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@ -8,8 +8,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Magick.NET-Q16-AnyCPU" Version="14.0.0" />
<PackageReference Include="Magick.NET.Core" Version="14.0.0" />
<PackageReference Include="Magick.NET-Q16-AnyCPU" Version="13.10.0" />
<PackageReference Include="Magick.NET.Core" Version="13.10.0" />
<PackageReference Include="NLua" Version="1.7.3" />
<PackageReference Include="System.Threading.Tasks" Version="4.3.0" />
</ItemGroup>

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@ -1,200 +0,0 @@
using System.Collections.Generic;
using System.Reflection;
using System.Xml.Linq;
namespace ArtemisFgTools
{
public class FgHelper
{
public class FgObject(string path, string head, List<string> fuku, List<List<string>> pose, Dictionary<string, List<string>> face)
{
public string Path { get; set; } = path;
public string Head { get; set; } = head;
public List<string> Fuku { get; set; } = fuku;
public List<List<string>> Pose { get; set; } = pose;
public Dictionary<string, List<string>> Face { get; set; } = face;
}
//{"fg",ch="零",size="z1",mx=40,mode=3,resize=1,path=":fg/rei/z1/",file="rei_z1a0200",face="a0001",head="rei_z1a",lv=4,id=11},
public class FgRecord : IEquatable<FgRecord>
{
public string ChName { get; set; }
public string Size { get; set; }
public string File { get; set; }
public string Face { get; set; }
public override bool Equals(object? obj)
{
return Equals(obj as FgRecord);
}
public bool Equals(FgRecord? other)
{
return other != null &&
ChName == other.ChName &&
Size == other.Size &&
File == other.File &&
Face == other.Face;
}
public override int GetHashCode()
{
return HashCode.Combine(ChName, Size, File, Face);
}
}
public static HashSet<FgRecord> FetchFgRecordsFromScript(string path)
{
if (!Directory.Exists(path))
throw new DirectoryNotFoundException("The path does not exist.");
else
{
List<string> fgScriptLine = [];
foreach (string f in Directory.GetFiles(path, "*.ast"))
{
using StreamReader sr = new(f);
string? line;
while ((line = sr.ReadLine()) != null)
{
if (line.Contains("{\"fg\","))
fgScriptLine.Add(line);
}
}
if (fgScriptLine.Count == 0)
throw new Exception("No valid fg script line found.");
else
{
HashSet<FgRecord> fgRecords = [];
foreach (var line in fgScriptLine)
{
FgRecord? fgRecord = ParseScriptFGLine(line);
if (fgRecord != null)
fgRecords.Add(fgRecord);
}
if (fgRecords.Count == 0)
throw new Exception("No valid fg object found.");
else
return fgRecords;
}
}
}
public static HashSet<FgRecord> FetchFgObjectsDirect(string path)
{
if (!Directory.Exists(path))
throw new DirectoryNotFoundException("The path does not exist.");
else
{
HashSet<FgRecord> fgRecords = [];
//获取path文件夹下所有文件夹不含子文件夹
string[] charaDirs = Directory.GetDirectories(path);
foreach (string charaDir in charaDirs)
{
string chName = Path.GetFileName(charaDir);
string[] sizeDirs = Directory.GetDirectories(charaDir);
foreach (string sizeDir in sizeDirs)
{
string size = Path.GetFileName(sizeDir);
string[] files = Directory.GetFiles(sizeDir, "*.png");
Dictionary<string, List<string>> baseFiles = [];
Dictionary<string, List<string>> faceFiles = [];
foreach (string file in files)
{
string fileName = Path.GetFileNameWithoutExtension(file);
if (fileName.StartsWith(chName)) //base
{
string[] parts = fileName.Split('_');
if (parts.Length < 2)
throw new Exception("Not supported character name format.");
string category = parts[1][2].ToString();
if (!baseFiles.TryGetValue(category, out List<string>? value))
{
value = ([]);
baseFiles[category] = value;
}
value.Add(fileName);
}
else //face
{
string category = fileName[0].ToString();
if (!faceFiles.TryGetValue(category, out List<string>? value))
{
value = ([]);
faceFiles[category] = value;
}
value.Add(fileName);
}
}
foreach (var baseEntry in baseFiles)
{
string baseCategory = baseEntry.Key; // 获取 base 文件的类别
var baseFileNames = baseEntry.Value; // 获取对应的 base 文件名列表
// 检查是否存在相同类别的 face 文件
if (faceFiles.TryGetValue(baseCategory, out List<string>? faceFileNames))
{
foreach (var baseFile in baseFileNames)
{
foreach (var faceFile in faceFileNames)
{
FgRecord fgRecord = new()
{
ChName = chName,
Size = size,
File = baseFile,
Face = faceFile
};
fgRecords.Add(fgRecord);
}
}
}
}
}
}
return fgRecords;
}
}
public static FgRecord? ParseScriptFGLine(string input)
{
FgRecord fgRecord = new();
input = input.Trim('{', '}');
var pairs = input.Split(',');
foreach (var pair in pairs)
{
var keyValue = pair.Split(['=', '='], 2);
if (keyValue.Length == 2)
{
string key = keyValue[0].Trim();
string value = keyValue[1].Trim().Trim('"').Trim('}');
PropertyInfo? property = typeof(FgRecord).GetProperty(char.ToUpper(key[0]) + key[1..]);
if (property != null)
{
if (property.PropertyType == typeof(int))
{
if (int.TryParse(value, out int intValue))
property.SetValue(fgRecord, intValue);
else
throw new Exception($"Invalid integer value '{value}' for property '{key}'.");
}
else if (property.PropertyType == typeof(string))
{
property.SetValue(fgRecord, value);
}
// 其他类型的处理可以在这里添加
}
}
}
//补个chname
if (fgRecord.File != null)
fgRecord.ChName = GetCharacterEngName(fgRecord.File);
return fgRecord.Size == null ? null : fgRecord;
}
public static string GetCharacterEngName(string input)
{
int underscoreIndex = input.IndexOf('_');
if (underscoreIndex > 0)
return input[..underscoreIndex];
throw new Exception("Not supported character name format.");
}
}
}

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@ -1,248 +1,150 @@
using ImageMagick;
using NLua;
using System.Text.RegularExpressions;
using static ArtemisFgTools.FgHelper;
namespace ArtemisFgTools
{
internal class Program
{
static void Main(string[] args)
public class FgObject(string path, string head, List<string> fuku, List<List<string>> pose, Dictionary<string, List<string>> face)
{
if (args.Length == 1)
{
if (args[0] == "-h")
Console.WriteLine("Usage: tools.exe -c <fgPath> (-s <scriptPath> | -t <luaTablePath>) -o <outputPath>");
else
Console.WriteLine("Invalid arguments, Please check the usage via -h");
}
else if(args.Length == 4)
{
//暴力合成
if (args[0] != "-c" || args[2] != "-o")
Console.WriteLine("Invalid arguments, Please check the usage via -h");
else
{
if (!Directory.Exists(args[3]))
Directory.CreateDirectory(args[3]);
if (!Directory.Exists(args[1]))
Console.WriteLine("Invalid fg path");
else
PreProcess3(args[1], args[3]);
}
public string Path { get; set; } = path;
public string Head { get; set; } = head;
public List<string> Fuku { get; set; } = fuku;
public List<List<string>> Pose { get; set; } = pose;
public Dictionary<string, List<string>> Face { get; set; } = face;
}
static void Main()
{
Console.WriteLine("请输入立绘fg文件夹的所在路径无需\"\"");
string? fgImagePath = Console.ReadLine();
}
else if (args.Length != 6)
Console.WriteLine("Invalid arguments, Please check the usage via -h");
else if (args[0] != "-c" || !(args[2] == "-s" || args[2] == "-t") || args[4] != "-o")
Console.WriteLine("Invalid arguments, Please check the usage via -h");
else
Console.WriteLine("请输入exlist.ipt的文件路径");
string? luaFilePath = Console.ReadLine();
Console.WriteLine("请输入保存位置:");
string? savePath = Console.ReadLine();
if (string.IsNullOrEmpty(fgImagePath) || string.IsNullOrEmpty(luaFilePath) || string.IsNullOrEmpty(savePath))
{
if (!Directory.Exists(args[5]))
Directory.CreateDirectory(args[5]);
if (!Directory.Exists(args[1]))
Console.WriteLine("Invalid fg path");
else if (args[2] == "-s")
{
if (!Directory.Exists(args[3]))
Console.WriteLine("Invalid script path");
else
PreProcess2(args[1], args[5], args[3]);
}
else
{
if (!File.Exists(args[3]))
Console.WriteLine("Invalid lua table path");
else
PreProcess(args[1], args[5], args[3]);
}
Console.WriteLine("路径不能为空");
return;
}
if (!Directory.Exists(fgImagePath) || !File.Exists(luaFilePath))
{
Console.WriteLine("路径不存在");
return;
}
if (!Directory.Exists(savePath))
{
Directory.CreateDirectory(savePath);
}
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
Dictionary<object, object>? dictionary = ParseLuaTable(luaFilePath);
private static void PreProcess3(string fgImagePath, string savePath)
{
//直接暴力处理,只认定底和脸
HashSet<FgRecord> fgRecords = FetchFgObjectsDirect(fgImagePath);
if (fgRecords.Count == 0)
throw new Exception("No valid fg object found.");
Process2(fgImagePath, savePath, fgRecords);
}
private static void PreProcess2(string fgImagePath, string savePath, string scriptPath)
{
HashSet<FgRecord> fgRecords = FetchFgRecordsFromScript(scriptPath);
if (fgRecords.Count == 0)
throw new Exception("No valid fg object found.");
//重新写个我也懒得将FgRecord转FgObject了
//Tips:如果有单独饰品素材,可能前面的解析会有遗漏 //反正遥かなるニライカナイ里没有戴眼镜的角色 (笑
Process2(fgImagePath, savePath, fgRecords);
}
private static void PreProcess(string fgImagePath, string savePath, string luaFilePath)
{
Dictionary<object, object> dictionary = ParseLuaTable(luaFilePath) ?? throw new Exception("Lua table parsing failed");
if (dictionary["fg"] is Dictionary<object, object> fgDictionary)
if (dictionary != null)
{
if (fgDictionary["size"] is not List<object> size || size.Count == 0)
throw new Exception("size not found or empty");
fgDictionary.Remove("size");
List<FgObject> fgObjects = [];
foreach (var fg in fgDictionary)
if (dictionary["fg"] is Dictionary<object, object> fgDictionary)
{
if (fg.Value is Dictionary<object, object> fgValue)
if (fgDictionary["size"] is not List<object> size || size.Count == 0)
{
var fuku = ConvertToStringList(fgValue["fuku"] as List<object>);
var pose = ConvertToNestedStringList(fgValue["pose"] as List<object>);
var face = ConvertToStringDictionary(fgValue["face"] as Dictionary<object, object>);
//check null
if (fgValue["path"] is not string path || fgValue["head"] is not string head || fuku == null || pose == null || face == null)
throw new Exception("fg object has null value");
path = path[4..]; // remove :fg/../
fgObjects.Add(new FgObject(path, head, fuku, pose, face));
throw new Exception("size not found or empty");
}
}
Process(fgImagePath, savePath, size, fgObjects);
}
else
Console.WriteLine("fg not found");
}
fgDictionary.Remove("size");
private static void Process2(string fgImagePath, string savePath, HashSet<FgRecord> fgRecords)
{
var parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = 6 // 设置最大并行度
};
Parallel.ForEach(fgRecords, parallelOptions, fgRecord =>
{
string originImageBase = Path.Combine(fgImagePath, fgRecord.ChName, fgRecord.Size, fgRecord.File + ".png");
string originImageFace = Path.Combine(fgImagePath, fgRecord.ChName, fgRecord.Size, fgRecord.Face + ".png");
string targetFilename = $"{fgRecord.File}_{fgRecord.Face}.png";
string targetPath = Path.Combine(savePath, fgRecord.Size);
if (!File.Exists(originImageBase) || !File.Exists(originImageFace))
{
Console.WriteLine("ERROR, Image not found. Details:");
Console.WriteLine($"Base: {originImageBase}");
Console.WriteLine($"Face: {originImageFace}");
return;
}
if (!Directory.Exists(targetPath))
Directory.CreateDirectory(targetPath);
targetPath = Path.Combine(targetPath, targetFilename);
if (File.Exists(targetPath))
{
Console.WriteLine("File already exists, skipping...");
return;
}
ProcessAndSaveLite(originImageBase, originImageFace, targetPath);
});
}
private static void Process(string fgImagePath, string savePath, List<object> size, List<FgObject> fgObjects)
{
foreach (var fgObject in fgObjects)
{
foreach (var siz in size)
{
if (siz != null && fgObject.Path != null)
//convert to FgObject
List<FgObject> fgObjects = [];
foreach (var fg in fgDictionary)
{
string savePathWithSizePart = Path.Combine(savePath, fgObject.Path, siz.ToString() ?? string.Empty);
string pathWithSize = Path.Combine(fgImagePath, fgObject.Path, siz.ToString() ?? string.Empty);
foreach (var pose in fgObject.Pose)
if (fg.Value is Dictionary<object, object> fgValue)
{
Parallel.ForEach(fgObject.Fuku, fuku =>
var fuku = ConvertToStringList(fgValue["fuku"] as List<object>);
var pose = ConvertToNestedStringList(fgValue["pose"] as List<object>);
var face = ConvertToStringDictionary(fgValue["face"] as Dictionary<object, object>);
//check null
if (fgValue["path"] is not string path || fgValue["head"] is not string head || fuku == null || pose == null || face == null)
{
//💢 skip //For ハミダシクリエイティブ
if (fuku == "99")
Console.WriteLine("fg object has null value");
continue;
}
path = path[4..]; // remove :fg/../
fgObjects.Add(new FgObject(path, head, fuku, pose, face));
}
}
foreach (var fgObject in fgObjects)
{
foreach (var siz in size)
{
if (siz != null && fgObject.Path != null)
{
string savePathWithSizePart = Path.Combine(savePath, fgObject.Path, siz.ToString() ?? string.Empty);
string pathWithSize = Path.Combine(fgImagePath, fgObject.Path, siz.ToString() ?? string.Empty);
foreach (var pose in fgObject.Pose)
{
return;
}
bool special = false;
string special_text = "";
string fuku_current = fuku;
int index = fuku_current.IndexOf('|');
if (index != -1)
{
special = true;
special_text = fuku_current[(index + 1)..];
fuku_current = fuku_current[..index];
}
// <head><siz><pose[0]><fuku><pose[1]>0
// *sp:fuku: 02 | 0099→02fuku & 0099face
string baseImg = Path.Combine(pathWithSize, $"{fgObject.Head}{siz}{pose[0]}{fuku_current}{pose[1]}0.png");
foreach (var face in fgObject.Face[pose[0]])
{
string layerImg = Path.Combine(pathWithSize, $"{face}.png");
string layer2Img = special ? Path.Combine(pathWithSize, $"{pose[0]}{special_text}.png") : ""; //眼镜
string savePathWithAll = Path.Combine(savePathWithSizePart, $"{fgObject.Head}{siz}{pose[0]}{fuku_current}{pose[1]}0_{face}" + (special ? ($"_{pose[0]}{special_text}.png") : (".png")));
ProcessAndSave(baseImg, layerImg, layer2Img, savePathWithAll, special);
}
Parallel.ForEach(fgObject.Fuku, fuku =>
//foreach (var in )
{
bool special = false;
string fuku_current = fuku;
//if the tail of fuku is |0099, spec to true & remove |0099
if (fuku_current.EndsWith("|0099"))
{
special = true;
fuku_current = fuku[0..^5];
}
// <head><siz><pose[0]><fuku><pose[1]>0
// *sp:fuku: 02 | 0099→02fuku & 0099face
string baseImg = Path.Combine(pathWithSize, $"{fgObject.Head}{siz}{pose[0]}{fuku_current}{pose[1]}0.png");
foreach (var face in fgObject.Face[pose[0]])
{
string layerImg = Path.Combine(pathWithSize, $"{face}.png");
string layer2Img = special ? Path.Combine(pathWithSize, $"{pose[0]}0099.png") : ""; //眼镜
string savePathWithAll = Path.Combine(savePathWithSizePart, $"{fgObject.Head}{siz}{pose[0]}{fuku_current}{pose[1]}0_{face}" + (special ? ($"_{pose[0]}0099.png") : (".png")));
ProcessAndSave(baseImg, layerImg, layer2Img, savePathWithAll, special);
}
});
});
}
}
}
string siz2 = "fa"; //别急着换下一个还有个fa //这里的代码和上面那块一样
if (fgObject.Path != null)
{
string savePathWithSizePart = Path.Combine(savePath, fgObject.Path, siz2.ToString() ?? string.Empty);
string pathWithSize = Path.Combine(fgImagePath, fgObject.Path, siz2.ToString() ?? string.Empty);
foreach (var pose in fgObject.Pose)
{
Parallel.ForEach(fgObject.Fuku, fuku =>
{
bool special = false;
string fuku_current = fuku;
if (fuku_current.EndsWith("|0099"))
{
special = true;
fuku_current = fuku[0..^5];
}
string baseImg = Path.Combine(pathWithSize, $"{fgObject.Head}no{pose[0]}{fuku_current}{pose[1]}0.png");
foreach (var face in fgObject.Face[pose[0]])
{
string layerImg = Path.Combine(pathWithSize, $"{face}.png");
string layer2Img = special ? Path.Combine(pathWithSize, $"{pose[0]}0099.png") : "";
string savePathWithAll = Path.Combine(savePathWithSizePart, $"{fgObject.Head}no{pose[0]}{fuku_current}{pose[1]}0_{face}" + (special ? ($"_{pose[0]}0099.png") : (".png")));
ProcessAndSave(baseImg, layerImg, layer2Img, savePathWithAll, special);
}
});
}
}
}
}
string siz2 = "fa"; //别急着换下一个还有个fa //这里的代码和上面那块一样
if (fgObject.Path != null)
else
{
string savePathWithSizePart = Path.Combine(savePath, fgObject.Path, siz2.ToString() ?? string.Empty);
string pathWithSize = Path.Combine(fgImagePath, fgObject.Path, siz2.ToString() ?? string.Empty);
foreach (var pose in fgObject.Pose)
{
Parallel.ForEach(fgObject.Fuku, fuku =>
{
//💢 skip //For ハミダシクリエイティブ
if (fuku == "99")
{
return;
}
bool special = false;
string special_text = "";
string fuku_current = fuku;
int index = fuku_current.IndexOf('|');
if (index != -1)
{
special = true;
special_text = fuku_current[(index + 1)..];
fuku_current = fuku_current[..index];
}
string baseImg = Path.Combine(pathWithSize, $"{fgObject.Head}no{pose[0]}{fuku_current}{pose[1]}0.png");
foreach (var face in fgObject.Face[pose[0]])
{
string layerImg = Path.Combine(pathWithSize, $"{face}.png");
string layer2Img = special ? Path.Combine(pathWithSize, $"{pose[0]}{special_text}.png") : "";
string savePathWithAll = Path.Combine(savePathWithSizePart, $"{fgObject.Head}no{pose[0]}{fuku_current}{pose[1]}0_{face}" + (special ? ($"_{pose[0]}{special_text}.png") : (".png")));
ProcessAndSave(baseImg, layerImg, layer2Img, savePathWithAll, special);
}
});
}
Console.WriteLine("fg not found");
}
}
}
private static void ProcessAndSaveLite(string baseImg, string faceImg, string target)
{
using MagickImage firstImage = new(baseImg);
List<int> comment1 = ReadPngComment(firstImage.Comment); //base
using MagickImage secondImage = new(faceImg);
List<int> comment2 = ReadPngComment(secondImage.Comment); //face
int x = comment2[0] - comment1[0]; // face x - base x
int y = comment2[1] - comment1[1]; // face y - base y
firstImage.Composite(secondImage, x, y, CompositeOperator.Over);
firstImage.Write(target);
Console.WriteLine($"Image {Path.GetFileName(target)} processing completed.");
}
private static void ProcessAndSave(string baseImg, string layerImg, string layer2Img, string target, bool special)
{
if (File.Exists(target))
if (File.Exists(target))
{
Console.WriteLine($"{Path.GetFileName(target)}已存在,跳过!");
return;
@ -289,7 +191,9 @@ namespace ArtemisFgTools
LuaTable luaTable = lua.GetTable("exfgtable");
if (luaTable != null)
{
return (Dictionary<object, object>?)LuaTableToSs(luaTable);
}
else
{
Console.WriteLine("Lua table not found");

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@ -1,8 +0,0 @@
{
"profiles": {
"ArtemisFgTools": {
"commandName": "Project",
"commandLineArgs": "-c\r\nG:\\x221.local\\1\\lab\\fg\r\n-o\r\nG:\\x221.local\\1\\lab\\output"
}
}
}

19
README.md Normal file
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@ -0,0 +1,19 @@
# ArtemisFgTools
立绘合成
只测试了 **セレクトオブリージュ**
-----
提取selectoblige.pfs中的fg文件夹image\fg、exlist.ipt文件pc\ja\extra\exlist.ipt准备好空文件夹以存放合并后的文件这里以out为例
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172347.jpg)
打开ArtemisFgTools.exe填写必要信息并回车
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172635.jpg)
然后就是等了...
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172940.jpg)

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@ -1,27 +0,0 @@
# ArtemisFgTools
立绘合成
只测试了 **セレクトオブリージュ**、**ハミダシクリエイティブ**
-----
提取fg文件夹image\fg、exlist.ipt文件pc\ja\extra\exlist.iptハミダシクリエイティブ是system\table\exlist.tbl准备好空文件夹以存放合并后的文件这里以out为例
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172347.jpg)
打开ArtemisFgTools.exe填写必要信息并回车
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172635.jpg)
等待完成...
![](https://git.chenx221.cyou/chenx221/ArtemisFgTools/raw/branch/master/img/2024-07-28_172940.jpg)
-----
セレクトオブリージュ全部合并大小约14.4 GB
ハミダシクリエイティブ全部合并大小约27.0 GB
应该可以通过修改exlist内容实现合并部分内容

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@ -1,46 +0,0 @@
# ArtemisFgTools
## 立绘合成
```
//你可以通过ArtemisFgTools.exe -h了解基础用法
Usage: tools.exe -c <fgPath> (-s <scriptPath> | -t <luaTablePath>) -o <outputPath>
<fgPath>: fg素材文件夹, 文件夹应该包含了一堆角色名的子文件夹
<scriptPath>: script, .ast
<luaTablePath>: 游戏数据表的路径, 部分游戏有提供
<outputPath>: 最后保存的位置
```
### 经过测试的游戏
- セレクトオブリージュ (表: pc\ja\extra\exlist.ipt)
- ハミダシクリエイティブ (表: system\table\exlist.tbl)
- 遥かなるニライカナイ (没找到表)
### 使用方法
1. 提取fg文件夹 (image\fg) 和表文件 (如果有)
2. 根据游戏选择合适方法
- 有数据表:
```tools.exe -c <fgPath> -t <luaTablePath> -o <outputPath>```
- 没数据表:
1. 读取所有脚本, 根据游戏中的情况合并图像(可能有大量遗漏,所有图像素材会被分类为base和face)
```tools.exe -c <fgPath> -s <scriptPath> -o <outputPath>```
2. 直接根据图像素材名分类并组合(没有遗漏,所有图像素材会被分类为base和face)
```tools.exe -c <fgPath> -o <outputPath>```
### 旧版教程
[链接](README1.md)