULL); settings_client->overlay_appearance.element_a = nelement_a; settings_server->overlay_appearance.element_a = nelement_a; } else if (name.compare("ElementHovered_R") == 0) { float nelement_hovered_r = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_r = nelement_hovered_r; settings_server->overlay_appearance.element_hovered_r = nelement_hovered_r; } else if (name.compare("ElementHovered_G") == 0) { float nelement_hovered_g = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_g = nelement_hovered_g; settings_server->overlay_appearance.element_hovered_g = nelement_hovered_g; } else if (name.compare("ElementHovered_B") == 0) { float nelement_hovered_b = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_b = nelement_hovered_b; settings_server->overlay_appearance.element_hovered_b = nelement_hovered_b; } else if (name.compare("ElementHovered_A") == 0) { float nelement_hovered_a = std::stof(value, NULL); settings_client->overlay_appearance.element_hovered_a = nelement_hovered_a; settings_server->overlay_appearance.element_hovered_a = nelement_hovered_a; } else if (name.compare("ElementActive_R") == 0) { float nelement_active_r = std::stof(value, NULL); settings_client->overlay_appearance.element_active_r = nelement_active_r; settings_server->overlay_appearance.element_active_r = nelement_active_r; } else if (name.compare("ElementActive_G") == 0) { float nelement_active_g = std::stof(value, NULL); settings_client->overlay_appearance.element_active_g = nelement_active_g; settings_server->overlay_appearance.element_active_g = nelement_active_g; } else if (name.compare("ElementActive_B") == 0) { float nelement_active_b = std::stof(value, NULL); settings_client->overlay_appearance.element_active_b = nelement_active_b; settings_server->overlay_appearance.element_active_b = nelement_active_b; } else if (name.compare("ElementActive_A") == 0) { float nelement_active_a = std::stof(value, NULL); settings_client->overlay_appearance.element_active_a = nelement_active_a; settings_server->overlay_appearance.element_active_a = nelement_active_a; } else if (name.compare("PosAchievement") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.ach_earned_pos = pos; settings_server->overlay_appearance.ach_earned_pos = pos; } else if (name.compare("PosInvitation") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.invite_pos = pos; settings_server->overlay_appearance.invite_pos = pos; } else if (name.compare("PosChatMsg") == 0) { auto pos = Overlay_Appearance::translate_notification_position(value); settings_client->overlay_appearance.chat_msg_pos = pos; settings_server->overlay_appearance.chat_msg_pos = pos; } else { PRINT_DEBUG("unknown overlay appearance setting"); } } catch (...) { } } } template static void split_string(const std::string &s, char delim, Out result) { std::stringstream ss(s); std::string item{}; while (std::getline(ss, item, delim)) { *(result++) = item; } } // folder "controller" static void load_gamecontroller_settings(Settings *settings) { std::string path = Local_Storage::get_game_settings_path() + "controller"; std::vector paths = Local_Storage::get_filenames_path(path); for (auto & p: paths) { size_t length = p.length(); if (length < 4) continue; if ( std::toupper(p.back()) != 'T') continue; if ( std::toupper(p[length - 2]) != 'X') continue; if ( std::toupper(p[length - 3]) != 'T') continue; if (p[length - 4] != '.') continue; PRINT_DEBUG("controller config %s", p.c_str()); std::string action_set_name = p.substr(0, length - 4); std::transform(action_set_name.begin(), action_set_name.end(), action_set_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::string controller_config_path = path + PATH_SEPARATOR + p; std::ifstream input( std::filesystem::u8path(controller_config_path) ); if (input.is_open()) { common_helpers::consume_bom(input); std::map, std::string>> button_pairs; for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string action_name; std::string button_name; std::string source_mode; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { action_name = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { button_name = line.substr(deliminator + 1, deliminator2 - (deliminator + 1)); source_mode = line.substr(deliminator2 + 1); } else { button_name = line.substr(deliminator + 1); source_mode = ""; } } std::transform(action_name.begin(), action_name.end(), action_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::transform(button_name.begin(), button_name.end(), button_name.begin(),[](unsigned char c){ return std::toupper(c); }); std::pair, std::string> button_config = {{}, source_mode}; split_string(button_name, ',', std::inserter(button_config.first, button_config.first.begin())); button_pairs[action_name] = button_config; PRINT_DEBUG("Added %s %s %s", action_name.c_str(), button_name.c_str(), source_mode.c_str()); } settings->controller_settings.action_sets[action_set_name] = button_pairs; PRINT_DEBUG("Added %zu action names to %s", button_pairs.size(), action_set_name.c_str()); } } settings->glyphs_directory = path + (PATH_SEPARATOR "glyphs" PATH_SEPARATOR); } // steam_appid.txt static uint32 parse_steam_app_id(const std::string &program_path) { uint32 appid = 0; // try steam_settings folder char array[10] = {}; array[0] = '0'; Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoul(array); } catch (...) {} // try current dir if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoul(array); } catch (...) {} } // try exe dir if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoul(array); } catch (...) {} } // try env vars if (!appid) { std::string str_appid = get_env_variable("SteamAppId"); std::string str_gameid = get_env_variable("SteamGameId"); std::string str_overlay_gameid = get_env_variable("SteamOverlayGameId"); PRINT_DEBUG("str_appid %s str_gameid: %s str_overlay_gameid: %s", str_appid.c_str(), str_gameid.c_str(), str_overlay_gameid.c_str()); uint32 appid_env = 0; uint32 gameid_env = 0; uint32 overlay_gameid = 0; if (str_appid.size() > 0) { try { appid_env = std::stoul(str_appid); } catch (...) { appid_env = 0; } } if (str_gameid.size() > 0) { try { gameid_env = std::stoul(str_gameid); } catch (...) { gameid_env = 0; } } if (str_overlay_gameid.size() > 0) { try { overlay_gameid = std::stoul(str_overlay_gameid); } catch (...) { overlay_gameid = 0; } } PRINT_DEBUG("appid_env %u gameid_env: %u overlay_gameid: %u", appid_env, gameid_env, overlay_gameid); if (appid_env) { appid = appid_env; } if (gameid_env) { appid = gameid_env; } if (overlay_gameid) { appid = overlay_gameid; } } PRINT_DEBUG("final appid = %u", appid); return appid; } // user::saves::local_save_path static bool parse_local_save(std::string &save_path) { auto ptr = ini.GetValue("user::saves", "local_save_path"); if (!ptr || !ptr[0]) return false; save_path = common_helpers::to_absolute(common_helpers::string_strip(ptr), Local_Storage::get_program_path()); if (save_path.size() && save_path.back() != *PATH_SEPARATOR) { save_path.push_back(*PATH_SEPARATOR); } PRINT_DEBUG("using local save path '%s'", save_path.c_str()); return true; } // main::connectivity::listen_port static uint16 parse_listen_port(class Local_Storage *local_storage) { uint16 port = static_cast(ini.GetLongValue("main::connectivity", "listen_port")); if (port == 0) { port = DEFAULT_PORT; save_global_ini_value( local_storage, config_ini_main, "main::connectivity", "listen_port", IniValue((long)port), "change the UDP/TCP port the emulator listens on" ); } return port; } // user::general::account_name static std::string parse_account_name(class Local_Storage *local_storage) { auto name = ini.GetValue("user::general", "account_name"); if (!name || !name[0]) { name = DEFAULT_NAME; save_global_ini_value( local_storage, config_ini_user, "user::general", "account_name", IniValue(name), "user account name" ); } return std::string(name); } // user::general::account_steamid static CSteamID parse_user_steam_id(class Local_Storage *local_storage) { char array_steam_id[32] = {}; CSteamID user_id((uint64)std::atoll(ini.GetValue("user::general", "account_steamid", "0"))); if (!user_id.IsValid()) { user_id = generate_steam_id_user(); char temp_text[32]{}; snprintf(temp_text, sizeof(temp_text), "%llu", (uint64)user_id.ConvertToUint64()); save_global_ini_value( local_storage, config_ini_user, "user::general", "account_steamid", IniValue(temp_text), "Steam64 format" ); } return user_id; } // user::general::language // valid list: https://partner.steamgames.com/doc/store/localization/languages static std::string parse_current_language(class Local_Storage *local_storage) { auto lang = ini.GetValue("user::general", "language"); if (!lang || !lang[0]) { lang = DEFAULT_LANGUAGE; save_global_ini_value( local_storage, config_ini_user, "user::general", "language", IniValue(lang), "the language reported to the game, default is 'english', check 'API language code' in https://partner.steamgames.com/doc/store/localization/languages" ); } return common_helpers::to_lower(std::string(lang)); } // supported_languages.txt // valid list: https://partner.steamgames.com/doc/store/localization/languages static std::set parse_supported_languages(class Local_Storage *local_storage, std::string &language) { std::set supported_languages{}; std::string lang_config_path = Local_Storage::get_game_settings_path() + "supported_languages.txt"; std::ifstream input( std::filesystem::u8path(lang_config_path) ); std::string first_language{}; if (input.is_open()) { common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { std::string lang = common_helpers::to_lower(line); if (!first_language.size()) first_language = lang; supported_languages.insert(lang); PRINT_DEBUG("Added supported_language %s", lang.c_str()); } catch (...) {} } } // if the current emu language is not in the supported languages list if (!supported_languages.count(language)) { if (first_language.size()) { // get the first supported language if the list wasn't empty PRINT_DEBUG("[?] Your language '%s' isn't found in supported_languages.txt, using '%s' instead", language.c_str(), first_language.c_str()); language = first_language; } else { // otherwise just lie and add it then! supported_languages.insert(language); PRINT_DEBUG("Forced current language '%s' into supported_languages", language.c_str()); } } return supported_languages; } // app::dlcs static void parse_dlc(class Settings *settings_client, class Settings *settings_server) { constexpr static const char unlock_all_key[] = "unlock_all"; bool unlock_all = ini.GetBoolValue("app::dlcs", unlock_all_key, true); if (unlock_all) { PRINT_DEBUG("unlocking all DLCs"); settings_client->unlockAllDLC(true); settings_server->unlockAllDLC(true); } else { PRINT_DEBUG("locking all DLCs"); settings_client->unlockAllDLC(false); settings_server->unlockAllDLC(false); } std::list dlcs_keys{}; if (!ini.GetAllKeys("app::dlcs", dlcs_keys) || dlcs_keys.empty()) return; // remove the unlock all key so we can iterate through the DLCs dlcs_keys.remove_if([](const CSimpleIniA::Entry &item){ return common_helpers::str_cmp_insensitive(item.pItem, unlock_all_key); }); for (const auto &dlc_key : dlcs_keys) { AppId_t appid = (AppId_t)std::stoul(dlc_key.pItem); if (!appid) continue; auto name = ini.GetValue("app::dlcs", dlc_key.pItem, "unknown DLC"); PRINT_DEBUG("adding DLC: [%u] = '%s'", appid, name); settings_client->addDLC(appid, name, true); settings_server->addDLC(appid, name, true); } } // app::paths static void parse_app_paths(class Settings *settings_client, Settings *settings_server, const std::string &program_path) { std::list ids{}; if (!ini.GetAllKeys("app::paths", ids) || ids.empty()) return; for (const auto &id : ids) { auto val_ptr = ini.GetValue("app::paths", id.pItem); if (!val_ptr || !val_ptr[0]) continue; AppId_t appid = (AppId_t)std::stoul(id.pItem); std::string rel_path(val_ptr); std::string path = canonical_path(program_path + rel_path); if (appid) { if (path.size()) { PRINT_DEBUG("Adding app path: %u|%s|", appid, path.c_str()); settings_client->setAppInstallPath(appid, path); settings_server->setAppInstallPath(appid, path); } else { PRINT_DEBUG("Error adding app path for: %u does this path exist? |%s|", appid, rel_path.c_str()); } } } } // leaderboards.txt static void parse_leaderboards(class Settings *settings_client, class Settings *settings_server) { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt"; std::ifstream input( std::filesystem::u8path(dlc_config_path) ); if (input.is_open()) { common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string leaderboard{}; unsigned int sort_method = 0; unsigned int display_type = 0; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { leaderboard = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { sort_method = stol(line.substr(deliminator + 1, deliminator2 - (deliminator + 1))); display_type = stol(line.substr(deliminator2 + 1)); } } if (leaderboard.size() && sort_method <= k_ELeaderboardSortMethodDescending && display_type <= k_ELeaderboardDisplayTypeTimeMilliSeconds) { PRINT_DEBUG("Adding leaderboard: %s|%u|%u", leaderboard.c_str(), sort_method, display_type); settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type); settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type); } else { PRINT_DEBUG("Error adding leaderboard for: '%s', are sort method %u or display type %u valid?", leaderboard.c_str(), sort_method, display_type); } } } } // stats.txt static void parse_stats(class Settings *settings_client, class Settings *settings_server) { std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt"; std::ifstream input( std::filesystem::u8path(stats_config_path) ); if (input.is_open()) { common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } std::string stat_name; std::string stat_type; std::string stat_default_value; std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { stat_name = line.substr(0, deliminator); std::size_t deliminator2 = line.find("=", deliminator + 1); if (deliminator2 != std::string::npos && deliminator2 != line.size()) { stat_type = line.substr(deliminator + 1, deliminator2 - (deliminator + 1)); stat_default_value = line.substr(deliminator2 + 1); } else { stat_type = line.substr(deliminator + 1); stat_default_value = "0"; } } std::transform(stat_type.begin(), stat_type.end(), stat_type.begin(),[](unsigned char c){ return std::tolower(c); }); struct Stat_config config = {}; try { if (stat_type == "float") { config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT; config.default_value_float = std::stof(stat_default_value); } else if (stat_type == "int") { config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT; config.default_value_int = std::stol(stat_default_value); } else if (stat_type == "avgrate") { config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE; config.default_value_float = std::stof(stat_default_value); } else { PRINT_DEBUG("Error adding stat %s, type %s isn't valid", stat_name.c_str(), stat_type.c_str()); continue; } } catch (...) { PRINT_DEBUG("Error adding stat %s, default value %s isn't valid", stat_name.c_str(), stat_default_value.c_str()); continue; } if (stat_name.size()) { PRINT_DEBUG("Adding stat type: %s|%u|%f|%i", stat_name.c_str(), config.type, config.default_value_float, config.default_value_int); settings_client->setStatDefiniton(stat_name, config); settings_server->setStatDefiniton(stat_name, config); } else { PRINT_DEBUG("Error adding stat for: %s, empty name", stat_name.c_str()); } } } } // depots.txt static void parse_depots(class Settings *settings_client, class Settings *settings_server) { std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt"; std::ifstream input( std::filesystem::u8path(depots_config_path) ); if (input.is_open()) { common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { DepotId_t depot_id = std::stoul(line); settings_client->depots.push_back(depot_id); settings_server->depots.push_back(depot_id); PRINT_DEBUG("Added depot %u", depot_id); } catch (...) {} } } } // subscribed_groups.txt static void parse_subscribed_groups(class Settings *settings_client, class Settings *settings_server) { std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt"; std::ifstream input( std::filesystem::u8path(depots_config_path) ); if (input.is_open()) { common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { uint64 source_id = std::stoull(line); settings_client->subscribed_groups.insert(source_id); settings_server->subscribed_groups.insert(source_id); PRINT_DEBUG("Added source %llu", source_id); } catch (...) {} } } } // installed_app_ids.txt static void parse_installed_app_Ids(class Settings *settings_client, class Settings *settings_server) { std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "installed_app_ids.txt"; std::ifstream input( std::filesystem::u8path(installed_apps_list_path) ); if (input.is_open()) { settings_client->assumeAnyAppInstalled(false); settings_server->assumeAnyAppInstalled(false); PRINT_DEBUG("Limiting/Locking installed apps"); common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.pop_back(); } if (!line.empty() && line[line.length()-1] == '\r') { line.pop_back(); } try { AppId_t app_id = std::stoul(line); settings_client->addInstalledApp(app_id); settings_server->addInstalledApp(app_id); PRINT_DEBUG("Added installed app with ID %u", app_id); } catch (...) {} } } else { settings_client->assumeAnyAppInstalled(true); settings_server->assumeAnyAppInstalled(true); PRINT_DEBUG("Assuming any app is installed"); } } // steam_settings/mods static const auto one_week_ago_epoch = std::chrono::duration_cast( ( startup_time - std::chrono::hours(24 * 7) ).time_since_epoch() ).count(); static size_t get_file_size_safe(const std::string &filepath, const std::string &basepath, int32 default_val = 0) { try { const auto file_p = common_helpers::to_absolute(filepath, basepath); if (file_p.empty()) return default_val; size_t size = 0; if (common_helpers::file_size(file_p, size)) { return size; } } catch(...) {} return default_val; } static std::string get_mod_preview_url(const std::string &previewFileName, const std::string &mod_id) { if (previewFileName.empty()) { return std::string(); } else { auto settings_folder = std::string(Local_Storage::get_game_settings_path()); std::replace(settings_folder.begin(), settings_folder.end(), '\\', '/'); return "file://" + settings_folder + "mod_images/" + mod_id + "/" + previewFileName; } } static void try_parse_mods_file(class Settings *settings_client, Settings *settings_server, nlohmann::json &mod_items, const std::string &mods_folder) { for (auto mod = mod_items.begin(); mod != mod_items.end(); ++mod) { try { std::string mod_images_fullpath = Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::string(mod.key()); Mod_entry newMod; newMod.id = std::stoull(mod.key()); newMod.title = mod.value().value("title", std::string(mod.key())); // make sure this is never empty newMod.path = mod.value().value("path", std::string("")); if (newMod.path.empty()) { newMod.path = mods_folder + PATH_SEPARATOR + std::string(mod.key()); } else { // make sure the path is normalized for current OS, and absolute newMod.path = common_helpers::to_absolute( newMod.path, get_full_program_path() ); } newMod.fileType = k_EWorkshopFileTypeCommunity; newMod.description = mod.value().value("description", std::string("")); newMod.steamIDOwner = mod.value().value("steam_id_owner", settings_client->get_local_steam_id().ConvertToUint64()); newMod.timeCreated = mod.value().value("time_created", (uint32)one_week_ago_epoch); newMod.timeUpdated = mod.value().value("time_updated", (uint32)one_week_ago_epoch); newMod.timeAddedToUserList = mod.value().value("time_added", (uint32)one_week_ago_epoch); newMod.visibility = k_ERemoteStoragePublishedFileVisibilityPublic; newMod.banned = false; newMod.acceptedForUse = true; newMod.tagsTruncated = false; newMod.tags = mod.value().value("tags", std::string("")); newMod.primaryFileName = mod.value().value("primary_filename", std::string("")); int32 primary_filesize = 0; if (!newMod.primaryFileName.empty()) { primary_filesize = (int32)get_file_size_safe(newMod.primaryFileName, newMod.path, primary_filesize); } newMod.primaryFileSize = mod.value().value("primary_filesize", primary_filesize); newMod.previewFileName = mod.value().value("preview_filename", std::string("")); int32 preview_filesize = 0; if (!newMod.previewFileName.empty()) { preview_filesize = (int32)get_file_size_safe(newMod.previewFileName, mod_images_fullpath, preview_filesize); } newMod.previewFileSize = mod.value().value("preview_filesize", preview_filesize); newMod.workshopItemURL = mod.value().value("workshop_item_url", "https://steamcommunity.com/sharedfiles/filedetails/?id=" + std::string(mod.key())); newMod.votesUp = mod.value().value("upvotes", (uint32)500); newMod.votesDown = mod.value().value("downvotes", (uint32)12); float score = 0.97f; try { score = newMod.votesUp / (float)(newMod.votesUp + newMod.votesDown); } catch(...) {} newMod.score = mod.value().value("score", score); newMod.numChildren = mod.value().value("num_children", (uint32)0); newMod.previewURL = mod.value().value("preview_url", get_mod_preview_url(newMod.previewFileName, std::string(mod.key()))); settings_client->addMod(newMod.id, newMod.title, newMod.path); settings_server->addMod(newMod.id, newMod.title, newMod.path); settings_client->addModDetails(newMod.id, newMod); settings_server->addModDetails(newMod.id, newMod); PRINT_DEBUG(" parsed mod '%s':", std::string(mod.key()).c_str()); PRINT_DEBUG(" path (will be used for primary file): '%s'", newMod.path.c_str()); PRINT_DEBUG(" images path (will be used for preview file): '%s'", mod_images_fullpath.c_str()); PRINT_DEBUG(" primary_filename: '%s'", newMod.primaryFileName.c_str()); PRINT_DEBUG(" primary_filesize: %i bytes", newMod.primaryFileSize); PRINT_DEBUG(" primary file handle: %llu", settings_client->getMod(newMod.id).handleFile); PRINT_DEBUG(" preview_filename: '%s'", newMod.previewFileName.c_str()); PRINT_DEBUG(" preview_filesize: %i bytes", newMod.previewFileSize); PRINT_DEBUG(" preview file handle: %llu", settings_client->getMod(newMod.id).handlePreviewFile); PRINT_DEBUG(" workshop_item_url: '%s'", newMod.workshopItemURL.c_str()); PRINT_DEBUG(" preview_url: '%s'", newMod.previewURL.c_str()); } catch (std::exception& e) { PRINT_DEBUG("MODLOADER ERROR: %s", e.what()); } } } // called if mods.json doesn't exist or invalid static void try_detect_mods_folder(class Settings *settings_client, Settings *settings_server, const std::string &mods_folder) { std::vector all_mods = Local_Storage::get_folders_path(mods_folder); for (auto & mod_folder: all_mods) { std::string mod_images_fullpath = Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + mod_folder; try { Mod_entry newMod; newMod.id = std::stoull(mod_folder); newMod.title = mod_folder; // make sure this is never empty newMod.path = mods_folder + PATH_SEPARATOR + mod_folder; newMod.fileType = k_EWorkshopFileTypeCommunity; newMod.description = "mod #" + mod_folder; newMod.steamIDOwner = settings_client->get_local_steam_id().ConvertToUint64(); newMod.timeCreated = (uint32)one_week_ago_epoch; newMod.timeUpdated = (uint32)one_week_ago_epoch; newMod.timeAddedToUserList = (uint32)one_week_ago_epoch; newMod.visibility = k_ERemoteStoragePublishedFileVisibilityPublic; newMod.banned = false; newMod.acceptedForUse = true; newMod.tagsTruncated = false; newMod.tags = ""; std::vector mod_primary_files = Local_Storage::get_filenames_path(newMod.path); newMod.primaryFileName = mod_primary_files.size() ? mod_primary_files[0] : ""; newMod.primaryFileSize = (int32)get_file_size_safe(newMod.primaryFileName, newMod.path); std::vector mod_preview_files = Local_Storage::get_filenames_path(mod_images_fullpath); newMod.previewFileName = mod_preview_files.size() ? mod_preview_files[0] : ""; newMod.previewFileSize = (int32)get_file_size_safe(newMod.previewFileName, mod_images_fullpath); newMod.workshopItemURL = "https://steamcommunity.com/sharedfiles/filedetails/?id=" + mod_folder; newMod.votesUp = (uint32)500; newMod.votesDown = (uint32)12; newMod.score = 0.97f; newMod.numChildren = (uint32)0; newMod.previewURL = get_mod_preview_url(newMod.previewFileName, mod_folder); settings_client->addMod(newMod.id, newMod.title, newMod.path); settings_server->addMod(newMod.id, newMod.title, newMod.path); settings_client->addModDetails(newMod.id, newMod); settings_server->addModDetails(newMod.id, newMod); PRINT_DEBUG(" detected mod '%s':", mod_folder.c_str()); PRINT_DEBUG(" path (will be used for primary file): '%s'", newMod.path.c_str()); PRINT_DEBUG(" images path (will be used for preview file): '%s'", mod_images_fullpath.c_str()); PRINT_DEBUG(" primary_filename: '%s'", newMod.primaryFileName.c_str()); PRINT_DEBUG(" primary_filesize: %i bytes", newMod.primaryFileSize); PRINT_DEBUG(" primary file handle: %llu", settings_client->getMod(newMod.id).handleFile); PRINT_DEBUG(" preview_filename: '%s'", newMod.previewFileName.c_str()); PRINT_DEBUG(" preview_filesize: %i bytes", newMod.previewFileSize); PRINT_DEBUG(" preview file handle: %llu", settings_client->getMod(newMod.id).handlePreviewFile); PRINT_DEBUG(" workshop_item_url: '%s'", newMod.workshopItemURL.c_str()); PRINT_DEBUG(" preview_url: '%s'", newMod.previewURL.c_str()); } catch (...) {} } } static void parse_mods_folder(class Settings *settings_client, Settings *settings_server, class Local_Storage *local_storage) { std::string mods_folder = Local_Storage::get_game_settings_path() + "mods"; nlohmann::json mod_items = nlohmann::json::object(); static constexpr auto mods_json_file = "mods.json"; std::string mods_json_path = Local_Storage::get_game_settings_path() + mods_json_file; if (local_storage->load_json(mods_json_path, mod_items)) { PRINT_DEBUG("Attempting to parse mods.json"); try_parse_mods_file(settings_client, settings_server, mod_items, mods_folder); } else { // invalid mods.json or doesn't exist PRINT_DEBUG("Failed to load mods.json, attempting to auto detect mods folder"); try_detect_mods_folder(settings_client, settings_server, mods_folder); } } // app::general::build_id static void parse_build_id(class Settings *settings_client, class Settings *settings_server) { std::string line(common_helpers::string_strip(ini.GetValue("app::general", "build_id", ""))); if (line.size()) { int build_id = std::stoi(line); PRINT_DEBUG(" setting build id = %i", build_id); settings_client->build_id = build_id; settings_server->build_id = build_id; } } // main::general::crash_printer_location static void parse_crash_printer_location() { std::string line(common_helpers::string_strip(ini.GetValue("main::general", "crash_printer_location", ""))); if (line.size()) { auto crash_path = utf8_decode(common_helpers::to_absolute(line, get_full_program_path())); if (crash_path.size()) { if (crash_printer::init(crash_path)) { PRINT_DEBUG("Unhandled crashes will be saved to '%s'", utf8_encode(crash_path).c_str()); } else { PRINT_DEBUG("Failed to setup unhandled crash printer with path: '%s'", utf8_encode(crash_path).c_str()); } } } } // auto_accept_invite.txt static void parse_auto_accept_invite(class Settings *settings_client, class Settings *settings_server) { std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "auto_accept_invite.txt"; std::ifstream input( std::filesystem::u8path(auto_accept_list_path) ); if (input.is_open()) { bool accept_any_invite = true; common_helpers::consume_bom(input); for( std::string line; getline( input, line ); ) { line = common_helpers::string_strip(line); if (!line.empty()) { accept_any_invite = false; try { auto friend_id = std::stoull(line); settings_client->addFriendToOverlayAutoAccept((uint64_t)friend_id); settings_server->addFriendToOverlayAutoAccept((uint64_t)friend_id); PRINT_DEBUG("Auto accepting overlay invitations from user with ID (SteamID64) = %llu", friend_id); } catch (...) {} } } if (accept_any_invite) { PRINT_DEBUG("Auto accepting any overlay invitation"); settings_client->acceptAnyOverlayInvites(true); settings_server->acceptAnyOverlayInvites(true); } else { settings_client->acceptAnyOverlayInvites(false); settings_server->acceptAnyOverlayInvites(false); } } } // user::general::ip_country static void parse_ip_country(class Local_Storage *local_storage, class Settings *settings_client, class Settings *settings_server) { std::string line(common_helpers::to_upper(common_helpers::string_strip(ini.GetValue("user::general", "ip_country", "")))); if (line.empty()) { line = DEFAULT_IP_COUNTRY; save_global_ini_value( local_storage, config_ini_user, "user::general", "ip_country", IniValue(line.c_str()), "ISO 3166-1-alpha-2 format, use this link to get the 'Alpha-2' country code: https://www.iban.com/country-codes" ); } // ISO 3166-1-alpha-2 format is 2 chars only if (line.size() == 2) { settings_client->ip_country = line; settings_server->ip_country = line; PRINT_DEBUG("Setting IP country to: '%s'", line.c_str()); } } // overlay::general static void parse_overlay_general_config(class Settings *settings_client, class Settings *settings_server) { settings_client->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", !settings_client->disable_overlay); settings_server->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", !settings_server->disable_overlay); { auto val = ini.GetLongValue("overlay::general", "hook_delay_sec", -1); if (val >= 0) { settings_client->overlay_hook_delay_sec = val; settings_server->overlay_hook_delay_sec = val; PRINT_DEBUG("Setting overlay hook delay to %i seconds", (int)val); } } { auto val = ini.GetLongValue("overlay::general", "renderer_detector_timeout_sec", -1); if (val > 0) { settings_client->overlay_renderer_detector_timeout_sec = val; settings_server->overlay_renderer_detector_timeout_sec = val; PRINT_DEBUG("Setting overlay renderer detector timeout to %i seconds", (int)val); } } settings_client->disable_overlay_achievement_notification = ini.GetBoolValue("overlay::general", "disable_achievement_notification", settings_client->disable_overlay_achievement_notification); settings_server->disable_overlay_achievement_notification = ini.GetBoolValue("overlay::general", "disable_achievement_notification", settings_server->disable_overlay_achievement_notification); settings_client->disable_overlay_friend_notification = ini.GetBoolValue("overlay::general", "disable_friend_notification", settings_client->disable_overlay_friend_notification); settings_server->disable_overlay_friend_notification = ini.GetBoolValue("overlay::general", "disable_friend_notification", settings_server->disable_overlay_friend_notification); settings_client->disable_overlay_achievement_progress = ini.GetBoolValue("overlay::general", "disable_achievement_progress", settings_client->disable_overlay_achievement_progress); settings_server->disable_overlay_achievement_progress = ini.GetBoolValue("overlay::general", "disable_achievement_progress", settings_server->disable_overlay_achievement_progress); settings_client->disable_overlay_warning_any = ini.GetBoolValue("overlay::general", "disable_warning_any", settings_client->disable_overlay_warning_any); settings_server->disable_overlay_warning_any = ini.GetBoolValue("overlay::general", "disable_warning_any", settings_server->disable_overlay_warning_any); settings_client->disable_overlay_warning_bad_appid = ini.GetBoolValue("overlay::general", "disable_warning_bad_appid", settings_client->disable_overlay_warning_bad_appid); settings_server->disable_overlay_warning_bad_appid = ini.GetBoolValue("overlay::general", "disable_warning_bad_appid", settings_server->disable_overlay_warning_bad_appid); settings_client->disable_overlay_warning_local_save = ini.GetBoolValue("overlay::general", "disable_warning_local_save", settings_client->disable_overlay_warning_local_save); settings_server->disable_overlay_warning_local_save = ini.GetBoolValue("overlay::general", "disable_warning_local_save", settings_server->disable_overlay_warning_local_save); } // mainly enable/disable features static void parse_simple_features(class Settings *settings_client, class Settings *settings_server) { // app::general::branch_name { std::string line(common_helpers::string_strip(ini.GetValue("app::general", "branch_name", ""))); if (line.size()) { settings_client->current_branch_name = line; settings_server->current_branch_name = line; PRINT_DEBUG("setting current branch name to '%s'", line.c_str()); } } // [main::general] settings_client->enable_new_app_ticket = ini.GetBoolValue("main::general", "new_app_ticket", settings_client->enable_new_app_ticket); settings_server->enable_new_app_ticket = ini.GetBoolValue("main::general", "new_app_ticket", settings_server->enable_new_app_ticket); settings_client->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_client->use_gc_token); settings_server->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_server->use_gc_token); settings_client->disable_account_avatar = !ini.GetBoolValue("main::general", "enable_account_avatar", !settings_client->disable_account_avatar); settings_server->disable_account_avatar = !ini.GetBoolValue("main::general", "enable_account_avatar", !settings_server->disable_account_avatar); settings_client->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_client->is_beta_branch); settings_server->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_server->is_beta_branch); settings_client->steam_deck = ini.GetBoolValue("main::general", "steam_deck", settings_client->steam_deck); settings_server->steam_deck = ini.GetBoolValue("main::general", "steam_deck", settings_server->steam_deck); settings_client->disable_leaderboards_create_unknown = ini.GetBoolValue("main::general", "disable_leaderboards_create_unknown", settings_client->disable_leaderboards_create_unknown); settings_server->disable_leaderboards_create_unknown = ini.GetBoolValue("main::general", "disable_leaderboards_create_unknown", settings_server->disable_leaderboards_create_unknown); settings_client->allow_unknown_stats = ini.GetBoolValue("main::general", "allow_unknown_stats", settings_client->allow_unknown_stats); settings_server->allow_unknown_stats = ini.GetBoolValue("main::general", "allow_unknown_stats", settings_server->allow_unknown_stats); settings_client->save_only_higher_stat_achievement_progress = ini.GetBoolValue("main::general", "save_only_higher_stat_achievement_progress", settings_client->save_only_higher_stat_achievement_progress); settings_server->save_only_higher_stat_achievement_progress = ini.GetBoolValue("main::general", "save_only_higher_stat_achievement_progress", settings_server->save_only_higher_stat_achievement_progress); settings_client->immediate_gameserver_stats = ini.GetBoolValue("main::general", "immediate_gameserver_stats", settings_client->immediate_gameserver_stats); settings_server->immediate_gameserver_stats = ini.GetBoolValue("main::general", "immediate_gameserver_stats", settings_server->immediate_gameserver_stats); settings_client->matchmaking_server_details_via_source_query = ini.GetBoolValue("main::general", "matchmaking_server_details_via_source_query", settings_client->matchmaking_server_details_via_source_query); settings_server->matchmaking_server_details_via_source_query = ini.GetBoolValue("main::general", "matchmaking_server_details_via_source_query", settings_server->matchmaking_server_details_via_source_query); settings_client->matchmaking_server_list_always_lan_type = ini.GetBoolValue("main::general", "matchmaking_server_list_actual_type", settings_client->matchmaking_server_list_always_lan_type); settings_server->matchmaking_server_list_always_lan_type = ini.GetBoolValue("main::general", "matchmaking_server_list_actual_type", settings_server->matchmaking_server_list_always_lan_type); // [main::connectivity] settings_client->disable_networking = ini.GetBoolValue("main::connectivity", "disable_networking", settings_client->disable_networking); settings_server->disable_networking = ini.GetBoolValue("main::connectivity", "disable_networking", settings_server->disable_networking); settings_client->disable_sharing_stats_with_gameserver = ini.GetBoolValue("main::connectivity", "disable_sharing_stats_with_gameserver", settings_client->disable_sharing_stats_with_gameserver); settings_server->disable_sharing_stats_with_gameserver = ini.GetBoolValue("main::connectivity", "disable_sharing_stats_with_gameserver", settings_server->disable_sharing_stats_with_gameserver); settings_client->disable_source_query = ini.GetBoolValue("main::connectivity", "disable_source_query", settings_client->disable_source_query); settings_server->disable_source_query = ini.GetBoolValue("main::connectivity", "disable_source_query", settings_server->disable_source_query); settings_client->share_leaderboards_over_network = ini.GetBoolValue("main::connectivity", "share_leaderboards_over_network", settings_client->share_leaderboards_over_network); settings_server->share_leaderboards_over_network = ini.GetBoolValue("main::connectivity", "share_leaderboards_over_network", settings_server->share_leaderboards_over_network); settings_client->disable_lobby_creation = ini.GetBoolValue("main::connectivity", "disable_lobby_creation", settings_client->disable_lobby_creation); settings_server->disable_lobby_creation = ini.GetBoolValue("main::connectivity", "disable_lobby_creation", settings_server->disable_lobby_creation); settings_client->download_steamhttp_requests = ini.GetBoolValue("main::connectivity", "download_steamhttp_requests", settings_client->download_steamhttp_requests); settings_server->download_steamhttp_requests = ini.GetBoolValue("main::connectivity", "download_steamhttp_requests", settings_server->download_steamhttp_requests); // [main::misc] settings_client->achievement_bypass = ini.GetBoolValue("main::misc", "achievements_bypass", settings_client->achievement_bypass); settings_server->achievement_bypass = ini.GetBoolValue("main::misc", "achievements_bypass", settings_server->achievement_bypass); settings_client->force_steamhttp_success = ini.GetBoolValue("main::misc", "force_steamhttp_success", settings_client->force_steamhttp_success); settings_server->force_steamhttp_success = ini.GetBoolValue("main::misc", "force_steamhttp_success", settings_server->force_steamhttp_success); settings_client->disable_steamoverlaygameid_env_var = ini.GetBoolValue("main::misc", "disable_steamoverlaygameid_env_var", settings_client->disable_steamoverlaygameid_env_var); settings_server->disable_steamoverlaygameid_env_var = ini.GetBoolValue("main::misc", "disable_steamoverlaygameid_env_var", settings_server->disable_steamoverlaygameid_env_var); settings_client->enable_builtin_preowned_ids = ini.GetBoolValue("main::misc", "enable_steam_preowned_ids", settings_client->enable_builtin_preowned_ids); settings_server->enable_builtin_preowned_ids = ini.GetBoolValue("main::misc", "enable_steam_preowned_ids", settings_server->enable_builtin_preowned_ids); } static std::map old_itfs_map{}; static bool try_parse_old_steam_interfaces_file(std::string interfaces_path) { std::ifstream input( std::filesystem::u8path(interfaces_path) ); if (!input.is_open()) return false; PRINT_DEBUG("Trying to parse old steam interfaces from '%s'", interfaces_path.c_str()); for( std::string line; std::getline( input, line ); ) { line.erase(std::remove(line.begin(), line.end(), ' '), line.end()); line.erase(std::remove(line.begin(), line.end(), '\n'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\r'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\t'), line.end()); PRINT_DEBUG(" valid line: |%s|", line.c_str()); #define OLD_ITF_LINE(istr, itype) { \ if (line.find(istr) != std::string::npos) { \ old_itfs_map[itype] = line; \ continue; \ } \ } OLD_ITF_LINE("SteamClient", SettingsItf::CLIENT); // NOTE: you must try to read the one with the most characters first OLD_ITF_LINE("SteamGameServerStats", SettingsItf::GAMESERVER_STATS); OLD_ITF_LINE("SteamGameServer", SettingsItf::GAMESERVER); // NOTE: you must try to read the one with the most characters first OLD_ITF_LINE("SteamMatchMakingServers", SettingsItf::MATCHMAKING_SERVERS); OLD_ITF_LINE("SteamMatchMaking", SettingsItf::MATCHMAKING); OLD_ITF_LINE("SteamUser", SettingsItf::USER); OLD_ITF_LINE("SteamFriends", SettingsItf::FRIENDS); OLD_ITF_LINE("SteamUtils", SettingsItf::UTILS); OLD_ITF_LINE("STEAMUSERSTATS_INTERFACE_VERSION", SettingsItf::USER_STATS); OLD_ITF_LINE("STEAMAPPS_INTERFACE_VERSION", SettingsItf::APPS); OLD_ITF_LINE("SteamNetworking", SettingsItf::NETWORKING); OLD_ITF_LINE("STEAMREMOTESTORAGE_INTERFACE_VERSION", SettingsItf::REMOTE_STORAGE); OLD_ITF_LINE("STEAMSCREENSHOTS_INTERFACE_VERSION", SettingsItf::SCREENSHOTS); OLD_ITF_LINE("STEAMHTTP_INTERFACE_VERSION", SettingsItf::HTTP); OLD_ITF_LINE("STEAMUNIFIEDMESSAGES_INTERFACE_VERSION", SettingsItf::UNIFIED_MESSAGES); OLD_ITF_LINE("STEAMCONTROLLER_INTERFACE_VERSION", SettingsItf::CONTROLLER); OLD_ITF_LINE("SteamController", SettingsItf::CONTROLLER); OLD_ITF_LINE("STEAMUGC_INTERFACE_VERSION", SettingsItf::UGC); OLD_ITF_LINE("STEAMAPPLIST_INTERFACE_VERSION", SettingsItf::APPLIST); OLD_ITF_LINE("STEAMMUSIC_INTERFACE_VERSION", SettingsItf::MUSIC); OLD_ITF_LINE("STEAMMUSICREMOTE_INTERFACE_VERSION", SettingsItf::MUSIC_REMOTE); OLD_ITF_LINE("STEAMHTMLSURFACE_INTERFACE_VERSION", SettingsItf::HTML_SURFACE); OLD_ITF_LINE("STEAMINVENTORY_INTERFACE", SettingsItf::INVENTORY); OLD_ITF_LINE("STEAMVIDEO_INTERFACE", SettingsItf::VIDEO); OLD_ITF_LINE("SteamMasterServerUpdater", SettingsItf::MASTERSERVER_UPDATER); #undef OLD_ITF_LINE PRINT_DEBUG(" NOT REPLACED |%s|", line.c_str()); } return true; } static void parse_old_steam_interfaces() { if (!try_parse_old_steam_interfaces_file(Local_Storage::get_game_settings_path() + "steam_interfaces.txt") && !try_parse_old_steam_interfaces_file(Local_Storage::get_program_path() + "steam_interfaces.txt")) { PRINT_DEBUG("Couldn't load steam_interfaces.txt"); } } static void load_all_config_settings() { static std::recursive_mutex ini_mtx{}; static bool loaded = false; std::lock_guard lck(ini_mtx); if (loaded) return; loaded = true; constexpr const static char* config_files[] = { config_ini_app, config_ini_main, config_ini_overlay, config_ini_user, }; ini.SetUnicode(); ini.SetSpaces(false); // we have to load the local one first, since it might change base saves_folder_name { CSimpleIniA local_ini{}; local_ini.SetUnicode(); for (const auto &config_file : config_files) { std::ifstream local_ini_file( std::filesystem::u8path(Local_Storage::get_game_settings_path() + config_file), std::ios::binary | std::ios::in); if (!local_ini_file.is_open()) continue; auto err = local_ini.LoadData(local_ini_file); local_ini_file.close(); PRINT_DEBUG("result of parsing ini in local settings '%s' %i (success == 0)", config_file, (int)err); if (err == SI_OK) { merge_ini(local_ini); } } std::string saves_folder_name(common_helpers::string_strip(Settings::sanitize(local_ini.GetValue("user::saves", "saves_folder_name", "")))); if (saves_folder_name.size()) { Local_Storage::set_saves_folder_name(saves_folder_name); PRINT_DEBUG("changed base folder for save data to '%s'", saves_folder_name.c_str()); } } std::string local_save_folder{}; if (parse_local_save(local_save_folder) && local_save_folder.size()) { CSimpleIniA local_ini{}; local_ini.SetUnicode(); for (const auto &config_file : config_files) { std::ifstream local_ini_file( std::filesystem::u8path(local_save_folder + Local_Storage::settings_storage_folder + PATH_SEPARATOR + config_file), std::ios::binary | std::ios::in); if (!local_ini_file.is_open()) continue; auto err = local_ini.LoadData(local_ini_file); local_ini_file.close(); PRINT_DEBUG("result of parsing ini in local save '%s' %i (success == 0)", config_file, (int)err); if (err == SI_OK) { merge_ini(local_ini, true); } } std::string saves_folder_name(common_helpers::string_strip(Settings::sanitize(local_ini.GetValue("user::saves", "saves_folder_name", "")))); if (saves_folder_name.size()) { Local_Storage::set_saves_folder_name(saves_folder_name); PRINT_DEBUG("changed base folder for save data to '%s'", saves_folder_name.c_str()); } PRINT_DEBUG("global settings will be ignored since local save is being used"); } else { // only read global folder if we're not using local save CSimpleIniA global_ini{}; global_ini.SetUnicode(); // now we can access get_user_appdata_path() which might have been changed by the above code for (const auto &config_file : config_files) { std::ifstream ini_file( std::filesystem::u8path(Local_Storage::get_user_appdata_path() + Local_Storage::settings_storage_folder + PATH_SEPARATOR + config_file), std::ios::binary | std::ios::in); if (!ini_file.is_open()) continue; auto err = global_ini.LoadData(ini_file); ini_file.close(); PRINT_DEBUG("result of parsing global ini '%s' %i (success == 0)", config_file, (int)err); if (err == SI_OK) { merge_ini(global_ini); } } } parse_old_steam_interfaces(); #ifndef EMU_RELEASE_BUILD // dump the final ini file { PRINT_DEBUG("final ini start ---------"); std::list sections{}; ini.GetAllSections(sections); for (auto const &sec : sections) { PRINT_DEBUG("[%s]", sec.pItem); std::list keys{}; ini.GetAllKeys(sec.pItem, keys); for (auto const &key : keys) { std::list vals{}; ini.GetAllValues(sec.pItem, key.pItem, vals); for (const auto &val : vals) { PRINT_DEBUG("%s=%s", key.pItem, val.pItem); } } PRINT_DEBUG(""); } PRINT_DEBUG("final ini end *********"); } #endif // EMU_RELEASE_BUILD reset_LastError(); } uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out) { PRINT_DEBUG("start ----------"); load_all_config_settings(); #if defined(EMU_BUILD_STRING) PRINT_DEBUG("emu build '%s'", EXPAND_AS_STR(EMU_BUILD_STRING)); #else PRINT_DEBUG(""); #endif parse_crash_printer_location(); const std::string program_path(Local_Storage::get_program_path()); const std::string steam_settings_path(Local_Storage::get_game_settings_path()); std::string save_path(Local_Storage::get_user_appdata_path()); bool local_save = parse_local_save(save_path); PRINT_DEBUG("program path: '%s', base path for saves: '%s'", program_path.c_str(), save_path.c_str()); Local_Storage *local_storage = new Local_Storage(save_path); PRINT_DEBUG("global settings path: '%s'", local_storage->get_global_settings_path().c_str()); uint32 appid = parse_steam_app_id(program_path); local_storage->setAppId(appid); // Custom broadcasts std::set custom_broadcasts{}; load_custom_broadcasts(local_storage->get_global_settings_path(), custom_broadcasts); load_custom_broadcasts(steam_settings_path, custom_broadcasts); // Listen port uint16 port = parse_listen_port(local_storage); // Acount name std::string name(parse_account_name(local_storage)); // Steam ID CSteamID user_id = parse_user_steam_id(local_storage); // Language std::string language(parse_current_language(local_storage)); // Supported languages, this will change the current language if needed std::set supported_languages(parse_supported_languages(local_storage, language)); bool steam_offline_mode = ini.GetBoolValue("main::connectivity", "offline", false); if (steam_offline_mode) { PRINT_DEBUG("setting emu to offline mode"); } Settings *settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode); Settings *settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode); // listen port settings_client->set_port(port); settings_server->set_port(port); // broadcasts list settings_client->custom_broadcasts = custom_broadcasts; settings_server->custom_broadcasts = custom_broadcasts; // overlay warning for local save settings_client->overlay_warn_local_save = local_save; settings_server->overlay_warn_local_save = local_save; // supported languages list settings_client->set_supported_languages(supported_languages); settings_server->set_supported_languages(supported_languages); parse_build_id(settings_client, settings_server); parse_simple_features(settings_client, settings_server); parse_dlc(settings_client, settings_server); parse_installed_app_Ids(settings_client, settings_server); parse_app_paths(settings_client, settings_server, program_path); parse_leaderboards(settings_client, settings_server); parse_stats(settings_client, settings_server); parse_depots(settings_client, settings_server); parse_subscribed_groups(settings_client, settings_server); load_subscribed_groups_clans(local_storage->get_global_settings_path(), settings_client, settings_server); load_subscribed_groups_clans(steam_settings_path, settings_client, settings_server); parse_mods_folder(settings_client, settings_server, local_storage); load_gamecontroller_settings(settings_client); parse_auto_accept_invite(settings_client, settings_server); parse_ip_country(local_storage, settings_client, settings_server); parse_overlay_general_config(settings_client, settings_server); load_overlay_appearance(settings_client, settings_server, local_storage); *settings_client_out = settings_client; *settings_server_out = settings_server; *local_storage_out = local_storage; PRINT_DEBUG("end *********"); reset_LastError(); return appid; } void save_global_settings(class Local_Storage *local_storage, const char *name, const char *language) { save_global_ini_value( local_storage, config_ini_user, "user::general", "account_name", IniValue(name), "user account name" ); save_global_ini_value( local_storage, config_ini_user, "user::general", "language", IniValue(language), "the language reported to the game, default is 'english', check 'API language code' in https://partner.steamgames.com/doc/store/localization/languages" ); } bool settings_disable_lan_only() { load_all_config_settings(); return ini.GetBoolValue("main::connectivity", "disable_lan_only", false); } const std::map& settings_old_interfaces() { load_all_config_settings(); return old_itfs_map; }