@echo off setlocal pushd "%~dp0" set /a last_code=0 for %%A in ( "dll/dll.cpp" "dll/steam_client.cpp" "controller/gamepad.c" "sdk_includes/isteamclient.h" ) do ( if not exist "%%~A" ( call :err_msg "Invalid emu directory, change directory to emu's src dir (missing file %%~A)" set /a last_code=1 goto :end_script ) ) set /a BUILD_LIB32=1 set /a BUILD_LIB64=1 set /a BUILD_EXP_LIB32=1 set /a BUILD_EXP_LIB64=1 set /a BUILD_EXP_CLIENT32=1 set /a BUILD_EXP_CLIENT64=1 set /a BUILD_EXPCLIENT32=1 set /a BUILD_EXPCLIENT64=1 set /a BUILD_EXPCLIENT_LDR=1 set /a BUILD_TOOL_FIND_ITFS=1 set /a BUILD_TOOL_LOBBY=1 :: < 0: deduce, > 1: force set /a PARALLEL_THREADS_OVERRIDE=-1 :: 0 = release, 1 = debug, otherwise error set /a BUILD_TYPE=-1 set /a CLEAN_BUILD=0 :: get args :args_loop if "%~1"=="" ( goto :args_loop_end ) else if "%~1"=="-lib-32" ( set /a BUILD_LIB32=0 ) else if "%~1"=="-lib-64" ( set /a BUILD_LIB64=0 ) else if "%~1"=="-ex-lib-32" ( set /a BUILD_EXP_LIB32=0 ) else if "%~1"=="-ex-lib-64" ( set /a BUILD_EXP_LIB64=0 ) else if "%~1"=="-ex-client-32" ( set /a BUILD_EXP_CLIENT32=0 ) else if "%~1"=="-ex-client-64" ( set /a BUILD_EXP_CLIENT64=0 ) else if "%~1"=="-exclient-32" ( set /a BUILD_EXPCLIENT32=0 ) else if "%~1"=="-exclient-64" ( set /a BUILD_EXPCLIENT64=0 ) else if "%~1"=="-exclient-ldr" ( set /a BUILD_EXPCLIENT_LDR=0 ) else if "%~1"=="-tool-itf" ( set /a BUILD_TOOL_FIND_ITFS=0 ) else if "%~1"=="-tool-lobby" ( set /a BUILD_TOOL_LOBBY=0 ) else if "%~1"=="-j" ( call :get_parallel_threads_count %~2 || ( call :err_msg "Invalid arg after -j, expected a number" set /a last_code=1 goto :end_script ) shift /1 ) else if "%~1"=="clean" ( set /a CLEAN_BUILD=1 ) else if "%~1"=="release" ( set /a BUILD_TYPE=0 ) else if "%~1"=="debug" ( set /a BUILD_TYPE=1 ) else ( call :err_msg "Invalid arg: %~1" set /a last_code=1 goto :end_script ) shift /1 goto :args_loop :args_loop_end :: use 70% if defined NUMBER_OF_PROCESSORS ( set /a build_threads=NUMBER_OF_PROCESSORS*70/100 ) else ( set /a build_threads=2 ) if %PARALLEL_THREADS_OVERRIDE% gtr 0 ( set /a build_threads=PARALLEL_THREADS_OVERRIDE ) if %build_threads% lss 2 ( set /a build_threads=2 ) :: build type set "debug_info=" set "debug_info_format=" set "optimization_level=" set "dbg_defs=" set "build_folder=" if %BUILD_TYPE% equ 0 ( set "debug_info=/DEBUG:NONE" set "debug_info_format=" set "optimization_level=/Ox /Oi /Ob2 /Ot /O2 /Oy-" set "dbg_defs=/DEMU_RELEASE_BUILD /DNDEBUG" set "build_folder=release" ) else if %BUILD_TYPE% equ 1 ( set "debug_info=/DEBUG:FULL" set "debug_info_format=/Z7" set "optimization_level=/Od" set "dbg_defs=" set "build_folder=debug" ) else ( call :err_msg "You must specify any of: [release debug]" set /a last_code=1 goto :end_script ) set "build_root_dir=build\win\%build_folder%" set "steamclient_dir=%build_root_dir%\experimental_steamclient" set "experimental_dir=%build_root_dir%\experimental" set "tools_dir=%build_root_dir%\tools" set "find_interfaces_dir=%tools_dir%\find_interfaces" set "lobby_connect_dir=%tools_dir%\lobby_connect" :: common stuff set "deps_dir=build\win\deps" set "libs_dir=libs" set "tools_src_dir=tools" set "build_temp_dir=build\win\tmp" set "protoc_exe_32=%deps_dir%\protobuf\install32\bin\protoc.exe" set "protoc_exe_64=%deps_dir%\protobuf\install64\bin\protoc.exe" set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /EHsc /GF /GL- /GS /Fo%build_temp_dir%\ /Fe%build_temp_dir%\" set "common_compiler_args_32=%common_compiler_args%" set "common_compiler_args_64=%common_compiler_args%" :: "win" variables are used to build .dll and /SUBSYTEM:WINDOWS applications, :: "exe" variables are used to build pure console applications set "common_linker_args=/DYNAMICBASE /ERRORREPORT:NONE /NOLOGO" set "common_win_linker_args_32=%common_linker_args%" set "common_win_linker_args_64=%common_linker_args%" set "common_exe_linker_args_32=%common_linker_args%" set "common_exe_linker_args_64=%common_linker_args%" :: third party dependencies (include folder + exact .lib file location) set ssq_inc=/I"%deps_dir%\libssq\include" set ssq_lib32="%deps_dir%\libssq\build32\Release\ssq.lib" set ssq_lib64="%deps_dir%\libssq\build64\Release\ssq.lib" set curl_inc32=/I"%deps_dir%\curl\install32\include" set curl_inc64=/I"%deps_dir%\curl\install64\include" set curl_lib32="%deps_dir%\curl\install32\lib\libcurl.lib" set curl_lib64="%deps_dir%\curl\install64\lib\libcurl.lib" set protob_inc32=/I"%deps_dir%\protobuf\install32\include" set protob_inc64=/I"%deps_dir%\protobuf\install64\include" set protob_lib32="%deps_dir%\protobuf\install32\lib\libprotobuf-lite.lib" set protob_lib64="%deps_dir%\protobuf\install64\lib\libprotobuf-lite.lib" set zlib_inc32=/I"%deps_dir%\zlib\install32\include" set zlib_inc64=/I"%deps_dir%\zlib\install64\include" set zlib_lib32="%deps_dir%\zlib\install32\lib\zlibstatic.lib" set zlib_lib64="%deps_dir%\zlib\install64\lib\zlibstatic.lib" set mbedtls_inc32=/I"%deps_dir%\mbedtls\install32\include" set mbedtls_inc64=/I"%deps_dir%\mbedtls\install64\include" set mbedtls_lib32="%deps_dir%\mbedtls\install32\lib\mbedcrypto.lib" set mbedtls_lib64="%deps_dir%\mbedtls\install64\lib\mbedcrypto.lib" :: directories to use for #include set release_incs_both=%ssq_inc% /I"%libs_dir%\utfcpp" /I"." /I"%libs_dir%" /I"%libs_dir%\ImGui" set release_incs32=%release_incs_both% %curl_inc32% %protob_inc32% %zlib_inc32% %mbedtls_inc32% set release_incs64=%release_incs_both% %curl_inc64% %protob_inc64% %zlib_inc64% %mbedtls_inc64% :: libraries to link with :: copied from Visual Studio 2022 set "CoreLibraryDependencies=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib" set "release_libs_both=%CoreLibraryDependencies% Ws2_32.lib Iphlpapi.lib Wldap32.lib Winmm.lib Bcrypt.lib" set release_libs32=%release_libs_both% %ssq_lib32% %curl_lib32% %protob_lib32% %zlib_lib32% %mbedtls_lib32% set release_libs64=%release_libs_both% %ssq_lib64% %curl_lib64% %protob_lib64% %zlib_lib64% %mbedtls_lib64% :: common source files used everywhere, just for convinience, you still have to provide a complete list later set release_src="dll/*.cpp" "dll/*.cc" :: additional #defines set "common_defs=/DUTF_CPP_CPLUSPLUS=201703L /DCURL_STATICLIB /D_MT /DUNICODE /D_UNICODE" set "release_defs=%dbg_defs% %common_defs%" if not exist "%deps_dir%\" ( call :err_msg "Dependencies dir was not found" set /a last_code=1 goto :end_script ) if not exist "%protoc_exe_32%" ( call :err_msg "protobuff compiler wasn't found - 32" set /a last_code=1 goto :end_script ) if not exist "%protoc_exe_64%" ( call :err_msg "protobuff compiler wasn't found - 64" set /a last_code=1 goto :end_script ) echo [?] All build operations will use %build_threads% parallel jobs if %CLEAN_BUILD% equ 1 ( echo // cleaning previous build if exist "%build_root_dir%" ( rmdir /s /q "%build_root_dir%" ) echo: & echo: ) :: x32 build setlocal echo // cleaning up to build 32 call :cleanup mkdir "%build_temp_dir%" call build_win_set_env.bat 32 || ( endlocal call :err_msg "Couldn't find Visual Studio or build tools - 32" set /a last_code=1 goto :end_script ) echo // invoking protobuf compiler - 32 "%protoc_exe_32%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto || ( set /a last_code+=1 ) echo: & echo: if %BUILD_LIB32% equ 1 ( if not exist "%build_root_dir%\x32" ( mkdir "%build_root_dir%\x32" ) call :compile_lib32 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXP_LIB32% equ 1 ( if not exist "%experimental_dir%\x32" ( mkdir "%experimental_dir%\x32" ) call :compile_experimental_lib32 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXP_CLIENT32% equ 1 ( if not exist "%experimental_dir%\x32" ( mkdir "%experimental_dir%\x32" ) call :compile_experimental_client32 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXPCLIENT32% equ 1 ( if not exist "%steamclient_dir%" ( mkdir "%steamclient_dir%" ) call :compile_experimentalclient_32 || ( set /a last_code+=1 ) echo: & echo: ) :: steamclient_loader if %BUILD_EXPCLIENT_LDR% equ 1 ( if not exist "%steamclient_dir%" ( mkdir "%steamclient_dir%" ) call :compile_experimentalclient_ldr || ( set /a last_code+=1 ) echo: & echo: ) :: tools (x32) if %BUILD_TOOL_FIND_ITFS% equ 1 ( if not exist "%find_interfaces_dir%" ( mkdir "%find_interfaces_dir%" ) call :compile_tool_itf || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_TOOL_LOBBY% equ 1 ( if not exist "%lobby_connect_dir%" ( mkdir "%lobby_connect_dir%" ) call :compile_tool_lobby || ( set /a last_code+=1 ) echo: & echo: ) endlocal & set /a last_code=%last_code% :: some times the next build will fail, a timeout solved it timeout /nobreak /t 5 :: x64 build setlocal echo // cleaning up to build 64 call :cleanup mkdir "%build_temp_dir%" call build_win_set_env.bat 64 || ( endlocal call :err_msg "Couldn't find Visual Studio or build tools - 64" set /a last_code=1 goto :end_script ) echo // invoking protobuf compiler - 64 "%protoc_exe_64%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto || ( set /a last_code+=1 ) echo: & echo: if %BUILD_LIB64% equ 1 ( if not exist "%build_root_dir%\x64" ( mkdir "%build_root_dir%\x64" ) call :compile_lib64 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXP_LIB64% equ 1 ( if not exist "%experimental_dir%\x64" ( mkdir "%experimental_dir%\x64" ) call :compile_experimental_lib64 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXP_CLIENT64% equ 1 ( if not exist "%experimental_dir%\x64" ( mkdir "%experimental_dir%\x64" ) call :compile_experimental_client64 || ( set /a last_code+=1 ) echo: & echo: ) if %BUILD_EXPCLIENT64% equ 1 ( if not exist "%steamclient_dir%" ( mkdir "%steamclient_dir%" ) call :compile_experimentalclient_64 || ( set /a last_code+=1 ) echo: & echo: ) endlocal & set /a last_code=%last_code% :: copy configs + examples if %last_code% equ 0 ( echo // copying readmes + files examples xcopy /y /s "files_example\*" "%build_root_dir%\" copy /y "%tools_src_dir%\steamclient_loader\win\ColdClientLoader.ini" "%steamclient_dir%\" REM :: TODO REM copy /y Readme_release.txt "%build_root_dir%\Readme.txt" REM copy /y Readme_experimental.txt "%experimental_dir%\Readme.txt" REM copy /y Readme_experimental_steamclient.txt "%steamclient_dir%\Readme.txt" REM copy /y Readme_generate_interfaces.txt "%find_interfaces_dir%\Readme.txt" REM copy /y Readme_lobby_connect.txt "%lobby_connect_dir%\Readme.txt" ) else ( call :err_msg "Not copying readmes or files examples due to previous errors" ) echo: & echo: :: cleanup echo // cleaning up call :cleanup echo: & echo: goto :end_script :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x32 + tools :compile_lib32 echo // building lib steam_api.dll - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs32% %release_src% %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%build_root_dir%\x32\steam_api.dll" exit /b %errorlevel% :compile_experimental_lib32 echo // building lib experimental steam_api.dll - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steam_api.dll" exit /b %errorlevel% :compile_experimental_client32 echo // building lib experimental steamclient.dll - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs32% "steamclient\steamclient.cpp" %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steamclient.dll" exit /b %errorlevel% :compile_experimentalclient_32 echo // building lib steamclient.dll - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%steamclient_dir%\steamclient.dll" exit /b %errorlevel% :compile_experimentalclient_ldr echo // building executable steamclient_loader.exe - 32 :: common_win_linker_args_32 isn't a mistake, the entry is wWinMain :: check this table: https://learn.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol#remarks cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\steamclient_loader\win\*.cpp" %release_libs32% user32.lib /link %common_win_linker_args_32% /OUT:"%steamclient_dir%\steamclient_loader.exe" exit /b %errorlevel% :compile_tool_itf echo // building tool generate_interfaces_file.exe - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\generate_interfaces\generate_interfaces.cpp" %release_libs32% /link %common_exe_linker_args_32% /OUT:"%find_interfaces_dir%\generate_interfaces_file.exe" exit /b %errorlevel% :compile_tool_lobby echo // building tool lobby_connect.exe - 32 cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DNO_DISK_WRITES /DLOBBY_CONNECT %release_incs32% "%tools_src_dir%\lobby_connect\lobby_connect.cpp" %release_src% %release_libs32% Comdlg32.lib /link %common_exe_linker_args_32% /OUT:"%lobby_connect_dir%\lobby_connect.exe" exit /b %errorlevel% :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x64 :compile_lib64 echo // building lib steam_api64.dll - 64 cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs64% %release_src% %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%build_root_dir%\x64\steam_api64.dll" exit /b %errorlevel% :compile_experimental_lib64 echo // building lib experimental steam_api64.dll - 64 cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steam_api64.dll" exit /b %errorlevel% :compile_experimental_client64 echo // building lib experimental steamclient64.dll - 64 cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs64% "steamclient\steamclient.cpp" %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steamclient64.dll" exit /b %errorlevel% :compile_experimentalclient_64 echo // building lib steamclient64.dll - 64 cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%steamclient_dir%\steamclient64.dll" exit /b %errorlevel% :err_msg 1>&2 echo [X] %~1 exit /b :get_parallel_threads_count for /f "tokens=* delims=" %%A in ('echo %~1^| findstr /B /R /X "^[0-9][0-9]*$" 2^>nul') do ( set /a PARALLEL_THREADS_OVERRIDE=%~1 rem echo [?] Overriding parralel build jobs count with %~1 exit /b 0 ) exit /b 1 :cleanup del /f /q *.exp >nul 2>&1 del /f /q *.lib >nul 2>&1 del /f /q *.a >nul 2>&1 del /f /q *.obj >nul 2>&1 del /f /q *.pdb >nul 2>&1 del /f /q *.ilk >nul 2>&1 del /f /q dll\net.pb.cc >nul 2>&1 del /f /q dll\net.pb.h >nul 2>&1 rmdir /s /q "%build_temp_dir%" >nul 2>&1 for %%A in ("ilk" "lib" "exp") do ( del /f /s /q "%build_root_dir%\*.%%~A" >nul 2>&1 ) exit /b :end_script echo: if %last_code% equ 0 ( echo [GG] no failures ) else ( 1>&2 echo [XX] general failure ) popd endlocal & ( exit /b %last_code% )