gbe_fork/dll/dll/common_includes.h
otavepto 7f940079d1 * update the method of reading json to be less wasteful + get path as const ref whe loading json
* fix vs warnings in gamestats interface
* refactor logger slightly
2024-07-07 02:39:21 +03:00

220 lines
5.7 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_COMMON_INCLUDES__
#define __INCLUDED_COMMON_INCLUDES__
// OS detection
#include "common_helpers/os_detector.h"
#if defined(__WINDOWS__)
#define STEAM_WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#endif
// we need this otherwise 'S_API_EXPORT' will be dllimport
#define STEAM_API_EXPORTS
// C/C++ includes
#include <cstdint>
#include <algorithm>
#include <string>
#include <string_view>
#include <chrono>
#include <cctype>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <iterator>
#include <vector>
#include <map>
#include <set>
#include <queue>
#include <list>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <string.h>
#include <stdio.h>
#include <filesystem>
#include <optional>
#include <numeric>
// common includes
#include "common_helpers/common_helpers.hpp"
#include "json/json.hpp"
#include "utfcpp/utf8.h"
// OS specific includes + definitions
#if defined(__WINDOWS__)
#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#include <processthreadsapi.h>
#include <direct.h>
#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
#include <shlobj.h>
// we need this for BCryptGenRandom() in base.cpp
#include <bcrypt.h>
// we need non-standard S_IFDIR for Windows
#include <sys/stat.h>
#define MSG_NOSIGNAL 0
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define PATH_SEPARATOR "\\"
#ifdef EMU_EXPERIMENTAL_BUILD
#include <winhttp.h>
#include <intsafe.h> // MinGW cannot find DWordMult()
#include "detours/detours.h"
#endif
#include "crash_printer/win.hpp"
// Convert a wide Unicode string to an UTF8 string
static inline std::string utf8_encode(const std::wstring &wstr)
{
return common_helpers::to_str(wstr);
}
// Convert UTF8 string to a wide Unicode String
static inline std::wstring utf8_decode(const std::string &str)
{
return common_helpers::to_wstr(str);
}
static inline void reset_LastError()
{
SetLastError(0);
}
#elif defined(__LINUX__)
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif // _GNU_SOURCE
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/mount.h>
#include <sys/stat.h>
#include <sys/statvfs.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <linux/netdevice.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#include <netdb.h>
#include <dlfcn.h>
#include <utime.h>
#include "crash_printer/linux.hpp"
#define PATH_MAX_STRING_SIZE 512
#define PATH_SEPARATOR "/"
#define utf8_decode(a) a
#define utf8_encode(a) a
#define reset_LastError()
#endif
// Other libs includes
#include "gamepad/gamepad.h"
// Steamsdk includes
#include "steam/steam_api.h"
#include "steam/steam_gameserver.h"
#include "steam/steamdatagram_tickets.h"
#define AS_STR(x) #x
#define EXPAND_AS_STR(x) AS_STR(x)
#if defined(__LINUX__) || defined(GNUC) || defined(__MINGW32__) || defined(__MINGW64__) // MinGw
#define EMU_FUNC_NAME __PRETTY_FUNCTION__
#else
#define EMU_FUNC_NAME __FUNCTION__##"()"
#endif
// PRINT_DEBUG definition
#ifndef EMU_RELEASE_BUILD
#include "dbg_log/dbg_log.hpp"
// we need this for printf specifiers for intptr_t such as PRIdPTR
#include <inttypes.h>
#if defined(__WINDOWS__)
#define PRINT_DEBUG_TID() (long long)GetCurrentThreadId()
#define PRINT_DEBUG_CLEANUP() WSASetLastError(0)
#elif defined(__LINUX__)
#include <sys/syscall.h> // syscall
#define PRINT_DEBUG_TID() (long long)syscall(SYS_gettid)
#define PRINT_DEBUG_CLEANUP() (void)0
#else
#warning "Unrecognized OS"
#define PRINT_DEBUG_TID() (long long)0
#define PRINT_DEBUG_CLEANUP() (void)0
#endif
extern dbg_log dbg_logger;
#define PRINT_DEBUG(a, ...) do { \
dbg_logger.write("[tid %lld] %s " a, PRINT_DEBUG_TID(), EMU_FUNC_NAME, ##__VA_ARGS__); \
PRINT_DEBUG_CLEANUP(); \
} while (0)
#else // EMU_RELEASE_BUILD
#define PRINT_DEBUG(...)
#endif // EMU_RELEASE_BUILD
// function entry
#define PRINT_DEBUG_ENTRY() PRINT_DEBUG("")
#define PRINT_DEBUG_TODO() PRINT_DEBUG("// TODO")
#define PRINT_DEBUG_GNU_WIN() PRINT_DEBUG("GNU/Win")
// Emulator includes
// add them here after the inline functions definitions
#include "include.wrap.net.pb.h"
#include "settings.h"
#include "local_storage.h"
#include "network.h"
// Emulator defines
#define CLIENT_HSTEAMUSER 1
#define SERVER_HSTEAMUSER 1
#define DEFAULT_NAME "gse orca"
#define DEFAULT_LANGUAGE "english"
#define DEFAULT_IP_COUNTRY "US"
#define LOBBY_CONNECT_APPID ((uint32)-2)
#endif //__INCLUDED_COMMON_INCLUDES__