mirror of
https://github.com/Detanup01/gbe_fork.git
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192 lines
6.9 KiB
C++
192 lines
6.9 KiB
C++
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#ifndef ISTEAMREMOTESTORAGE005_H
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#define ISTEAMREMOTESTORAGE005_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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struct RemoteStorageUpdatePublishedFileRequest_t
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{
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public:
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RemoteStorageUpdatePublishedFileRequest_t()
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{
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Initialize( k_GIDNil );
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}
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RemoteStorageUpdatePublishedFileRequest_t( PublishedFileId_t unPublishedFileId )
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{
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Initialize( unPublishedFileId );
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}
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PublishedFileId_t GetPublishedFileId() { return m_unPublishedFileId; }
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void SetFile( const char *pchFile )
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{
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m_pchFile = pchFile;
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m_bUpdateFile = true;
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}
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const char *GetFile() { return m_pchFile; }
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bool BUpdateFile() { return m_bUpdateFile; }
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void SetPreviewFile( const char *pchPreviewFile )
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{
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m_pchPreviewFile = pchPreviewFile;
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m_bUpdatePreviewFile = true;
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}
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const char *GetPreviewFile() { return m_pchPreviewFile; }
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bool BUpdatePreviewFile() { return m_bUpdatePreviewFile; }
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void SetTitle( const char *pchTitle )
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{
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m_pchTitle = pchTitle;
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m_bUpdateTitle = true;
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}
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const char *GetTitle() { return m_pchTitle; }
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bool BUpdateTitle() { return m_bUpdateTitle; }
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void SetDescription( const char *pchDescription )
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{
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m_pchDescription = pchDescription;
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m_bUpdateDescription = true;
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}
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const char *GetDescription() { return m_pchDescription; }
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bool BUpdateDescription() { return m_bUpdateDescription; }
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void SetVisibility( ERemoteStoragePublishedFileVisibility eVisibility )
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{
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m_eVisibility = eVisibility;
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m_bUpdateVisibility = true;
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}
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const ERemoteStoragePublishedFileVisibility GetVisibility() { return m_eVisibility; }
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bool BUpdateVisibility() { return m_bUpdateVisibility; }
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void SetTags( SteamParamStringArray_t *pTags )
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{
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m_pTags = pTags;
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m_bUpdateTags = true;
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}
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SteamParamStringArray_t *GetTags() { return m_pTags; }
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bool BUpdateTags() { return m_bUpdateTags; }
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SteamParamStringArray_t **GetTagsPointer() { return &m_pTags; }
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void Initialize( PublishedFileId_t unPublishedFileId )
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{
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m_unPublishedFileId = unPublishedFileId;
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m_pchFile = 0;
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m_pchPreviewFile = 0;
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m_pchTitle = 0;
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m_pchDescription = 0;
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m_pTags = 0;
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m_bUpdateFile = false;
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m_bUpdatePreviewFile = false;
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m_bUpdateTitle = false;
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m_bUpdateDescription = false;
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m_bUpdateTags = false;
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m_bUpdateVisibility = false;
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}
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private:
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PublishedFileId_t m_unPublishedFileId;
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const char *m_pchFile;
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const char *m_pchPreviewFile;
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const char *m_pchTitle;
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const char *m_pchDescription;
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ERemoteStoragePublishedFileVisibility m_eVisibility;
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SteamParamStringArray_t *m_pTags;
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bool m_bUpdateFile;
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bool m_bUpdatePreviewFile;
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bool m_bUpdateTitle;
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bool m_bUpdateDescription;
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bool m_bUpdateVisibility;
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bool m_bUpdateTags;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Functions for accessing, reading and writing files stored remotely
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// and cached locally
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//-----------------------------------------------------------------------------
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class ISteamRemoteStorage005
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{
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public:
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// NOTE
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//
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// Filenames are case-insensitive, and will be converted to lowercase automatically.
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// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
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// iterate the files, the filename returned will be "foo.bar".
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//
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// file operations
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virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
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virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
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virtual bool FileForget( const char *pchFile ) = 0;
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virtual bool FileDelete( const char *pchFile ) = 0;
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virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
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virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
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// file information
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virtual bool FileExists( const char *pchFile ) = 0;
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virtual bool FilePersisted( const char *pchFile ) = 0;
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virtual int32 GetFileSize( const char *pchFile ) = 0;
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virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
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virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
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// iteration
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virtual int32 GetFileCount() = 0;
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virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
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// configuration management
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virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
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virtual bool IsCloudEnabledForAccount() = 0;
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virtual bool IsCloudEnabledForApp() = 0;
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virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
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// user generated content
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virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent ) = 0;
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virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
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virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead ) = 0;
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// user generated content iteration
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virtual int32 GetCachedUGCCount() = 0;
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virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
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// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
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// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
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#if defined(_PS3) || defined(_SERVER)
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// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
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virtual void GetFileListFromServer() = 0;
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// Indicate this file should be downloaded in the next sync
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virtual bool FileFetch( const char *pchFile ) = 0;
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// Indicate this file should be persisted in the next sync
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virtual bool FilePersist( const char *pchFile ) = 0;
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// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
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virtual bool SynchronizeToClient() = 0;
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// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
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virtual bool SynchronizeToServer() = 0;
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// Reset any fetch/persist/etc requests
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virtual bool ResetFileRequestState() = 0;
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#endif
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// publishing UGC
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virtual SteamAPICall_t PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
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virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags ) = 0;
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virtual SteamAPICall_t UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest ) = 0;
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virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
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virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
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virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
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};
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#endif // ISTEAMREMOTESTORAGE005_H
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