gbe_fork/premake5.lua
2024-05-21 19:32:49 +03:00

1021 lines
27 KiB
Lua

require("premake", ">=5.0.0-beta2")
-- add "-Wl,--whole-archive -Wl,-Bstatic -lmylib -Wl,-Bdynamic -Wl,--no-whole-archive"
-- via: links { 'mylib:static_whole' }
premake.override(premake.tools.gcc, "getlinks", function(originalFn, cfg, systemonly, nogroups)
-- source:
-- premake.tools.gcc.getlinks(cfg, systemonly, nogroups)
-- https://github.com/premake/premake-core/blob/d842e671c7bc7e09f2eeaafd199fd01e48b87ee7/src/tools/gcc.lua#L568C15-L568C22
local result = originalFn(cfg, systemonly, nogroups)
local total_count = #result
local static_whole_syslibs = {"-Wl,--whole-archive -Wl,-Bstatic"}
local endswith = function(s, ptrn)
return ptrn == string.sub(s, -string.len(ptrn))
end
local idx_to_remove = {}
for idx, name in ipairs(result) do
if endswith(name, ":static_whole") then
name = string.sub(name, 0, -14)
table.insert(static_whole_syslibs, name) -- it already includes '-l'
table.insert(idx_to_remove, idx)
end
end
-- remove from the end to avoid trouble with table indexes shifting
for iii = #idx_to_remove, 1, -1 do
table.remove(result, idx_to_remove[iii])
end
local move = function(a1, a2)
local t = #a2
for i = 1, #a1 do a2[t + i] = a1[i] end
end
if #static_whole_syslibs > 1 then
table.insert(static_whole_syslibs, "-Wl,-Bdynamic -Wl,--no-whole-archive")
move(static_whole_syslibs, result)
end
return result
end)
-- pre-define stuff
local os_iden = '' -- identifier
if os.target() == "windows" then
os_iden = 'win'
deps_folder = "build/deps/win"
elseif os.target() == "linux" then
os_iden = 'linux'
deps_folder = "build/deps/linux"
end
local deps_dir = 'build/deps/' .. os_iden .. '/'
newaction {
trigger = "genproto",
description = "Generate .cpp/.h files from .proto file",
onStart = function ()
local deps_install_prefix = ''
if os.is64bit() then
deps_install_prefix = 'install64'
else
deps_install_prefix = 'install32'
end
local protoc_exe = os.realpath(deps_dir .. 'protobuf/' .. deps_install_prefix .. '/bin/protoc')
local out_dir = 'dll/proto_gen/' .. os_iden
if os.host() == "windows" then
protoc_exe = protoc_exe .. '.exe'
end
if not os.isfile(protoc_exe) then
error("Error: protoc not found!")
return
end
print("Generating from .proto file!")
local ok_mk, err_mk = os.mkdir(out_dir)
if not ok_mk then
error("Error: " .. err_mk)
return
end
if os.host() == "linux" then
local ok_chmod, err_chmod = os.chmod(protoc_exe, "777")
if not ok_chmod then
error("Error: " .. err_chmod)
return
end
end
local ok_cmd = os.execute(protoc_exe .. ' dll/net.proto -I./dll/ --cpp_out=' .. out_dir)
if ok_cmd then
print("Success!")
else
error("protoc error")
end
end
}
newoption {
trigger = "emubuild",
description = "Set the EMU_BUILD_STRING",
default = os.date("%Y_%m_%d-%H_%M_%S")
}
-- paths to custom tools
---------
-- common defines
---------
local common_emu_defines = { -- added to all filters, later defines will be appended
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=" .. _OPTIONS["emubuild"],
}
-- include dirs
---------
local common_include = {
'dll',
'dll/proto_gen/' .. os_iden,
'libs',
'libs/utfcpp',
'helpers',
'crash_printer',
'sdk',
'controller',
"overlay_experimental",
}
local x32_deps_include = {
deps_dir .. "libssq/include",
deps_dir .. "curl/install32/include",
deps_dir .. "protobuf/install32/include",
deps_dir .. "zlib/install32/include",
deps_dir .. "mbedtls/install32/include",
}
local x32_deps_overlay_include = {
deps_dir .. "ingame_overlay/install32/include",
deps_dir .. "ingame_overlay/deps/System/install32/include",
deps_dir .. "ingame_overlay/deps/mini_detour/install32/include",
}
local x64_deps_include = {
deps_dir .. "libssq/include",
deps_dir .. "curl/install64/include",
deps_dir .. "protobuf/install64/include",
deps_dir .. "zlib/install64/include",
deps_dir .. "mbedtls/install64/include",
}
local x64_deps_overlay_include = {
deps_dir .. "ingame_overlay/install64/include",
deps_dir .. "ingame_overlay/deps/System/install64/include",
deps_dir .. "ingame_overlay/deps/mini_detour/install64/include",
}
-- source & header files
---------
local common_files = {
-- dll/
"dll/*.cpp", "dll/*.c",
"dll/*.hpp", "dll/*.h",
-- dll/proto_gen/
'dll/proto_gen/' .. os_iden .. '/*.cc', 'dll/proto_gen/' .. os_iden .. '/*.h',
-- controller
"controller/gamepad.c", "controller/controller/gamepad.h",
-- crash_printer/
'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp',
-- helpers/
"helpers/common_helpers.cpp", "helpers/common_helpers/common_helpers.hpp",
}
-- libs to link
---------
local common_link_win = {
-- os specific
"Ws2_32", "Iphlpapi", "Wldap32", "Winmm", "Bcrypt", "Dbghelp",
-- deps
"ssq",
"zlibstatic",
"libcurl",
"libprotobuf-lite",
"mbedcrypto",
}
local common_link_linux = {
-- os specific
"pthread", "dl",
-- deps
"ssq:static_whole",
"z:static_whole", -- libz library
"curl:static_whole",
"protobuf-lite:static_whole",
"mbedcrypto:static_whole",
}
local overlay_link_win = {
"ingame_overlay.lib",
"system.lib", -- ingame_overlay dependency
"mini_detour.lib", -- ingame_overlay dependency
}
local overlay_link_linux = {
"ingame_overlay:static_whole",
"system:static_whole", -- ingame_overlay dependency
"mini_detour:static_whole", -- ingame_overlay dependency
}
-- dirs to custom libs
---------
local x32_ssq_libdir = deps_dir .. "libssq/build32"
local x64_ssq_libdir = deps_dir .. "libssq/build64"
if os.target() == "windows" then
x32_ssq_libdir = x32_ssq_libdir .. "/Release"
x64_ssq_libdir = x64_ssq_libdir .. "/Release"
end
local x32_deps_libdir = {
x32_ssq_libdir,
deps_dir .. "curl/install32/lib",
deps_dir .. "protobuf/install32/lib",
deps_dir .. "zlib/install32/lib",
deps_dir .. "mbedtls/install32/lib",
}
local x32_deps_overlay_libdir = {
deps_dir .. "ingame_overlay/install32/lib",
deps_dir .. "ingame_overlay/deps/System/install32/lib",
deps_dir .. "ingame_overlay/deps/mini_detour/install32/lib",
}
local x64_deps_libdir = {
x64_ssq_libdir,
deps_dir .. "curl/install64/lib",
deps_dir .. "protobuf/install64/lib",
deps_dir .. "zlib/install64/lib",
deps_dir .. "mbedtls/install64/lib",
deps_dir .. "ingame_overlay/install64/lib",
}
local x64_deps_overlay_libdir = {
deps_dir .. "ingame_overlay/install64/lib",
deps_dir .. "ingame_overlay/deps/System/install64/lib",
deps_dir .. "ingame_overlay/deps/mini_detour/install64/lib"
}
-- tokenization
-- https://premake.github.io/docs/Tokens/
-- this means expand the global var 'abc' --> %{abc}
-- this means expand the global var 'abc' and resolve its full path --> %{!abc}
-- this means expand the global var 'abc' as a filepath agnostic to the shell (bash/cmd) --> %[%{abc}]
-- string concat and functions calls
-- https://premake.github.io/docs/Your-First-Script#functions-and-arguments
-- "asd" .. "zxc" --> "asdzxc"
-- when doing string concat, call premake functions/actions with regular brackets
-- this will work: targetdir("build/" .. os_iden)
-- this will fail: targetdir "build/" .. os_iden
-- both are function calls actually, ex: filter({ 'a', 'b' }) is similar to filter { 'a', 'b' }
-- stuff defined globally will affect all workspaces & projects
-- https://premake.github.io/docs/Scopes-and-Inheritance/
configurations { "debug", "release", }
platforms { "x64", "x32", }
language("C++")
cppdialect("C++17")
cdialect("C17")
filter { "system:linux", "action:gmake*" , }
cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH
filter {} -- reset the filter and remove all active keywords
characterset("Unicode")
staticruntime "on" -- /MT or /MTd
runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail
flags {
"NoPCH", -- no precompiled header on Windows
}
targetprefix ("") -- prevent adding the prefix libxxx on linux
-- arch
---------
filter { "platforms:x32", }
architecture "x86"
filter { "platforms:x64", }
architecture "x86_64"
filter {} -- reset the filter and remove all active keywords
-- debug/optimization flags
---------
filter { "configurations:*debug", }
symbols "On"
optimize "Off"
filter { "configurations:*release", }
symbols "Off"
optimize "On"
filter {} -- reset the filter and remove all active keywords
--- common compiler/linker options
---------
-- Windows common compiler/linker options
filter { "system:windows", }
buildoptions {
"/permissive-", "/MP", "/DYNAMICBASE",
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
"/NOLOGO", "/emittoolversioninfo:no"
}
-- Linux common compiler/linker options
filter { "system:linux", }
buildoptions {
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables" , "-Wno-switch"
}
linkoptions {
"-Wl,--exclude-libs,ALL"
}
-- this is made separate because GCC complains but not CLANG
filter { "action:gmake*" , "files:*.cpp or *.cc or *.hpp", }
buildoptions {
"-fno-char8_t", -- GCC gives a warning when a .c file is compiled with this
}
filter {} -- reset the filter and remove all active keywords
-- defines
---------
-- release mode defines
filter { "configurations:*release" }
defines {
"NDEBUG", "EMU_RELEASE_BUILD"
}
-- debug mode defines
filter { "configurations:*debug" }
defines {
"DEBUG",
}
-- Windows defines
filter { "system:windows", }
defines {
"_CRT_SECURE_NO_WARNINGS",
}
-- Linux defines
filter { "system:linux" }
defines {
"GNUC",
}
filter {} -- reset the filter and remove all active keywords
-- post build change DOS stub + sign
---------
if os.target() == "windows" then
local dos_stub_exe_32 = os.realpath('resources/win/file_dos_stub/file_dos_stub_32.exe')
local dos_stub_exe_64 = os.realpath('resources/win/file_dos_stub/file_dos_stub_64.exe')
local signer_tool = os.realpath('third-party/build/win/cert/sign_helper.bat')
-- change dos stub
filter { "system:windows", "platforms:x32", }
postbuildcommands {
'"' .. dos_stub_exe_32 .. '" %[%{!cfg.buildtarget.abspath}]',
}
filter { "system:windows", "platforms:x64", }
postbuildcommands {
'"' .. dos_stub_exe_64 .. '" %[%{!cfg.buildtarget.abspath}]',
}
-- sign
filter { "system:windows", }
postbuildcommands {
'"' .. signer_tool .. '" %[%{!cfg.buildtarget.abspath}]',
}
filter {} -- reset the filter and remove all active keywords
end
workspace "gbe"
location("build/project/%{_ACTION}/" .. os_iden)
-- Project regular
---------
project "regular"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:linux", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
-- Windows common source files
filter { "system:windows", }
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", }
files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", }
files {
"resources/win/api/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- Project experimental
---------
project "experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:linux", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
"overlay_experimental/**.c", "overlay_experimental/**.h",
}
-- Windows common source files
filter { "system:windows", }
files {
"libs/detours/**.cpp", "libs/detours/**.hpp",
"libs/detours/**.c", "libs/detours/**.h",
}
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", }
files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", }
files {
"resources/win/api/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
overlay_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
overlay_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- Project steamclient_experimental
---------
project "steamclient_experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
-- targetdir
---------
filter { "system:windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/%{cfg.platform}")
filter { "system:linux", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steamclient"
filter { "system:windows", "platforms:x64", }
targetname "steamclient64"
filter { "system:linux", }
targetname "steamclient"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
"overlay_experimental/**.c", "overlay_experimental/**.h",
}
-- Windows common source files
filter { "system:windows", }
files {
"libs/detours/**.cpp", "libs/detours/**.hpp",
"libs/detours/**.c", "libs/detours/**.h",
}
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", }
files {
"resources/win/client/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", }
files {
"resources/win/client/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
overlay_link_win,
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
overlay_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- Project tool_lobby_connect
---------
project "tool_lobby_connect"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/lobby_connect")
targetname "lobby_connect_%{cfg.platform}"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"NO_DISK_WRITES", "LOBBY_CONNECT",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
'tools/lobby_connect/lobby_connect.cpp'
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", }
files {
"resources/win/launcher/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", }
files {
"resources/win/launcher/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
'Comdlg32.lib',
}
-- Linux libs to link
filter { "system:linux", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- Project steamnetworkingsockets START
project "steamnetworkingsockets"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}")
targetname "steamnetworkingsockets"
files {
"networking_sockets_lib/**"
}
includedirs {
"dll",
"sdk"
}
-- Project steamnetworkingsockets END
-- Project GenerateInterfaces
project "GenerateInterfaces"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/GenerateInterfaces/%{cfg.platform}")
targetname "GenerateInterfaces"
files {
"tools/generate_interfaces/**"
}
-- End GenerateInterfaces
-- TODO: SteamClientExtra should make steamclient_loader_BIT.exe and steamclient_extra.dll.
-- Normal (NON EXPERIMENTAL) should make the .exe
-- EXPERIMENTAL should make the _extra.dll
-- WINDOWS ONLY TARGETS START
if os.target() == "windows" then
-- Project GameOverlayRenderer
project "GameOverlayRenderer"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/GameOverlayRenderer/%{cfg.platform}")
targetname "GameOverlayRenderer"
filter {}
files {
"game_overlay_renderer_lib/**"
}
filter { "platforms:x64" }
includedirs {
"game_overlay_renderer_lib",
common_include,
x64_deps_include
}
libdirs {
x64_deps_libdir
}
filter { "platforms:x32" }
includedirs {
"game_overlay_renderer_lib",
common_include,
x32_deps_include
}
libdirs {
x32_deps_libdir
}
-- End GameOverlayRenderer
-- Project experimental_client_win (Windows only)
---------
project "experimental_client_win"
-- https://stackoverflow.com/a/63228027
kind "SharedLib"
filter {} -- reset the filter and remove all active keywords
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "platforms:x32", }
targetname "steamclient"
filter { "platforms:x64", }
targetname "steamclient64"
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
"steamclient/steamclient.cpp",
}
-- x32 common source files
filter { "platforms:x32", }
files {
"resources/win/client/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", }
files {
"resources/win/client/64/resources.rc"
}
-- Project experimental_client_win (Windows only) END
end
-- WINDOWS ONLY TARGETS END
-- LINUX ONLY TARGETS START
if os.target() == "linux" then
-- Project steamclient_regular_linux (Linux only)
---------
project "steamclient_regular_linux"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
-- name
---------
filter { "platforms:x32", }
targetname "steamclient"
filter { "platforms:x64", }
targetname "steamclient64"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links { -- added to all filters, later defines will be appended
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
end
-- LINUX ONLY TARGETS END
-- ONLY WINDOWS END
-- Workspace END