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3f7ec00719
* deprecate build_id in the .ini file * change Steam_Apps::SetDlcContext() to mimic Steam_Apps::BIsDlcInstalled(), not sure if that's correct
28 lines
1.1 KiB
INI
28 lines
1.1 KiB
INI
# ############################################################################## #
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# you do not have to specify everything, pick and choose the options you need only
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# ############################################################################## #
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[app::general]
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# by default the emu will report a `non-beta` branch when the game calls `Steam_Apps::GetCurrentBetaName()`
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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# the name of the current branch, this must also exist in branches.json
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# otherwise will be ignored by the emu and the default 'public' branch will be used
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branch_name=public
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[app::dlcs]
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# should the emu report all DLCs as unlocked
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# some games check for "hidden" DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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unlock_all=0
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# format: ID=name
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1234=DLCNAME
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56789=This is another example DLC name
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[app::paths]
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556760=../DLCRoot0
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1234=./folder_where_steam_api_is
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3456=../folder_one_level_above_where_steam_api_is
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5678=../../folder_two_levels_above_where_steam_api_is
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