mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
197 lines
5.9 KiB
YAML
197 lines
5.9 KiB
YAML
name: Emu build (Windows)
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on:
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push:
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branches: [
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"ci-build-emu-win*",
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"ci-build-all"
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]
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tags:
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- release*
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pull_request:
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branches: [ "dev" ]
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workflow_dispatch:
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# allows manual trigger
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permissions:
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contents: write
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env:
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DEPS_CACHE_KEY: emu-deps-win
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DEPS_CACHE_DIR: build/deps/win
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PACKAGE_BASE_DIR: "build/package/win"
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THIRD_PARTY_BASE_DIR: 'third-party'
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jobs:
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# this helps in manual runs, if build fails, then deps are saved
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dependencies:
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runs-on: windows-2022
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# cache but not for tags or PRs
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# !tag && !pull_request
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# also you could use this: github.event_name != 'pull_request'
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if: |
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!startsWith(github.ref, 'refs/tags/') &&
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!startsWith(github.ref, 'refs/pull/')
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steps:
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# we need branch because it has build scripts
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- name: Checkout branch
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uses: actions/checkout@v4
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- name: Lookup cache for deps
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id: emu-deps-cache-step
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uses: actions/cache@v4
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with:
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key: ${{ env.DEPS_CACHE_KEY }}
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path: ${{ env.DEPS_CACHE_DIR }}
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lookup-only: true # don't restore cache if found
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- name: Clone third-party deps (deps/win)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/deps/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/win"
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- name: Clone third-party deps (deps/common)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/deps/common'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/common"
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- name: Clone third-party deps (common/win)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/common/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/common/win"
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- name: Build deps
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: build_win_deps.bat -verbose
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build:
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runs-on: windows-2022
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needs: [ dependencies ]
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if: ${{ !cancelled() }}
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steps:
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- name: Checkout branch
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uses: actions/checkout@v4
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### deps
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- name: Lookup cache for deps
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id: emu-deps-cache-step
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# !tag && !pull_request
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# also you could use this: github.event_name != 'pull_request'
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if: |
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!startsWith(github.ref, 'refs/tags/') &&
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!startsWith(github.ref, 'refs/pull/')
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uses: actions/cache@v4
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with:
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key: ${{ env.DEPS_CACHE_KEY }}
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path: ${{ env.DEPS_CACHE_DIR }}
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# attempt to download again because in tags/PRs no cache is created
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- name: Clone third-party deps (deps/win)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/deps/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/win"
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- name: Clone third-party deps (deps/common)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/deps/common'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/common"
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- name: Clone third-party deps (common/win)
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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uses: actions/checkout@v4
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with:
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ref: 'third-party/common/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/common/win"
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- name: Build deps
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if: steps.emu-deps-cache-step.outputs.cache-hit != 'true'
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: build_win_deps.bat -verbose
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## extra helpers/tools, these are not built inside the deps build dir
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- name: Clone third-party build helpers (common/win)
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uses: actions/checkout@v4
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with:
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ref: 'third-party/common/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/common/win"
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- name: Clone third-party deps (deps/win)
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uses: actions/checkout@v4
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with:
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ref: 'third-party/deps/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/win"
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- name: Clone third-party deps (build/win)
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uses: actions/checkout@v4
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with:
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ref: 'third-party/build/win'
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path: "${{env.THIRD_PARTY_BASE_DIR}}/build/win"
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### build (release mode)
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- name: Build release mode
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: build_win.bat -verbose release +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64
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### package (release mode)
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- name: Package build (release)
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: package_win.bat release
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### upload artifact/package to github Actions (release mode)
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- name: Upload build package (release)
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uses: actions/upload-artifact@v4
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with:
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name: "build-win-release-${{ github.sha }}"
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path: "${{ env.PACKAGE_BASE_DIR }}/release/"
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if-no-files-found: 'error'
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compression-level: 9
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retention-days: 1
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### build (debug mode)
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- name: Build debug mode
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: build_win.bat -verbose debug +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64
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### package (debug mode)
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- name: Package build (debug)
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shell: cmd
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working-directory: ${{ github.workspace }}
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run: package_win.bat debug
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### upload artifact/package to github Actions (debug mode)
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- name: Upload build package (debug)
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uses: actions/upload-artifact@v4
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with:
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name: "build-win-debug-${{ github.sha }}"
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path: "${{ env.PACKAGE_BASE_DIR }}/debug/"
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if-no-files-found: 'error'
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compression-level: 9
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retention-days: 1
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### release (debug + release modes) if this is a tag push
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- name: Release
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if: startsWith(github.ref, 'refs/tags/')
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uses: softprops/action-gh-release@v1
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with:
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files: "${{ env.PACKAGE_BASE_DIR }}/**/*"
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