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b016f3dafa
* use const str as a param for defined_achievements_find * GetStat()/SetStat(): return false if given name is not defined by stats.txt * according to docs: GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress() will always return true if the name was not null and exists in Admin page (achievements.json) * ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true * reduce the code in GetAchievementDisplayAttribute() * according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked * many logging |
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.. | ||
dll | ||
auth.cpp | ||
base.cpp | ||
dll.cpp | ||
flat.cpp | ||
local_storage.cpp | ||
net.proto | ||
network.cpp | ||
settings_parser.cpp | ||
settings.cpp | ||
source_query.cpp | ||
steam_applist.cpp | ||
steam_apps.cpp | ||
steam_client.cpp | ||
steam_gameserver.cpp | ||
steam_gameserverstats.cpp | ||
steam_http.cpp | ||
steam_matchmaking_servers.cpp | ||
steam_music.cpp | ||
steam_musicremote.cpp | ||
steam_parental.cpp | ||
steam_screenshots.cpp | ||
steam_video.cpp | ||
ugc_remote_storage_bridge.cpp | ||
wrap.cpp |