mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
941 lines
36 KiB
C++
941 lines
36 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_STEAM_USER_STATS_H__
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#define __INCLUDED_STEAM_USER_STATS_H__
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#include "base.h"
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#include "../overlay_experimental/steam_overlay.h"
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struct Steam_Leaderboard {
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std::string name;
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ELeaderboardSortMethod sort_method;
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ELeaderboardDisplayType display_type;
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};
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class Steam_User_Stats :
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public ISteamUserStats003,
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public ISteamUserStats004,
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public ISteamUserStats005,
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public ISteamUserStats006,
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public ISteamUserStats007,
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public ISteamUserStats008,
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public ISteamUserStats009,
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public ISteamUserStats010,
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public ISteamUserStats011,
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public ISteamUserStats
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{
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public:
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static constexpr auto achievements_user_file = "achievements.json";
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private:
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Local_Storage *local_storage;
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Settings *settings;
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SteamCallResults *callback_results;
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class SteamCallBacks *callbacks;
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class Steam_Overlay* overlay;
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std::vector<struct Steam_Leaderboard> leaderboards;
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nlohmann::json defined_achievements;
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nlohmann::json user_achievements;
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std::vector<std::string> sorted_achievement_names;
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std::map<std::string, int32> stats_cache_int;
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std::map<std::string, float> stats_cache_float;
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unsigned int find_leaderboard(std::string name)
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{
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unsigned index = 1;
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for (auto &leaderboard : leaderboards) {
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if (leaderboard.name == name) return index;
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++index;
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}
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return 0;
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}
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nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(std::string key)
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{
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return std::find_if(defined_achievements.begin(), defined_achievements.end(), [key](nlohmann::json& item) {
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std::string name = static_cast<std::string const&>(item["name"]);
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return key.size() == name.size() && std::equal(name.begin(), name.end(), key.begin(),
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[](char a, char b) {
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return tolower(a) == tolower(b);
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});
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});
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}
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void load_achievements_db()
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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local_storage->load_json(file_path, defined_achievements);
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}
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void load_achievements()
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{
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local_storage->load_json_file("", achievements_user_file, user_achievements);
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}
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void save_achievements()
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{
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
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settings(settings),
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local_storage(local_storage),
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callback_results(callback_results),
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callbacks(callbacks),
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defined_achievements(nlohmann::json::object()),
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user_achievements(nlohmann::json::object()),
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overlay(overlay)
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{
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load_achievements_db(); // achievements db
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load_achievements(); // achievements per user
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for (auto & it : defined_achievements) {
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try {
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std::string name = static_cast<std::string const&>(it["name"]);
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sorted_achievement_names.push_back(name);
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if (user_achievements.find(name) == user_achievements.end()) {
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user_achievements[name]["earned"] = false;
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user_achievements[name]["earned_time"] = static_cast<uint32>(0);
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}
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} catch (...) {}
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try {
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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} catch (...) {}
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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//need to find a game with achievements of different case names to confirm
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std::sort(sorted_achievement_names.begin(), sorted_achievement_names.end(), [](const std::string lhs, const std::string rhs){
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const auto result = std::mismatch(lhs.cbegin(), lhs.cend(), rhs.cbegin(), rhs.cend(), [](const unsigned char lhs, const unsigned char rhs){return std::tolower(lhs) == std::tolower(rhs);});
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return result.second != rhs.cend() && (result.first == lhs.cend() || std::tolower(*result.first) < std::tolower(*result.second));}
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);
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}
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// Ask the server to send down this user's data and achievements for this game
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STEAM_CALL_BACK( UserStatsReceived_t )
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bool RequestCurrentStats()
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{
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PRINT_DEBUG("Steam_User_Stats::RequestCurrentStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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UserStatsReceived_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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data.m_steamIDUser = settings->get_local_steam_id();
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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return true;
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}
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// Data accessors
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bool GetStat( const char *pchName, int32 *pData )
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{
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PRINT_DEBUG("GetStat int32 %s\n", pchName);
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if (!pchName || !pData) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type != Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )pData, sizeof(*pData));
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if (read_data == sizeof(int32))
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return true;
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if (stats_data != stats_config.end()) {
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*pData = stats_data->second.default_value_int;
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return true;
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}
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return false;
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}
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bool GetStat( const char *pchName, float *pData )
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{
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PRINT_DEBUG("GetStat float %s\n", pchName);
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if (!pchName || !pData) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type == Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )pData, sizeof(*pData));
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if (read_data == sizeof(float))
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return true;
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if (stats_data != stats_config.end()) {
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*pData = stats_data->second.default_value_float;
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return true;
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}
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return false;
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}
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// Set / update data
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bool SetStat( const char *pchName, int32 nData )
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{
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PRINT_DEBUG("SetStat int32 %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto cached_stat = stats_cache_int.find(pchName);
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if (cached_stat != stats_cache_int.end()) {
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if (cached_stat->second == nData) return true;
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
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stats_cache_int[pchName] = nData;
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return true;
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}
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return false;
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}
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bool SetStat( const char *pchName, float fData )
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{
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PRINT_DEBUG("SetStat float %s\n", pchName);
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if (!pchName) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto cached_stat = stats_cache_float.find(pchName);
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if (cached_stat != stats_cache_float.end()) {
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if (cached_stat->second == fData) return true;
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
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stats_cache_float[pchName] = fData;
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return true;
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}
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return false;
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}
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bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength )
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{
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PRINT_DEBUG("UpdateAvgRateStat %s\n", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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char data[sizeof(float) + sizeof(float) + sizeof(double)];
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )data, sizeof(*data));
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float oldcount = 0;
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double oldsessionlength = 0;
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if (read_data == sizeof(data)) {
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memcpy(&oldcount, data + sizeof(float), sizeof(oldcount));
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memcpy(&oldsessionlength, data + sizeof(float) + sizeof(double), sizeof(oldsessionlength));
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}
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oldcount += flCountThisSession;
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oldsessionlength += dSessionLength;
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float average = oldcount / oldsessionlength;
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memcpy(data, &average, sizeof(average));
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memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
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memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
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return local_storage->store_data(Local_Storage::stats_storage_folder, pchName, data, sizeof(data)) == sizeof(data);
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}
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// Achievement flag accessors
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bool GetAchievement( const char *pchName, bool *pbAchieved )
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{
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PRINT_DEBUG("GetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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return true;
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}
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} catch (...) {}
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if (pbAchieved != nullptr)* pbAchieved = false;
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return false;
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}
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bool SetAchievement( const char *pchName )
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{
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PRINT_DEBUG("SetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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if (it != defined_achievements.end()) {
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if (user_achievements.find(pch_name) == user_achievements.end() || user_achievements[pch_name].value("earned", false) == false) {
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user_achievements[pch_name]["earned"] = true;
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user_achievements[pch_name]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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#ifdef EMU_OVERLAY
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overlay->AddAchievementNotification(it.value());
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#endif
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save_achievements();
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}
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return true;
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}
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} catch (...) {}
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return false;
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}
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bool ClearAchievement( const char *pchName )
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{
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PRINT_DEBUG("ClearAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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if (it != defined_achievements.end()) {
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user_achievements[pch_name]["earned"] = false;
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user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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return true;
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}
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} catch (...) {}
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return false;
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}
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// Get the achievement status, and the time it was unlocked if unlocked.
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// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
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// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
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bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
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{
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PRINT_DEBUG("GetAchievementAndUnlockTime\n");
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if(punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
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return true;
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}
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} catch (...) {}
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if(pbAchieved != nullptr) *pbAchieved = false;
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if(punUnlockTime != nullptr) *punUnlockTime = 0;
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return false;
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}
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// Store the current data on the server, will get a callback when set
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// And one callback for every new achievement
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//
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// If the callback has a result of k_EResultInvalidParam, one or more stats
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// uploaded has been rejected, either because they broke constraints
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// or were out of date. In this case the server sends back updated values.
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// The stats should be re-iterated to keep in sync.
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bool StoreStats()
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{
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PRINT_DEBUG("StoreStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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UserStatsStored_t data;
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_eResult = k_EResultOK;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
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return true;
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}
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// Achievement / GroupAchievement metadata
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// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
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// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
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// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
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// specified achievement.
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int GetAchievementIcon( const char *pchName )
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{
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PRINT_DEBUG("GetAchievementIcon\n");
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if (pchName == nullptr) return 0;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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}
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// Get general attributes for an achievement. Accepts the following keys:
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// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
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// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
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const char * GetAchievementDisplayAttribute( const char *pchName, const char *pchKey )
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{
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PRINT_DEBUG("GetAchievementDisplayAttribute %s %s\n", pchName, pchKey);
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if (pchName == nullptr) return "";
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if (pchKey == nullptr) return "";
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (strcmp (pchKey, "name") == 0) {
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try {
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["displayName"].get_ptr<std::string*>()->c_str();
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}
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} catch (...) {}
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}
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if (strcmp (pchKey, "desc") == 0) {
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try {
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["description"].get_ptr<std::string*>()->c_str();
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}
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} catch (...) {}
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}
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if (strcmp (pchKey, "hidden") == 0) {
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try {
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auto it = defined_achievements_find(pchName);
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if (it != defined_achievements.end()) {
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return it.value()["hidden"].get_ptr<std::string*>()->c_str();
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}
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} catch (...) {}
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}
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return "";
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}
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// Achievement progress - triggers an AchievementProgress callback, that is all.
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
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bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
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{
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PRINT_DEBUG("IndicateAchievementProgress %s\n", pchName);
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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auto it = defined_achievements_find(pchName);
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if (it == defined_achievements.end()) return false;
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end()) {
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bool achieved = false;
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if ( ach != user_achievements.end()) {
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bool achieved = ach->value("earned", false);
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}
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UserAchievementStored_t data = {};
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_bGroupAchievement = false;
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strncpy(data.m_rgchAchievementName, pch_name.c_str(), k_cchStatNameMax);
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if (achieved) {
|
|
data.m_nCurProgress = 0;
|
|
data.m_nMaxProgress = 0;
|
|
} else {
|
|
user_achievements[pch_name]["progress"] = nCurProgress;
|
|
user_achievements[pch_name]["max_progress"] = nMaxProgress;
|
|
data.m_nCurProgress = nCurProgress;
|
|
data.m_nMaxProgress = nMaxProgress;
|
|
}
|
|
|
|
save_achievements();
|
|
callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
return true;
|
|
}
|
|
} catch (...) {}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Used for iterating achievements. In general games should not need these functions because they should have a
|
|
// list of existing achievements compiled into them
|
|
uint32 GetNumAchievements()
|
|
{
|
|
PRINT_DEBUG("GetNumAchievements\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
return defined_achievements.size();
|
|
}
|
|
|
|
// Get achievement name iAchievement in [0,GetNumAchievements)
|
|
const char * GetAchievementName( uint32 iAchievement )
|
|
{
|
|
PRINT_DEBUG("GetAchievementName\n");
|
|
if (iAchievement >= sorted_achievement_names.size()) {
|
|
return "";
|
|
}
|
|
|
|
return sorted_achievement_names[iAchievement].c_str();
|
|
}
|
|
|
|
|
|
// Friends stats & achievements
|
|
|
|
// downloads stats for the user
|
|
// returns a UserStatsReceived_t received when completed
|
|
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
|
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
|
STEAM_CALL_RESULT( UserStatsReceived_t )
|
|
SteamAPICall_t RequestUserStats( CSteamID steamIDUser )
|
|
{
|
|
PRINT_DEBUG("Steam_User_Stats::RequestUserStats %llu\n", steamIDUser.ConvertToUint64());
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
// Enable this to allow hot reload achievements status
|
|
//if (steamIDUser == settings->get_local_steam_id()) {
|
|
// load_achievements();
|
|
//}
|
|
|
|
|
|
UserStatsReceived_t data;
|
|
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
|
data.m_eResult = k_EResultOK;
|
|
data.m_steamIDUser = steamIDUser;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
|
}
|
|
|
|
|
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
|
bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
|
|
{
|
|
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
|
if (pchName == nullptr) return false;
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
if (steamIDUser == settings->get_local_steam_id()) {
|
|
GetStat(pchName, pData);
|
|
} else {
|
|
*pData = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData )
|
|
{
|
|
PRINT_DEBUG("GetUserStat %s %llu\n", pchName, steamIDUser.ConvertToUint64());
|
|
if (pchName == nullptr) return false;
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
if (steamIDUser == settings->get_local_steam_id()) {
|
|
GetStat(pchName, pData);
|
|
} else {
|
|
*pData = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved )
|
|
{
|
|
PRINT_DEBUG("GetUserAchievement %s\n", pchName);
|
|
if (pchName == nullptr) return false;
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
if (steamIDUser == settings->get_local_steam_id()) {
|
|
return GetAchievement(pchName, pbAchieved);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// See notes for GetAchievementAndUnlockTime above
|
|
bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
|
|
{
|
|
PRINT_DEBUG("GetUserAchievementAndUnlockTime %s\n", pchName);
|
|
if (pchName == nullptr) return false;
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
if (steamIDUser == settings->get_local_steam_id()) {
|
|
return GetAchievementAndUnlockTime(pchName, pbAchieved, punUnlockTime);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// Reset stats
|
|
bool ResetAllStats( bool bAchievementsToo )
|
|
{
|
|
PRINT_DEBUG("ResetAllStats\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
//TODO
|
|
if (bAchievementsToo) {
|
|
std::for_each(user_achievements.begin(), user_achievements.end(), [](nlohmann::json& v) {
|
|
v["earned"] = false;
|
|
v["earned_time"] = 0;
|
|
});
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Leaderboard functions
|
|
|
|
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
|
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
|
SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType )
|
|
{
|
|
PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
if (!pchLeaderboardName) {
|
|
LeaderboardFindResult_t data;
|
|
data.m_hSteamLeaderboard = 0;
|
|
data.m_bLeaderboardFound = 0;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
unsigned int leader = find_leaderboard(pchLeaderboardName);
|
|
if (!leader) {
|
|
struct Steam_Leaderboard leaderboard;
|
|
leaderboard.name = std::string(pchLeaderboardName);
|
|
leaderboard.sort_method = eLeaderboardSortMethod;
|
|
leaderboard.display_type = eLeaderboardDisplayType;
|
|
leaderboards.push_back(leaderboard);
|
|
leader = leaderboards.size();
|
|
}
|
|
|
|
LeaderboardFindResult_t data;
|
|
data.m_hSteamLeaderboard = leader;
|
|
data.m_bLeaderboardFound = 1;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// as above, but won't create the leaderboard if it's not found
|
|
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
|
STEAM_CALL_RESULT( LeaderboardFindResult_t )
|
|
SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
|
|
{
|
|
PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
if (!pchLeaderboardName) {
|
|
LeaderboardFindResult_t data;
|
|
data.m_hSteamLeaderboard = 0;
|
|
data.m_bLeaderboardFound = 0;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
auto settings_Leaderboards = settings->getLeaderboards();
|
|
if (settings_Leaderboards.count(pchLeaderboardName)) {
|
|
auto config = settings_Leaderboards[pchLeaderboardName];
|
|
return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
|
|
} else if (settings->createUnknownLeaderboards()) {
|
|
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
|
|
} else {
|
|
LeaderboardFindResult_t data;
|
|
data.m_hSteamLeaderboard = find_leaderboard(pchLeaderboardName);;
|
|
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
|
|
// returns the name of a leaderboard
|
|
const char * GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard )
|
|
{
|
|
PRINT_DEBUG("GetLeaderboardName\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return "";
|
|
return leaderboards[hSteamLeaderboard - 1].name.c_str();
|
|
}
|
|
|
|
|
|
// returns the total number of entries in a leaderboard, as of the last request
|
|
int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard )
|
|
{
|
|
PRINT_DEBUG("GetLeaderboardEntryCount\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
// returns the sort method of the leaderboard
|
|
ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard )
|
|
{
|
|
PRINT_DEBUG("GetLeaderboardSortMethod\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardSortMethodNone;
|
|
return leaderboards[hSteamLeaderboard - 1].sort_method;
|
|
}
|
|
|
|
|
|
// returns the display type of the leaderboard
|
|
ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard )
|
|
{
|
|
PRINT_DEBUG("GetLeaderboardDisplayType\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardDisplayTypeNone;
|
|
return leaderboards[hSteamLeaderboard - 1].display_type;
|
|
}
|
|
|
|
|
|
// Asks the Steam back-end for a set of rows in the leaderboard.
|
|
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
|
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
|
// You can ask for more entries than exist, and it will return as many as do exist.
|
|
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
|
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
|
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
|
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
|
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
|
SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd )
|
|
{
|
|
PRINT_DEBUG("DownloadLeaderboardEntries %llu %i %i %i\n", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
LeaderboardScoresDownloaded_t data;
|
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
|
data.m_hSteamLeaderboardEntries = 123;
|
|
data.m_cEntryCount = 0;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
|
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
|
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
|
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
|
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
|
SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
|
|
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers )
|
|
{
|
|
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
LeaderboardScoresDownloaded_t data;
|
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
|
data.m_hSteamLeaderboardEntries = 123;
|
|
data.m_cEntryCount = 0;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// Returns data about a single leaderboard entry
|
|
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
|
// e.g.
|
|
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
|
// {
|
|
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
|
// {
|
|
// LeaderboardEntry_t leaderboardEntry;
|
|
// int32 details[3]; // we know this is how many we've stored previously
|
|
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
|
// assert( leaderboardEntry.m_cDetails == 3 );
|
|
// ...
|
|
// }
|
|
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
|
bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax )
|
|
{
|
|
PRINT_DEBUG("GetDownloadedLeaderboardEntry\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
// Uploads a user score to the Steam back-end.
|
|
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
|
// Details are extra game-defined information regarding how the user got that score
|
|
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
|
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
|
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount )
|
|
{
|
|
PRINT_DEBUG("UploadLeaderboardScore\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
LeaderboardScoreUploaded_t data;
|
|
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
|
//data.m_bSuccess = 0;
|
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
|
data.m_nScore = nScore;
|
|
//data.m_bScoreChanged = 1;
|
|
data.m_bScoreChanged = 0;
|
|
//data.m_nGlobalRankNew = 1;
|
|
data.m_nGlobalRankNew = 0;
|
|
data.m_nGlobalRankPrevious = 0;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32 *pScoreDetails, int cScoreDetailsCount )
|
|
{
|
|
PRINT_DEBUG("UploadLeaderboardScore old\n");
|
|
return UploadLeaderboardScore(hSteamLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, pScoreDetails, cScoreDetailsCount);
|
|
}
|
|
|
|
|
|
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
|
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
|
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
|
STEAM_CALL_RESULT( LeaderboardUGCSet_t )
|
|
SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC )
|
|
{
|
|
PRINT_DEBUG("AttachLeaderboardUGC\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
LeaderboardUGCSet_t data = {};
|
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) {
|
|
data.m_eResult = k_EResultFail;
|
|
} else {
|
|
data.m_eResult = k_EResultOK;
|
|
}
|
|
|
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// Retrieves the number of players currently playing your game (online + offline)
|
|
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
|
STEAM_CALL_RESULT( NumberOfCurrentPlayers_t )
|
|
SteamAPICall_t GetNumberOfCurrentPlayers()
|
|
{
|
|
PRINT_DEBUG("GetNumberOfCurrentPlayers\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
NumberOfCurrentPlayers_t data;
|
|
data.m_bSuccess = 1;
|
|
data.m_cPlayers = 69;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
|
// for the game globally.
|
|
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
|
STEAM_CALL_RESULT( GlobalAchievementPercentagesReady_t )
|
|
SteamAPICall_t RequestGlobalAchievementPercentages()
|
|
{
|
|
PRINT_DEBUG("RequestGlobalAchievementPercentages\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
|
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
|
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
|
int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
|
{
|
|
PRINT_DEBUG("GetMostAchievedAchievementInfo\n");
|
|
return -1;
|
|
}
|
|
|
|
|
|
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
|
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
|
// achievement has been iterated.
|
|
int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
|
{
|
|
PRINT_DEBUG("GetNextMostAchievedAchievementInfo\n");
|
|
return -1;
|
|
}
|
|
|
|
|
|
// Returns the percentage of users who have achieved the specified achievement.
|
|
bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent )
|
|
{
|
|
PRINT_DEBUG("GetAchievementAchievedPercent\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
// Requests global stats data, which is available for stats marked as "aggregated".
|
|
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
|
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
|
// to the overall totals. The limit is 60.
|
|
STEAM_CALL_RESULT( GlobalStatsReceived_t )
|
|
SteamAPICall_t RequestGlobalStats( int nHistoryDays )
|
|
{
|
|
PRINT_DEBUG("RequestGlobalStats %i\n", nHistoryDays);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
GlobalStatsReceived_t data;
|
|
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
|
data.m_eResult = k_EResultOK;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// Gets the lifetime totals for an aggregated stat
|
|
bool GetGlobalStat( const char *pchStatName, int64 *pData )
|
|
{
|
|
PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
|
|
return false;
|
|
}
|
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bool GetGlobalStat( const char *pchStatName, double *pData )
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{
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PRINT_DEBUG("GetGlobalStat %s\n", pchStatName);
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return false;
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}
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|
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// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
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// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
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// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
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|
// elements actually set.
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|
int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) int64 *pData, uint32 cubData )
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|
{
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|
PRINT_DEBUG("GetGlobalStatHistory int64 %s\n", pchStatName);
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|
return 0;
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|
}
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|
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int32 GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) double *pData, uint32 cubData )
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|
{
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|
PRINT_DEBUG("GetGlobalStatHistory double %s\n", pchStatName);
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|
return 0;
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}
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|
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|
// For achievements that have related Progress stats, use this to query what the bounds of that progress are.
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|
// You may want this info to selectively call IndicateAchievementProgress when appropriate milestones of progress
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|
// have been made, to show a progress notification to the user.
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|
bool GetAchievementProgressLimits( const char *pchName, int32 *pnMinProgress, int32 *pnMaxProgress )
|
|
{
|
|
PRINT_DEBUG("GetAchievementProgressLimits int\n");
|
|
return false;
|
|
}
|
|
|
|
bool GetAchievementProgressLimits( const char *pchName, float *pfMinProgress, float *pfMaxProgress )
|
|
{
|
|
PRINT_DEBUG("GetAchievementProgressLimits float\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
};
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#endif//__INCLUDED_STEAM_USER_STATS_H__
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