/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include "overlay/internal_includes.h" #include class Vulkan_Hook : public ingame_overlay::Renderer_Hook, public Base_Hook { public: static constexpr const char *DLL_NAME = "vulkan-1.dll"; private: static Vulkan_Hook* _inst; // Variables bool _Hooked; bool _WindowsHooked; bool _Initialized; // Functions Vulkan_Hook(); void _ResetRenderState(); void _PrepareForOverlay(); // Hook to render functions static VKAPI_ATTR VkResult VKAPI_CALL MyvkQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); decltype(::vkQueuePresentKHR)* vkQueuePresentKHR; public: std::string LibraryName; virtual ~Vulkan_Hook(); virtual bool StartHook(std::function key_combination_callback, std::set toggle_keys); virtual bool IsStarted(); static Vulkan_Hook* Inst(); virtual std::string GetLibraryName() const; void LoadFunctions(decltype(::vkQueuePresentKHR)* _vkQueuePresentKHR); virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height); virtual void ReleaseImageResource(std::weak_ptr resource); };