mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
197 lines
5.9 KiB
C++
197 lines
5.9 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/*
|
|
*/
|
|
|
|
#include "steam/steam_api.h"
|
|
#include "dll/common_includes.h"
|
|
|
|
#include <iostream>
|
|
#include <chrono>
|
|
#include <thread>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <fstream>
|
|
|
|
#ifdef _WIN32
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
void title() {
|
|
#ifdef _WIN32
|
|
system("cls");
|
|
#else
|
|
system("clear");
|
|
#endif
|
|
|
|
std::cout << "\n----Lobby Connect----\n\n";
|
|
}
|
|
|
|
int main() {
|
|
std::string appid_str(std::to_string(LOBBY_CONNECT_APPID));
|
|
set_env_variable("SteamAppId", appid_str);
|
|
set_env_variable("SteamGameId", appid_str);
|
|
|
|
if (!SteamAPI_Init()) {
|
|
return 1;
|
|
}
|
|
|
|
//Set appid to: LOBBY_CONNECT_APPID
|
|
SteamAPI_RestartAppIfNecessary(LOBBY_CONNECT_APPID);
|
|
|
|
refresh:
|
|
title();
|
|
std::cout << "Please wait...\n";
|
|
|
|
for (int i = 0; i < 10; ++i) {
|
|
SteamAPI_RunCallbacks();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(200));
|
|
}
|
|
|
|
int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
|
|
|
/*
|
|
std::cout << "People on the network: " << friend_count << "\n";
|
|
for (int i = 0; i < friend_count; ++i) {
|
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
|
|
|
FriendGameInfo_t friend_info = {};
|
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
|
std::cout << name << " is playing: " << friend_info.m_gameID.AppID() << std::endl;
|
|
}
|
|
*/
|
|
|
|
title();
|
|
|
|
std::vector<std::pair<std::string, uint32>> arguments;
|
|
for (int i = 0; i < friend_count; ++i) {
|
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
|
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
|
|
FriendGameInfo_t friend_info = {};
|
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
|
auto appid = friend_info.m_gameID.AppID();
|
|
|
|
if (strlen(connect) > 0) {
|
|
std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n";
|
|
arguments.emplace_back(connect, appid);
|
|
} else {
|
|
if (friend_info.m_steamIDLobby != k_steamIDNil) {
|
|
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
|
|
std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n";
|
|
arguments.emplace_back(connect, appid);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::cout << arguments.size() << " - Refresh.\n\n";
|
|
std::cout << "Choose an option: ";
|
|
unsigned int choice;
|
|
std::cin >> choice;
|
|
|
|
if (std::cin.fail() || choice >= arguments.size()) {
|
|
std::cin.clear();
|
|
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
|
goto refresh;
|
|
}
|
|
|
|
title();
|
|
|
|
auto connect = arguments[choice].first;
|
|
|
|
#ifdef _WIN32
|
|
auto appid = arguments[choice].second;
|
|
std::cout << "Starting the game with: " << connect << "\n";
|
|
|
|
char szBaseDirectory[MAX_PATH] = "";
|
|
GetModuleFileNameA(0, szBaseDirectory, MAX_PATH);
|
|
if (auto bs = strrchr(szBaseDirectory, '\\')) {
|
|
*bs = '\0';
|
|
}
|
|
auto lobbyFile = std::string(szBaseDirectory) + "\\lobby_connect_" + std::to_string(appid) + ".txt";
|
|
|
|
auto readLobbyFile = [&lobbyFile]() {
|
|
std::string data;
|
|
std::ifstream ifs(std::filesystem::u8path(lobbyFile));
|
|
if (ifs.is_open())
|
|
std::getline(ifs, data);
|
|
return data;
|
|
};
|
|
|
|
auto writeLobbyFile = [&lobbyFile](const std::string& data) {
|
|
std::ofstream ofs(std::filesystem::u8path(lobbyFile));
|
|
ofs << data << "\n";
|
|
};
|
|
|
|
auto fileExists = [](const std::string& filename) {
|
|
std::ifstream ifs(std::filesystem::u8path(filename));
|
|
return ifs.is_open();
|
|
};
|
|
|
|
auto joinLobby = [&connect](std::string filename) {
|
|
filename = "\"" + filename + "\" " + connect;
|
|
std::cout << filename << std::endl;
|
|
|
|
STARTUPINFOA lpStartupInfo;
|
|
PROCESS_INFORMATION lpProcessInfo;
|
|
|
|
ZeroMemory( &lpStartupInfo, sizeof( lpStartupInfo ) );
|
|
lpStartupInfo.cb = sizeof( lpStartupInfo );
|
|
ZeroMemory( &lpProcessInfo, sizeof( lpProcessInfo ) );
|
|
|
|
auto success = !!CreateProcessA( NULL,
|
|
const_cast<char *>(filename.c_str()), NULL, NULL,
|
|
NULL, NULL, NULL, NULL,
|
|
&lpStartupInfo,
|
|
&lpProcessInfo
|
|
);
|
|
|
|
CloseHandle(lpProcessInfo.hThread);
|
|
CloseHandle(lpProcessInfo.hProcess);
|
|
return success;
|
|
};
|
|
|
|
std::string filename = readLobbyFile();
|
|
if (filename.empty() || !fileExists(filename) || !joinLobby(filename)) {
|
|
std::cout << "Please select the game executable.\n";
|
|
|
|
OPENFILENAMEA ofn;
|
|
char szFileName[MAX_PATH] = "";
|
|
ZeroMemory(&ofn, sizeof(ofn));
|
|
ofn.lStructSize = sizeof(ofn);
|
|
ofn.hwndOwner = 0;
|
|
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
|
|
ofn.lpstrFile = szFileName;
|
|
ofn.nMaxFile = MAX_PATH;
|
|
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
|
|
ofn.lpstrDefExt = "exe";
|
|
if(GetOpenFileNameA(&ofn) && joinLobby(szFileName)) {
|
|
writeLobbyFile(szFileName);
|
|
}
|
|
}
|
|
#else
|
|
std::cout << "Please launch the game with these arguments: " << connect << "\n\n";
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
|