#ifndef __INCLUDED_STEAM_OVERLAY_H__ #define __INCLUDED_STEAM_OVERLAY_H__ #include "dll/base.h" #include #include static constexpr size_t max_chat_len = 768; enum window_state { window_state_none = 0, window_state_show = 1<<0, window_state_invite = 1<<1, window_state_join = 1<<2, window_state_lobby_invite = 1<<3, window_state_rich_invite = 1<<4, window_state_send_message = 1<<5, window_state_need_attention = 1<<6, }; struct friend_window_state { int id; uint8 window_state; std::string window_title; union // The invitation (if any) { uint64 lobbyId; char connect[k_cchMaxRichPresenceValueLength]; }; std::string chat_history; char chat_input[max_chat_len]; bool joinable; }; struct Friend_Less { bool operator()(const Friend& lhs, const Friend& rhs) const { return lhs.id() < rhs.id(); } }; enum notification_type { notification_type_message = 0, notification_type_invite, notification_type_achievement, notification_type_auto_accept_invite, }; struct Notification { static constexpr float width = 0.25; static constexpr float height = 5.0; static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000); static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000); static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out; static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out; int id; uint8 type; std::chrono::seconds start_time; std::string message; std::pair* frd; std::weak_ptr icon; }; struct Overlay_Achievement { std::string name; std::string title; std::string description; std::string icon_name; std::string icon_gray_name; bool hidden; bool achieved; uint32 unlock_time; std::weak_ptr icon; std::weak_ptr icon_gray; }; #ifdef EMU_OVERLAY #include #include "Renderer_Hook.h" class Steam_Overlay { Settings* settings; SteamCallResults* callback_results; SteamCallBacks* callbacks; RunEveryRunCB* run_every_runcb; Networking* network; // friend id, show client window (to chat and accept invite maybe) std::map friends; bool setup_overlay_called; bool is_ready; bool show_overlay; ENotificationPosition notif_position; int h_inset, v_inset; std::string show_url; std::vector achievements; bool show_achievements, show_settings; void *fonts_atlas; // disable input when force_*.txt file is used bool disable_user_input; // warn when force_*.txt file is used bool warn_forced_setting; // warn when using local save bool warn_local_save; // warn when app ID = 0 bool warn_bad_appid; char username_text[256]; std::atomic_bool save_settings; int current_language; std::string warning_message; // Callback infos std::queue has_friend_action; std::vector notifications; std::recursive_mutex notifications_mutex; std::atomic have_notifications; bool overlay_state_changed; std::recursive_mutex overlay_mutex; std::atomic i_have_lobby; std::future future_renderer; ingame_overlay::Renderer_Hook* _renderer; Steam_Overlay(Steam_Overlay const&) = delete; Steam_Overlay(Steam_Overlay&&) = delete; Steam_Overlay& operator=(Steam_Overlay const&) = delete; Steam_Overlay& operator=(Steam_Overlay&&) = delete; static void steam_overlay_run_every_runcb(void* object); static void steam_overlay_callback(void* object, Common_Message* msg); void Callback(Common_Message* msg); void RunCallbacks(); bool FriendJoinable(std::pair &f); bool IHaveLobby(); void NotifyUser(friend_window_state& friend_state); void NotifyUserAchievement(); void NotifySoundAutoAcceptFriendInvite(); // Right click on friend void BuildContextMenu(Friend const& frd, friend_window_state &state); // Double click on friend void BuildFriendWindow(Friend const& frd, friend_window_state &state); // Notifications like achievements, chat and invitations void BuildNotifications(int width, int height); public: Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network); ~Steam_Overlay(); bool Ready() const; bool NeedPresent() const; void SetNotificationPosition(ENotificationPosition eNotificationPosition); void SetNotificationInset(int nHorizontalInset, int nVerticalInset); void SetupOverlay(); void UnSetupOverlay(); void HookReady(bool ready); void CreateFonts(); void LoadAudio(); void OverlayProc(); void OpenOverlayInvite(CSteamID lobbyId); void OpenOverlay(const char* pchDialog); void OpenOverlayWebpage(const char* pchURL); bool ShowOverlay() const; void ShowOverlay(bool state); bool OpenOverlayHook(bool toggle); void SetLobbyInvite(Friend friendId, uint64 lobbyId); void SetRichInvite(Friend friendId, const char* connect_str); void FriendConnect(Friend _friend); void FriendDisconnect(Friend _friend); void AddMessageNotification(std::string const& message); void AddAchievementNotification(nlohmann::json const& ach); void AddInviteNotification(std::pair &wnd_state); void AddAutoAcceptInviteNotification(); }; #else class Steam_Overlay { public: Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {} ~Steam_Overlay() {} bool Ready() const { return false; } bool NeedPresent() const { return false; } void SetNotificationPosition(ENotificationPosition eNotificationPosition) {} void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {} void SetupOverlay() {} void UnSetupOverlay() {} void HookReady(bool ready) {} void CreateFonts() {} void OverlayProc() {} void OpenOverlayInvite(CSteamID lobbyId) {} void OpenOverlay(const char* pchDialog) {} void OpenOverlayWebpage(const char* pchURL) {} bool ShowOverlay() const { return false; } void ShowOverlay(bool state) {} bool OpenOverlayHook(bool toggle) { return false; } void SetLobbyInvite(Friend friendId, uint64 lobbyId) {} void SetRichInvite(Friend friendId, const char* connect_str) {} void FriendConnect(Friend _friend) {} void FriendDisconnect(Friend _friend) {} void AddMessageNotification(std::string const& message) {} void AddAchievementNotification(nlohmann::json const& ach) {} void AddInviteNotification(std::pair &wnd_state) {} void AddAutoAcceptInviteNotification() {} }; #endif #endif//__INCLUDED_STEAM_OVERLAY_H__