#!/usr/bin/env bash ############## helpful commands ############## ### to read header of .elf file #readelf -h install32/lib/libcurl.a ### list all options availble in a CMAKE project, everything prefixed with CMAKE_ are specific to CMAKE system #cmake -LAH ### list all exports in a shared lib # https://linux.die.net/man/1/nm #nm -D --defined-only libsteam.so | grep " T " if [ "$(id -u)" -ne 0 ]; then echo "Please run as root" >&2 exit 1 fi # common stuff script_dir=$( cd -- "$( dirname -- "${0}" )" &> /dev/null && pwd ) deps_dir="$script_dir/build/deps/linux" third_party_dir="$script_dir/third-party" third_party_deps_dir="$third_party_dir/deps/linux" third_party_common_dir="$third_party_dir/deps/common" mycmake="$third_party_deps_dir/cmake/bin/cmake" deps_archives=( "libssq/libssq.tar.gz" "zlib/zlib.tar.gz" "curl/curl.tar.gz" "protobuf/protobuf.tar.gz" "mbedtls/mbedtls.tar.gz" "ingame_overlay/ingame_overlay.tar.gz" ) # < 0: deduce, > 1: force PARALLEL_THREADS_OVERRIDE=-1 VERBOSITY='' INSTALL_PACKAGES_ONLY=0 for (( i=1; i<=$#; i++ )); do var="${!i}" if [[ "$var" = "-j" ]]; then i=$((i+1)) PARALLEL_THREADS_OVERRIDE="${!i}" [[ "$PARALLEL_THREADS_OVERRIDE" =~ ^[0-9]+$ ]] || { echo "[X] Invalid arg after -j, expected a number" >&2; exit 1; } #echo "[?] Overriding parralel build jobs count with $PARALLEL_THREADS_OVERRIDE" elif [[ "$var" = "-verbose" ]]; then VERBOSITY='-v' elif [[ "$var" = "-packages_only" ]]; then INSTALL_PACKAGES_ONLY=1 else echo "[X] Invalid arg: $var" >&2 exit 1 fi done last_code=0 ############## required packages ############## echo // installing required packages apt update -y last_code=$((last_code + $?)) apt install "coreutils" -y # echo, printf, etc... last_code=$((last_code + $?)) apt install "tar" -y # we need to extract packages last_code=$((last_code + $?)) apt install "binutils" -y # (optional) contains the tool 'readelf' mainly, and other usefull binary stuff #apt install cmake git wget unzip -y all_packages=( "build-essential" "gcc-multilib" # needed for 32-bit builds "g++-multilib" "clang" "libglx-dev" # needed for overlay build (header files such as GL/glx.h) "libgl-dev" # needed for overlay build (header files such as GL/gl.h) "binutils" # (optional) contains the tool 'readelf' mainly, and other usefull binary stuff ) for dep in "${all_packages[@]}"; do apt install "$dep" -y last_code=$((last_code + $?)) done # exit early if we should install packages only, used by CI mainly [[ "$INSTALL_PACKAGES_ONLY" -ne 0 ]] && exit $last_code echo; echo; [[ -f "$mycmake" ]] || { echo "[X] Couldn't find cmake" >&2; exit 1; } # use 70% build_threads="$(( $(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 0) * 70 / 100 ))" [[ $PARALLEL_THREADS_OVERRIDE -gt 0 ]] && build_threads="$PARALLEL_THREADS_OVERRIDE" [[ $build_threads -lt 2 ]] && build_threads=2 ############## common CMAKE args ############## # https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS_CONFIG.html#variable:CMAKE_%3CLANG%3E_FLAGS_%3CCONFIG%3E cmake_common_args='-G "Unix Makefiles" -S .' cmake_common_defs="-DCMAKE_BUILD_TYPE=Release -DCMAKE_C_STANDARD_REQUIRED=ON -DCMAKE_CXX_STANDARD_REQUIRED=ON -DCMAKE_C_STANDARD=17 -DCMAKE_CXX_STANDARD=17 -DCMAKE_POSITION_INDEPENDENT_CODE=True -DBUILD_SHARED_LIBS=OFF" recreate_32="rm -f -r build32/ && rm -f -r install32/ && mkdir build32/ && mkdir install32/" recreate_64="rm -f -r build64/ && rm -f -r install64/ && mkdir build64/ && mkdir install64/" cmake_gen32="'$mycmake' $cmake_common_args -B build32 -DCMAKE_TOOLCHAIN_FILE=$deps_dir/32-bit-toolchain.cmake -DCMAKE_INSTALL_PREFIX=install32 $cmake_common_defs" cmake_gen64="'$mycmake' $cmake_common_args -B build64 -DCMAKE_TOOLCHAIN_FILE=$deps_dir/64-bit-toolchain.cmake -DCMAKE_INSTALL_PREFIX=install64 $cmake_common_defs" cmake_build32="'$mycmake' --build build32 --config Release --parallel $build_threads $VERBOSITY" cmake_build64="'$mycmake' --build build64 --config Release --parallel $build_threads $VERBOSITY" clean_gen32="[[ -d build32 ]] && rm -f -r build32/" clean_gen64="[[ -d build64 ]] && rm -f -r build64/" echo =========================== echo Tools will be installed in: "$deps_dir" echo Building with $build_threads threads echo =========================== echo // Recreating dir... rm -r -f "$deps_dir" sleep 1 mkdir -p "$deps_dir" || { echo "Couldn't create dir \"$deps_dir\"" >&2; exit 1; } echo; echo ############## copy CMAKE toolchains to the home directory echo // creating CMAKE toolchains in "$deps_dir" cat > "$deps_dir/32-bit-toolchain.cmake" << EOL # cmake -G "xx" ... -DCMAKE_TOOLCHAIN_FILE=/.../64bit.toolchain # https://github.com/google/boringssl/blob/master/util/32-bit-toolchain.cmake # https://cmake.org/cmake/help/book/mastering-cmake/chapter/Cross%20Compiling%20With%20CMake.html#toolchain-files # https://cmake.org/cmake/help/book/mastering-cmake/chapter/Cross%20Compiling%20With%20CMake.html#cross-compiling-for-a-microcontroller # the name of the target operating system set(CMAKE_SYSTEM_NAME Linux) # which compilers to use for C and C++ set(CMAKE_C_COMPILER clang) set(CMAKE_CXX_COMPILER clang++) set(CMAKE_C_FLAGS_INIT "-m32") set(CMAKE_CXX_FLAGS_INIT "-m32") EOL cat > "$deps_dir/64-bit-toolchain.cmake" << EOL # cmake -G "xx" ... -DCMAKE_TOOLCHAIN_FILE=/.../64bit.toolchain # https://github.com/google/boringssl/blob/master/util/32-bit-toolchain.cmake # https://cmake.org/cmake/help/book/mastering-cmake/chapter/Cross%20Compiling%20With%20CMake.html#toolchain-files # https://cmake.org/cmake/help/book/mastering-cmake/chapter/Cross%20Compiling%20With%20CMake.html#cross-compiling-for-a-microcontroller # the name of the target operating system set(CMAKE_SYSTEM_NAME Linux) # which compilers to use for C and C++ set(CMAKE_C_COMPILER clang) set(CMAKE_CXX_COMPILER clang++) EOL echo; echo; chmod 777 "$mycmake" # the artificial delays "sleep 3" are here because on Windows WSL the # explorer or search indexer keeps a handle open and causes an error here echo // extracting archives dotglob_state="$( shopt -p dotglob )" for f in "${deps_archives[@]}"; do src_arch="$third_party_common_dir/$f" [[ -f "$src_arch" ]] || { echo "[X] archive '"$src_arch"' not found"; exit 1; } target_dir="$deps_dir/$( dirname "$f" )" mkdir -p "$target_dir" echo - extracting archive "'$f'" into "'$target_dir'" tar -zxf "$src_arch" -C "$target_dir" sleep 2 echo - flattening dir "'$target_dir'" by moving everything in a subdir outside shopt -s dotglob for i in {1..10}; do mv "$target_dir"/*/** "$target_dir/" && { break; } || { sleep 1; } done eval $dotglob_state sleep 2 chmod -R 777 "$target_dir" sleep 1 echo; done ############## build ssq ############## echo // building ssq lib pushd "$deps_dir/libssq" eval $recreate_32 eval $cmake_gen32 last_code=$((last_code + $?)) eval $cmake_build32 last_code=$((last_code + $?)) eval $recreate_64 eval $cmake_gen64 last_code=$((last_code + $?)) eval $cmake_build64 last_code=$((last_code + $?)) popd echo; echo; ############## build zlib ############## echo // building zlib lib pushd "$deps_dir/zlib" eval $recreate_32 eval $cmake_gen32 last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 eval $recreate_64 eval $cmake_gen64 last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo; ############## zlib is painful ############## # lib curl uses the default search paths, even when ZLIB_INCLUDE_DIR and ZLIB_LIBRARY_RELEASE are defined # check thir CMakeLists.txt line #573 # optional_dependency(ZLIB) # if(ZLIB_FOUND) # set(HAVE_LIBZ ON) # set(USE_ZLIB ON) # # # Depend on ZLIB via imported targets if supported by the running # # version of CMake. This allows our dependents to get our dependencies # # transitively. # if(NOT CMAKE_VERSION VERSION_LESS 3.4) # list(APPEND CURL_LIBS ZLIB::ZLIB) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< evil # else() # list(APPEND CURL_LIBS ${ZLIB_LIBRARIES}) # include_directories(${ZLIB_INCLUDE_DIRS}) # endif() # list(APPEND CMAKE_REQUIRED_INCLUDES ${ZLIB_INCLUDE_DIRS}) # endif() # we have to set the ZLIB_ROOT so that it is prepended to the search list # we have to set ZLIB_LIBRARY NOT ZLIB_LIBRARY_RELEASE in order to override the FindZlib module # we also should set ZLIB_USE_STATIC_LIBS since we want to force static builds # https://github.com/Kitware/CMake/blob/a6853135f569f0b040a34374a15a8361bb73901b/Modules/FindZLIB.cmake#L98C4-L98C13 wild_zlib_32=( "-DZLIB_USE_STATIC_LIBS=ON" "-DZLIB_ROOT='$deps_dir/zlib/install32'" "-DZLIB_INCLUDE_DIR='$deps_dir/zlib/install32/include'" "-DZLIB_LIBRARY='$deps_dir/zlib/install32/lib/libz.a'" ) wild_zlib_64=( "-DZLIB_USE_STATIC_LIBS=ON" "-DZLIB_ROOT='$deps_dir/zlib/install64'" "-DZLIB_INCLUDE_DIR='$deps_dir/zlib/install64/include'" "-DZLIB_LIBRARY='$deps_dir/zlib/install64/lib/libz.a'" ) ############## build curl ############## echo // building curl lib pushd "$deps_dir/curl" curl_common_defs="-DBUILD_CURL_EXE=OFF -DBUILD_SHARED_LIBS=OFF -DBUILD_STATIC_CURL=OFF -DBUILD_STATIC_LIBS=ON -DCURL_USE_OPENSSL=OFF -DCURL_ZLIB=ON" eval $recreate_32 eval $cmake_gen32 $curl_common_defs "${wild_zlib_32[@]}" -DCMAKE_SHARED_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" -DCMAKE_MODULE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" -DCMAKE_EXE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 eval $recreate_64 eval $cmake_gen64 $curl_common_defs "${wild_zlib_64[@]}" -DCMAKE_SHARED_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" -DCMAKE_MODULE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" -DCMAKE_EXE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo; ############## build protobuf ############## echo // building protobuf lib pushd "$deps_dir/protobuf" proto_common_defs="-Dprotobuf_BUILD_TESTS=OFF -Dprotobuf_BUILD_SHARED_LIBS=OFF -Dprotobuf_WITH_ZLIB=ON" eval $recreate_32 eval $cmake_gen32 $proto_common_defs "${wild_zlib_32[@]}" -DCMAKE_SHARED_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" -DCMAKE_MODULE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" -DCMAKE_EXE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install32/lib/libz.a'" last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 eval $recreate_64 eval $cmake_gen64 $proto_common_defs "${wild_zlib_64[@]}" -DCMAKE_SHARED_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" -DCMAKE_MODULE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" -DCMAKE_EXE_LINKER_FLAGS_INIT="'$deps_dir/zlib/install64/lib/libz.a'" last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo; ############## build mbedtls ############## echo // building mbedtls lib pushd "$deps_dir/mbedtls" # AES-NI on mbedtls v3.5.x: # https://github.com/Mbed-TLS/mbedtls/issues/8400 # https://github.com/Mbed-TLS/mbedtls/issues/8334 # clang/gcc compiler flags ref: # https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html#index-mmmx # instruction set details # https://en.wikipedia.org/wiki/CLMUL_instruction_set # https://en.wikipedia.org/wiki/AES_instruction_set # https://en.wikipedia.org/wiki/SSE2 mbedtls_common_defs="-DUSE_STATIC_MBEDTLS_LIBRARY=ON -DUSE_SHARED_MBEDTLS_LIBRARY=OFF -DENABLE_TESTING=OFF -DENABLE_PROGRAMS=OFF -DLINK_WITH_PTHREAD=ON" eval $recreate_32 CFLAGS='-mpclmul -msse2 -maes' eval $cmake_gen32 $mbedtls_common_defs last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 eval $recreate_64 eval $cmake_gen64 $mbedtls_common_defs last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo; ############## build ingame_overlay ############## echo // building ingame_overlay lib pushd "$deps_dir/ingame_overlay" _imgui_cfg_file="$(pwd)/imconfig.imcfg" cat > "$_imgui_cfg_file" << EOL #pragma once #define ImTextureID ImU64 EOL ingame_overlay_common_defs="'-DIMGUI_USER_CONFIG=$_imgui_cfg_file' -DINGAMEOVERLAY_USE_SYSTEM_LIBRARIES=OFF -DINGAMEOVERLAY_USE_SPDLOG=OFF -DINGAMEOVERLAY_BUILD_TESTS=OFF" echo; echo "// building ingame_overlay [System dep x32]" pushd "deps/System" eval $recreate_32 eval $cmake_gen32 "-DCMAKE_CXX_FLAGS_RELEASE='-include cstdint -include cinttypes'" -DBUILD_SYSTEMLIB_TESTS=OFF last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 popd echo; echo "// building ingame_overlay [mini_detour dep x32]" pushd "deps/mini_detour" eval $recreate_32 eval $cmake_gen32 -DBUILD_MINIDETOUR_TESTS=OFF last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 popd echo; echo "// building ingame_overlay [main lib x32]" eval $recreate_32 eval $cmake_gen32 "-DCMAKE_CXX_FLAGS_RELEASE='-include cstdint -include cinttypes'" $ingame_overlay_common_defs last_code=$((last_code + $?)) eval $cmake_build32 --target install last_code=$((last_code + $?)) eval $clean_gen32 echo; echo "// building ingame_overlay [System dep x64]" pushd "deps/System" eval $recreate_64 eval $cmake_gen64 "-DCMAKE_CXX_FLAGS_RELEASE='-include cstdint -include cinttypes'" -DBUILD_SYSTEMLIB_TESTS=OFF last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo "// building ingame_overlay [mini_detour dep x64]" pushd "deps/mini_detour" eval $recreate_64 eval $cmake_gen64 -DBUILD_MINIDETOUR_TESTS=OFF last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo "// building ingame_overlay [main lib x64]" eval $recreate_64 eval $cmake_gen64 "-DCMAKE_CXX_FLAGS_RELEASE='-include cstdint -include cinttypes'" $ingame_overlay_common_defs last_code=$((last_code + $?)) eval $cmake_build64 --target install last_code=$((last_code + $?)) eval $clean_gen64 popd echo; echo; echo; if [[ $last_code = 0 ]]; then echo "[GG] no failures" else echo "[XX] general failure" >&2 fi exit $last_code