#ifndef ISTEAMUSER005_H #define ISTEAMUSER005_H #ifdef STEAM_WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Functions for accessing and manipulating a steam account // associated with one client instance //----------------------------------------------------------------------------- class ISteamUser005 { public: virtual HSteamUser GetHSteamUser() = 0; virtual void LogOn( CSteamID steamID ) = 0; virtual void LogOff() = 0; virtual bool BLoggedOn() = 0; virtual ELogonState GetLogonState() = 0; virtual bool BConnected() = 0; virtual CSteamID GetSteamID() = 0; virtual bool IsVACBanned( int nGameID ) = 0; virtual bool RequireShowVACBannedMessage( int nAppID ) = 0; virtual void AcknowledgeVACBanning( int nAppID ) = 0; virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0; virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0; virtual bool SetEmail( const char *pchEmail ) = 0; virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0; virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0; virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0; virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0; virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0; virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0; virtual void SetSelfAsPrimaryChatDestination() = 0; virtual bool IsPrimaryChatDestination() = 0; virtual void RequestLegacyCDKey( uint32 nAppID ) = 0; virtual bool SendGuestPassByEmail( const char *pchEmailAccount, GID_t gidGuestPassID, bool bResending ) = 0; virtual bool SendGuestPassByAccountID( uint32 uAccountID, GID_t gidGuestPassID, bool bResending ) = 0; virtual bool AckGuestPass(const char *pchGuestPassCode) = 0; virtual bool RedeemGuestPass(const char *pchGuestPassCode) = 0; virtual uint32 GetGuestPassToGiveCount() = 0; virtual uint32 GetGuestPassToRedeemCount() = 0; virtual RTime32 GetGuestPassLastUpdateTime() = 0; virtual bool GetGuestPassToGiveInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed, char *pchRecipientAddress, int cRecipientAddressSize ) = 0; virtual bool GetGuestPassToRedeemInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed) = 0; virtual bool GetGuestPassToRedeemSenderAddress( uint32 nPassIndex, char* pchSenderAddress, int cSenderAddressSize ) = 0; virtual bool GetGuestPassToRedeemSenderName( uint32 nPassIndex, char* pchSenderName, int cSenderNameSize ) = 0; virtual void AcknowledgeMessageByGID( const char *pchMessageGID ) = 0; virtual bool SetLanguage( const char *pchLanguage ) = 0; virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; virtual void SetAccountName( const char *pchAccountName ) = 0; virtual void SetPassword( const char *pchPassword ) = 0; virtual void SetAccountCreationTime( RTime32 rt ) = 0; }; #endif // ISTEAMUSER005_H