#ifndef __INCLUDED_STEAM_OVERLAY_H__ #define __INCLUDED_STEAM_OVERLAY_H__ #include "dll/base.h" #include #include #ifdef EMU_OVERLAY #include #include #include #include "InGameOverlay/RendererHook.h" #include "InGameOverlay/ImGui/imgui.h" static constexpr size_t max_chat_len = 768; enum window_state { window_state_none = 0, window_state_show = 1<<0, window_state_invite = 1<<1, window_state_join = 1<<2, window_state_lobby_invite = 1<<3, window_state_rich_invite = 1<<4, window_state_send_message = 1<<5, window_state_need_attention = 1<<6, }; struct friend_window_state { int id; uint8 window_state; std::string window_title; union // The invitation (if any) { uint64 lobbyId; char connect[k_cchMaxRichPresenceValueLength]; }; std::string chat_history; char chat_input[max_chat_len]; bool joinable; }; struct Friend_Less { bool operator()(const Friend& lhs, const Friend& rhs) const { return lhs.id() < rhs.id(); } }; enum class notification_type { message, invite, achievement, achievement_progress, auto_accept_invite, }; struct Overlay_Achievement { std::string name{}; // internal schema name std::string title{}; // displayName std::string description{}; // description uint32 progress{}; uint32 max_progress{}; bool hidden{}; bool achieved{}; uint32 unlock_time{}; InGameOverlay::RendererResource_t* icon{}; InGameOverlay::RendererResource_t* icon_gray{}; int icon_handle = Settings::UNLOADED_IMAGE_HANDLE; int icon_gray_handle = Settings::UNLOADED_IMAGE_HANDLE; }; struct Notification { static constexpr float width_percent = 0.25f; // percentage from total width static constexpr std::chrono::milliseconds default_show_time = std::chrono::milliseconds(6000); int id{}; uint8 type{}; bool expired = false; std::chrono::milliseconds start_time{}; std::string message{}; std::pair* frd{}; std::optional ach{}; }; // notification coordinates { x, y } struct NotificationsCoords { std::pair top_left{}, top_center{}, top_right{}; std::pair bot_left{}, bot_center{}, bot_right{}; }; class Steam_Overlay { constexpr static const char ACH_SOUNDS_FOLDER[] = "sounds"; constexpr static const int renderer_detector_polling_ms = 100; class Settings* settings; class Local_Storage* local_storage; class SteamCallResults* callback_results; class SteamCallBacks* callbacks; class RunEveryRunCB* run_every_runcb; class Networking* network; // friend id, show client window (to chat and accept invite maybe) std::map friends{}; bool is_ready = false; ENotificationPosition notif_position = ENotificationPosition::k_EPositionBottomLeft; int h_inset = 0; int v_inset = 0; std::string show_url{}; std::vector achievements{}; size_t last_loaded_ach_icon{}; bool show_overlay = false; bool show_user_info = false; bool show_achievements = false; bool show_settings = false; // warn when using local save bool warn_local_save = false; // warn when app ID = 0 bool warn_bad_appid = false; char username_text[256]{}; std::atomic save_settings = false; int current_language = 0; std::string warning_message{}; // Callback infos std::queue has_friend_action{}; std::vector notifications{}; // used when the button "Invite all" is clicked std::atomic invite_all_friends_clicked = false; bool overlay_state_changed = false; std::atomic i_have_lobby = false; // some stuff has to be initialized once the renderer hook is ready std::atomic late_init_imgui = false; // changed each time a notification is posted or overlay is shown/hidden std::atomic_uint32_t renderer_frame_processing_requests = 0; // changed only when overlay is shown/hidden, true means overlay is shown std::atomic_uint32_t obscure_cursor_requests = 0; std::future future_renderer{}; InGameOverlay::RendererHook_t *_renderer{}; common_helpers::KillableWorker renderer_detector_delay_thread{}; common_helpers::KillableWorker renderer_hook_init_thread{}; int renderer_hook_timeout_ctr{}; // font stuff ImFontAtlas fonts_atlas{}; ImFont *font_default{}; ImFont *font_notif{}; ImFontConfig font_cfg{}; ImFontGlyphRangesBuilder font_builder{}; ImVector ranges{}; std::recursive_mutex overlay_mutex{}; std::atomic setup_overlay_called = false; std::map> wav_files{ { "overlay_achievement_notification.wav", std::vector{} }, { "overlay_friend_notification.wav", std::vector{} }, }; Steam_Overlay(Steam_Overlay const&) = delete; Steam_Overlay(Steam_Overlay&&) = delete; Steam_Overlay& operator=(Steam_Overlay const&) = delete; Steam_Overlay& operator=(Steam_Overlay&&) = delete; bool submit_notification( notification_type type, const std::string &msg, std::pair *frd = nullptr, Overlay_Achievement *ach = nullptr ); void notify_sound_user_invite(friend_window_state& friend_state); void notify_sound_user_achievement(); void notify_sound_auto_accept_friend_invite(); // Right click on friend void build_friend_context_menu(Friend const& frd, friend_window_state &state); // Double click on friend void build_friend_window(Friend const& frd, friend_window_state &state); std::chrono::milliseconds get_notification_duration(notification_type type); // Notifications like achievements, chat and invitations void set_next_notification_pos(std::pair scrn_size, std::chrono::milliseconds elapsed, std::chrono::milliseconds duration, const Notification ¬i, struct NotificationsCoords &coords); // factor controlling the amount of sliding during the animation, 0 means disabled float animate_factor(std::chrono::milliseconds elapsed, std::chrono::milliseconds duration); void add_ach_progressbar(const Overlay_Achievement &ach); ImVec4 get_notification_bg_rgba_safe(); void build_notifications(float width, float height); void request_renderer_detector(); void set_renderer_hook_timeout(); void cleanup_renderer_hook(); bool renderer_hook_proc(); // note: make sure to load all relevant strings before creating the font(s), otherwise some glyphs ranges will be missing void create_fonts(); void load_audio(); void load_achievements_data(); void overlay_state_hook(bool ready); void allow_renderer_frame_processing(bool state, bool cleaning_up_overlay = false); void obscure_game_input(bool state); void add_auto_accept_invite_notification(); void add_invite_notification(std::pair &wnd_state); void post_achievement_notification(Overlay_Achievement &ach, bool for_progress); void add_chat_message_notification(std::string const& message); void show_test_achievement(); bool open_overlay_hook(bool toggle); bool try_load_ach_icon(Overlay_Achievement &ach, bool achieved, bool upload_new_icon_to_gpu); void overlay_render_proc(); void load_next_ach_icon(); uint32 apply_global_style_color(); void render_main_window(); void steam_run_callback_update_my_lobby(); bool is_friend_joinable(std::pair &f); // invite a single friend void invite_friend(uint64 friend_id, class Steam_Friends* steamFriends, class Steam_Matchmaking* steamMatchmaking); void steam_run_callback_friends_actions(); void steam_run_callback(); void networking_msg_received(Common_Message* msg); static void overlay_run_callback(void* object); static void overlay_networking_callback(void* object, Common_Message* msg); public: Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network); ~Steam_Overlay(); bool Ready() const; bool NeedPresent() const; void SetNotificationPosition(ENotificationPosition eNotificationPosition); void SetNotificationInset(int nHorizontalInset, int nVerticalInset); void SetupOverlay(); void UnSetupOverlay(); void OpenOverlayInvite(CSteamID lobbyId); void OpenOverlay(const char* pchDialog); void OpenOverlayWebpage(const char* pchURL); bool ShowOverlay() const; void ShowOverlay(bool state); void SetLobbyInvite(Friend friendId, uint64 lobbyId); void SetRichInvite(Friend friendId, const char* connect_str); void FriendConnect(Friend _friend); void FriendDisconnect(Friend _friend); void AddAchievementNotification(const std::string &ach_name, nlohmann::json const& ach, bool for_progress); }; #else // EMU_OVERLAY class Steam_Overlay { public: Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {} ~Steam_Overlay() {} bool Ready() const { return false; } bool NeedPresent() const { return false; } void SetNotificationPosition(ENotificationPosition eNotificationPosition) {} void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {} void SetupOverlay() {} void UnSetupOverlay() {} void OpenOverlayInvite(CSteamID lobbyId) {} void OpenOverlay(const char* pchDialog) {} void OpenOverlayWebpage(const char* pchURL) {} bool ShowOverlay() const { return false; } void ShowOverlay(bool state) {} void SetLobbyInvite(Friend friendId, uint64 lobbyId) {} void SetRichInvite(Friend friendId, const char* connect_str) {} void FriendConnect(Friend _friend) {} void FriendDisconnect(Friend _friend) {} void AddAchievementNotification(const std::string &ach_name, nlohmann::json const& ach, bool for_progress) {} }; #endif // EMU_OVERLAY #endif //__INCLUDED_STEAM_OVERLAY_H__