// a Modified version of ColdClientLoader originally written by Rat431 // https://github.com/Rat431/ColdAPI_Steam/tree/master/src/ColdClientLoader #include "common_helpers/common_helpers.hpp" #include "pe_helpers/pe_helpers.hpp" #include "dbg_log/dbg_log.hpp" #define SI_CONVERT_GENERIC #define SI_SUPPORT_IOSTREAMS #define SI_NO_MBCS #include "simpleini/SimpleIni.h" #include "utfcpp/utf8.h" // C RunTime Header Files #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static CSimpleIniA local_ini{true}; static dbg_log logger{pe_helpers::get_current_exe_path() + pe_helpers::get_current_exe_name() + ".log"}; constexpr static const wchar_t STEAM_UNIVERSE[] = L"Public"; constexpr static const wchar_t STEAM_URL_PROTOCOL[] = L"URL:steam protocol"; const bool loader_is_32 = pe_helpers::is_module_32(GetModuleHandleW(NULL)); const std::wstring hklm_path(loader_is_32 ? L"SOFTWARE\\Valve\\Steam" : L"SOFTWARE\\WOW6432Node\\Valve\\Steam" ); // Declare some variables to be used for Steam registry. const DWORD UserId = 0x03100004771F810D & 0xffffffff; const DWORD ProcessID = GetCurrentProcessId(); static std::string IniFile{}; static std::string ClientPath{}; static std::string Client64Path{}; static std::string ExeFile{}; static std::string ExeRunDir{}; static std::string ExeCommandLine{}; static std::string AppId{}; static std::string DllsToInjectFolder{}; static bool ForceInjectSteamClient{}; static bool ForceInjectGameOverlayRenderer{}; static bool IgnoreInjectionError{}; static bool IgnoreLoaderArchDifference{}; static bool ResumeByDebugger{}; static long PersistentMode{}; static std::vector exe_header{}; static std::vector dlls_to_inject{}; static std::vector get_pe_header(const std::string &filepath) { try { std::ifstream file(std::filesystem::u8path(filepath), std::ios::in | std::ios::binary); if (!file.is_open()) throw; file.seekg(0, std::ios::beg); // 2MB is enough std::vector data(2 * 1024 * 1024, 0); file.read((char *)&data[0], data.size()); file.close(); return data; } catch(const std::exception& e) { logger.write(std::string("Error reading PE header: ") + e.what()); return std::vector(); } } static std::vector collect_dlls_to_inject(const bool is_exe_32, std::string &failed_dlls) { const auto load_order_file = std::filesystem::u8path(DllsToInjectFolder) / "load_order.txt"; std::vector dlls_to_inject{}; for (const auto &dir_entry : std::filesystem::recursive_directory_iterator(DllsToInjectFolder, std::filesystem::directory_options::follow_directory_symlink) ) { if (std::filesystem::is_directory(dir_entry.path())) continue; auto dll_path = dir_entry.path().u8string(); // ignore this file if it is the load order file if (common_helpers::str_cmp_insensitive(dll_path, load_order_file.u8string())) continue; auto dll_header = get_pe_header(dll_path); if (dll_header.empty()) { logger.write("Failed to get PE header of dll: '" + dll_path + "'"); failed_dlls += dll_path + "\n"; continue; } const bool is_dll_32 = pe_helpers::is_module_32((HMODULE)&dll_header[0]); const bool is_dll_64 = pe_helpers::is_module_64((HMODULE)&dll_header[0]); if (is_dll_32 == is_dll_64) { // ARM, or just a regular file logger.write("Dll '" + dll_path + "' is neither 32 nor 64 bit and will be ignored"); failed_dlls += dll_path + "\n"; continue; } if (is_exe_32 == is_dll_32) { // same arch dlls_to_inject.push_back(dll_path); logger.write("Dll '" + dll_path + "' is valid"); } else { logger.write("Dll '" + dll_path + "' has a different arch than the exe and will be ignored"); failed_dlls += dll_path + "\n"; } } bool load_only_specified_dlls = false; std::vector ordered_dlls_to_inject{}; { logger.write("Searching for load order file: '" + load_order_file.u8string() + "'"); auto f_order = std::ifstream(load_order_file, std::ios::in); if (f_order.is_open()) { load_only_specified_dlls = true; logger.write(L"Reading load order file..."); std::string line{}; while (std::getline(f_order, line)) { auto abs = common_helpers::to_absolute(line, DllsToInjectFolder); logger.write("Load order line: '" + abs + "'"); auto it = std::find_if(dlls_to_inject.begin(), dlls_to_inject.end(), [&abs](const std::string &dll_to_inject) { return common_helpers::str_cmp_insensitive(dll_to_inject, abs); }); if (dlls_to_inject.end() != it) { logger.write("Found the dll specified by the load order line"); ordered_dlls_to_inject.push_back(*it); } } f_order.close(); } } if (load_only_specified_dlls) { return ordered_dlls_to_inject; } else { return dlls_to_inject; } } bool orig_steam_hkcu = false; WCHAR OrgSteamCDir_hkcu[8192] = { 0 }; DWORD Size1_hkcu = _countof(OrgSteamCDir_hkcu); WCHAR OrgSteamCDir64_hkcu[8192] = { 0 }; DWORD Size2_hkcu = _countof(OrgSteamCDir64_hkcu); bool patch_registry_hkcu() { HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { orig_steam_hkcu = true; // Get original values to restore later. DWORD keyType = REG_SZ; RegQueryValueExW(Registrykey, L"SteamClientDll", 0, &keyType, (LPBYTE)&OrgSteamCDir_hkcu, &Size1_hkcu); RegQueryValueExW(Registrykey, L"SteamClientDll64", 0, &keyType, (LPBYTE)&OrgSteamCDir64_hkcu, &Size2_hkcu); logger.write("Found previous registry entry (HKCU) for Steam"); } else if (RegCreateKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &Registrykey, NULL) == ERROR_SUCCESS) { logger.write("Created new registry entry (HKCU) for Steam"); } else { logger.write("Unable to patch Registry (HKCU), error = " + std::to_string(GetLastError())); return false; } RegSetValueExW(Registrykey, L"ActiveUser", NULL, REG_DWORD, (const BYTE *)&UserId, sizeof(DWORD)); RegSetValueExW(Registrykey, L"pid", NULL, REG_DWORD, (const BYTE *)&ProcessID, sizeof(DWORD)); auto client_path = common_helpers::to_wstr(ClientPath); auto client64_path = common_helpers::to_wstr(Client64Path); RegSetValueExW(Registrykey, L"SteamClientDll", NULL, REG_SZ, (const BYTE*)(client_path).c_str(), static_cast((client_path.size() + 1) * sizeof(client_path[0]))); RegSetValueExW(Registrykey, L"SteamClientDll64", NULL, REG_SZ, (const BYTE*)client64_path.c_str(), static_cast((client64_path.size() + 1) * sizeof(client64_path[0]))); RegSetValueExW(Registrykey, L"Universe", NULL, REG_SZ, (const BYTE *)STEAM_UNIVERSE, (DWORD)sizeof(STEAM_UNIVERSE)); RegCloseKey(Registrykey); return true; } void cleanup_registry_hkcu() { if (!orig_steam_hkcu) return; logger.write("restoring registry entries (HKCU)"); HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam\\ActiveProcess", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { // Restore the values. RegSetValueExW(Registrykey, L"SteamClientDll", NULL, REG_SZ, (LPBYTE)OrgSteamCDir_hkcu, Size1_hkcu); RegSetValueExW(Registrykey, L"SteamClientDll64", NULL, REG_SZ, (LPBYTE)OrgSteamCDir64_hkcu, Size2_hkcu); // Close the HKEY Handle. RegCloseKey(Registrykey); } else { logger.write("Unable to restore the original registry entry (HKCU), error = " + std::to_string(GetLastError())); } } bool orig_steam_hklm = false; WCHAR OrgInstallPath_hklm[8192] = { 0 }; DWORD Size1_hklm = _countof(OrgInstallPath_hklm); bool patch_registry_hklm() { HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, hklm_path.c_str(), 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { orig_steam_hklm = true; // Get original values to restore later. DWORD keyType = REG_SZ; RegQueryValueExW(Registrykey, L"InstallPath", 0, &keyType, (LPBYTE)&OrgInstallPath_hklm, &Size1_hklm); logger.write("Found previous registry entry (HKLM) for Steam"); } else if (RegCreateKeyExW(HKEY_LOCAL_MACHINE, hklm_path.c_str(), 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &Registrykey, NULL) == ERROR_SUCCESS) { logger.write("Created new registry entry (HKLM) for Steam"); } else { logger.write("Unable to patch Registry (HKLM), error = " + std::to_string(GetLastError())); return false; } const auto my_path = common_helpers::to_wstr(pe_helpers::get_current_exe_path()); RegSetValueExW(Registrykey, L"InstallPath", NULL, REG_SZ, (const BYTE*)my_path.c_str(), static_cast((my_path.size() + 1) * sizeof(my_path[0]))); RegSetValueExW(Registrykey, L"SteamPID", NULL, REG_DWORD, (const BYTE *)&ProcessID, sizeof(DWORD)); RegSetValueExW(Registrykey, L"Universe", NULL, REG_SZ, (const BYTE *)STEAM_UNIVERSE, (DWORD)sizeof(STEAM_UNIVERSE)); RegCloseKey(Registrykey); return true; } void cleanup_registry_hklm() { if (!orig_steam_hklm) return; logger.write("restoring registry entries (HKLM)"); HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, hklm_path.c_str(), 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { RegSetValueExW(Registrykey, L"InstallPath", NULL, REG_SZ, (const BYTE *)OrgInstallPath_hklm, Size1_hklm); RegCloseKey(Registrykey); } else { logger.write("Unable to restore the original registry entry (HKLM), error = " + std::to_string(GetLastError())); } } bool orig_steam_hkcs_1 = false; bool orig_steam_hkcs_2 = false; WCHAR OrgCommand_hkcs[8192] = { 0 }; DWORD Size1_hkcs = _countof(OrgCommand_hkcs); bool patch_registry_hkcs() { HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_CLASSES_ROOT, L"steam", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { orig_steam_hkcs_1 = true; logger.write("Found previous registry entry (HKCS) #1 for Steam"); } else if (RegCreateKeyExW(HKEY_CLASSES_ROOT, L"steam", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &Registrykey, NULL) == ERROR_SUCCESS) { logger.write("Created new registry entry (HKCS) #1 for Steam"); } else { logger.write("Unable to patch Registry (HKCS) #1, error = " + std::to_string(GetLastError())); return false; } HKEY Registrykey_2 = { 0 }; if (RegOpenKeyExW(HKEY_CLASSES_ROOT, L"steam\\Shell\\Open\\Command", 0, KEY_ALL_ACCESS, &Registrykey_2) == ERROR_SUCCESS) { orig_steam_hkcs_2 = true; // Get original values to restore later. DWORD keyType = REG_SZ; RegQueryValueExW(Registrykey_2, L"", 0, &keyType, (LPBYTE)&OrgCommand_hkcs, &Size1_hkcs); logger.write("Found previous registry entry (HKCS) #2 for Steam"); } else if (RegCreateKeyExW(HKEY_CLASSES_ROOT, L"steam\\Shell\\Open\\Command", 0, 0, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &Registrykey_2, NULL) == ERROR_SUCCESS) { logger.write("Created new registry entry (HKCS) #2 for Steam"); } else { logger.write("Unable to patch Registry (HKCS) #2, error = " + std::to_string(GetLastError())); RegCloseKey(Registrykey); return false; } RegSetValueExW(Registrykey, L"", NULL, REG_SZ, (const BYTE *)STEAM_URL_PROTOCOL, (DWORD)sizeof(STEAM_URL_PROTOCOL)); RegSetValueExW(Registrykey, L"URL Protocol", NULL, REG_SZ, (const BYTE *)L"", (DWORD)sizeof(L"")); RegCloseKey(Registrykey); const auto cmd = common_helpers::to_wstr(pe_helpers::get_current_exe_path() + "steam.exe -- \"%1\""); RegSetValueExW(Registrykey_2, L"", NULL, REG_SZ, (const BYTE*)cmd.c_str(), static_cast((cmd.size() + 1) * sizeof(cmd[0]))); RegCloseKey(Registrykey_2); return true; } void cleanup_registry_hkcs() { if (orig_steam_hkcs_2) { logger.write("restoring registry entries (HKCS) #1"); HKEY Registrykey = { 0 }; if (RegOpenKeyExW(HKEY_CLASSES_ROOT, L"steam\\Shell\\Open\\Command", 0, KEY_ALL_ACCESS, &Registrykey) == ERROR_SUCCESS) { RegSetValueExW(Registrykey, L"", NULL, REG_SZ, (const BYTE *)OrgCommand_hkcs, Size1_hkcs); RegCloseKey(Registrykey); } else { logger.write("Unable to restore the original registry entry (HKCS) #2, error = " + std::to_string(GetLastError())); } } if (!orig_steam_hkcs_1) { logger.write("removing registry entries (HKCS) #2 (added by loader)"); HKEY Registrykey = { 0 }; RegDeleteKeyW(HKEY_CLASSES_ROOT, L"steam"); } } void set_steam_env_vars(const std::string &AppId) { SetEnvironmentVariableA("SteamAppId", AppId.c_str()); SetEnvironmentVariableA("SteamGameId", AppId.c_str()); // this env var conflicts with Steam Input // SetEnvironmentVariableA("SteamOverlayGameId", AppId.c_str()); // these 2 wil be overridden by the emu SetEnvironmentVariableW(L"SteamAppUser", L"cold_player"); SetEnvironmentVariableW(L"SteamUser", L"cold_player"); SetEnvironmentVariableW(L"SteamClientLaunch", L"1"); SetEnvironmentVariableW(L"SteamEnv", L"1"); SetEnvironmentVariableW(L"SteamPath", common_helpers::to_wstr(pe_helpers::get_current_exe_path()).c_str()); } int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ PWSTR lpCmdLine, _In_ int nCmdShow) { IniFile = pe_helpers::get_current_exe_path() + std::filesystem::u8path(pe_helpers::get_current_exe_name()).stem().u8string() + ".ini"; logger.write("Searching for configuration file: " + IniFile); if (!common_helpers::file_exist(IniFile)) { IniFile = pe_helpers::get_current_exe_path() + "ColdClientLoader.ini"; logger.write("Searching for configuration file: " + IniFile); } if (!common_helpers::file_exist(IniFile)) { logger.write("Couldn't find the configuration file"); MessageBoxA(NULL, "Couldn't find the configuration file.", "ColdClientLoader", MB_ICONERROR); return 1; } { std::ifstream ini_stream( std::filesystem::u8path(IniFile), std::ios::binary | std::ios::in); if (!ini_stream.is_open()) { logger.write("Failed to open the configuration file"); MessageBoxA(NULL, "Failed to open the configuration file.", "ColdClientLoader", MB_ICONERROR); return 1; } auto err = local_ini.LoadData(ini_stream); ini_stream.close(); logger.write("result of parsing ini '%s' %i (success == 0)", IniFile.c_str(), (int)err); if (err != SI_OK) { logger.write("Failed to load the configuration file"); MessageBoxA(NULL, "Failed to load the configuration file.", "ColdClientLoader", MB_ICONERROR); return 1; } } ClientPath = common_helpers::to_absolute( local_ini.GetValue("SteamClient", "SteamClientDll", ""), pe_helpers::get_current_exe_path() ); Client64Path = common_helpers::to_absolute( local_ini.GetValue("SteamClient", "SteamClient64Dll", ""), pe_helpers::get_current_exe_path() ); ExeFile = common_helpers::to_absolute( local_ini.GetValue("SteamClient", "Exe", ""), pe_helpers::get_current_exe_path() ); ExeRunDir = common_helpers::to_absolute( local_ini.GetValue("SteamClient", "ExeRunDir", ""), pe_helpers::get_current_exe_path() ); ExeCommandLine = local_ini.GetValue("SteamClient", "ExeCommandLine", ""); AppId = local_ini.GetValue("SteamClient", "AppId", ""); // dlls to inject ForceInjectSteamClient = local_ini.GetBoolValue("Injection", "ForceInjectSteamClient", false); ForceInjectGameOverlayRenderer = local_ini.GetBoolValue("Injection", "ForceInjectGameOverlayRenderer", false); DllsToInjectFolder = common_helpers::to_absolute( local_ini.GetValue("Injection", "DllsToInjectFolder", ""), pe_helpers::get_current_exe_path() ); IgnoreInjectionError = local_ini.GetBoolValue("Injection", "IgnoreInjectionError", true); IgnoreLoaderArchDifference = local_ini.GetBoolValue("Injection", "IgnoreLoaderArchDifference", false); PersistentMode = local_ini.GetLongValue("Persistence", "Mode", 0); // debug ResumeByDebugger = local_ini.GetBoolValue("Debug", "ResumeByDebugger", false); if (PersistentMode != 0 && PersistentMode != 1 && PersistentMode != 2) PersistentMode = 0; // log everything logger.write("SteamClient::Exe: " + ExeFile); logger.write("SteamClient::ExeRunDir: " + ExeRunDir); logger.write("SteamClient::ExeCommandLine: " + ExeCommandLine); logger.write("SteamClient::AppId: " + AppId); logger.write("SteamClient::SteamClient: " + ClientPath); logger.write("SteamClient::SteamClient64Dll: " + Client64Path); logger.write("SteamClient::PersistentMode: " + std::to_string(PersistentMode)); logger.write("SteamClient::ForceInjectSteamClient: " + std::to_string(ForceInjectSteamClient)); logger.write("SteamClient::ForceInjectGameOverlayRenderer: " + std::to_string(ForceInjectGameOverlayRenderer)); logger.write("Injection::DllsToInjectFolder: " + DllsToInjectFolder); logger.write("Injection::IgnoreInjectionError: " + std::to_string(IgnoreInjectionError)); logger.write("Injection::IgnoreLoaderArchDifference: " + std::to_string(IgnoreLoaderArchDifference)); logger.write("Debug::ResumeByDebugger: " + std::to_string(ResumeByDebugger)); if (!common_helpers::file_exist(Client64Path)) { logger.write("Couldn't find the requested SteamClient64Dll"); MessageBoxA(NULL, "Couldn't find the requested SteamClient64Dll.", "ColdClientLoader", MB_ICONERROR); return 1; } if (!common_helpers::file_exist(ClientPath)) { logger.write("Couldn't find the requested SteamClientDll"); MessageBoxA(NULL, "Couldn't find the requested SteamClientDll.", "ColdClientLoader", MB_ICONERROR); return 1; } if (!common_helpers::file_exist(ExeFile)) { logger.write("Couldn't find the requested Exe file"); MessageBoxA(NULL, "Couldn't find the requested Exe file.", "ColdClientLoader", MB_ICONERROR); return 1; } if (ExeRunDir.empty()) { ExeRunDir = std::filesystem::u8path(ExeFile).parent_path().u8string(); logger.write("Setting ExeRunDir to: " + ExeRunDir); } if (!common_helpers::dir_exist(ExeRunDir)) { logger.write("Couldn't find the requested Exe run dir"); MessageBoxA(NULL, "Couldn't find the requested Exe run dir.", "ColdClientLoader", MB_ICONERROR); return 1; } bool isDllsToInjectFolderFound = false; if (DllsToInjectFolder.size()) { isDllsToInjectFolderFound = common_helpers::dir_exist(DllsToInjectFolder); if (!isDllsToInjectFolderFound) { logger.write("Couldn't find the requested folder of dlls to inject"); MessageBoxA(NULL, "Couldn't find the requested folder of dlls to inject.", "ColdClientLoader", MB_ICONWARNING); // it was requested to make this a non intrusive error, don't shutdown the whole thing because the folder is missing // return 1; } } exe_header = get_pe_header(ExeFile); if (exe_header.empty()) { logger.write("Couldn't read the exe header"); MessageBoxA(NULL, "Couldn't read the exe header.", "ColdClientLoader", MB_ICONERROR); return 1; } bool is_exe_32 = pe_helpers::is_module_32((HMODULE)&exe_header[0]); bool is_exe_64 = pe_helpers::is_module_64((HMODULE)&exe_header[0]); if (is_exe_32 == is_exe_64) { // ARM, or just a regular file logger.write("The requested exe is invalid (neither 32 nor 64 bit)"); MessageBoxA(NULL, "The requested exe is invalid (neither 32 nor 64 bit)", "ColdClientLoader", MB_ICONERROR); return 1; } if (is_exe_32) { logger.write("Detected exe arch: x32"); } else { logger.write("Detected exe arch: x64"); } if (loader_is_32) { logger.write("Detected loader arch: x32"); } else { logger.write("Detected loader arch: x64"); } if (loader_is_32 != is_exe_32) { logger.write("Arch of loader and requested exe are different, it is advised to use the appropriate one"); if (!IgnoreLoaderArchDifference) { MessageBoxA(NULL, "Arch of loader and requested exe are different,\nit is advised to use the appropriate one.", "ColdClientLoader", MB_OK); } } if (isDllsToInjectFolderFound) { std::string failed_dlls{}; dlls_to_inject = collect_dlls_to_inject(is_exe_32, failed_dlls); if (failed_dlls.size() && !IgnoreInjectionError) { int choice = MessageBoxA( NULL, ("The following dlls cannot be injected:\n" + failed_dlls + "\nContinue ?").c_str(), "ColdClientLoader", MB_YESNO); if (choice != IDYES) { return 1; } } } if (ForceInjectGameOverlayRenderer) { if (is_exe_32) { auto GameOverlayPath = common_helpers::to_absolute( "GameOverlayRenderer.dll", std::filesystem::u8path(ClientPath).parent_path().u8string() ); if (!common_helpers::file_exist(GameOverlayPath)) { logger.write("Couldn't find GameOverlayRenderer.dll"); MessageBoxA(NULL, "Couldn't find GameOverlayRenderer.dll to inject.", "ColdClientLoader", MB_ICONWARNING); } else { dlls_to_inject.insert(dlls_to_inject.begin(), GameOverlayPath); } } else { // 64 auto GameOverlay64Path = common_helpers::to_absolute( "GameOverlayRenderer64.dll", std::filesystem::u8path(Client64Path).parent_path().u8string() ); if (!common_helpers::file_exist(GameOverlay64Path)) { logger.write("Couldn't find GameOverlayRenderer64.dll"); MessageBoxA(NULL, "Couldn't find GameOverlayRenderer64.dll to inject.", "ColdClientLoader", MB_ICONWARNING); } else { dlls_to_inject.insert(dlls_to_inject.begin(), GameOverlay64Path); } } } if (ForceInjectSteamClient) { if (is_exe_32) { dlls_to_inject.insert(dlls_to_inject.begin(), ClientPath); } else { dlls_to_inject.insert(dlls_to_inject.begin(), Client64Path); } } if (PersistentMode != 2) { if (AppId.size() && AppId[0]) { try { (void)std::stoul(AppId); } catch(...) { logger.write("AppId is not a valid number"); MessageBoxA(NULL, "AppId is not a valid number.", "ColdClientLoader", MB_ICONERROR); return 1; } set_steam_env_vars(AppId); } else { logger.write("You forgot to set the AppId"); MessageBoxA(NULL, "You forgot to set the AppId.", "ColdClientLoader", MB_ICONERROR); return 1; } } else { // steam://run/ constexpr const static wchar_t STEAM_LAUNCH_CMD_1[] = L"steam://run/"; constexpr const static wchar_t STEAM_LAUNCH_CMD_2[] = L"-- \"steam://rungameid/"; AppId.clear(); // we don't care about the app id in the ini auto my_cmd = lpCmdLine && lpCmdLine[0] ? std::wstring(lpCmdLine) : std::wstring(); logger.write(L"persistent mode 2 detecting steam launch cmd from: '" + my_cmd + L"'"); if (my_cmd.find(STEAM_LAUNCH_CMD_1) == 0) { AppId = common_helpers::to_str( my_cmd.substr(sizeof(STEAM_LAUNCH_CMD_1) / sizeof(STEAM_LAUNCH_CMD_1[0]), my_cmd.find_first_of(L" \t")) ); logger.write("persistent mode 2 got steam launch cmd #1"); } else if (my_cmd.find(STEAM_LAUNCH_CMD_2) == 0) { AppId = common_helpers::to_str( my_cmd.substr(sizeof(STEAM_LAUNCH_CMD_2) / sizeof(STEAM_LAUNCH_CMD_2[0]), my_cmd.find_first_of(L" \t")) ); logger.write("persistent mode 2 got steam launch cmd #2"); } else { logger.write("persistent mode 2 didn't detect a valid steam launch cmd"); } if (AppId.size()) { set_steam_env_vars(AppId); logger.write("persistent mode 2 will use app id = " + AppId); } else { logger.write("persistent mode 2 didn't find app id"); } } if (!patch_registry_hkcu()) { MessageBoxA(NULL, "Unable to patch Registry (HKCU).", "ColdClientLoader", MB_ICONERROR); return 1; } if (!patch_registry_hklm()) { cleanup_registry_hkcu(); MessageBoxA(NULL, "Unable to patch Registry (HKLM).", "ColdClientLoader", MB_ICONERROR); return 1; } patch_registry_hkcs(); // this fails due to admin rights, not a big deal // ---------------------------------------------- // if (!patch_registry_hkcs()) { // cleanup_registry_hkcu(); // cleanup_registry_hklm(); // logger.write("Unable to patch Registry (HKCS)."); // MessageBoxA(NULL, "Unable to patch Registry (HKCS).", "ColdClientLoader", MB_ICONERROR); // return 1; // } if (PersistentMode != 2 || AppId.size()) { // persistent mode 0 or 1, or mode 2 with defined app id STARTUPINFOW info = { 0 }; SecureZeroMemory(&info, sizeof(info)); info.cb = sizeof(info); PROCESS_INFORMATION processInfo = { 0 }; SecureZeroMemory(&processInfo, sizeof(processInfo)); logger.write("spawning the requested EXE file"); const auto exe_file = common_helpers::to_wstr(ExeFile); std::wstringstream cmdline{}; cmdline << L"\"" << exe_file << L"\" " << common_helpers::to_wstr(ExeCommandLine) << L" " << lpCmdLine; auto CommandLine = cmdline.str(); if (!CreateProcessW(exe_file.c_str(), (LPWSTR)CommandLine.c_str(), NULL, NULL, TRUE, CREATE_SUSPENDED, NULL, common_helpers::to_wstr(ExeRunDir).c_str(), &info, &processInfo)) { logger.write("Unable to load the requested EXE file, error = " + std::to_string(GetLastError())); cleanup_registry_hkcu(); cleanup_registry_hklm(); cleanup_registry_hkcs(); MessageBoxA(NULL, "Unable to load the requested EXE file.", "ColdClientLoader", MB_ICONERROR); return 1; } logger.write("injecting " + std::to_string(dlls_to_inject.size()) + " dlls"); for (const auto &dll : dlls_to_inject) { logger.write("Injecting dll: '" + dll + "' ..."); const char *err_inject = nullptr; DWORD code = pe_helpers::loadlib_remote(processInfo.hProcess, dll, &err_inject); if (code != ERROR_SUCCESS) { auto err_full = std::string("Failed to inject the dll: ") + dll + "\n" + err_inject + "\n" + pe_helpers::get_err_string(code) + "\n" + "Error code = " + std::to_string(code) + "\n"; logger.write(err_full); if (!IgnoreInjectionError) { TerminateProcess(processInfo.hProcess, 1); CloseHandle(processInfo.hProcess); CloseHandle(processInfo.hThread); cleanup_registry_hkcu(); cleanup_registry_hklm(); cleanup_registry_hkcs(); MessageBoxA(NULL, err_full.c_str(), "ColdClientLoader", MB_ICONERROR); return 1; } } else { logger.write("Injected!"); } } // run if (!ResumeByDebugger) { logger.write("resuming the main thread of the exe"); // MessageBoxA(nullptr, "Wait then press ok", "Wait some seconds", MB_OK); // games like house flipper 2 won't launch until the previous exe has exited, which takes some seconds if (PersistentMode == 2) { std::this_thread::sleep_for(std::chrono::seconds(5)); } ResumeThread(processInfo.hThread); } else { std::string msg = "Attach a debugger now to PID " + std::to_string(processInfo.dwProcessId) + " and resume its main thread"; logger.write(msg); MessageBoxA(NULL, msg.c_str(), "ColdClientLoader", MB_OK); } // wait WaitForSingleObject(processInfo.hThread, INFINITE); CloseHandle(processInfo.hProcess); CloseHandle(processInfo.hThread); } if (PersistentMode == 1 ) { MessageBoxA(NULL, "Press OK when you have finished playing to close the loader", "Cold Client Loader (waiting)", MB_OK); } else if (PersistentMode == 2 && AppId.empty()) { MessageBoxA(NULL, "Start the game, then press OK when you have finished playing to close the loader", "Cold Client Loader (waiting)", MB_OK); } if (PersistentMode != 2 || AppId.empty()) { // persistent mode 0 or 1, or mode 2 without app id cleanup_registry_hkcu(); cleanup_registry_hklm(); cleanup_registry_hkcs(); } return 0; }