/* * Copyright (C) Nemirtingas * This file is part of the ingame overlay project * * The ingame overlay project is free software; you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * The ingame overlay project is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the ingame overlay project; if not, see * . */ #pragma once #include "overlay/internal_includes.h" #include #include class DX10_Hook : public ingame_overlay::Renderer_Hook, public Base_Hook { public: static constexpr const char *DLL_NAME = "d3d10.dll"; private: static DX10_Hook* _inst; // Variables bool _Hooked; bool _WindowsHooked; bool _Initialized; ID3D10Device* pDevice; ID3D10RenderTargetView* mainRenderTargetView; std::set> _ImageResources; // Functions DX10_Hook(); void _ResetRenderState(); void _PrepareForOverlay(IDXGISwapChain *pSwapChain); // Hook to render functions static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags); static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters); static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags); static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters); decltype(&IDXGISwapChain::Present) Present; decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers; decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget; decltype(&IDXGISwapChain1::Present1) Present1; public: std::string LibraryName; virtual ~DX10_Hook(); virtual bool StartHook(std::function key_combination_callback, std::set toggle_keys); virtual bool IsStarted(); static DX10_Hook* Inst(); virtual std::string GetLibraryName() const; void LoadFunctions( decltype(Present) PresentFcn, decltype(ResizeBuffers) ResizeBuffersFcn, decltype(ResizeTarget) ResizeTargetFcn, decltype(Present1) Present1Fcn); virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height); virtual void ReleaseImageResource(std::weak_ptr resource); };