mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 22:35:40 +08:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
|
|
* Copyright (C) Nemirtingas
|
|
* This file is part of the ingame overlay project
|
|
*
|
|
* The ingame overlay project is free software; you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* The ingame overlay project is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with the ingame overlay project; if not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../dll/base.h"
|
|
|
|
#include <future>
|
|
#include <chrono>
|
|
#include <memory>
|
|
|
|
#include "Renderer_Hook.h"
|
|
|
|
namespace ingame_overlay {
|
|
|
|
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
|
|
void StopRendererDetection();
|
|
void FreeDetector();
|
|
|
|
} |