gbe_fork/post_build/steam_settings.EXAMPLE/configs.app.EXAMPLE.ini
otavepto 3f7ec00719 * parse and use branches data from branches.json
* deprecate build_id in the .ini file
* change Steam_Apps::SetDlcContext() to mimic Steam_Apps::BIsDlcInstalled(), not sure if that's correct
2024-07-07 02:39:21 +03:00

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1.1 KiB
INI

# ############################################################################## #
# you do not have to specify everything, pick and choose the options you need only
# ############################################################################## #
[app::general]
# by default the emu will report a `non-beta` branch when the game calls `Steam_Apps::GetCurrentBetaName()`
# make the game/app think we're playing on a beta branch
is_beta_branch=0
# the name of the current branch, this must also exist in branches.json
# otherwise will be ignored by the emu and the default 'public' branch will be used
branch_name=public
[app::dlcs]
# should the emu report all DLCs as unlocked
# some games check for "hidden" DLCs, hence this should be set to 1 in that case
# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# default=1
unlock_all=0
# format: ID=name
1234=DLCNAME
56789=This is another example DLC name
[app::paths]
556760=../DLCRoot0
1234=./folder_where_steam_api_is
3456=../folder_one_level_above_where_steam_api_is
5678=../../folder_two_levels_above_where_steam_api_is