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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
dd530e80b1
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay. Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device. Updated VTables for DX12.
59 lines
1.0 KiB
C++
59 lines
1.0 KiB
C++
#include "Base_Hook.h"
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#ifndef NO_OVERLAY
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#include <algorithm>
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#include "Hook_Manager.h"
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#include "../detours/detours.h"
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#define WIN32_LEAN_AND_MEAN
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#define VC_EXTRALEAN
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#include <Windows.h>
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Base_Hook::Base_Hook():
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_library(nullptr),
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_hooked(false)
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{}
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Base_Hook::~Base_Hook()
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{
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UnhookAll();
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}
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void Base_Hook::BeginHook()
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{
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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}
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void Base_Hook::EndHook()
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{
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DetourTransactionCommit();
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}
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void Base_Hook::UnhookAll()
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{
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if (_hooked_funcs.size())
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{
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BeginHook();
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std::for_each(_hooked_funcs.begin(), _hooked_funcs.end(), [](std::pair<void**, void*>& hook) {
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DetourDetach(hook.first, hook.second);
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});
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EndHook();
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_hooked_funcs.clear();
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}
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}
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const char* Base_Hook::get_lib_name() const
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{
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return "<no_name>";
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}
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void Base_Hook::HookFunc(std::pair<void**, void*> hook)
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{
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if( DetourAttach(hook.first, hook.second) == 0 )
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_hooked_funcs.emplace_back(hook);
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}
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#endif//NO_OVERLAY
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