mirror of
https://github.com/Detanup01/gbe_fork.git
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105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
// source: https://github.com/Detanup01/stmsrv/blob/main/Steam3Server/Others/AppTickets.cs
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// thanks Detanup01
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#ifndef AUTH_INCLUDE_H
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#define AUTH_INCLUDE_H
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#include "base.h"
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#include "include.wrap.mbedtls.h"
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// the data type is important, we depend on sizeof() for each one of them
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constexpr const static uint32_t STEAM_APPTICKET_SIGLEN = 128;
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constexpr const static uint32_t STEAM_APPTICKET_GCLen = 20;
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constexpr const static uint32_t STEAM_APPTICKET_SESSIONLEN = 24;
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struct DLC {
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uint32_t AppId{};
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std::vector<uint32_t> Licenses{};
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std::vector<uint8_t> Serialize() const;
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};
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struct AppTicketGC {
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uint64_t GCToken{};
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CSteamID id{};
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uint32_t ticketGenDate{}; //epoch
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uint32_t ExternalIP{};
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uint32_t InternalIP{};
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uint32_t TimeSinceStartup{};
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uint32_t TicketGeneratedCount{};
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private:
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uint32_t one = 1;
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uint32_t two = 2;
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public:
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std::vector<uint8_t> Serialize() const;
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};
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struct AppTicket {
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uint32_t Version{};
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CSteamID id{};
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uint32_t AppId{};
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uint32_t ExternalIP{};
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uint32_t InternalIP{};
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uint32_t AlwaysZero = 0; //OwnershipFlags?
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uint32_t TicketGeneratedDate{};
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uint32_t TicketGeneratedExpireDate{};
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std::vector<uint32_t> Licenses{};
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std::vector<DLC> DLCs{};
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std::vector<uint8_t> Serialize() const;
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};
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struct Auth_Data {
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bool HasGC{};
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AppTicketGC GC{};
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AppTicket Ticket{};
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//old data
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CSteamID id{};
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uint64_t number{};
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std::chrono::high_resolution_clock::time_point created{};
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std::vector<uint8_t> Serialize() const;
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};
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class Auth_Manager {
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class Settings *settings{};
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class Networking *network{};
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class SteamCallBacks *callbacks{};
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std::vector<struct Auth_Data> inbound{};
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std::vector<struct Auth_Data> outbound{};
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void launch_callback(CSteamID id, EAuthSessionResponse resp, double delay=0);
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void launch_callback_gs(CSteamID id, bool approved);
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static void ticket_callback(void *object, Common_Message *msg);
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void Callback(Common_Message *msg);
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public:
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Auth_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
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~Auth_Manager();
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HAuthTicket getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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HAuthTicket getWebApiTicket( const char *pchIdentity );
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void cancelTicket(uint32 number);
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EBeginAuthSessionResult beginAuth(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID);
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bool endAuth(CSteamID id);
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uint32 countInboundAuth();
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bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser );
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CSteamID fakeUser();
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Auth_Data getTicketData( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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};
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#endif // AUTH_INCLUDE_H
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