import pathlib import time from stats_schema_achievement_gen import achievements_gen from external_components import ( ach_watcher_gen, cdx_gen, app_images, app_details, safe_name ) from controller_config_generator import parse_controller_vdf from steam.client import SteamClient from steam.client.cdn import CDNClient from steam.enums import common from steam.enums.common import EResult from steam.enums.emsg import EMsg from steam.core.msg import MsgProto import os import sys import json import urllib.request import urllib.error import threading import queue import shutil def get_stats_schema(client, game_id, owner_id): message = MsgProto(EMsg.ClientGetUserStats) message.body.game_id = game_id message.body.schema_local_version = -1 message.body.crc_stats = 0 message.body.steam_id_for_user = owner_id client.send(message) return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5) def download_achievement_images(game_id : int, image_names : set[str], output_folder : str): print(f"downloading achievements images inside '{output_folder }', images count = {len(image_names)}") q : queue.Queue[str] = queue.Queue() def downloader_thread(): while True: name = q.get() if name is None: q.task_done() return succeeded = False for u in ["https://cdn.akamai.steamstatic.com/steamcommunity/public/images/apps/", "https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/"]: url = "{}{}/{}".format(u, game_id, name) try: with urllib.request.urlopen(url) as response: image_data = response.read() with open(os.path.join(output_folder, name), "wb") as f: f.write(image_data) succeeded = True break except urllib.error.HTTPError as e: print("HTTPError downloading", url, e.code) except urllib.error.URLError as e: print("URLError downloading", url, e.code) if not succeeded: print("error could not download", name) q.task_done() num_threads = 50 for i in range(num_threads): threading.Thread(target=downloader_thread, daemon=True).start() for name in image_names: q.put(name) q.join() for i in range(num_threads): q.put(None) q.join() print("finished downloading achievements images") #steam ids with public profiles that own a lot of games # https://steamladder.com/ladder/games/ # in browser console: #const links = $x("/html/body/div[3]/table/tbody/tr/td[2]/a[@href]/@href"); #console.clear(); #for (let index = 0; index < links.length; index++) { # const usr_link = links[index].textContent.split('/').filter(s => s); # const usr_id = usr_link[usr_link.length - 1] # console.log(usr_id) #} TOP_OWNER_IDS = set([ 76561198213148949, 76561198108581917, 76561198028121353, 76561197979911851, 76561198355625888, 76561198237402290, 76561197969050296, 76561198152618007, 76561198001237877, 76561198037867621, 76561198001678750, 76561198217186687, 76561198094227663, 76561197993544755, 76561197963550511, 76561198095049646, 76561197973009892, 76561197969810632, 76561198388522904, 76561198864213876, # 76561198017975643, # 76561198044596404, # 76561197976597747, # 76561197962473290, # 76561197976968076, # 76561198235911884, # 76561198313790296, # 76561198407953371, # 76561198063574735, # 76561198122859224, # 76561198154462478, # 76561197996432822, # 76561197979667190, # 76561198139084236, # 76561198842864763, # 76561198096081579, # 76561198019712127, # 76561198033715344, # 76561198121398682, # 76561198027233260, # 76561198104323854, # 76561197995070100, # 76561198001221571, # 76561198005337430, # 76561198085065107, # 76561198027214426, # 76561198062901118, # 76561198008181611, # 76561198124872187, # 76561198048373585, # 76561197974742349, # 76561198040421250, # 76561198017902347, # 76561198010615256, # 76561197970825215, # 76561198077213101, # 76561197971011821, # 76561197992133229, # 76561197963534359, # 76561198077248235, # 76561198152760885, # 76561198256917957, # 76561198326510209, # 76561198019009765, # 76561198047438206, # 76561198128158703, # 76561198037809069, # 76561198121336040, # 76561198102767019, # 76561198063728345, # 76561198082995144, # 76561197981111953, # 76561197995008105, # 76561198109083829, # 76561197968410781, # 76561198808371265, # 76561198025858988, # 76561198252374474, # 76561198382166453, # 76561198396723427, # 76561197992548975, # 76561198134044398, # 76561198029503957, # 76561197990233857, # 76561197971026489, # 76561197965978376, # 76561197976796589, # 76561197994616562, # 76561197984235967, # 76561197992967892, # 76561198097945516, # 76561198251835488, # 76561198281128349, # 76561198044387084, # 76561198015685843, # 76561197993312863, # 76561198020125851, # 76561198006391846, # 76561198158932704, # 76561198039492467, # 76561198035552258, # 76561198031837797, # 76561197982718230, # 76561198025653291, # 76561197972951657, # 76561198269242105, # 76561198004332929, # 76561197972378106, # 76561197962630138, # 76561198192399786, # 76561198119667710, # 76561198120120943, # 76561198015992850, # 76561198096632451, # 76561198008797636, # 76561198118726910, # 76561198018254158, # 76561198061393233, # 76561198086250077, # 76561198025391492, # 76561198050474710, # 76561197997477460, # 76561198105279930, # 76561198026221141, # 76561198443388781, # 76561197981228012, # 76561197986240493, # 76561198003041763, # 76561198056971296, # 76561198072936438, # 76561198264362271, # 76561198101049562, # 76561198831075066, # 76561197991699268, # 76561198042965266, # 76561198019555404, # 76561198111433283, # 76561197984010356, # 76561198427572372, # 76561198071709714, # 76561198034213886, # 76561198846208086, # 76561197991613008, # 76561197978640923, # 76561198009596142, # 76561199173688191, # 76561198294806446, # 76561197992105918, # 76561198155124847, # 76561198032614383, # 76561198051740093, # 76561198051725954, # 76561198048151962, # 76561198172367910, # 76561198043532513, # 76561198029532782, # 76561198106145311, # 76561198020746864, # 76561198122276418, # 76561198844130640, # 76561198890581618, # 76561198021180815, # 76561198046642155, # 76561197985091630, # 76561198119915053, # 76561198318547224, # 76561198426000196, # 76561197988052802, # 76561198008549198, # 76561198054210948, # 76561198028011423, # 76561198026306582, # 76561198079227501, # 76561198070220549, # 76561198034503074, # 76561198172925593, # 76561198286209051, # 76561197998058239, # 76561198057648189, # 76561197982273259, # 76561198093579202, # 76561198035612474, # 76561197970307937, # 76561197996825541, # 76561197981027062, # 76561198019841907, # 76561197970727958, # 76561197967716198, # 76561197970545939, # 76561198315929726, # 76561198093753361, # 76561198413266831, # 76561198045540632, # 76561198015514779, # 76561198004532679, # 76561198080773680, # 76561198079896896, # 76561198005299723, # 76561198337784749, # 76561198150126284, # 76561197988445370, # 76561198258304011, # 76561198321551799, # 76561197973701057, # 76561197973230221, # 76561198002535276, # 76561198100306249, # 76561198116086535, # 76561197970970678, # 76561198085238363, # 76561198007200913, # 76561198025111129, # 76561198068747739, # 76561197970539274, # 76561198148627568, # 76561197970360549, # 76561198098314980, # 76561197972529138, # 76561198007403855, # 76561197977403803, # 76561198124865933, # 76561197981323238, # 76561197960330700, # 76561198217979953, # 76561197960366517, # 76561198044067612, # 76561197967197052, # 76561198027066612, # 76561198072833066, # 76561198033967307, # 76561198104561325, # 76561198272374716, # 76561197970127197, # 76561197970257188, # 76561198026921217, # 76561198027904347, # 76561198062469228, # 76561198026278913, # 76561197970548935, # 76561197966617426, # 76561198356842617, # 76561198034276722, # 76561198355953202, # 76561197986603983, # 76561197967923946, # 76561197961542845, # 76561198121938079, # 76561197992357639, # 76561198002536379, # 76561198017054389, # 76561198031129658, # 76561198020728639, ]) def generate_achievement_stats(client, game_id : int, output_directory, backup_directory) -> list[dict]: steam_id_list = TOP_OWNER_IDS.copy() steam_id_list.add(client.steam_id) stats_schema_found = None print(f"finding achievements stats...") for id in steam_id_list: #print(f"finding achievements stats using account ID {id}...") out = get_stats_schema(client, game_id, id) if out is not None and len(out.body.schema) > 0: stats_schema_found = out #print(f"found achievement stats using account ID {id}") break if stats_schema_found is None: # nothing found print(f"[X] app id {game_id} has not achievements") return [] achievement_images_dir = os.path.join(output_directory, "img") images_to_download : set[str] = set() with open(os.path.join(backup_directory, f'UserGameStatsSchema_{game_id}.bin'), 'wb') as f: f.write(stats_schema_found.body.schema) ( achievements, stats, copy_default_unlocked_img, copy_default_locked_img ) = achievements_gen.generate_stats_achievements(stats_schema_found.body.schema, output_directory) for ach in achievements: icon = f"{ach.get('icon', '')}".strip() if icon: images_to_download.add(icon) icon_gray = f"{ach.get('icon_gray', '')}".strip() if icon_gray: images_to_download.add(icon_gray) if images_to_download: if not os.path.exists(achievement_images_dir): os.makedirs(achievement_images_dir) if copy_default_unlocked_img: shutil.copy("steam_default_icon_unlocked.jpg", achievement_images_dir) if copy_default_locked_img: shutil.copy("steam_default_icon_locked.jpg", achievement_images_dir) download_achievement_images(game_id, images_to_download, achievement_images_dir) return achievements def get_ugc_info(client, published_file_id): return client.send_um_and_wait('PublishedFile.GetDetails#1', { 'publishedfileids': [published_file_id], 'includetags': False, 'includeadditionalpreviews': False, 'includechildren': False, 'includekvtags': False, 'includevotes': False, 'short_description': True, 'includeforsaledata': False, 'includemetadata': False, 'language': 0 }) def download_published_file(client, published_file_id, backup_directory): ugc_info = get_ugc_info(client, published_file_id) if (ugc_info is None): print("failed getting published file", published_file_id) return None file_details = ugc_info.body.publishedfiledetails[0] if (file_details.result != EResult.OK): print("failed getting published file", published_file_id, file_details.result) return None if not os.path.exists(backup_directory): os.makedirs(backup_directory) with open(os.path.join(backup_directory, "info.txt"), "w") as f: f.write(str(ugc_info.body)) if len(file_details.file_url) > 0: with urllib.request.urlopen(file_details.file_url) as response: data = response.read() with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f: f.write(data) return data return None else: print("Could not download file", published_file_id, "no url (you can ignore this if the game doesn't need a controller config)") return None def get_inventory_info(client, game_id): return client.send_um_and_wait('Inventory.GetItemDefMeta#1', { 'appid': game_id }) def generate_inventory(client, game_id): inventory = get_inventory_info(client, game_id) if inventory.header.eresult != EResult.OK: return None url = f"https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={game_id}&digest={inventory.body.digest}" try: with urllib.request.urlopen(url) as response: return response.read() except urllib.error.HTTPError as e: print("HTTPError getting", url, e.code) except urllib.error.URLError as e: print("URLError getting", url, e.code) return None def get_dlc(raw_infos): try: dlc_list = set() depot_app_list = set() all_depots = set() try: dlc_list = set(map(lambda a: int(f"{a}".strip()), raw_infos["extended"]["listofdlc"].split(","))) except Exception: dlc_list = set() if "depots" in raw_infos: depots : dict[str, object] = raw_infos["depots"] for dep in depots: depot_info = depots[dep] if "dlcappid" in depot_info: dlc_list.add(int(depot_info["dlcappid"])) if "depotfromapp" in depot_info: depot_app_list.add(int(depot_info["depotfromapp"])) if dep.isnumeric(): all_depots.add(int(dep)) return (dlc_list, depot_app_list, all_depots) except Exception: print("could not get dlc infos, are there any dlcs ?") return (set(), set(), set()) EXTRA_FEATURES: list[tuple[str, str]] = [ ("disable_account_avatar.txt", "disable avatar functionality."), ("disable_networking.txt", "disable all networking functionality."), ("disable_overlay.txt", "disable the overlay."), ("disable_overlay_achievement_notification.txt", "disable the achievement notifications."), ("disable_overlay_friend_notification.txt", "disable the friend invite and message notifications."), ("disable_source_query.txt", "Do not send server details for the server browser. Only works for game servers."), ] def disable_all_extra_features(emu_settings_dir : str) -> None: for item in EXTRA_FEATURES: with open(os.path.join(emu_settings_dir, item[0]), 'wt', encoding='utf-8') as f: f.write(item[1]) def help(): exe_name = os.path.basename(sys.argv[0]) print(f"\nUsage: {exe_name} [-shots] [-thumbs] [-vid] [-imgs] [-name] [-cdx] [-aw] [-clean] appid appid appid ... ") print(f" Example: {exe_name} 421050 420 480") print(f" Example: {exe_name} -shots -thumbs -vid -imgs -name -cdx -aw -clean 421050") print("\nSwitches:") print(" -shots: download screenshots for each app if they're available") print(" -thumbs: download screenshots thumbnails for each app if they're available") print(" -vid: download the first video available for each app: trailer, gameplay, announcement, etc...") print(" -imgs: download common images for each app: Steam generated background, icon, logo, etc...") print(" -name: save the output of each app in a folder with the same name as the app, unsafe characters are discarded") print(" -cdx: generate .ini file for CODEX Steam emu for each app") print(" -aw: generate schemas of all possible languages for Achievement Watcher") print(" -clean: delete any folder/file with the same name as the output before generating any data") print("\nAll switches are optional except app id, at least 1 app id must be provided\n") def main(): USERNAME = "" PASSWORD = "" DOWNLOAD_SCREESHOTS = False DOWNLOAD_THUMBNAILS = False DOWNLOAD_VIDEOS = False DOWNLOAD_COMMON_IMAGES = False SAVE_APP_NAME = False GENERATE_CODEX_INI = False GENERATE_ACHIEVEMENT_WATCHER_SCHEMAS = False CLEANUP_BEFORE_GENERATING = False prompt_for_unavailable = True if len(sys.argv) < 2: help() sys.exit(1) appids : set[int] = set() for appid in sys.argv[1:]: if f'{appid}'.isnumeric(): appids.add(int(appid)) elif f'{appid}'.lower() == '-shots': DOWNLOAD_SCREESHOTS = True elif f'{appid}'.lower() == '-thumbs': DOWNLOAD_THUMBNAILS = True elif f'{appid}'.lower() == '-vid': DOWNLOAD_VIDEOS = True elif f'{appid}'.lower() == '-imgs': DOWNLOAD_COMMON_IMAGES = True elif f'{appid}'.lower() == '-name': SAVE_APP_NAME = True elif f'{appid}'.lower() == '-cdx': GENERATE_CODEX_INI = True elif f'{appid}'.lower() == '-aw': GENERATE_ACHIEVEMENT_WATCHER_SCHEMAS = True elif f'{appid}'.lower() == '-clean': CLEANUP_BEFORE_GENERATING = True else: print(f'[X] invalid switch: {appid}') help() sys.exit(1) if not appids: print(f'[X] no app id was provided') help() sys.exit(1) client = SteamClient() if not os.path.exists("login_temp"): os.makedirs("login_temp") client.set_credential_location("login_temp") if os.path.isfile("my_login.txt"): filedata = [''] with open("my_login.txt", "r") as f: filedata = f.readlines() filedata = list(map(lambda s: s.strip().replace("\r", "").replace("\n", ""), filedata)) filedata = [l for l in filedata if l] if len(filedata) == 2: USERNAME = filedata[0] PASSWORD = filedata[1] if (len(USERNAME) == 0 or len(PASSWORD) == 0): client.cli_login() else: result = client.login(USERNAME, password=PASSWORD) auth_code, two_factor_code = None, None while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode, EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch, EResult.TryAnotherCM, EResult.ServiceUnavailable, EResult.InvalidPassword, ): if result == EResult.InvalidPassword: print("invalid password, the password you set is wrong.") exit(1) elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode): prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else "Incorrect code. Enter email code: ") auth_code, two_factor_code = input(prompt), None elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch): prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else "Incorrect code. Enter 2FA code: ") auth_code, two_factor_code = None, input(prompt) elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable): if prompt_for_unavailable and result == EResult.ServiceUnavailable: while True: answer = input("Steam is down. Keep retrying? [y/n]: ").lower() if answer in 'yn': break prompt_for_unavailable = False if answer == 'n': break client.reconnect(maxdelay=15) result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code) for appid in appids: print(f"********* generating info for app id {appid} *********") raw = client.get_product_info(apps=[appid]) game_info : dict = raw["apps"][appid] game_info_common : dict = game_info.get("common", {}) app_name = game_info_common.get("name", "") app_name_on_disk = f"{appid}" if app_name: print(f"App name on store: '{app_name}'") if SAVE_APP_NAME: sanitized_name = safe_name.create_safe_name(app_name) if sanitized_name: app_name_on_disk = f'{sanitized_name}-{appid}' else: app_name = f"Unknown_Steam_app_{appid}" # we need this for later use in the Achievement Watcher print(f"[X] Couldn't find app name on store") root_backup_dir = "backup" backup_dir = os.path.join(root_backup_dir, f"{appid}") if not os.path.exists(backup_dir): os.makedirs(backup_dir) root_out_dir = "output" base_out_dir = os.path.join(root_out_dir, app_name_on_disk) emu_settings_dir = os.path.join(base_out_dir, "steam_settings") info_out_dir = os.path.join(base_out_dir, "info") if CLEANUP_BEFORE_GENERATING: print("cleaning output folder before generating any data") base_dir_path = pathlib.Path(base_out_dir) if base_dir_path.is_file(): base_dir_path.unlink() time.sleep(0.05) elif base_dir_path.is_dir(): shutil.rmtree(base_dir_path) time.sleep(0.05) while base_dir_path.exists(): time.sleep(0.05) if not os.path.exists(emu_settings_dir): os.makedirs(emu_settings_dir) if not os.path.exists(info_out_dir): os.makedirs(info_out_dir) print(f"output dir: '{base_out_dir}'") with open(os.path.join(info_out_dir, "product_info.json"), "wt", encoding='utf-8') as f: json.dump(game_info, f, ensure_ascii=False, indent=2) app_details.download_app_details( base_out_dir, info_out_dir, appid, DOWNLOAD_SCREESHOTS, DOWNLOAD_THUMBNAILS, DOWNLOAD_VIDEOS) clienticon : str = None icon : str = None logo : str = None logo_small : str = None achievements : list[dict] = [] languages : list[str] = [] app_exe = '' if game_info_common: if "clienticon" in game_info_common: clienticon = f"{game_info_common['clienticon']}" if "icon" in game_info_common: icon = f"{game_info_common['icon']}" if "logo" in game_info_common: logo = f"{game_info_common['logo']}" if "logo_small" in game_info_common: logo_small = f"{game_info_common['logo_small']}" #print(f"generating achievement stats") #if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out achievements = generate_achievement_stats(client, appid, emu_settings_dir, backup_dir) if "supported_languages" in game_info_common: langs : dict[str, dict] = game_info_common["supported_languages"] languages = [lang for lang in langs if langs[lang].get("supported", "").lower() == "true"] if languages: with open(os.path.join(emu_settings_dir, "supported_languages.txt"), 'wt', encoding='utf-8') as f: for lang in languages: f.write(f'{lang}\n') with open(os.path.join(emu_settings_dir, "steam_appid.txt"), 'w') as f: f.write(str(appid)) if "depots" in game_info: if "branches" in game_info["depots"]: if "public" in game_info["depots"]["branches"]: if "buildid" in game_info["depots"]["branches"]["public"]: buildid = game_info["depots"]["branches"]["public"]["buildid"] with open(os.path.join(emu_settings_dir, "build_id.txt"), 'wt', encoding='utf-8') as f: f.write(str(buildid)) dlc_config_list : list[tuple[int, str]] = [] dlc_list, depot_app_list, all_depots = get_dlc(game_info) dlc_raw = {} if dlc_list: dlc_raw = client.get_product_info(apps=dlc_list)["apps"] for dlc in dlc_raw: dlc_name = '' try: dlc_name = f'{dlc_raw[dlc]["common"]["name"]}' except Exception: pass if not dlc_name: dlc_name = f"Unknown Steam app {dlc}" dlc_config_list.append((dlc, dlc_name)) if dlc_config_list: with open(os.path.join(emu_settings_dir, "DLC.txt"), 'wt', encoding="utf-8") as f: for x in dlc_config_list: f.write(f"{x[0]}={x[1]}\n") if all_depots: with open(os.path.join(emu_settings_dir, "depots.txt"), 'wt', encoding="utf-8") as f: for game_depot in all_depots: f.write(f"{game_depot}\n") config_generated = False if "config" in game_info: if "steamcontrollerconfigdetails" in game_info["config"]: controller_details = game_info["config"]["steamcontrollerconfigdetails"] for id in controller_details: details = controller_details[id] controller_type = "" enabled_branches = "" if "controller_type" in details: controller_type = details["controller_type"] if "enabled_branches" in details: enabled_branches = details["enabled_branches"] print(id, controller_type) out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id))) if out_vdf is not None and not config_generated: if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))): parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(emu_settings_dir, "controller")) config_generated = True if "steamcontrollertouchconfigdetails" in game_info["config"]: controller_details = game_info["config"]["steamcontrollertouchconfigdetails"] for id in controller_details: details = controller_details[id] controller_type = "" enabled_branches = "" if "controller_type" in details: controller_type = details["controller_type"] if "enabled_branches" in details: enabled_branches = details["enabled_branches"] print(id, controller_type) out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id))) if "launch" in game_info["config"]: launch_configs = game_info["config"]["launch"] with open(os.path.join(info_out_dir, "launch_config.json"), "wt", encoding='utf-8') as f: json.dump(launch_configs, f, ensure_ascii=False, indent=2) first_app_exe : str = None prefered_app_exe : str = None unwanted_app_exes = ["launch", "start", "play", "try", "demo", "_vr",] for cfg in launch_configs.values(): if "executable" in cfg: app_exe = f'{cfg["executable"]}' if app_exe.lower().endswith(".exe"): app_exe = app_exe.replace("\\", "/").split('/')[-1] if first_app_exe is None: first_app_exe = app_exe if all(app_exe.lower().find(unwanted_exe) < 0 for unwanted_exe in unwanted_app_exes): prefered_app_exe = app_exe break if prefered_app_exe: app_exe = prefered_app_exe elif first_app_exe: app_exe = first_app_exe if GENERATE_ACHIEVEMENT_WATCHER_SCHEMAS: ach_watcher_gen.generate_all_ach_watcher_schemas( base_out_dir, appid, app_name, app_exe, achievements, icon) if GENERATE_CODEX_INI: cdx_gen.generate_cdx_ini( base_out_dir, appid, dlc_config_list, achievements) if DOWNLOAD_COMMON_IMAGES: app_images.download_app_images( base_out_dir, appid, clienticon, icon, logo, logo_small) disable_all_extra_features(emu_settings_dir) inventory_data = generate_inventory(client, appid) if inventory_data is not None: out_inventory = {} default_items = {} inventory = json.loads(inventory_data.rstrip(b"\x00")) raw_inventory = json.dumps(inventory, indent=4) with open(os.path.join(backup_dir, "inventory.json"), "w") as f: f.write(raw_inventory) for i in inventory: index = str(i["itemdefid"]) x = {} for t in i: if i[t] is True: x[t] = "true" elif i[t] is False: x[t] = "false" else: x[t] = str(i[t]) out_inventory[index] = x default_items[index] = 1 with open(os.path.join(emu_settings_dir, "items.json"), "wt", encoding='utf-8') as f: json.dump(out_inventory, f, ensure_ascii=False, indent=2) with open(os.path.join(emu_settings_dir, "default_items.json"), "wt", encoding='utf-8') as f: json.dump(default_items, f, ensure_ascii=False, indent=2) with open(os.path.join(backup_dir, "product_info.json"), "wt", encoding='utf-8') as f: json.dump(game_info, f, ensure_ascii=False, indent=2) with open(os.path.join(backup_dir, "dlc_product_info.json"), "wt", encoding='utf-8') as f: json.dump(dlc_raw, f, ensure_ascii=False, indent=2) print(f"######### done for app id {appid} #########\n\n") if __name__ == "__main__": try: main() except Exception as e: print("Unexpected error:") print(e) sys.exit(1)