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dll
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* revert the changes to the notifications heights + calculate all notifications heights dynamically
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2024-04-25 03:17:36 +02:00 |
auth.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
base.cpp
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some refactoring
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2024-04-20 01:09:55 +02:00 |
dll.cpp
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revert the changes to the old steam interfaces parser
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2024-04-23 04:58:36 +02:00 |
flat.cpp
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descriptive var name for these tests
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2024-04-02 22:33:04 +02:00 |
local_storage.cpp
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ability to get global settings files size + current user save path in local_storage, needed in case we are now using a custom local_save_path
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2024-04-23 02:16:02 +02:00 |
net.proto
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only accept leaderboards updates from the same appid
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2024-04-01 19:23:55 +02:00 |
network.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
settings_parser.cpp
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* revert the changes to the notifications heights + calculate all notifications heights dynamically
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2024-04-25 03:17:36 +02:00 |
settings.cpp
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new option add_steam_preowned_ids to unlock pre-owned Steam Apps
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2024-04-20 19:26:55 +02:00 |
source_query.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_app_ids.cpp
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new option add_steam_preowned_ids to unlock pre-owned Steam Apps
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2024-04-20 19:26:55 +02:00 |
steam_applist.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_apps.cpp
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revert the changes to Steam_Apps::BIsAppInstalled() , not it will return true for owned DLCs
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2024-04-20 19:30:29 +02:00 |
steam_client.cpp
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don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path
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2024-04-23 02:16:02 +02:00 |
steam_gameserver.cpp
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more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces
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2024-04-11 06:40:29 +02:00 |
steam_gameserverstats.cpp
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more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces
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2024-04-11 06:40:29 +02:00 |
steam_http.cpp
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* set these env vars for a more accurate emulation:
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2024-04-13 17:35:10 +02:00 |
steam_matchmaking_servers.cpp
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some logs
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2024-04-27 01:52:17 +03:00 |
steam_music.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_musicremote.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_parental.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_screenshots.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
steam_user_stats.cpp
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more callbacks
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2024-04-11 14:08:04 +02:00 |
steam_utils.cpp
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more callbacks
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2024-04-11 14:08:04 +02:00 |
steam_video.cpp
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
ugc_remote_storage_bridge.cpp
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* local storage: allow files in root of user data
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2024-01-20 18:46:43 +02:00 |
wrap.cpp
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revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod.
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2024-03-01 13:35:39 +02:00 |