mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
356 lines
13 KiB
Markdown
356 lines
13 KiB
Markdown
## :large_orange_diamond: **This is a fork**
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Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
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---
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:red_circle:
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**This fork is not a takover, not a resurreccion of the original project, and not a replacement.**
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**This is just a personal fork, don't take it seriously.**
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**You are highly encouraged to fork/clone it and do whatever you want with it.**
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**Don't depend on it as the main source.**
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:red_circle:
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---
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## Original README
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You can find the original README here: [README.md](./z_original_repo_files/README.md)
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---
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# How to use the emu
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**Always generate the interfaces file using the `find_interfaces` tool.**
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**Generate the proper app configuration using the `generate_emu_config` tool.**
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**If it doesn't work try the `ColdClientLoader` setup.**
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You can find helper guides, scripts, and tools here in this wiki: https://github.com/otavepto/gbe_fork/wiki/Emu-helpers
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You can find instructions here: [README.release.md](./post_build/README.release.md)
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---
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---
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<br/>
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# **Compiling**
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## One time setup
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### **Cloning the repo**
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Clone the repo and its submodules **recursively**
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```shell
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git clone --recurse-submodules https://github.com/otavepto/gbe_fork.git
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```
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It is adviseable to always checkout submodules every now and then, to make sure they're up to date
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```shell
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git submodule update --recursive --remote
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```
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### For Windows:
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* You need Windows 10 or 8.1
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* Install `Visual Studio 2022 Community`: https://visualstudio.microsoft.com/vs/community/
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* Select the Workload `Desktop development with C++`
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* In the `Individual componenets` scroll to the buttom and select the **latest** version of `Windows XX SDK (XX.X...)`
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For example `Windows 11 SDK (10.0.22621.0)`
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* *(Optional)* Install a GUI for Git like [GitHub Desktop](https://desktop.github.com/), or [Sourcetree](https://www.sourcetreeapp.com/)
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* Python 3.10 or above: https://www.python.org/downloads/windows/
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After installation, make sure it works
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```batch
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python --version
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```
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### For Linux:
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* Ubuntu 22.04 LTS: https://ubuntu.com/download/desktop
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* Python 3.10 or above
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```shell
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sudo add-apt-repository ppa:deadsnakes/ppa -y
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sudo apt update -y
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sudo apt install python3.10 -y
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# make sure it works
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python3.10 --version
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```
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### **Building dependencies**
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These are third party libraries needed to build the emu later, they are linked with the emu during its build process.
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You don't need to build these dependencies every time, they rarely get updated.
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The only times you'll need to rebuild them is either when their separete build folder was accedentally deleted, or when the dependencies were updated.
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<br/>
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#### On Windows:
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Open CMD in the repo folder, then run the batch script
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```batch
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build_win_deps.bat
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```
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This will:
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* Extract all third party dependencies from the folder `third-party` into the folder `build\deps\win`
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* Build all dependencies
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Additional arguments you can pass to this script:
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `-verbose`: output compiler/linker commands used by `CMAKE`
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#### On Linux:
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Open bash terminal in the repo folder, then run the bash script
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```shell
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sudo ./build_linux_deps.sh
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```
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This will:
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* Install the required Linux packages via `apt install` (compiler + build tools/libraries)
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* Extract all third party dependencies from the folder `third-party` into the folder `build/deps/linux`
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* Build all dependencies
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Additional arguments you can pass to this script:
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `-verbose`: output compiler/linker commands used by `CMAKE`
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* `-packages_skip`: skip package installation via `apt install` and continue build
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* `-packages_only`: install the required Linux packages via `apt install` and exit (don't rebuild)
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---
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## **Building the emu**
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### On Windows:
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Open CMD in the repo folder, then run the batch script
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```batch
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build_win.bat release
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```
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This will build a release build of the emu in the folder `build\win\release`
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<br/>
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Arguments you can pass to this script:
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* `release`: build the emu in release mode
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* `debug`: build the emu in debug mode, which writes events to a log file, and includes `.pdb` files,
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check the debug build readme: [README.debug.md](./post_build/README.debug.md)
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* `clean`: clean the build folder before building again, otherwise the script will retain everything from previous builds
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>>>>>>>>> ___
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `+build_str <str>`: add an identification string to the build (default date-time)
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* `-verbose`: output compiler/linker commands
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>>>>>>>>> ___
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* `-lib-32`: prevent building normal `steam_api.dll`
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* `-lib-64`: prevent building normal `steam_api64.dll`
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>>>>>>>>> ___
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* `-ex-lib-32`: prevent building experimental `steam_api.dll`
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* `-ex-lib-64`: prevent building experimental `steam_api64.dll`
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>>>>>>>>> ___
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* `-ex-client-32`: prevent building experimental `steamclient.dll`
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* `-ex-client-64`: prevent building experimental `steamclient64.dll`
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>>>>>>>>> ___
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* `-exclient-32`: prevent building steamclient `steamclient.dll`
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* `-exclient-64`: prevent building steamclient `steamclient64.dll`
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* `-exclient-ldr-32`: prevent building steamclient loader (32) `steamclient_loader_32.exe`
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* `-exclient-ldr-64`: prevent building steamclient loader (64) `steamclient_loader_64.exe`
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>>>>>>>>> ___
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* `+exclient-extra-32`: build the 32 bit version of the additional dll `steamclient_extra.dll` which is injected by the client loader
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* `+exclient-extra-64`: build the 64 bit version of the additional dll `steamclient_extra64.dll` which is injected by the client loader
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>>>>>>>>> ___
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* `-tool-itf` prevent building the tool `find_interfaces`
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* `-tool-lobby`: prevent building the tool `lobby_connect`
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>>>>>>>>> ___
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* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
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* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
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>>>>>>>>> ___
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* `+lib-gameoverlay-32` *(experimental)*: build a standalone stub/mock GameOverlayRenderer.dll library (32-bit)
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* `+lib-gameoverlay-64` *(experimental)*: build a standalone stub/mock GameOverlayRenderer64.dll library (64-bit)
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<br/>
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### On Linux:
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Open bash terminal in the repo folder, then run the bash script (without sudo)
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```shell
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./build_linux.sh release
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```
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This will build a release build of the emu in the folder `build/linux/release`
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<br/>
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Arguments you can pass to this script:
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* `release`: build the emu in release mode
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* `debug`: build the emu in debug mode, which writes events to a log file, and includes `.pdb` files,
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check the debug build readme: [README.debug.md](./post_build/README.debug.md)
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* `clean`: clean the build folder before building again, otherwise the script will retain everything from previous builds
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>>>>>>>>> ___
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `+build_str <str>`: add an identification string to the build (default date-time)
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* `-verbose`: output compiler/linker commands
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>>>>>>>>> ___
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* `-lib-32`: prevent building normal 32-bit `libsteam_api.so`
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* `-lib-64`: prevent building normal 64-bit `libsteam_api.so`
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>>>>>>>>> ___
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* `-exp-lib-32`: prevent building experimental 32-bit `libsteam_api.so`
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* `-exp-lib-64`: prevent building experimental 64-bit `libsteam_api.so`
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* `-exp-client-32`: prevent building experimental steam client 64-bit `steamclient.so`
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* `-exp-client-64`: prevent building experimental steam client 64-bit `steamclient.so`
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>>>>>>>>> ___
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* `-client-32`: prevent building steam client 32-bit `steamclient.so`
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* `-client-64`: prevent building steam client 64-bit `steamclient.so`
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>>>>>>>>> ___
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* `-tool-clientldr`: prevent copying the tool `steamclient_loader`
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>>>>>>>>> ___
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* `-tool-itf-32`: prevent building the tool 32-bit `find_interfaces`
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* `-tool-itf-64`: prevent building the tool 64-bit `find_interfaces`
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* `-tool-lobby-32`: prevent building the tool 32-bit `lobby_connect`
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* `-tool-lobby-64`: prevent building the tool 64-bit `lobby_connect`
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>>>>>>>>> ___
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* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
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* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
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---
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## **Building the tool `generate_emu_config`**
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Navigate to the folder `tools/generate_emu_config/` then
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### On Windows:
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Open CMD then:
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1. Create python virtual environemnt and install the required packages/dependencies
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```batch
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recreate_venv_win.bat
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```
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2. Build the tool using `pyinstaller`
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```batch
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rebuild_win.bat
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```
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This will build the tool inside `bin\win`
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### On Linux:
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Open bash terminal then:
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1. Create python virtual environemnt and install the required packages/dependencies
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```shell
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sudo ./recreate_venv_linux.sh
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```
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You might need to edit this script to use a different python version.
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Find this line and change it:
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```shell
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python_package="python3.10"
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```
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2. Build the tool using `pyinstaller`
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```shell
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./rebuild_linux.sh
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```
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This will build the tool inside `bin/linux`
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---
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## **Using Github CI as a builder**
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This is really slow and mainly intended for the CI Workflow scripts, but you can use it as another outlet if you can't build locally.
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**You have to fork the repo first**.
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### Initial setup
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In your fork, open the `Settings` tab from the top, then:
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* From the left side panel select `Actions` -> `General`
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* In the section `Actions permissions` select `Allow all actions and reusable workflows`
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* Scroll down, and in the section `Workflow permissions` select `Read and write permissions`
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* *(Optional)* In the section `Artifact and log retention`, you can specify the amount of days to keep the build artifacts/archives.
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It is recommended to set a reasonable number like 3-4 days, otherwise you may consume your packages storage if you use Github as a builder frequently, more details here: https://docs.github.com/en/get-started/learning-about-github/githubs-plans
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<br/>
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Important note:
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---
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In any of the following trigger methods, when you run a workflow (build script), the dependencies will be cached to decrease the build times of the next triggers, and avoid unnecessary/wasteful build process.
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This will cause a problem if at any time the third-party dependencies were updated, in that case you need to manually delete the cache, in your fork:
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1. Go to the `Actions` tab at the top
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2. Select `Caches` from the left side panel
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3. Delete the corresponding cache
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<br/>
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### Manual trigger
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1. Go to the `Actions` tab in your fork
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2. Select one of the Workflow scripts from the left side panel, for example `Emu build (Windows)`
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3. On the top-right, select `Run workflow` -> select the desired branch (for example `dev`) -> press the button `Run workflow`
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4. When it's done, a package (called build artifact) will be created for that workflow.
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Make sure to select the workflow again to view its history, then select the last run at the very top to view its artifacts
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### Automatic triggers
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The following are special branches, pushing any code to them will trigger the build Workflow scripts:
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* `ci-build-emu-linux*`: any branch matching this pattern will trigger the **Linux** build of the emu
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Example of a valid branch name:
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- `ci-build-emu-linux`
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- `ci-build-emu-linux-test1`
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- `ci-build-emu-linux_trial`
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* `ci-build-emu-win*`: any branch matching this pattern will trigger the **Windows** build of the emu
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Example of a valid branch name:
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- `ci-build-emu-win`
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- `ci-build-emu-win-test_x`
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- `ci-build-emu-win_feature_y`
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>>>>>>>>> ___
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* `ci-build-gen-linux*`: any branch matching this pattern will trigger the **Linux** build of the script `generate_emu_config`
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Example of a valid branch name:
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- `ci-build-gen-linux`
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- `ci-build-gen-linux-test1`
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- `ci-build-gen-linux_trial`
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* `ci-build-gen-win*`: any branch matching this pattern will trigger the **Windows** build of the script `generate_emu_config`
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Example of a valid branch name:
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- `ci-build-gen-win`
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- `ci-build-gen-win-test1`
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- `ci-build-gen-win_trial`
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>>>>>>>>> ___
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* `ci-build-all`: pushing code to this exact branch will trigger all builds
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---
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## ***(Optional)* Packaging**
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This step is intended for Github CI/Workflow, but you can create a package locally.
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### On Windows:
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Open CMD in the repos's directory, then run this script
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```batch
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package_win.bat <build_folder>
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```
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`build_folder` is any folder inside `build\win`, for example: `release`
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The above example will create a `.7z` archive inside `build\package\win\release`
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### On Linux:
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Open bash terminal in the repos's directory, then run this script
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```shell
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package_linux.sh <build_folder>
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```
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`build_folder` is any folder inside `build/linux`, for example: `release`
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The above example will create a compressed `.tar` archive inside `build/package/linux/release`
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