mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
dc5cde9fd6
* separate jobs for each build arch and variant
693 lines
20 KiB
Bash
693 lines
20 KiB
Bash
#!/usr/bin/env bash
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### make sure to cd to the emu src dir
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required_files=(
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"dll/dll.cpp"
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"dll/steam_client.cpp"
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"controller/gamepad.c"
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"sdk/steam/isteamclient.h"
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)
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for emu_file in "${required_files[@]}"; do
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if [ ! -f "$emu_file" ]; then
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echo "[X] Invalid emu directory, change directory to emu's src dir (missing file '$emu_file')" >&2
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exit 1
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fi
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done
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BUILD_LIB32=0
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BUILD_LIB64=0
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BUILD_EXP_LIB32=0
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BUILD_EXP_LIB64=0
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BUILD_CLIENT32=0
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BUILD_CLIENT64=0
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BUILD_EXPT_CLIENT32=0
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BUILD_EXPT_CLIENT64=0
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BUILD_TOOL_CLIENT_LDR=0
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BUILD_TOOL_FIND_ITFS32=0
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BUILD_TOOL_FIND_ITFS64=0
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BUILD_TOOL_LOBBY32=0
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BUILD_TOOL_LOBBY64=0
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BUILD_LIB_NET_SOCKETS_32=0
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BUILD_LIB_NET_SOCKETS_64=0
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# < 0: deduce, > 1: force
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PARALLEL_THREADS_OVERRIDE=-1
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CMD_BUILD_STR=''
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# 0 = release, 1 = debug, otherwise error
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BUILD_TYPE=-1
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CLEAN_BUILD=0
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VERBOSE=0
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for (( i=1; i<=$#; i++ )); do
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var="${!i}"
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if [[ "$var" = "-j" ]]; then
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i=$((i+1))
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PARALLEL_THREADS_OVERRIDE="${!i}"
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[[ "$PARALLEL_THREADS_OVERRIDE" =~ ^[0-9]+$ ]] || {
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echo "[X] Invalid arg after -j, expected a number" >&2;
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exit 1;
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}
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#echo "[?] Overriding parralel build jobs count with $PARALLEL_THREADS_OVERRIDE"
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elif [[ "$var" = "+build_str" ]]; then
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i=$((i+1))
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CMD_BUILD_STR="${!i}"
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[[ -z "$CMD_BUILD_STR" ]] && {
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echo "[X] Expected a build string" >&2;
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exit 1;
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}
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elif [[ "$var" = "+lib-32" ]]; then
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BUILD_LIB32=1
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elif [[ "$var" = "+lib-64" ]]; then
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BUILD_LIB64=1
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elif [[ "$var" = "+exp-lib-32" ]]; then
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BUILD_EXP_LIB32=1
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elif [[ "$var" = "+exp-lib-64" ]]; then
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BUILD_EXP_LIB64=1
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elif [[ "$var" = "+client-32" ]]; then
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BUILD_CLIENT32=1
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elif [[ "$var" = "+client-64" ]]; then
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BUILD_CLIENT64=1
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elif [[ "$var" = "+exp-client-32" ]]; then
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BUILD_EXPT_CLIENT32=1
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elif [[ "$var" = "+exp-client-64" ]]; then
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BUILD_EXPT_CLIENT64=1
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elif [[ "$var" = "+tool-clientldr" ]]; then
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BUILD_TOOL_CLIENT_LDR=1
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elif [[ "$var" = "+tool-itf-32" ]]; then
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BUILD_TOOL_FIND_ITFS32=1
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elif [[ "$var" = "+tool-itf-64" ]]; then
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BUILD_TOOL_FIND_ITFS64=1
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elif [[ "$var" = "+tool-lobby-32" ]]; then
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BUILD_TOOL_LOBBY32=1
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elif [[ "$var" = "vtool-lobby-64" ]]; then
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BUILD_TOOL_LOBBY64=1
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elif [[ "$var" = "+lib-netsockets-32" ]]; then
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BUILD_LIB_NET_SOCKETS_32=1
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elif [[ "$var" = "+lib-netsockets-64" ]]; then
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BUILD_LIB_NET_SOCKETS_64=1
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elif [[ "$var" = "-verbose" ]]; then
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VERBOSE=1
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elif [[ "$var" = "clean" ]]; then
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CLEAN_BUILD=1
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elif [[ "$var" = "release" ]]; then
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BUILD_TYPE=0
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elif [[ "$var" = "debug" ]]; then
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BUILD_TYPE=1
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else
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echo "[X] Invalid arg: $var" >&2
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exit 1
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fi
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done
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# use 70%
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build_threads="$(( $(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 0) * 70 / 100 ))"
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[[ $PARALLEL_THREADS_OVERRIDE -gt 0 ]] && build_threads="$PARALLEL_THREADS_OVERRIDE"
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[[ $build_threads -lt 1 ]] && build_threads=1
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# build type
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optimize_level=""
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dbg_level=""
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dbg_defs=""
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linker_strip_dbg_symbols=''
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build_folder=""
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if [[ "$BUILD_TYPE" = "0" ]]; then
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optimize_level="-O2"
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dbg_level="-g0"
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dbg_defs="-DEMU_RELEASE_BUILD -DNDEBUG"
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linker_strip_dbg_symbols='-Wl,-S'
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build_folder="release"
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elif [[ "$BUILD_TYPE" = "1" ]]; then
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optimize_level="-Og"
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dbg_level="-g3"
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dbg_defs=""
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linker_strip_dbg_symbols=""
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build_folder="debug"
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else
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echo "[X] You must specify any of: [release debug]" >&2
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exit 1
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fi
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build_root_dir="build/linux/$build_folder"
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build_root_32="$build_root_dir/x32"
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build_root_64="$build_root_dir/x64"
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build_root_experimental="$build_root_dir/experimental"
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build_root_tools="$build_root_dir/tools"
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# common stuff
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deps_dir="build/deps/linux"
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libs_dir="libs"
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tools_dir='tools'
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build_temp_dir="build/tmp/linux"
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protoc_out_dir="dll/proto_gen/linux"
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third_party_dir="third-party"
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third_party_build_dir="$third_party_dir/build/linux"
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protoc_exe_32="$deps_dir/protobuf/install32/bin/protoc"
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protoc_exe_64="$deps_dir/protobuf/install64/bin/protoc"
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parallel_exe="$third_party_build_dir/rush/rush"
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# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
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common_compiler_args="-std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables -fno-char8_t"
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# third party dependencies (include folder + folder containing .a file)
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ssq_inc="$deps_dir/libssq/include"
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ssq_lib32="$deps_dir/libssq/build32"
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ssq_lib64="$deps_dir/libssq/build64"
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curl_inc32="$deps_dir/curl/install32/include"
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curl_inc64="$deps_dir/curl/install64/include"
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curl_lib32="$deps_dir/curl/install32/lib"
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curl_lib64="$deps_dir/curl/install64/lib"
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protob_inc32="$deps_dir/protobuf/install32/include"
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protob_inc64="$deps_dir/protobuf/install64/include"
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protob_lib32="$deps_dir/protobuf/install32/lib"
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protob_lib64="$deps_dir/protobuf/install64/lib"
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zlib_inc32="$deps_dir/zlib/install32/include"
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zlib_inc64="$deps_dir/zlib/install64/include"
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zlib_lib32="$deps_dir/zlib/install32/lib"
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zlib_lib64="$deps_dir/zlib/install64/lib"
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mbedtls_inc32="$deps_dir/mbedtls/install32/include"
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mbedtls_inc64="$deps_dir/mbedtls/install64/include"
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mbedtls_lib32="$deps_dir/mbedtls/install32/lib"
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mbedtls_lib64="$deps_dir/mbedtls/install64/lib"
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overlay_inc32="$deps_dir/ingame_overlay/install32/include"
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overlay_inc64="$deps_dir/ingame_overlay/install64/include"
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overlay_lib32="$deps_dir/ingame_overlay/install32/lib"
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overlay_sys_lib32="$deps_dir/ingame_overlay/deps/System/install32/lib"
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overlay_detour_lib32="$deps_dir/ingame_overlay/deps/mini_detour/install32/lib"
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overlay_lib64="$deps_dir/ingame_overlay/install64/lib"
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overlay_sys_lib64="$deps_dir/ingame_overlay/deps/System/install64/lib"
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overlay_detour_lib64="$deps_dir/ingame_overlay/deps/mini_detour/install64/lib"
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# directories to use for #include
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release_incs_both=(
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"$ssq_inc"
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"$libs_dir"
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"$protoc_out_dir"
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"$libs_dir/utfcpp"
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"controller"
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"dll"
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"sdk"
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"overlay_experimental"
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"crash_printer"
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"helpers"
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)
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release_incs32=(
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"${release_incs_both[@]}"
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"$curl_inc32"
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"$protob_inc32"
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"$zlib_inc32"
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"$mbedtls_inc32"
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)
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release_incs64=(
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"${release_incs_both[@]}"
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"$curl_inc64"
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"$protob_inc64"
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"$zlib_inc64"
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"$mbedtls_inc64"
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)
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# directories where libraries (.a or .so) will be looked up
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release_libs_dir32=(
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"$ssq_lib32"
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"$curl_lib32"
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"$protob_lib32"
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"$zlib_lib32"
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"$mbedtls_lib32"
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"$overlay_lib32"
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"$overlay_sys_lib32"
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"$overlay_detour_lib32"
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)
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release_libs_dir64=(
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"$ssq_lib64"
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"$curl_lib64"
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"$protob_lib64"
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"$zlib_lib64"
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"$mbedtls_lib64"
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"$overlay_lib64"
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"$overlay_sys_lib64"
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"$overlay_detour_lib64"
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)
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# libraries to link with, either static ".a" or dynamic ".so" (name only)
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# if it's called libXYZ.a, then only write "XYZ"
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# for static libs make sure to build a PIC lib
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# each will be prefixed with -l, ex: -lpthread
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release_libs=(
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"pthread"
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"dl"
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"ssq"
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"z" # libz library
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"curl"
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"protobuf-lite"
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"mbedcrypto"
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)
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# common source files used everywhere, just for convinience, you still have to provide a complete list later
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release_src=(
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"dll/*.cpp"
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"$protoc_out_dir/*.cc"
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"crash_printer/linux.cpp"
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"helpers/common_helpers.cpp"
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)
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emu_build_string="$CMD_BUILD_STR"
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[[ -z "$emu_build_string" ]] && {
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emu_build_string="$(date +'%m%d%Y-%H%M')"
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}
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# https://gcc.gnu.org/onlinedocs/gcc/Preprocessor-Options.html
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# additional #defines
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common_defs="-DGNUC -DUTF_CPP_CPLUSPLUS=201703L -DCURL_STATICLIB -D'EMU_BUILD_STRING=$emu_build_string'"
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release_defs="$dbg_defs $common_defs"
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# errors to ignore during build
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release_ignore_warn="-Wno-switch"
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[ ! -d "$deps_dir" ] && {
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echo "[X] Dependencies dir \"$deps_dir\" was not found" >&2;
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exit 1;
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}
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[ ! -f "$protoc_exe_32" ] && {
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echo "[X] protobuff compiler wasn't found - 32" >&2;
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exit 1;
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}
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[ ! -f "$protoc_exe_64" ] && {
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echo "[X] protobuff compiler wasn't found - 64" >&2;
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exit 1;
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}
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[ ! -f "$parallel_exe" ] && {
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echo "[X] tool to run parallel compilation jobs '$parallel_exe' wasn't found" >&2;
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exit 1;
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}
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chmod 777 "$parallel_exe"
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echo "[?] All build operations will use $build_threads parallel jobs"
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last_code=0
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empty_arr=()
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function build_for () {
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local is_32_build=$( [[ "$1" != 0 ]] && { echo 1; } || { echo 0; } )
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local is_exe=$( [[ "$2" != 0 ]] && { echo 1; } || { echo 0; } )
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local out_filepath="${3:?'missing output filepath'}"
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local -n all_src=$4
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local -n extra_inc_dirs=$5
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local extra_defs="$6"
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local -n extra_libs=$7
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[[ "${#all_src[@]}" = "0" ]] && {
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echo [X] "No source files specified" >&2;
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return 1;
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}
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# https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
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local cpiler_m32=''
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[[ $is_32_build = 1 ]] && cpiler_m32='-m32'
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# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
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local cpiler_pic_pie='-fPIC'
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[[ $is_exe = 1 ]] && cpiler_pic_pie='-fPIE'
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# https://gcc.gnu.org/onlinedocs/gcc/Link-Options.html
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# https://www.baeldung.com/linux/library-convert-static-to-shared
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local linker_pic_pie='-shared'
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[[ $is_exe = 1 ]] && linker_pic_pie='-pie'
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local tmp_work_dir="${out_filepath##*/}"
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tmp_work_dir="$build_temp_dir/${tmp_work_dir%.*}_$is_32_build"
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echo " -- Cleaning compilation directory '$tmp_work_dir/'"
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rm -f -r "$tmp_work_dir"
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mkdir -p "$tmp_work_dir" || {
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echo [X] "Failed to create compilation directory" >&2;
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return 1;
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}
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local build_cmds=()
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local -A objs_dirs=()
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for src_file in $( echo "${all_src[@]}" ); do
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[[ -f "$src_file" ]] || {
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echo "[X] source file "$src_file" wasn't found" >&2;
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return 1;
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}
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# https://stackoverflow.com/a/9559024
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local obj_dir=$( [[ -d "${src_file%/*}" ]] && echo "${src_file%/*}" || echo '.' )
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obj_dir="$tmp_work_dir/$obj_dir"
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local obj_name="${src_file##*/}"
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obj_name="${obj_name%.*}.o"
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build_cmds+=("$src_file<>$obj_dir/$obj_name")
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objs_dirs["$obj_dir"]="$obj_dir"
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mkdir -p "$obj_dir"
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done
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[[ "${#build_cmds[@]}" = "0" ]] && {
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echo [X] "No valid source files were found" >&2;
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return 1;
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}
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local target_incs=()
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local target_libs_dirs=()
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if [[ $is_32_build = 1 ]]; then
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target_incs=("${release_incs32[@]}")
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target_libs_dirs=("${release_libs_dir32[@]}")
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else
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target_incs=("${release_incs64[@]}")
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target_libs_dirs=("${release_libs_dir64[@]}")
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fi
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target_incs=(
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"${target_incs[@]}"
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"${extra_inc_dirs[@]}"
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)
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# wrap each -ImyIncDir with single quotes -> '-ImyIncDir'
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target_incs=("${target_incs[@]/#/\'-I}")
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target_incs=("${target_incs[@]/%/\'}")
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echo " -- Compiling object files with $build_threads parallel jobs inside directory '$tmp_work_dir/'"
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local build_cmd="clang++ -c -x c++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $release_ignore_warn $release_defs $extra_defs ${target_incs[@]} '{1}' '-o{2}'"
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if [[ $VERBOSE = 1 ]]; then
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printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" --dry-run -j$build_threads -d '<>' -k "$build_cmd"
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echo;
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fi
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printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" -j$build_threads -d '<>' -k "$build_cmd"
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exit_code=$?
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echo " -- Exit code = $exit_code"
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echo; echo;
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sleep 1
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[[ $exit_code = 0 ]] || {
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rm -f -r "$tmp_work_dir";
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sleep 1
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return $exit_code;
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}
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echo " -- Linking all object files from '$tmp_work_dir/' to produce '$out_filepath'"
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local obj_files=()
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for obj_file in $(echo "${objs_dirs[@]/%//*.o}" ); do
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[[ -f "$obj_file" ]] && obj_files+=("$obj_file")
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done
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# if no files were added
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[[ "${#obj_files[@]}" -gt 0 ]] || {
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echo "[X] No files to link" >&2;
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return 1;
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}
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local out_dir="${out_filepath%/*}"
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[[ "$out_dir" = "$out_filepath" ]] && out_dir='.'
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mkdir -p "$out_dir"
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local target_libs=(
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"${release_libs[@]}"
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"${extra_libs[@]}"
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)
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# https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/developer_guide/gcc-using-libraries#gcc-using-libraries_using-both-static-dynamic-library-gcc
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# https://linux.die.net/man/1/ld
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if [[ $VERBOSE = 1 ]]; then
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echo "clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o" "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" "-Wl,--whole-archive -Wl,-Bstatic" "${target_libs[@]/#/-l}" "-Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL"
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echo;
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fi
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clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" -Wl,--whole-archive -Wl,-Bstatic "${target_libs[@]/#/-l}" -Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL
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exit_code=$?
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echo " -- Exit code = $exit_code"
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echo; echo;
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rm -f -r "$tmp_work_dir"
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sleep 1
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return $exit_code
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}
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function cleanup () {
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rm -f -r "$build_temp_dir"
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}
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if [[ "$CLEAN_BUILD" = "1" ]]; then
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echo // cleaning previous build
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[[ -d "$build_root_dir" ]] && rm -f -r "$build_root_dir"
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echo; echo;
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fi
|
|
|
|
|
|
## tools
|
|
if [[ "$BUILD_TOOL_CLIENT_LDR" = "1" ]]; then
|
|
[[ -d "$build_root_tools/steamclient_loader/" ]] || mkdir -p "$build_root_tools/steamclient_loader/"
|
|
cp -f "$tools_dir"/steamclient_loader/linux/* "$build_root_tools/steamclient_loader/"
|
|
echo; echo;
|
|
fi
|
|
|
|
|
|
### x32 build
|
|
cleanup
|
|
|
|
echo // invoking protobuf compiler - 32
|
|
rm -f -r "$protoc_out_dir"
|
|
mkdir -p "$protoc_out_dir"
|
|
"$protoc_exe_32" ./dll/*.proto -I./dll/ --cpp_out="$protoc_out_dir/"
|
|
last_code=$((last_code + $?))
|
|
echo; echo;
|
|
|
|
|
|
if [[ "$BUILD_LIB32" = "1" ]]; then
|
|
echo // building shared lib libsteam_api.so - 32
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
)
|
|
build_for 1 0 "$build_root_32/libsteam_api.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_CLIENT32" = "1" ]]; then
|
|
echo // building shared lib steamclient.so - 32
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
)
|
|
build_for 1 0 "$build_root_32/steamclient.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_EXP_LIB32" = "1" ]]; then
|
|
echo // building shared lib experimental libsteam_api.so - 32
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
"overlay_experimental/*.cpp"
|
|
)
|
|
extra_incs=(
|
|
"$overlay_inc32"
|
|
)
|
|
extra_link_libs=(
|
|
"ingame_overlay"
|
|
"system" # ingame_overlay dependency
|
|
"mini_detour" # ingame_overlay dependency
|
|
)
|
|
build_for 1 0 "$build_root_experimental/x32/libsteam_api.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_EXPT_CLIENT32" = "1" ]]; then
|
|
echo // building shared lib experimental steamclient.so - 32
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
"overlay_experimental/*.cpp"
|
|
)
|
|
extra_incs=(
|
|
"$overlay_inc32"
|
|
)
|
|
extra_link_libs=(
|
|
"ingame_overlay"
|
|
"system" # ingame_overlay dependency
|
|
"mini_detour" # ingame_overlay dependency
|
|
)
|
|
build_for 1 0 "$build_root_experimental/x32/steamclient.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
|
|
echo // building executable lobby_connect_x32 - 32
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"$tools_dir/lobby_connect/lobby_connect.cpp"
|
|
)
|
|
build_for 1 1 "$build_root_tools/lobby_connect/lobby_connect_x32" all_src_files empty_arr '-DNO_DISK_WRITES -DLOBBY_CONNECT' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
|
|
echo // building executable generate_interfaces_file_x32 - 32
|
|
all_src_files=(
|
|
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
|
|
)
|
|
build_for 1 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x32" all_src_files empty_arr '' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_LIB_NET_SOCKETS_32" = "1" ]]; then
|
|
echo // building shared lib steamnetworkingsockets.so - 32
|
|
all_src_files=(
|
|
"networking_sockets_lib/steamnetworkingsockets.cpp"
|
|
)
|
|
build_for 1 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets.so" all_src_files empty_arr '' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
|
|
### x64 build
|
|
cleanup
|
|
|
|
echo // invoking protobuf compiler - 64
|
|
rm -f -r "$protoc_out_dir"
|
|
mkdir -p "$protoc_out_dir"
|
|
"$protoc_exe_64" ./dll/*.proto -I./dll/ --cpp_out="$protoc_out_dir/"
|
|
last_code=$((last_code + $?))
|
|
echo; echo;
|
|
|
|
if [[ "$BUILD_LIB64" = "1" ]]; then
|
|
echo // building shared lib libsteam_api.so - 64
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
)
|
|
build_for 0 0 "$build_root_64/libsteam_api.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_CLIENT64" = "1" ]]; then
|
|
echo // building shared lib steamclient.so - 64
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
)
|
|
build_for 0 0 "$build_root_64/steamclient.so" all_src_files empty_arr '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_EXP_LIB64" = "1" ]]; then
|
|
echo // building shared lib experimental libsteam_api.so - 64
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
"overlay_experimental/*.cpp"
|
|
)
|
|
extra_incs=(
|
|
"$overlay_inc64"
|
|
)
|
|
extra_link_libs=(
|
|
"ingame_overlay"
|
|
"system" # ingame_overlay dependency
|
|
"mini_detour" # ingame_overlay dependency
|
|
)
|
|
build_for 0 0 "$build_root_experimental/x64/libsteam_api.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_EXPT_CLIENT64" = "1" ]]; then
|
|
echo // building shared lib experimental steamclient.so - 64
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"controller/*.c"
|
|
"overlay_experimental/*.cpp"
|
|
)
|
|
extra_incs=(
|
|
"$overlay_inc64"
|
|
)
|
|
extra_link_libs=(
|
|
"ingame_overlay"
|
|
"system" # ingame_overlay dependency
|
|
"mini_detour" # ingame_overlay dependency
|
|
)
|
|
build_for 0 0 "$build_root_experimental/x64/steamclient.so" all_src_files extra_incs '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL -DEMU_OVERLAY -DImTextureID=ImU64' extra_link_libs
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
|
|
echo // building executable lobby_connect_x64 - 64
|
|
all_src_files=(
|
|
"${release_src[@]}"
|
|
"$tools_dir/lobby_connect/lobby_connect.cpp"
|
|
)
|
|
build_for 0 1 "$build_root_tools/lobby_connect/lobby_connect_x64" all_src_files empty_arr '-DNO_DISK_WRITES -DLOBBY_CONNECT' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
|
|
echo // building executable generate_interfaces_file_x64 - 64
|
|
all_src_files=(
|
|
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
|
|
)
|
|
build_for 0 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x64" all_src_files empty_arr '' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
if [[ "$BUILD_LIB_NET_SOCKETS_64" = "1" ]]; then
|
|
echo // building shared lib steamnetworkingsockets64.so - 64
|
|
all_src_files=(
|
|
"networking_sockets_lib/steamnetworkingsockets.cpp"
|
|
)
|
|
build_for 0 0 "$build_root_dir/networking_sockets_lib/steamnetworkingsockets64.so" all_src_files empty_arr '' empty_arr
|
|
last_code=$((last_code + $?))
|
|
fi
|
|
|
|
|
|
# cleanup
|
|
cleanup
|
|
|
|
|
|
# copy configs + examples
|
|
if [[ $last_code = 0 ]]; then
|
|
echo "// copying readmes + files examples"
|
|
cp -f -r "post_build/steam_settings.EXAMPLE/" "$build_root_dir/"
|
|
cp -f "post_build/README.release.md" "$build_root_dir/"
|
|
cp -f "CHANGELOG.md" "$build_root_dir/"
|
|
if [[ $BUILD_TYPE = 1 ]]; then
|
|
cp -f "post_build/README.debug.md" "$build_root_dir/"
|
|
fi
|
|
if [[ -d "$build_root_tools/find_interfaces" ]]; then
|
|
cp -f "post_build/README.find_interfaces.md" "$build_root_tools/find_interfaces/"
|
|
fi
|
|
if [[ -d "$build_root_tools/lobby_connect" ]]; then
|
|
cp -f "post_build/README.lobby_connect.md" "$build_root_tools/lobby_connect/"
|
|
fi
|
|
else
|
|
echo "[X] Not copying readmes or files examples due to previous errors" >&2
|
|
fi
|
|
echo; echo;
|
|
|
|
|
|
echo;
|
|
if [[ $last_code = 0 ]]; then
|
|
echo "[GG] no failures"
|
|
else
|
|
echo "[XX] general failure" >&2
|
|
fi
|
|
|
|
exit $last_code
|