gbe_fork/steamclient/steamclient.cpp
2024-08-24 19:57:23 +02:00

22 lines
553 B
C++

#define WIN32_LEAN_AND_MEAN
// #include "dll.h"
#include "Windows.h"
#ifdef _WIN64
#define DLL_NAME "steam_api64.dll"
#else
#define DLL_NAME "steam_api.dll"
#endif
extern "C" __declspec(dllexport) void *CreateInterface(const char *pName, int *pReturnCode)
{
// PRINT_DEBUG("%s", pName);
HMODULE steam_api = LoadLibraryA(DLL_NAME);
void *(__stdcall * create_interface)(const char *) = reinterpret_cast<void *(__stdcall *)(const char *)>(GetProcAddress(steam_api, "SteamInternal_CreateInterface"));
return create_interface(pName);
}