/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_music.h" Steam_Music::Steam_Music(class SteamCallBacks *callbacks) { playing = 0; volume = 1.0; this->callbacks = callbacks; } void Steam_Music::change_playstate(int new_playing) { if (new_playing != playing) { PlaybackStatusHasChanged_t data; callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); } playing = new_playing; } bool Steam_Music::BIsEnabled() { PRINT_DEBUG("TODO Steam_Music::BIsEnabled\n"); return true; } bool Steam_Music::BIsPlaying() { PRINT_DEBUG("TODO Steam_Music::BIsPlaying\n"); return playing > 0; } AudioPlayback_Status Steam_Music::GetPlaybackStatus() { PRINT_DEBUG("TODO Steam_Music::GetPlaybackStatus\n"); if (playing == 0) { return AudioPlayback_Idle; } if (playing == 1) { return AudioPlayback_Paused; } if (playing == 2) { return AudioPlayback_Playing; } return AudioPlayback_Idle; } void Steam_Music::Play() { PRINT_DEBUG("TODO Steam_Music::Play\n"); change_playstate(2); } void Steam_Music::Pause() { PRINT_DEBUG("TODO Steam_Music::Pause\n"); change_playstate(1); } void Steam_Music::PlayPrevious() { PRINT_DEBUG("TODO Steam_Music::PlayPrevious\n"); change_playstate(2); } void Steam_Music::PlayNext() { PRINT_DEBUG("TODO Steam_Music::PlayNext\n"); change_playstate(2); } // volume is between 0.0 and 1.0 void Steam_Music::SetVolume( float flVolume ) { PRINT_DEBUG("TODO Steam_Music::SetVolume\n"); if (flVolume > 1.0) flVolume = 1.0; if (flVolume < 0.0) flVolume = 0.0; if (flVolume != volume) { VolumeHasChanged_t data; data.m_flNewVolume = volume; callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); } volume = flVolume; } float Steam_Music::GetVolume() { PRINT_DEBUG("TODO Steam_Music::GetVolume\n"); return volume; }