require("premake", ">=5.0.0-beta2") -- add "-Wl,--whole-archive -Wl,-Bstatic -lmylib -Wl,-Bdynamic -Wl,--no-whole-archive" -- via: links { 'mylib:static_whole' } -- https://premake.github.io/docs/Overrides-and-Call-Arrays/#introducing-overrides premake.override(premake.tools.gcc, "getlinks", function(originalFn, cfg, systemonly, nogroups) -- source: -- premake.tools.gcc.getlinks(cfg, systemonly, nogroups) -- https://github.com/premake/premake-core/blob/d842e671c7bc7e09f2eeaafd199fd01e48b87ee7/src/tools/gcc.lua#L568C15-L568C22 local result = originalFn(cfg, systemonly, nogroups) local whole_syslibs = {"-Wl,--whole-archive"} local static_whole_syslibs = {"-Wl,--whole-archive -Wl,-Bstatic"} local endswith = function(s, ptrn) return ptrn == string.sub(s, -string.len(ptrn)) end local idx_to_remove = {} for idx, name in ipairs(result) do if endswith(name, ":static_whole") then name = string.sub(name, 0, -14) table.insert(static_whole_syslibs, name) -- it already includes '-l' table.insert(idx_to_remove, idx) elseif endswith(name, ":whole_archive") then name = string.sub(name, 0, -15) table.insert(whole_syslibs, name) -- it already includes '-l' table.insert(idx_to_remove, idx) end end -- remove from the end to avoid trouble with table indexes shifting for iii = #idx_to_remove, 1, -1 do table.remove(result, idx_to_remove[iii]) end local move = function(a1, a2) local t = #a2 for i = 1, #a1 do a2[t + i] = a1[i] end end local new_result = {} if #whole_syslibs > 1 then table.insert(whole_syslibs, "-Wl,--no-whole-archive") move(whole_syslibs, new_result) end if #static_whole_syslibs > 1 then table.insert(static_whole_syslibs, "-Wl,-Bdynamic -Wl,--no-whole-archive") move(static_whole_syslibs, new_result) end -- https://stackoverflow.com/a/71719579 -- because of the dumb way linux handles linking, the order becomes important -- I've encountered a problem with linking and it was failing with error "undefined reference to `__imp_WSACloseEvent'" -- despite 'Ws2_32' being added to the list of libraries, turns out some symbols from 'Ws2_32' were being stripped, -- because no library before it (on the command line) mentioned any of its symbols, the static libs were being appended afterwards on the command line, -- and they were mentioning some of the now-stripped symbols move(result, new_result) return new_result end) local function table_append(table_dest, table_src) local dest_start = #table_dest for idx = 1, #table_src do table_dest[dest_start + idx] = table_src[idx] end end local function table_postfix_items(table, postfix) local ret = {} for idx = 1, #table do ret[idx] = table[idx] .. postfix end return ret end -- pre-define stuff local os_iden = '' -- identifier if os.target() == "windows" then os_iden = 'win' elseif os.target() == "linux" then os_iden = 'linux' else error('Unsupported os target: "' .. os.target() .. '"') end local deps_dir = path.getabsolute(path.join('build', 'deps', os_iden, _ACTION), _MAIN_SCRIPT_DIR) local function genproto() local deps_install_prefix = '' if os.is64bit() then deps_install_prefix = 'install64' else deps_install_prefix = 'install32' end local protoc_exe = path.join(deps_dir, 'protobuf', deps_install_prefix, 'bin', 'protoc') local out_dir = 'proto_gen/' .. os_iden if os.target() == "windows" then protoc_exe = protoc_exe .. '.exe' end if not os.isfile(protoc_exe) then error("protoc not found! " .. protoc_exe) return end print("Generating from .proto file!") local ok_mk, err_mk = os.mkdir(out_dir) if not ok_mk then error("Error: " .. err_mk) return end if os.target() == "linux" then local ok_chmod, err_chmod = os.chmod(protoc_exe, "777") if not ok_chmod then error("Error: " .. err_chmod) return end end if (os.host() == "linux" and os.target() == "windows") then protoc_exe = 'wine ' .. protoc_exe end return os.execute(protoc_exe .. ' dll/net.proto -I./dll/ --cpp_out=' .. out_dir) end newoption { category = 'protobuf files', trigger = "genproto", description = "Generate .cc/.h files from .proto file", } newoption { category = 'build', trigger = "emubuild", description = "Set the EMU_BUILD_STRING", value = "your_string", default = os.date("%Y_%m_%d-%H_%M_%S"), } newoption { category = 'visual-includes', trigger = "incexamples", description = "Add all example files in the projects (no impact on build)", } newoption { category = 'visual-includes', trigger = "incdeps", description = "Add all header files from the third-party dependencies in the projects (no impact on build)", } -- windows options if os.target() == 'windows' then newoption { category = "build", trigger = "dosstub", description = "Change the DOS stub of the Windows builds", } newoption { category = "build", trigger = "winsign", description = "Sign Windows builds with a fake certificate", } newoption { category = "build", trigger = "winrsrc", description = "Add resources to Windows builds", } end -- End windows options -- common defines --------- local common_emu_defines = { -- added to all filters, later defines will be appended "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=" .. _OPTIONS["emubuild"], } -- include dirs --------- local common_include = { 'dll', 'proto_gen/' .. os_iden, 'libs', 'libs/utfcpp', 'helpers', 'crash_printer', 'sdk', "overlay_experimental", } local x32_deps_include = { path.join(deps_dir, "libssq/include"), path.join(deps_dir, "curl/install32/include"), path.join(deps_dir, "protobuf/install32/include"), path.join(deps_dir, "zlib/install32/include"), path.join(deps_dir, "mbedtls/install32/include"), } local x32_deps_overlay_include = { path.join(deps_dir, "ingame_overlay/install32/include"), path.join(deps_dir, "ingame_overlay/deps/System/install32/include"), path.join(deps_dir, "ingame_overlay/deps/mini_detour/install32/include"), } local x64_deps_include = { path.join(deps_dir, "libssq/include"), path.join(deps_dir, "curl/install64/include"), path.join(deps_dir, "protobuf/install64/include"), path.join(deps_dir, "zlib/install64/include"), path.join(deps_dir, "mbedtls/install64/include"), } local x64_deps_overlay_include = { path.join(deps_dir, "ingame_overlay/install64/include"), path.join(deps_dir, "ingame_overlay/deps/System/install64/include"), path.join(deps_dir, "ingame_overlay/deps/mini_detour/install64/include"), } -- source & header files --------- local common_files = { -- dll/ "dll/**", -- proto_gen/ 'proto_gen/' .. os_iden .. '/**', -- libs "libs/**", -- crash_printer/ 'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp', -- helpers/common_helpers "helpers/common_helpers.cpp", "helpers/common_helpers/**", -- helpers/dbg_log "helpers/dbg_log.cpp", "helpers/dbg_log/**", } local overlay_files = { "overlay_experimental/**", } local detours_files = { "libs/detours/**", } -- libs to link --------- local lib_prefix = 'lib' local static_postfix = '' -- GCC/Clang add this prefix by default and linking ex: '-lssq' will look for 'libssq' -- so we have to ommit this prefix since it's automatically added if _ACTION and string.match(_ACTION, 'gmake.*') then lib_prefix = '' if os.target() ~= 'windows' then -- for MinGw we compile everything with -static, and this conflicts with it static_postfix = ':static' end end local zlib_archive_name = 'z' if os.target() == 'windows' then zlib_archive_name = 'zlibstatic' -- even on MinGw we need this name end local deps_link = { "ssq" .. static_postfix, zlib_archive_name .. static_postfix, lib_prefix .. "curl" .. static_postfix, "mbedcrypto" .. static_postfix, "mbedtls" .. static_postfix, "mbedx509" .. static_postfix, } -- add protobuf libs table_append(deps_link, { lib_prefix .. "protobuf-lite" .. static_postfix, "absl_bad_any_cast_impl" .. static_postfix, "absl_bad_optional_access" .. static_postfix, "absl_bad_variant_access" .. static_postfix, "absl_base" .. static_postfix, "absl_city" .. static_postfix, "absl_civil_time" .. static_postfix, "absl_cord" .. static_postfix, "absl_cordz_functions" .. static_postfix, "absl_cordz_handle" .. static_postfix, "absl_cordz_info" .. static_postfix, "absl_cordz_sample_token" .. static_postfix, "absl_cord_internal" .. static_postfix, "absl_crc32c" .. static_postfix, "absl_crc_cord_state" .. static_postfix, "absl_crc_cpu_detect" .. static_postfix, "absl_crc_internal" .. static_postfix, "absl_debugging_internal" .. static_postfix, "absl_demangle_internal" .. static_postfix, "absl_die_if_null" .. static_postfix, "absl_examine_stack" .. static_postfix, "absl_exponential_biased" .. static_postfix, "absl_failure_signal_handler" .. static_postfix, "absl_flags_commandlineflag" .. static_postfix, "absl_flags_commandlineflag_internal" .. static_postfix, "absl_flags_config" .. static_postfix, "absl_flags_internal" .. static_postfix, "absl_flags_marshalling" .. static_postfix, "absl_flags_parse" .. static_postfix, "absl_flags_private_handle_accessor" .. static_postfix, "absl_flags_program_name" .. static_postfix, "absl_flags_reflection" .. static_postfix, "absl_flags_usage" .. static_postfix, "absl_flags_usage_internal" .. static_postfix, "absl_graphcycles_internal" .. static_postfix, "absl_hash" .. static_postfix, "absl_hashtablez_sampler" .. static_postfix, "absl_int128" .. static_postfix, "absl_kernel_timeout_internal" .. static_postfix, "absl_leak_check" .. static_postfix, "absl_log_entry" .. static_postfix, "absl_log_flags" .. static_postfix, "absl_log_globals" .. static_postfix, "absl_log_initialize" .. static_postfix, "absl_log_internal_check_op" .. static_postfix, "absl_log_internal_conditions" .. static_postfix, "absl_log_internal_fnmatch" .. static_postfix, "absl_log_internal_format" .. static_postfix, "absl_log_internal_globals" .. static_postfix, "absl_log_internal_log_sink_set" .. static_postfix, "absl_log_internal_message" .. static_postfix, "absl_log_internal_nullguard" .. static_postfix, "absl_log_internal_proto" .. static_postfix, "absl_log_severity" .. static_postfix, "absl_log_sink" .. static_postfix, "absl_low_level_hash" .. static_postfix, "absl_malloc_internal" .. static_postfix, "absl_periodic_sampler" .. static_postfix, "absl_random_distributions" .. static_postfix, "absl_random_internal_distribution_test_util" .. static_postfix, "absl_random_internal_platform" .. static_postfix, "absl_random_internal_pool_urbg" .. static_postfix, "absl_random_internal_randen" .. static_postfix, "absl_random_internal_randen_hwaes" .. static_postfix, "absl_random_internal_randen_hwaes_impl" .. static_postfix, "absl_random_internal_randen_slow" .. static_postfix, "absl_random_internal_seed_material" .. static_postfix, "absl_random_seed_gen_exception" .. static_postfix, "absl_random_seed_sequences" .. static_postfix, "absl_raw_hash_set" .. static_postfix, "absl_raw_logging_internal" .. static_postfix, "absl_scoped_set_env" .. static_postfix, "absl_spinlock_wait" .. static_postfix, "absl_stacktrace" .. static_postfix, "absl_status" .. static_postfix, "absl_statusor" .. static_postfix, "absl_strerror" .. static_postfix, "absl_strings" .. static_postfix, "absl_strings_internal" .. static_postfix, "absl_string_view" .. static_postfix, "absl_str_format_internal" .. static_postfix, "absl_symbolize" .. static_postfix, "absl_synchronization" .. static_postfix, "absl_throw_delegate" .. static_postfix, "absl_time" .. static_postfix, "absl_time_zone" .. static_postfix, "absl_vlog_config_internal" .. static_postfix, "utf8_range" .. static_postfix, "utf8_validity" .. static_postfix, }) local common_link_win = { -- os specific "Ws2_32" .. static_postfix, "Iphlpapi" .. static_postfix, "Wldap32" .. static_postfix, "Winmm" .. static_postfix, "Bcrypt" .. static_postfix, "Dbghelp" .. static_postfix, -- gamepad "Xinput" .. static_postfix, -- imgui / overlay "Gdi32" .. static_postfix, "Dwmapi" .. static_postfix, } -- add deps to win table_append(common_link_win, deps_link) local common_link_linux = { -- os specific "pthread", "dl", } -- add deps to linux table_append(common_link_linux, deps_link) -- overlay libs local overlay_link = { "ingame_overlay", "system", -- ingame_overlay dependency "mini_detour", -- ingame_overlay dependency } -- we add them later when needed -- dirs to custom libs --------- local x32_ssq_libdir = path.join(deps_dir, "libssq/build32") local x64_ssq_libdir = path.join(deps_dir, "libssq/build64") local cmake_generator = os.getenv("CMAKE_GENERATOR") or "" if cmake_generator == "" and os.host() == 'windows' or cmake_generator:find("Visual Studio") then x32_ssq_libdir = x32_ssq_libdir .. "/Release" x64_ssq_libdir = x64_ssq_libdir .. "/Release" end local x32_deps_libdir = { x32_ssq_libdir, path.join(deps_dir, "curl/install32/lib"), path.join(deps_dir, "protobuf/install32/lib"), path.join(deps_dir, "zlib/install32/lib"), path.join(deps_dir, "mbedtls/install32/lib"), } local x32_deps_overlay_libdir = { path.join(deps_dir, "ingame_overlay/install32/lib"), path.join(deps_dir, "ingame_overlay/deps/System/install32/lib"), path.join(deps_dir, "ingame_overlay/deps/mini_detour/install32/lib"), } local x64_deps_libdir = { x64_ssq_libdir, path.join(deps_dir, "curl/install64/lib"), path.join(deps_dir, "protobuf/install64/lib"), path.join(deps_dir, "zlib/install64/lib"), path.join(deps_dir, "mbedtls/install64/lib"), path.join(deps_dir, "ingame_overlay/install64/lib"), } local x64_deps_overlay_libdir = { path.join(deps_dir, "ingame_overlay/install64/lib"), path.join(deps_dir, "ingame_overlay/deps/System/install64/lib"), path.join(deps_dir, "ingame_overlay/deps/mini_detour/install64/lib"), } -- generate proto if _OPTIONS["genproto"] then if genproto() then print("Success!") else error("protoc error") end end -- End generate proto -- tokenization -- https://premake.github.io/docs/Tokens/ -- this means expand the global var 'abc' --> %{abc} -- this means expand the global var 'abc' and resolve its full path --> %{!abc} -- this means expand the global var 'abc' as a filepath agnostic to the shell (bash/cmd) --> %[%{abc}] -- string concat and functions calls -- https://premake.github.io/docs/Your-First-Script#functions-and-arguments -- "asd" .. "zxc" --> "asdzxc" -- when doing string concat, call premake functions/actions with regular brackets -- this will work: targetdir("build/" .. os_iden) -- this will fail: targetdir "build/" .. os_iden -- both are function calls actually, ex: filter({ 'a', 'b' }) is similar to filter { 'a', 'b' } -- stuff defined globally will affect all workspaces & projects -- https://premake.github.io/docs/Scopes-and-Inheritance/ filter {} -- reset the filter and remove all active keywords configurations { "debug", "release", } platforms { "x64", "x32", } language "C++" cppdialect "C++17" cdialect "C17" filter { "system:not windows", "action:gmake*" , } cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH filter {} -- reset the filter and remove all active keywords characterset "Unicode" staticruntime "on" -- /MT or /MTd runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail flags { "NoPCH", -- no precompiled header on Windows "MultiProcessorCompile", -- /MP "Enable Visual Studio to use multiple compiler processes when building" "RelativeLinks", } targetprefix "" -- prevent adding the prefix libxxx on linux visibility "Hidden" -- hide all symbols by default on GCC (unless they are marked visible) linkgroups "On" -- turn off the awful order dependent linking on gcc/clang, causes the linker to go back and forth to find missing symbols exceptionhandling "On" -- "Enable exception handling. ... although it does not affect execution." stringpooling "On" -- cache similar strings vpaths { -- just for visual niceness, see: https://premake.github.io/docs/vpaths/ ["headers/*"] = { "**.h", "**.hxx", "**.hpp", }, ["src/*"] = { "**.c", "**.cxx", "**.cpp", "**.cc", }, ["proto/*"] = { "**.proto", }, ["docs/*"] = { -- post build "post_build/**", -- licence files "**/LICENSE", "**/LICENCE", "**.LICENSE", "**.LICENCE", "**.mit", -- anything else "**.txt", "**.md", }, } -- arch --------- filter { "platforms:x32", } architecture "x86" filter { "platforms:x64", } architecture "x86_64" -- debug/optimization flags --------- filter {} -- reset the filter and remove all active keywords intrinsics "On" filter { "configurations:*debug", } symbols "On" optimize "Off" filter { "configurations:*release", } symbols "Off" optimize "On" --- common compiler/linker options --------- -- Visual Studio common compiler/linker options filter { "action:vs*", } buildoptions { "/permissive-", "/DYNAMICBASE", "/bigobj", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-" } linkoptions { -- source of emittoolversioninfo: https://developercommunity.visualstudio.com/t/add-linker-option-to-strip-rich-stamp-from-exe-hea/740443 "/NOLOGO", "/emittoolversioninfo:no" } -- GNU make common compiler/linker options filter { "action:gmake*", } buildoptions { -- https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html "-fno-jump-tables" , "-Wno-switch", } linkoptions { "-Wl,--exclude-libs,ALL", } -- this is made separate because GCC complains but not CLANG filter { "action:gmake*" , "files:*.cpp or *.cxx or *.cc or *.hpp or *.hxx", } buildoptions { "-fno-char8_t", -- GCC gives a warning when a .c file is compiled with this } filter {} -- reset the filter and remove all active keywords -- defines --------- filter {} -- reset the filter and remove all active keywords defines { -- added to all filters, later defines will be appended common_emu_defines, } -- release mode defines filter { "configurations:*release" } defines { "NDEBUG", "EMU_RELEASE_BUILD" } -- debug mode defines filter { "configurations:*debug" } defines { "DEBUG", } -- Windows defines filter { "system:windows", } defines { "_CRT_SECURE_NO_WARNINGS", } -- Linux defines filter { "system:not windows" } defines { "GNUC", } -- MinGw on Windows -- common compiler/linker options: source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html --------- filter { "system:windows", "action:gmake*", } -- MinGw on Windows common defines -- MinGw on Windows doesn't have a definition for '_S_IFDIR' which is microsoft specific: https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stat-functions -- this is used in 'base.cpp' -> if ( buffer.st_mode & _S_IFDIR) -- instead microsoft has an alternative but only enabled when _CRT_DECLARE_NONSTDC_NAMES is defined -- https://learn.microsoft.com/en-us/cpp/c-runtime-library/compatibility defines { -- '_CRT_NONSTDC_NO_WARNINGS', '_CRT_DECLARE_NONSTDC_NAMES', } linkoptions { -- I don't know why but if libgcc/libstdc++ as well as pthreads are not statically linked -- none of the output binary .dlls will reach their DllMain() in x64dbg -- even when they're force-loaded in any process they immediately unload -- '-static-libgcc' ,'-static-libstdc++', '-static', } -- MinGw on Windows cannot compile 'creatwth.cpp' from Detours lib (error: 'DWordMult' was not declared in this scope) -- because intsafe.h isn't included by default filter { "system:windows", "action:gmake*", "files:**/detours/creatwth.cpp" } buildoptions { "-include intsafe.h", } -- add extra files for clearance filter {} -- reset the filter and remove all active keywords -- post build docs filter { 'options:incexamples', } files { 'post_build/**', } filter { 'options:incexamples', 'system:not windows', } removefiles { 'post_build/win/**' } -- deps filter { 'options:incdeps', "platforms:x32", } files { table_postfix_items(x32_deps_include, '/**.h'), table_postfix_items(x32_deps_include, '/**.hxx'), table_postfix_items(x32_deps_include, '/**.hpp'), } filter { 'options:incdeps', "platforms:x64", } files { table_postfix_items(x64_deps_include, '/**.h'), table_postfix_items(x64_deps_include, '/**.hxx'), table_postfix_items(x64_deps_include, '/**.hpp'), } filter {} -- reset the filter and remove all active keywords -- include dirs --------- -- common include dir filter {} -- reset the filter and remove all active keywords includedirs { common_include, } -- disable warnings for external libraries/deps filter { 'files:proto_gen/** or libs/** or build/deps/**' } warnings 'Off' filter {} -- reset the filter and remove all active keywords -- post build change DOS stub + sign --------- if os.target() == "windows" then -- token expansion like '%{cfg.platform}' happens later during project build local dos_stub_exe = path.translate(path.getabsolute('resources/win/file_dos_stub/file_dos_stub_%{cfg.platform}.exe', _MAIN_SCRIPT_DIR), '\\') local signer_tool = path.translate(path.getabsolute('third-party/build/win/cert/sign_helper.bat', _MAIN_SCRIPT_DIR), '\\') -- change dos stub filter { "system:windows", "options:dosstub", } postbuildcommands { '"' .. dos_stub_exe .. '" %[%{!cfg.buildtarget.abspath}]', } -- sign filter { "system:windows", "options:winsign", } postbuildcommands { '"' .. signer_tool .. '" %[%{!cfg.buildtarget.abspath}]', } filter {} -- reset the filter and remove all active keywords end workspace "gbe" location("build/project/%{_ACTION}/" .. os_iden) -- Project api_regular --------- project "api_regular" kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}") -- name --------- filter { "system:windows", "platforms:x32", } targetname "steam_api" filter { "system:windows", "platforms:x64", } targetname "steam_api64" filter { "system:not windows", } targetname "libsteam_api" -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended common_files, } removefiles { detours_files, } -- Windows common source files filter { "system:windows", } removefiles { "dll/wrap.cpp" } -- Windows x32 common source files filter { "system:windows", "platforms:x32", "options:winrsrc", } files { "resources/win/api/32/resources.rc" } -- Windows x64 common source files filter { "system:windows", "platforms:x64", "options:winrsrc", } files { "resources/win/api/64/resources.rc" } -- libs to link --------- -- Windows libs to link filter { "system:windows", } links { common_link_win, } -- Linux libs to link filter { "system:not windows", } links { common_link_linux, } -- libs search dir --------- -- x32 libs search dir filter { "platforms:x32", } libdirs { x32_deps_libdir, } -- x64 libs search dir filter { "platforms:x64", } libdirs { x64_deps_libdir, } -- End api_regular -- Project api_experimental --------- project "api_experimental" kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}") -- name --------- filter { "system:windows", "platforms:x32", } targetname "steam_api" filter { "system:windows", "platforms:x64", } targetname "steam_api64" filter { "system:not windows", } targetname "libsteam_api" -- defines --------- filter {} -- reset the filter and remove all active keywords defines { -- added to all filters, later defines will be appended "EMU_OVERLAY", "ImTextureID=ImU64", } -- Windows defines filter { "system:windows" } defines { "EMU_EXPERIMENTAL_BUILD", } -- include dir --------- -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, x32_deps_overlay_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, x64_deps_overlay_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended common_files, overlay_files, } removefiles { 'libs/detours/uimports.cc', } -- deps filter { 'options:incdeps', "platforms:x32", } files { table_postfix_items(x32_deps_overlay_include, '/**.h'), table_postfix_items(x32_deps_overlay_include, '/**.hxx'), table_postfix_items(x32_deps_overlay_include, '/**.hpp'), } filter { 'options:incdeps', "platforms:x64", } files { table_postfix_items(x64_deps_overlay_include, '/**.h'), table_postfix_items(x64_deps_overlay_include, '/**.hxx'), table_postfix_items(x64_deps_overlay_include, '/**.hpp'), } -- Windows common source files filter { "system:windows", } removefiles { "dll/wrap.cpp" } -- Windows x32 common source files filter { "system:windows", "platforms:x32", "options:winrsrc", } files { "resources/win/api/32/resources.rc" } -- Windows x64 common source files filter { "system:windows", "platforms:x64", "options:winrsrc", } files { "resources/win/api/64/resources.rc" } -- Linux common source files filter { "system:not windows", } removefiles { detours_files, } -- libs to link --------- filter {} -- reset the filter and remove all active keywords links { overlay_link, } -- Windows libs to link filter { "system:windows", } links { common_link_win, } -- Linux libs to link filter { "system:not windows", } links { common_link_linux, "X11" } -- libs search dir --------- -- x32 libs search dir filter { "platforms:x32", } libdirs { x32_deps_libdir, x32_deps_overlay_libdir, } -- x64 libs search dir filter { "platforms:x64", } libdirs { x64_deps_libdir, x64_deps_overlay_libdir, } -- End api_experimental -- Project steamclient_experimental --------- project "steamclient_experimental" kind "SharedLib" location "%{wks.location}/%{prj.name}" -- targetdir --------- filter { "system:windows", } targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental") filter { "system:not windows", } targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}") -- name --------- filter { "system:windows", "platforms:x32", } targetname "steamclient" filter { "system:windows", "platforms:x64", } targetname "steamclient64" filter { "system:not windows", } targetname "steamclient" -- defines --------- filter {} -- reset the filter and remove all active keywords defines { -- added to all filters, later defines will be appended "STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64", } -- Windows defines filter { "system:windows" } defines { "EMU_EXPERIMENTAL_BUILD", } -- include dir --------- -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, x32_deps_overlay_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, x64_deps_overlay_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended common_files, overlay_files, } removefiles { 'libs/detours/uimports.cc', } -- deps filter { 'options:incdeps', "platforms:x32", } files { table_postfix_items(x32_deps_overlay_include, '/**.h'), table_postfix_items(x32_deps_overlay_include, '/**.hxx'), table_postfix_items(x32_deps_overlay_include, '/**.hpp'), } filter { 'options:incdeps', "platforms:x64", } files { table_postfix_items(x64_deps_overlay_include, '/**.h'), table_postfix_items(x64_deps_overlay_include, '/**.hxx'), table_postfix_items(x64_deps_overlay_include, '/**.hpp'), } -- Windows common source files filter { "system:windows", } removefiles { "dll/wrap.cpp" } -- Windows x32 common source files filter { "system:windows", "platforms:x32", "options:winrsrc", } files { "resources/win/client/32/resources.rc" } -- Windows x64 common source files filter { "system:windows", "platforms:x64", "options:winrsrc", } files { "resources/win/client/64/resources.rc" } -- Linux common source files filter { "system:not windows", } removefiles { detours_files, } -- libs to link --------- filter {} -- reset the filter and remove all active keywords links { overlay_link, } -- Windows libs to link filter { "system:windows", } links { common_link_win, } -- Linux libs to link filter { "system:not windows", } links { common_link_linux, } -- libs search dir --------- -- x32 libs search dir filter { "platforms:x32", } libdirs { x32_deps_libdir, x32_deps_overlay_libdir, } -- x64 libs search dir filter { "platforms:x64", } libdirs { x64_deps_libdir, x64_deps_overlay_libdir, } -- End steamclient_experimental -- Project tool_lobby_connect --------- project "tool_lobby_connect" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/lobby_connect") targetname "lobby_connect_%{cfg.platform}" -- defines --------- filter {} -- reset the filter and remove all active keywords defines { -- added to all filters, later defines will be appended "NO_DISK_WRITES", "LOBBY_CONNECT", } removedefines { "CONTROLLER_SUPPORT", } -- include dir --------- -- common include dir -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended common_files, 'tools/lobby_connect/lobby_connect.cpp' } removefiles { "libs/gamepad/**", detours_files, } -- Windows x32 common source files filter { "system:windows", "platforms:x32", "options:winrsrc", } files { "resources/win/launcher/32/resources.rc" } -- Windows x64 common source files filter { "system:windows", "platforms:x64", "options:winrsrc", } files { "resources/win/launcher/64/resources.rc" } -- libs to link --------- -- Windows libs to link filter { "system:windows", } links { common_link_win, 'Comdlg32', } -- Linux libs to link filter { "system:not windows", } links { common_link_linux, } -- libs search dir --------- -- x32 libs search dir filter { "platforms:x32", } libdirs { x32_deps_libdir, } -- x64 libs search dir filter { "platforms:x64", } libdirs { x64_deps_libdir, } -- End tool_lobby_connect -- Project tool_generate_interfaces project "tool_generate_interfaces" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/generate_interfaces") targetname "generate_interfaces_%{cfg.platform}" -- common source & header files --------- files { "tools/generate_interfaces/generate_interfaces.cpp" } -- End tool_generate_interfaces -- Project lib_steamnetworkingsockets START project "lib_steamnetworkingsockets" kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}") targetname "steamnetworkingsockets" -- common source & header files --------- files { "networking_sockets_lib/**", "helpers/dbg_log.cpp", "helpers/dbg_log/**", 'helpers/common_helpers.cpp', 'helpers/common_helpers/**', } -- End lib_steamnetworkingsockets -- Project lib_game_overlay_renderer project "lib_game_overlay_renderer" kind "SharedLib" location "%{wks.location}/%{prj.name}" -- targetdir --------- filter { "system:windows", } targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental") filter { "system:not windows", } targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/gameoverlayrenderer/%{cfg.platform}") -- name --------- filter { "system:windows", "platforms:x32", } targetname "GameOverlayRenderer" filter { "system:windows", "platforms:x64", } targetname "GameOverlayRenderer64" filter { "system:not windows", } targetname "gameoverlayrenderer" -- include dir --------- -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { "game_overlay_renderer_lib/**" } -- x32 common source files filter { "system:windows", "platforms:x32", "options:winrsrc", } files { "resources/win/game_overlay_renderer/32/resources.rc" } -- x64 common source files filter { "system:windows", "platforms:x64", "options:winrsrc", } files { "resources/win/game_overlay_renderer/64/resources.rc" } -- End lib_game_overlay_renderer -- WINDOWS ONLY TARGETS START if os.target() == "windows" then -- Project steamclient_experimental_stub --------- project "steamclient_experimental_stub" -- https://stackoverflow.com/a/63228027 kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}") -- name --------- filter { "platforms:x32", } targetname "steamclient" filter { "platforms:x64", } targetname "steamclient64" -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended "steamclient/steamclient.cpp", } -- x32 common source files filter { "platforms:x32", "options:winrsrc", } files { "resources/win/client/32/resources.rc" } -- x64 common source files filter { "platforms:x64", "options:winrsrc", } files { "resources/win/client/64/resources.rc" } -- End steamclient_experimental_stub -- Project steamclient_experimental_extra project "steamclient_experimental_extra" kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/extra_dlls") targetname "steamclient_extra_%{cfg.platform}" -- include dir --------- -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { "tools/steamclient_loader/win/extra_protection/**", "helpers/pe_helpers.cpp", "helpers/pe_helpers/**", "helpers/common_helpers.cpp", "helpers/common_helpers/**", -- detours detours_files, } removefiles { 'libs/detours/uimports.cc', } -- x32 common source files filter { "platforms:x32", "options:winrsrc", } files { "resources/win/client/32/resources.rc" } -- x64 common source files filter { "platforms:x64", "options:winrsrc", } files { "resources/win/client/64/resources.rc" } -- End steamclient_experimental_extra -- Project steamclient_experimental_loader project "steamclient_experimental_loader" kind "WindowedApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental") targetname "steamclient_loader_%{cfg.platform}" --- common compiler/linker options --------- -- MinGW on Windows filter { "action:gmake*", } -- source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html linkoptions { -- MinGW on Windows cannot link wWinMain by default "-municode", } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { "tools/steamclient_loader/win/*", -- we want the .ini too "helpers/pe_helpers.cpp", "helpers/pe_helpers/**", "helpers/common_helpers.cpp", "helpers/common_helpers/**", "helpers/dbg_log.cpp", "helpers/dbg_log/**", "libs/simpleini/**", } -- x32 common source files filter { "platforms:x32", "options:winrsrc", } files { "resources/win/launcher/32/resources.rc" } -- x64 common source files filter { "platforms:x64", "options:winrsrc", } files { "resources/win/launcher/64/resources.rc" } -- libs to link --------- filter {} -- reset the filter and remove all active keywords links { -- common_link_win, 'user32', } -- End steamclient_experimental_loader -- Project tool_file_dos_stub_changer project "tool_file_dos_stub_changer" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/file_dos_stub_changer") targetname "file_dos_stub_%{cfg.platform}" -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { "resources/win/file_dos_stub/file_dos_stub.cpp", "helpers/pe_helpers.cpp", "helpers/pe_helpers/**", "helpers/common_helpers.cpp", "helpers/common_helpers/**", } -- End tool_file_dos_stub_changer -- Project test_crash_printer --------- project "test_crash_printer" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tests/crash_printer") targetname "test_crash_printer_%{cfg.platform}" -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended 'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp', -- helpers 'helpers/common_helpers.cpp', 'helpers/common_helpers/**', -- test files 'crash_printer/tests/test_win.cpp', } removefiles { 'post_build/**', 'build/deps/**', } -- libs to link --------- filter {} -- reset the filter and remove all active keywords -- Windows libs links { 'Dbghelp', } -- post build --------- filter {} -- reset the filter and remove all active keywords postbuildcommands { '%[%{!cfg.buildtarget.abspath}]', } -- End test_crash_printer end -- End WINDOWS ONLY TARGETS -- LINUX ONLY TARGETS START if os.target() == "linux" then -- Project steamclient_regular --------- project "steamclient_regular" kind "SharedLib" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}") targetname "steamclient" -- defines --------- filter {} -- reset the filter and remove all active keywords defines { -- added to all filters, later defines will be appended "STEAMCLIENT_DLL", } -- include dir --------- -- x32 include dir filter { "platforms:x32", } includedirs { x32_deps_include, } -- x64 include dir filter { "platforms:x64", } includedirs { x64_deps_include, } -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended common_files, } removefiles { detours_files, } -- libs to link --------- filter {} -- reset the filter and remove all active keywords links { -- added to all filters, later defines will be appended common_link_linux, } -- libs search dir --------- -- x32 libs search dir filter { "platforms:x32", } libdirs { x32_deps_libdir, } -- x64 libs search dir filter { "platforms:x64", } libdirs { x64_deps_libdir, } -- End steamclient_regular -- Project test_crash_printer_sa_handler --------- project "test_crash_printer_sa_handler" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tests/crash_printer") targetname "test_crash_printer_sa_handler_%{cfg.platform}" -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended 'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp', -- helpers 'helpers/common_helpers.cpp', 'helpers/common_helpers/**', -- test files 'crash_printer/tests/test_linux_sa_handler.cpp', } removefiles { 'post_build/**', 'build/deps/**', } -- post build --------- filter {} -- reset the filter and remove all active keywords postbuildcommands { '%[%{!cfg.buildtarget.abspath}]', } -- End test_crash_printer_sa_handler -- Project test_crash_printer_sa_sigaction --------- project "test_crash_printer_sa_sigaction" kind "ConsoleApp" location "%{wks.location}/%{prj.name}" targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tests/crash_printer") targetname "test_crash_printer_sa_sigaction_%{cfg.platform}" -- common source & header files --------- filter {} -- reset the filter and remove all active keywords files { -- added to all filters, later defines will be appended 'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp', -- helpers 'helpers/common_helpers.cpp', 'helpers/common_helpers/**', -- test files 'crash_printer/tests/test_linux_sa_sigaction.cpp', } removefiles { 'post_build/**', 'build/deps/**', } -- post build --------- filter {} -- reset the filter and remove all active keywords postbuildcommands { '%[%{!cfg.buildtarget.abspath}]', } -- End test_crash_printer_sa_sigaction end -- End LINUX ONLY TARGETS -- End Workspace