mirror of
https://github.com/Detanup01/gbe_fork.git
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303cdd2878
* disable steam preowned ids by default and make it an opt-in option * deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
387 lines
11 KiB
C++
387 lines
11 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/settings.h"
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#include "dll/steam_app_ids.h"
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std::string Settings::sanitize(const std::string &name)
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{
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// https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/path.cs#L88C9-L89C1
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// https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/pathinternal.cs#L32
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constexpr const static char InvalidFileNameChars[] = {
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'\"', '<', '>', '|', '\0',
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(char)1, (char)2, (char)3, (char)4, (char)5, (char)6, (char)7, (char)8, (char)9, (char)10,
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(char)11, (char)12, (char)13, (char)14, (char)15, (char)16, (char)17, (char)18, (char)19, (char)20,
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(char)21, (char)22, (char)23, (char)24, (char)25, (char)26, (char)27, (char)28, (char)29, (char)30,
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(char)31,
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':', '*', '?', /*'\\', '/',*/
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};
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if (name.empty()) return {};
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// we have to use utf-32 because Windows (and probably Linux) allows some chars that need at least 32 bits,
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// such as this one (U+1F5FA) called "World Map": https://www.compart.com/en/unicode/U+1F5FA
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// utf-16 encoding for these characters require 2 ushort, but we would like to iterate
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// over all chars in a linear fashion
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std::u32string unicode_name{};
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utf8::utf8to32(
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name.begin(),
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utf8::find_invalid(name.begin(), name.end()), // returns an iterator pointing to the first invalid octet
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std::back_inserter(unicode_name)
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);
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auto rm_itr = std::remove_if(unicode_name.begin(), unicode_name.end(), [](decltype(unicode_name[0]) ch) {
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return ch == '\n' || ch == '\r';
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});
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if (unicode_name.end() != rm_itr) {
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unicode_name.erase(rm_itr, unicode_name.end());
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}
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auto InvalidFileNameChars_last_it = std::end(InvalidFileNameChars);
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for (auto& uch : unicode_name) {
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auto found_it = std::find(std::begin(InvalidFileNameChars), InvalidFileNameChars_last_it, uch);
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if (found_it != InvalidFileNameChars_last_it) { // if illegal
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uch = ' ';
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}
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}
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std::string res{};
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utf8::utf32to8(unicode_name.begin(), unicode_name.end(), std::back_inserter(res));
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return res;
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}
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Settings::Settings(CSteamID steam_id, CGameID game_id, const std::string &name, const std::string &language, bool offline)
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{
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this->steam_id = steam_id;
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this->game_id = game_id;
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this->name = sanitize(name);
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if (this->name.size() == 0) {
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this->name = " ";
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}
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if (this->name.size() == 1) {
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this->name = this->name + " ";
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}
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auto lang = sanitize(language);
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std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
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lang.erase(std::remove(lang.begin(), lang.end(), ' '), lang.end());
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this->language = lang;
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this->offline = offline;
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}
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// user id
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CSteamID Settings::get_local_steam_id()
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{
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return steam_id;
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}
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// game id
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CGameID Settings::get_local_game_id()
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{
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return game_id;
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}
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const char *Settings::get_local_name()
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{
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return name.c_str();
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}
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const char *Settings::get_language()
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{
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return language.c_str();
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}
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void Settings::set_local_name(const char *name)
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{
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this->name = name;
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}
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void Settings::set_language(const char *language)
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{
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this->language = language;
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}
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void Settings::set_supported_languages(const std::set<std::string> &langs)
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{
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this->supported_languages_set = langs;
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this->supported_languages.clear();
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auto lang_it = langs.cbegin();
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while (langs.cend() != lang_it) {
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if (langs.cbegin() == lang_it) this->supported_languages = *lang_it;
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else this->supported_languages.append(",").append(*lang_it); // this isn't C#, .append() will change the string!
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++lang_it;
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}
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}
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const std::set<std::string>& Settings::get_supported_languages_set() const
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{
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return this->supported_languages_set;
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}
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const std::string& Settings::get_supported_languages() const
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{
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return this->supported_languages;
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}
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void Settings::set_game_id(CGameID game_id)
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{
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this->game_id = game_id;
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}
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void Settings::set_lobby(CSteamID lobby_id)
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{
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this->lobby_id = lobby_id;
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}
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CSteamID Settings::get_lobby()
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{
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return this->lobby_id;
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}
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bool Settings::is_offline()
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{
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return offline;
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}
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uint16 Settings::get_port()
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{
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return port;
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}
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void Settings::set_port(uint16 port)
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{
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this->port = port;
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}
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void Settings::addMod(PublishedFileId_t id, const std::string &title, const std::string &path)
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{
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auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
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if (mods.end() != f) {
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f->title = title;
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f->path = path;
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return;
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}
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Mod_entry new_entry{};
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new_entry.id = id;
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new_entry.title = title;
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new_entry.path = path;
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mods.push_back(new_entry);
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}
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void Settings::addModDetails(PublishedFileId_t id, const Mod_entry &details)
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{
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auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
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if (f != mods.end()) {
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// don't copy files handles, they're auto generated
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f->fileType = details.fileType;
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f->description = details.description;
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f->steamIDOwner = details.steamIDOwner;
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f->timeCreated = details.timeCreated;
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f->timeUpdated = details.timeUpdated;
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f->timeAddedToUserList = details.timeAddedToUserList;
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f->visibility = details.visibility;
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f->banned = details.banned;
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f->acceptedForUse = details.acceptedForUse;
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f->tagsTruncated = details.tagsTruncated;
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f->tags = details.tags;
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f->primaryFileName = details.primaryFileName;
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f->primaryFileSize = details.primaryFileSize;
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f->previewFileName = details.previewFileName;
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f->previewFileSize = details.previewFileSize;
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f->workshopItemURL = details.workshopItemURL;
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f->votesUp = details.votesUp;
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f->votesDown = details.votesDown;
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f->score = details.score;
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f->numChildren = details.numChildren;
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f->previewURL = details.previewURL;
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}
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}
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Mod_entry Settings::getMod(PublishedFileId_t id)
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{
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auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
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if (mods.end() != f) {
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return *f;
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}
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return Mod_entry();
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}
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bool Settings::isModInstalled(PublishedFileId_t id)
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{
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auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
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if (mods.end() != f) {
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return true;
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}
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return false;
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}
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std::set<PublishedFileId_t> Settings::modSet()
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{
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std::set<PublishedFileId_t> ret_set;
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for (auto & m: mods) {
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ret_set.insert(m.id);
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}
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return ret_set;
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}
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void Settings::unlockAllDLC(bool value)
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{
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this->unlockAllDLCs = value;
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}
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void Settings::addDLC(AppId_t appID, std::string name, bool available)
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{
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auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
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if (DLCs.end() != f) {
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f->name = name;
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f->available = available;
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return;
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}
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DLC_entry new_entry{};
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new_entry.appID = appID;
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new_entry.name = name;
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new_entry.available = available;
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DLCs.push_back(new_entry);
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}
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unsigned int Settings::DLCCount() const
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{
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return static_cast<unsigned int>(this->DLCs.size());
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}
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bool Settings::hasDLC(AppId_t appID)
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{
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if (this->unlockAllDLCs) return true;
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auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
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if (DLCs.end() != f) return f->available;
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if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true;
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return false;
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}
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bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name)
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{
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if (index >= DLCs.size()) return false;
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appID = DLCs[index].appID;
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available = DLCs[index].available;
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name = DLCs[index].name;
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return true;
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}
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void Settings::assumeAnyAppInstalled(bool val)
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{
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assume_any_app_installed = val;
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}
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void Settings::addInstalledApp(AppId_t appID)
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{
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installed_app_ids.insert(appID);
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}
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bool Settings::isAppInstalled(AppId_t appID) const
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{
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if (assume_any_app_installed) return true;
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if (installed_app_ids.count(appID)) return true;
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if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true;
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return false;
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}
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void Settings::setAppInstallPath(AppId_t appID, const std::string &path)
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{
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app_paths[appID] = path;
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}
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std::string Settings::getAppInstallPath(AppId_t appID)
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{
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return app_paths[appID];
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}
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void Settings::setLeaderboard(const std::string &leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
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{
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Leaderboard_config leader{};
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leader.sort_method = sort_method;
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leader.display_type = display_type;
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leaderboards[leaderboard] = leader;
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}
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const std::map<std::string, Leaderboard_config>& Settings::getLeaderboards() const
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{
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return leaderboards;
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}
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const std::map<std::string, Stat_config>& Settings::getStats() const
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{
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return stats;
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}
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void Settings::setStatDefiniton(const std::string &name, const struct Stat_config &stat_config)
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{
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stats[common_helpers::ascii_to_lowercase(name)] = stat_config;
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}
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int Settings::add_image(const std::string &data, uint32 width, uint32 height)
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{
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int last = images.size() + 1;
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struct Image_Data dt;
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dt.width = width;
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dt.height = height;
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dt.data = data;
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images[last] = dt;
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return last;
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}
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void Settings::acceptAnyOverlayInvites(bool value)
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{
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auto_accept_any_overlay_invites = value;
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}
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void Settings::addFriendToOverlayAutoAccept(uint64_t friend_id)
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{
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auto_accept_overlay_invites_friends.insert(friend_id);
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}
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bool Settings::hasOverlayAutoAcceptInviteFromFriend(uint64_t friend_id) const
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{
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if (auto_accept_any_overlay_invites) {
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return true;
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}
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return !!auto_accept_overlay_invites_friends.count(friend_id);
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}
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size_t Settings::overlayAutoAcceptInvitesCount() const
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{
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return auto_accept_overlay_invites_friends.size();
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}
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