# you do not have to specify everything, pick and choose the options you need only [main::general] # generate new app auth ticket new_app_ticket=1 # generate/embed GC token inside new App Ticket gc_token=1 # pretend the app is running on a steam deck steam_deck=0 # disable avatar functionality disable_account_avatar=1 # prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard # not recommended to disable this disable_leaderboards_create_unknown=0 # synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()` # not recommended immediate_gameserver_stats=0 # use the proper type of the server list (internet, friends, etc...) when requested by the game # otherwise, the emu will always return the type "LAN server" # not recommended matchmaking_server_list_actual_type=0 # grab the server details for match making using an actual server query # not recommended matchmaking_server_details_via_source_query=0 # very basic crash logger/printer # this is intended to debug some annoying scenarios, and best used with the debug build of the emu crash_printer_location=./path/relative/to/dll/crashes.txt [main::connectivity] # prevent hooking OS networking APIs and allow any external requests # only used by the experimental builds on Windows disable_lan_only=0 # disable all steam networking interface functionality # this won't prevent games/apps from making external requests # networking related functionality like lobbies or those that launch a server in the background will not work disable_networking=0 # change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network listen_port=47584 # pretend steam is running in offline mode # Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode offline=0 # prevent sharing stats and achievements with any game server, # this also disables the interface ISteamGameServerStats disable_sharing_stats_with_gameserver=0 # do not send server details to the server browser, only works for game servers disable_source_query=0 # enable sharing leaderboards scores with people playing the same game on the same network share_leaderboards_over_network=0 # prevent lobby creation in steam matchmaking interface disable_lobby_creation=0 # attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/" # make sure to: # * set disable_lan_only=1 # * set disable_networking=0 # this will **not** work if the app is using native/OS web APIs download_steamhttp_requests=0 # mostly workarounds for specific problems [main::misc] # force SetAchievement() to always return true achievements_bypass=0 # force the function Steam_HTTP::SendHTTPRequest() to always succeed force_steamhttp_success=0 # env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game disable_steamoverlaygameid_env_var=0