mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
201 lines
5.3 KiB
C++
201 lines
5.3 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#ifndef __INCLUDED_COMMON_INCLUDES__
|
|
#define __INCLUDED_COMMON_INCLUDES__
|
|
|
|
#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
|
|
#define __WINDOWS_64__
|
|
#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
|
|
#define __WINDOWS_32__
|
|
#endif
|
|
|
|
#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
|
|
#define __WINDOWS__
|
|
#endif
|
|
|
|
#if defined(__linux__) || defined(linux)
|
|
#if defined(__x86_64__)
|
|
#define __LINUX_64__
|
|
#else
|
|
#define __LINUX_32__
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(__LINUX_32__) || defined(__LINUX_64__)
|
|
#define __LINUX__
|
|
#endif
|
|
|
|
#if defined(__WINDOWS__)
|
|
#define STEAM_WIN32
|
|
#ifndef NOMINMAX
|
|
#define NOMINMAX
|
|
#endif
|
|
#endif
|
|
|
|
#define STEAM_API_EXPORTS
|
|
|
|
#if defined(__WINDOWS__)
|
|
#include <winsock2.h>
|
|
#include <windows.h>
|
|
#include <ws2tcpip.h>
|
|
#include <processthreadsapi.h>
|
|
#include <windows.h>
|
|
#include <direct.h>
|
|
#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
|
|
#include <shlobj.h>
|
|
|
|
#define MSG_NOSIGNAL 0
|
|
|
|
#define SystemFunction036 NTAPI SystemFunction036
|
|
#include <ntsecapi.h>
|
|
#undef SystemFunction036
|
|
|
|
#ifndef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
|
|
#endif
|
|
|
|
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
|
|
#define PATH_SEPARATOR "\\"
|
|
|
|
#ifdef EMU_EXPERIMENTAL_BUILD
|
|
#include <winhttp.h>
|
|
|
|
#include "../detours/detours.h"
|
|
|
|
#ifdef DETOURS_64BIT
|
|
#define DLL_NAME "steam_api64.dll"
|
|
#else
|
|
#define DLL_NAME "steam_api.dll"
|
|
#endif
|
|
#endif
|
|
|
|
#include <string>
|
|
// Convert a wide Unicode string to an UTF8 string
|
|
inline std::string utf8_encode(const std::wstring &wstr)
|
|
{
|
|
if( wstr.empty() ) return std::string();
|
|
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
|
|
std::string strTo( size_needed, 0 );
|
|
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
|
|
return strTo;
|
|
}
|
|
|
|
// Convert an UTF8 string to a wide Unicode String
|
|
inline std::wstring utf8_decode(const std::string &str)
|
|
{
|
|
if( str.empty() ) return std::wstring();
|
|
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
|
|
std::wstring wstrTo( size_needed, 0 );
|
|
MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
|
|
return wstrTo;
|
|
}
|
|
|
|
#elif defined(__LINUX__)
|
|
#include <arpa/inet.h>
|
|
|
|
#include <sys/types.h>
|
|
#include <sys/stat.h>
|
|
#include <sys/ioctl.h>
|
|
#include <sys/socket.h>
|
|
#include <sys/mount.h>
|
|
#include <sys/stat.h>
|
|
#include <sys/statvfs.h>
|
|
#include <sys/time.h>
|
|
|
|
#include <netinet/in.h>
|
|
#include <linux/netdevice.h>
|
|
|
|
#include <fcntl.h>
|
|
#include <unistd.h>
|
|
#include <dirent.h>
|
|
#include <netdb.h>
|
|
#include <dlfcn.h>
|
|
#include <utime.h>
|
|
|
|
#define PATH_MAX_STRING_SIZE 512
|
|
|
|
#ifndef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
|
|
#endif
|
|
#define PATH_SEPARATOR "/"
|
|
|
|
#define utf8_decode(a) a
|
|
#endif
|
|
//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
|
|
#ifdef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(...)
|
|
#endif
|
|
|
|
// C/C++ includes
|
|
#include <cstdint>
|
|
#include <algorithm>
|
|
#include <string>
|
|
#include <chrono>
|
|
#include <cctype>
|
|
#include <iomanip>
|
|
#include <fstream>
|
|
#include <sstream>
|
|
#include <iterator>
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include <set>
|
|
#include <queue>
|
|
#include <list>
|
|
|
|
#include <thread>
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
// Other libs includes
|
|
#include "../json/json.hpp"
|
|
#include "../controller/gamepad.h"
|
|
|
|
// Steamsdk includes
|
|
#include "../sdk_includes/steam_api.h"
|
|
#include "../sdk_includes/steam_gameserver.h"
|
|
#include "../sdk_includes/steamdatagram_tickets.h"
|
|
|
|
// Emulator includes
|
|
#include "net.pb.h"
|
|
#include "settings.h"
|
|
#include "local_storage.h"
|
|
#include "network.h"
|
|
|
|
// Emulator defines
|
|
#define CLIENT_HSTEAMUSER 1
|
|
#define SERVER_HSTEAMUSER 1
|
|
|
|
#define DEFAULT_NAME "Noob"
|
|
#define PROGRAM_NAME_1 "Go"
|
|
#define PROGRAM_NAME_2 "ld"
|
|
#define PROGRAM_NAME_3 "be"
|
|
#define PROGRAM_NAME_4 "rg "
|
|
#define PROGRAM_NAME_5 "St"
|
|
#define PROGRAM_NAME_6 "ea"
|
|
#define PROGRAM_NAME_7 "mE"
|
|
#define PROGRAM_NAME_8 "mu"
|
|
|
|
#define DEFAULT_LANGUAGE "english"
|
|
|
|
#define LOBBY_CONNECT_APPID ((uint32)-2)
|
|
|
|
#endif//__INCLUDED_COMMON_INCLUDES__
|