gbe_fork/overlay_experimental/Hook_Manager.cpp
Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00

36 lines
535 B
C++

#include "../dll/dll.h"
#include "Hook_Manager.h"
#ifndef NO_OVERLAY
Hook_Manager::Hook_Manager()
{}
Hook_Manager::~Hook_Manager()
{
for (auto& i : _hooks)
delete i;
}
Hook_Manager& Hook_Manager::Inst()
{
static Hook_Manager hook;
return hook;
}
void Hook_Manager::AddHook(Base_Hook* hook)
{
_hooks.insert(hook);
}
void Hook_Manager::RemoveHook(Base_Hook* hook)
{
auto it = _hooks.find(hook);
if (it != _hooks.end())
{
delete hook;
_hooks.erase(it);
}
}
#endif//NO_OVERLAY