进一步支持解析script code

关于code就做到这了,不再深入了
This commit is contained in:
Chenx221 2024-10-15 22:02:45 +08:00
parent b3a6c529f8
commit 4e9f6ad2a9
2 changed files with 867 additions and 144 deletions

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EscudeTools/Define.cs Normal file
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using static System.Runtime.InteropServices.JavaScript.JSType;
using System.Collections.Generic;
using System.Drawing;
using System.Xml.Linq;
using System.ComponentModel.Design;
namespace EscudeTools
{
public static class Define
{
public static readonly string[] ProcNames =
[
"proc_end", "proc_call", "proc_argv", "proc_argc", "proc_typeof", "proc_int", "proc_float", "proc_abs",
"proc_rand", "proc_min", "proc_max", "proc_rgb", "proc_refer", "proc_credit", "proc_log_new", "proc_log_out",
"proc_title", "proc_auto_save", "proc_is_pass", "proc_event", "proc_scene", "proc_open_name", "proc_notice",
"proc_log_img", "proc_msg_opt", "proc_cf", "proc_cv", "proc_vt", "proc_frame", "proc_text", "proc_vals",
"proc_clear", "proc_gap", "proc_menu_opt", "proc_menu", "proc_wait", "proc_lsf_init", "proc_lsf_set",
"proc_lsf_get", "proc_lsf_break", "proc_dt", "proc_ps", "proc_cg", "proc_cg_org", "proc_cg_set", "proc_cg_get",
"proc_cg_em", "proc_cg_clr", "proc_cg_disp", "proc_path", "proc_tween", "proc_trans", "proc_mot_set",
"proc_mot_get", "proc_quake", "proc_flash", "proc_flt", "proc_ptcl", "proc_sync", "proc_auto_kill", "proc_movie",
"proc_bgm_play", "proc_bgm_stop", "proc_bgm_vol", "proc_bgm_fx", "proc_amb_play", "proc_amb_stop", "proc_amb_vol",
"proc_amb_fx", "proc_se_play", "proc_se_stop", "proc_se_wait", "proc_se_vol", "proc_se_fx", "proc_voc_play",
"proc_voc_stop", "proc_voc_wait", "proc_voc_vol", "proc_voc_fx", "proc_bgv_play", "proc_bgv_stop", "proc_bgv_vol",
"proc_bgv_fx", "proc_set_param", "proc_get_param", "proc_jump", "proc_date", "proc_flow", "proc_diary",
"proc_unlock", "proc_section", "proc_omake"
];
public const byte INST_POP = 1;
public const byte INST_POP_N = 2;
public const byte INST_POP_RET = 3;
public const byte INST_PUSH_INT = 4;
public const byte INST_PUSH_FLOAT = 5;
public const byte INST_PUSH_RET = 6;
public const byte INST_PUSH_TEXT = 7;
public const byte INST_PUSH_MESS = 8;
public const byte INST_PUSH_GVAR = 9;
public const byte INST_PUSH_LVAR = 10;
public const byte INST_STORE_GVAR = 11;
public const byte INST_STORE_LVAR = 12;
public const byte INST_ENTER = 13;
public const byte INST_LEAVE = 14;
public const byte INST_JMP = 15;
public const byte INST_JMPZ = 16;
public const byte INST_CALL = 17;
public const byte INST_RET = 18;
public const byte INST_LOG_OR = 19;
public const byte INST_LOG_AND = 20;
public const byte INST_LOG_NOT = 21;
public const byte INST_OR = 22;
public const byte INST_XOR = 23;
public const byte INST_AND = 24;
public const byte INST_NOT = 25;
public const byte INST_CMP_EQ = 26;
public const byte INST_CMP_NE = 27;
public const byte INST_CMP_LT = 28;
public const byte INST_CMP_LE = 29;
public const byte INST_CMP_GT = 30;
public const byte INST_CMP_GE = 31;
public const byte INST_SHL = 32;
public const byte INST_SHR = 33;
public const byte INST_ADD = 34;
public const byte INST_SUB = 35;
public const byte INST_MUL = 36;
public const byte INST_DIV = 37;
public const byte INST_MOD = 38;
public const byte INST_NEG = 39;
public const byte INST_NAME = 40;
public const byte INST_TEXT = 41;
public const byte INST_PAGE = 42;
public const byte INST_OPTION = 43;
public const byte INST_PROC = 44;
public const byte INST_LINE = 45;
public static string GetInstructionString(byte instruction, out int paramNum)
{
paramNum = instruction switch
{
INST_POP_N or INST_PUSH_INT or INST_PUSH_FLOAT or INST_PUSH_TEXT or INST_PUSH_MESS or INST_PUSH_GVAR or
INST_PUSH_LVAR or INST_STORE_GVAR or INST_STORE_LVAR or INST_ENTER or INST_JMP or INST_JMPZ or INST_CALL or
INST_NAME or INST_TEXT or INST_PROC or INST_LINE => 1,
INST_OPTION => 2,
_ => 0
};
return instruction switch
{
INST_POP => "INST_POP",
INST_POP_N => "INST_POP_N",
INST_POP_RET => "INST_POP_RET",
INST_PUSH_INT => "INST_PUSH_INT",
INST_PUSH_FLOAT => "INST_PUSH_FLOAT",
INST_PUSH_RET => "INST_PUSH_RET",
INST_PUSH_TEXT => "INST_PUSH_TEXT",
INST_PUSH_MESS => "INST_PUSH_MESS",
INST_PUSH_GVAR => "INST_PUSH_GVAR",
INST_PUSH_LVAR => "INST_PUSH_LVAR",
INST_STORE_GVAR => "INST_STORE_GVAR",
INST_STORE_LVAR => "INST_STORE_LVAR",
INST_ENTER => "INST_ENTER",
INST_LEAVE => "INST_LEAVE",
INST_JMP => "INST_JMP",
INST_JMPZ => "INST_JMPZ",
INST_CALL => "INST_CALL",
INST_RET => "INST_RET",
INST_LOG_OR => "INST_LOG_OR",
INST_LOG_AND => "INST_LOG_AND",
INST_LOG_NOT => "INST_LOG_NOT",
INST_OR => "INST_OR",
INST_XOR => "INST_XOR",
INST_AND => "INST_AND",
INST_NOT => "INST_NOT",
INST_CMP_EQ => "INST_CMP_EQ",
INST_CMP_NE => "INST_CMP_NE",
INST_CMP_LT => "INST_CMP_LT",
INST_CMP_LE => "INST_CMP_LE",
INST_CMP_GT => "INST_CMP_GT",
INST_CMP_GE => "INST_CMP_GE",
INST_SHL => "INST_SHL",
INST_SHR => "INST_SHR",
INST_ADD => "INST_ADD",
INST_SUB => "INST_SUB",
INST_MUL => "INST_MUL",
INST_DIV => "INST_DIV",
INST_MOD => "INST_MOD",
INST_NEG => "INST_NEG",
INST_NAME => "INST_NAME",
INST_TEXT => "INST_TEXT",
INST_PAGE => "INST_PAGE",
INST_OPTION => "INST_OPTION",
INST_PROC => "INST_PROC",
INST_LINE => "INST_LINE",
_ => "UNKNOWN INSTRUCTION"
};
}
public static object TyperHelper(byte instruction, byte[] code, int i)
{
return instruction switch
{
INST_POP_N or INST_PUSH_TEXT or INST_PUSH_MESS or INST_PUSH_LVAR or INST_STORE_GVAR or INST_STORE_LVAR or INST_ENTER or INST_JMP or INST_JMPZ or INST_CALL or INST_TEXT or INST_OPTION or INST_PROC => BitConverter.ToUInt32(code, i),
INST_PUSH_FLOAT => BitConverter.ToSingle(code, i),
_ => (object)BitConverter.ToInt32(code, i),
};
}
public static string SetCommandStr(Command c, ScriptFile sf, ScriptMessage sm, ref int messIndex)
{
//__cdecl
switch (c.Instruction)
{
case INST_POP:
return "Pop a value";
case INST_POP_N:
return $"Pop multiple values";
case INST_POP_RET:
return $"Pop a return value";
case INST_PUSH_INT:
return $"Push an integer value";
case INST_PUSH_FLOAT:
return $"Push a floating-point value";
case INST_PUSH_RET:
return $"Push the return value";
case INST_PUSH_TEXT:
return $"Push a string: {sf.TextString[(uint)c.Parameter[0]]}";
case INST_PUSH_MESS:
{
messIndex++;
return $"Push a string: {sm.DataString[messIndex - 1]}";
}
case INST_PUSH_GVAR:
return $"Push a global variable";
case INST_PUSH_LVAR:
return $"Push a local variable";
case INST_STORE_GVAR:
return $"Assign to a global variable";
case INST_STORE_LVAR:
return $"Assign to a local variable";
case INST_ENTER:
return $"Function start";
case INST_LEAVE:
return $"Function end";
case INST_JMP:
return $"Jump";
case INST_JMPZ:
return $"Conditional jump";
case INST_CALL:
return $"Call function offset: {(uint)c.Parameter[0] + 1}";
case INST_RET:
return $"Return";
case INST_LOG_OR:
return $"Logical OR";
case INST_LOG_AND:
return $"Logical AND";
case INST_LOG_NOT:
return $"Logical NOT";
case INST_OR:
return $"Bitwise OR";
case INST_XOR:
return $"Bitwise XOR";
case INST_AND:
return $"Bitwise AND";
case INST_NOT:
return $"Bitwise NOT";
case INST_CMP_EQ:
return $"Comparison(equal)";
case INST_CMP_NE:
return $"Comparison(not equal)";
case INST_CMP_LT:
return $"Comparison(less than)";
case INST_CMP_LE:
return $"Comparison(less than or equal)";
case INST_CMP_GT:
return $"Comparison(greater than)";
case INST_CMP_GE:
return $"Comparison(greater than or equal)";
case INST_SHL:
return $"Left bitwise shift";
case INST_SHR:
return $"Right bitwise shift";
case INST_ADD:
return $"Add";
case INST_SUB:
return $"Sub";
case INST_MUL:
return $"Multiplication";
case INST_DIV:
return $"Division";
case INST_MOD:
return $"Mod(remainder)";
case INST_NEG:
return $"Negation(sign reversal)";
case INST_NAME:
return $"Character name";
case INST_PAGE:
return $"Message page break";
case INST_OPTION:
return $"Set menu option";
case INST_LINE:
return $"File line number";
case INST_PROC:
uint index = (uint)c.Parameter[0];
return $"Execute built-in function: {ProcNames[index]} {SetExtStr(c, sf)}";
case INST_TEXT:
messIndex++;
return sm.DataString[messIndex - 1];
default:
return "UNKNOWN";
}
}
private static string SetExtStr(Command c, ScriptFile sf)
{
switch ((uint)c.Parameter[0])
{
case 0:
{
//(0 = 标题 / -1 = 游戏结束,保留数据 / 1以上 = 通关,保留数据)
string[] ps = ["结束代码"];
SetExtStr1(ps, sf);
return "脚本结束";
}
case 1:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "调用文件";
}
case 2:
{
string[] ps = ["参数索引"];
SetExtStr1(ps, sf);
return "获取函数帧的参数";
}
case 3:
{
string[] ps = ["参数数量"];
SetExtStr1(ps, sf);
return "获取函数帧的参数数量";
}
case 4:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "获取变量的类型";
}
case 5:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "转换为整数";
}
case 6:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "转换为浮点数";
}
case 7:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "绝对值";
}
case 8:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取随机数";
}
case 9:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取最小值";
}
case 10:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取最大值";
}
case 11:
{
string[] ps = ["R", "G", "B", "A"];
SetExtStr1(ps, sf);
return "将RGB值转换为颜色代码";
}
case 12:
{
string[] ps = ["索引", "可变长度参数"];
SetExtStr1(ps, sf);
return "引用转换";
}
case 13:
{
string[] ps = ["编号"];
SetExtStr1(ps, sf);
return "员工名单滚动";
}
case 14:
{
string[] ps = ["文件名"];
SetExtStr1(ps, sf);
return "新建日志";
}
case 15:
{
string[] ps = ["文件名", "输出值..."];
SetExtStr1(ps, sf);
return "输出日志";
}
case 16:
{
string[] ps = ["标题字符串"];
SetExtStr1(ps, sf);
return "设置场景标题";
}
case 17:
{
return "自动保存";
}
case 18:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "获取脚本通过标志";
}
case 19:
{
string[] ps = ["CG编号"];
SetExtStr1(ps, sf);
return "设置CG欣赏标志";
}
case 20:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "设置场景回想标志";
}
case 21:
{
string[] ps = ["名称编号"];
SetExtStr1(ps, sf);
return "打开名称";
}
case 22:
{
string[] ps = ["文本", "显示时间", "强制标志"];
SetExtStr1(ps, sf);
return "显示通知文本";
}
case 23:
{
string[] ps = ["角色ID"];
SetExtStr1(ps, sf);
return "设置日志中的角色图像";
}
case 24:
{
string[] ps = ["文本控制ID", "设置标志"];
SetExtStr1(ps, sf);
return "文本控制标志的设置";
}
case 25:
{
string[] ps = ["图像ID", "表情ID"];
SetExtStr1(ps, sf);
return "表情指定";
}
case 26:
{
string[] ps = ["声音编号"];
SetExtStr1(ps, sf);
return "声音指定";
}
case 27:
{
string[] ps = ["时间", "音轨"];
SetExtStr1(ps, sf);
return "声音的播放时间等待";
}
case 28:
{
string[] ps = ["框架编号"];
SetExtStr1(ps, sf);
return "文本框架的更改";
}
case 29:
{
//显示标志 (0 = 隐藏 / 1 = 显示)
//显示时间 (1 / 1000毫秒)
string[] ps = ["显示标志", "显示时间"];
SetExtStr1(ps, sf);
return "文本框架的显示/隐藏";
}
case 30:
{
string[] ps = ["可变长参数"];
SetExtStr1(ps, sf);
return "文本引用值的设置";
}
case 31:
{
string[] ps = ["时间(1/1000 ms)"];
SetExtStr1(ps, sf);
return "文本消息的消去";
}
case 32:
{
string[] ps = ["x间隔", "y间隔"];
SetExtStr1(ps, sf);
return "文本间距的设置";
}
case 33:
{
string[] ps = ["选择允许标志"];
SetExtStr1(ps, sf);
return "菜单选项的设置";
}
case 34:
{
string[] ps = ["随机显示标志", "流程分支标志"];
SetExtStr1(ps, sf);
return "菜单选择";
}
case 35:
{
string[] ps = ["延迟时间 (以毫秒为单位)", "点击取消标志"];
SetExtStr1(ps, sf);
return "延迟处理";
}
case 36:
{
string[] ps = ["角色ID"];
SetExtStr1(ps, sf);
return "初始化LSF部件";
}
case 37:
{
string[] ps = ["角色ID", "部件状态..."];
SetExtStr1(ps, sf);
return "设置LSF部件状态";
}
case 38:
{
string[] ps = ["角色ID", "部件ID"];
SetExtStr1(ps, sf);
return "获取LSF部件状态";
}
case 39:
{
string[] ps = ["角色ID", "部件ID..."];
SetExtStr1(ps, sf);
return "LSF部件破坏效果";
}
case 40:
{
string[] ps = ["相对值"];
SetExtStr1(ps, sf);
return "相对指定显示对象属性";
}
case 41:
{
string[] ps = ["显示对象..."];
SetExtStr1(ps, sf);
return "指定显示对象列表";
}
case 42:
{
string[] ps = ["显示对象", "图像ID", "表情ID", "分辨率等级", "滤镜ID", "Z", "X", "Y", "水平缩放率", "垂直缩放率", "旋转角度", "不透明度"];
SetExtStr1(ps, sf);
return "设置显示对象";
}
case 43:
{
string[] ps = ["显示对象", "X", "Y"];
SetExtStr1(ps, sf);
return "设置显示对象的原点坐标";
}
case 44:
{
string[] ps = ["显示对象", "属性ID", "属性值"];
SetExtStr1(ps, sf);
return "设置显示对象的属性值";
}
case 45:
{
string[] ps = ["显示对象", "属性ID"];
SetExtStr1(ps, sf);
return "获取显示对象的属性值";
}
case 46:
{
string[] ps = ["显示对象", "效果编号", "部位ID", "相对于部位的X坐标", "相对于部位的Y坐标", "显示顺序"];
SetExtStr1(ps, sf);
return "设置情感效果";
}
case 47:
{
string[] ps = ["显示对象列表"];
SetExtStr1(ps, sf);
return "删除显示对象";
}
case 48:
{
string[] ps = ["效果编号", "显示时间 (ms)", "时间曲线", "翻转规则图像标志", "逆向播放标志", "颜色"];
SetExtStr1(ps, sf);
return "更新屏幕";
}
case 49:
{
string[] ps = ["显示对象", "时间", "X", "Y", "水平缩放率", "垂直缩放率", "旋转角度", "不透明度"];
SetExtStr1(ps, sf);
return "设置插值";
}
case 50:
{
string[] ps = ["显示对象", "插值动画ID"];
SetExtStr1(ps, sf);
return "插值动画";
}
case 51:
{
return "插值";
}
case 52:
{
string[] ps = ["显示对象", "变量编号", "值"];
SetExtStr1(ps, sf);
return "设置MOT的变量";
}
case 53:
{
string[] ps = ["显示对象", "变量编号"];
SetExtStr1(ps, sf);
return "获取MOT的变量";
}
case 54:
{
string[] ps = ["显示对象", "X轴震动像素数", "Y轴震动像素数", "效果时间"];
SetExtStr1(ps, sf);
return "屏幕震动";
}
case 55:
{
string[] ps = ["闪光颜色", "闪光次数"];
SetExtStr1(ps, sf);
return "闪光效果";
}
case 56:
{
string[] ps = ["滤镜ID", "模式", "颜色", "水平模糊", "垂直模糊"];
SetExtStr1(ps, sf);
return "设置颜色滤镜";
}
case 57:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置特殊效果";
}
case 58:
{
string[] ps = ["效果标志", "取消标志"];
SetExtStr1(ps, sf);
return "屏幕效果等待";
}
case 59:
{
string[] ps = ["显示对象", "自动消失标志"];
SetExtStr1(ps, sf);
return "设置自动消失标志";
}
case 60:
{
string[] ps = ["视频编号"];
SetExtStr1(ps, sf);
return "播放视频";
}
case 61:
{
string[] ps = ["BGM编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放BGM";
}
case 62:
{
string[] ps = ["淡出时间"];
SetExtStr1(ps, sf);
return "停止BGM";
}
case 63:
{
string[] ps = ["音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置BGM音量";
}
case 64:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置BGM效果";
}
case 65:
{
string[] ps = ["环境音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放环境音";
}
case 66:
{
string[] ps = ["淡出时间"];
SetExtStr1(ps, sf);
return "停止环境音";
}
case 67:
{
string[] ps = ["音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置环境音音量";
}
case 68:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置环境音效果";
}
case 69:
{
string[] ps = ["轨道", "音效编号", "循环标志", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放音效";
}
case 70:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止音效";
}
case 71:
{
string[] ps = ["轨道"];
SetExtStr1(ps, sf);
return "音效等待";
}
case 72:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置音效音量";
}
case 73:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置音效效果";
}
case 74:
{
string[] ps = ["轨道", "语音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放角色语音";
}
case 75:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止角色语音";
}
case 76:
{
string[] ps = ["轨道"];
SetExtStr1(ps, sf);
return "角色语音等待";
}
case 77:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置角色语音音量";
}
case 78:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置角色语音效果";
}
case 79:
{
string[] ps = ["轨道", "语音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放BGV";
}
case 80:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止BGV";
}
case 81:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置BGV音量";
}
case 82:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置BGV效果";
}
case 83:
{
string[] ps = ["类别ID", "参数ID", "参数值"];
SetExtStr1(ps, sf);
return "设置参数";
}
case 84:
{
string[] ps = ["类别ID", "参数ID"];
SetExtStr1(ps, sf);
return "获取参数";
}
case 85:
{
string[] ps = ["脚本ID"];
SetExtStr1(ps, sf);
return "文件跳转";
}
case 86:
{
string[] ps = ["经过天数"];
SetExtStr1(ps, sf);
return "更新日期";
}
case 87:
{
string[] ps = ["脚本ID"];
SetExtStr1(ps, sf);
return "更新并显示流程图";
}
case 88:
{
string[] ps = ["日记ID", "附加标志", "等待标志"];
SetExtStr1(ps, sf);
return "更新并显示日记";
}
case 89:
{
string[] ps = ["脚本ID", "父脚本ID"];
SetExtStr1(ps, sf);
return "解锁区块";
}
case 90:
{
string[] ps = ["章节ID"];
SetExtStr1(ps, sf);
return "设置章节";
}
case 91:
{
return "附加内容";
}
}
return "";
}
private static void SetExtStr1(string[] ps, ScriptFile sf)
{
int index = sf.Commands.Count - 2;
for (int k = 0; k < ps.Length; k++)
{
sf.Commands[index--].Helper += $": {ps[k]}";
}
}
}
}

View File

@ -24,63 +24,16 @@ namespace EscudeTools
public uint MessCount { get; set; } // MESS数 (消息数量)
public string[] TextString { get; set; } // 给人看的Text内容
public List<Command> commands { get; set; } // 给人看的Code内容
public List<Command> Commands { get; set; } // 给人看的Code内容
}
public class Command
{
public uint Offset { get; set; }
public byte Instruction { get; set; }
public string InstructionString { get; set; }
public List<int> Parameter { get; set; }
}
public static class Instructions
{
public const byte INST_POP = 1;
public const byte INST_POP_N = 2;
public const byte INST_POP_RET = 3;
public const byte INST_PUSH_INT = 4;
public const byte INST_PUSH_FLOAT = 5;
public const byte INST_PUSH_RET = 6;
public const byte INST_PUSH_TEXT = 7;
public const byte INST_PUSH_MESS = 8;
public const byte INST_PUSH_GVAR = 9;
public const byte INST_PUSH_LVAR = 10;
public const byte INST_STORE_GVAR = 11;
public const byte INST_STORE_LVAR = 12;
public const byte INST_ENTER = 13;
public const byte INST_LEAVE = 14;
public const byte INST_JMP = 15;
public const byte INST_JMPZ = 16;
public const byte INST_CALL = 17;
public const byte INST_RET = 18;
public const byte INST_LOG_OR = 19;
public const byte INST_LOG_AND = 20;
public const byte INST_LOG_NOT = 21;
public const byte INST_OR = 22;
public const byte INST_XOR = 23;
public const byte INST_AND = 24;
public const byte INST_NOT = 25;
public const byte INST_CMP_EQ = 26;
public const byte INST_CMP_NE = 27;
public const byte INST_CMP_LT = 28;
public const byte INST_CMP_LE = 29;
public const byte INST_CMP_GT = 30;
public const byte INST_CMP_GE = 31;
public const byte INST_SHL = 32;
public const byte INST_SHR = 33;
public const byte INST_ADD = 34;
public const byte INST_SUB = 35;
public const byte INST_MUL = 36;
public const byte INST_DIV = 37;
public const byte INST_MOD = 38;
public const byte INST_NEG = 39;
public const byte INST_NAME = 40;
public const byte INST_TEXT = 41;
public const byte INST_PAGE = 42;
public const byte INST_OPTION = 43;
public const byte INST_PROC = 44;
public const byte INST_LINE = 45;
public List<Object> Parameter { get; set; }
public String Helper { get; set; }
}
public class ScriptManager
@ -92,6 +45,8 @@ namespace EscudeTools
private string smName = string.Empty;
private ScriptFile sf;
private string sfName = string.Empty;
private int messIndex = 0;
private bool enableCommandHelper = true;
public ScriptMessage GetSM()
{
@ -103,6 +58,12 @@ namespace EscudeTools
return sf;
}
public bool ToggleCommandHelper()
{
enableCommandHelper = !enableCommandHelper;
return enableCommandHelper;
}
public bool LoadScriptFile(string path)
{
if (!File.Exists(path))
@ -119,8 +80,9 @@ namespace EscudeTools
sf.TextSize = ReadUInt32(br);
sf.MessCount = ReadUInt32(br);
if (sf.MessCount > 0)
if(sm.Data.Length == 0) // 怎么判断加没加载呢?这个写的我自己都不是很确定
LoadScriptMess(Path.ChangeExtension(path, ".001"));
if (sm == null)
if (!LoadScriptMess(Path.ChangeExtension(path, ".001")))
return false;
if (fs.Length < sf.CodeSize + sf.TextSize + 16 + sf.TextCount * 4)
return false;
@ -137,108 +99,31 @@ namespace EscudeTools
{
sf.TextString[i] = ReadStringFromTextData(sf.Text, (int)sf.TextOffset[i]);
}
sf.commands = new List<Command>();
sf.Commands = [];
for (int i = 0; i < sf.CodeSize;)
{
Command c = new()
{
Parameter = [],
Instruction = sf.Code[i++]
Instruction = sf.Code[i++],
Offset = (uint)i
};
int paramNum = 0;
c.InstructionString = GetInstructionString(c.Instruction, out paramNum);
if (enableCommandHelper)
{
c.InstructionString = Define.GetInstructionString(c.Instruction, out int paramNum);
for (int j = 0; j < paramNum; j++)
{
c.Parameter.Add(BitConverter.ToInt32(sf.Code, i));
c.Parameter.Add(Define.TyperHelper(c.Instruction, sf.Code, i));
i += 4;
}
sf.commands.Add(c);
if (sm != null)
c.Helper = Define.SetCommandStr(c, sf, sm, ref messIndex);
}
sf.Commands.Add(c);
}
return true;
}
private static string GetInstructionString(byte instruction, out int paramNum)
{
paramNum = 0;
string instructionString = instruction switch
{
Instructions.INST_POP => "INST_POP",
Instructions.INST_POP_N => "INST_POP_N",
Instructions.INST_POP_RET => "INST_POP_RET",
Instructions.INST_PUSH_INT => "INST_PUSH_INT",
Instructions.INST_PUSH_FLOAT => "INST_PUSH_FLOAT",
Instructions.INST_PUSH_RET => "INST_PUSH_RET",
Instructions.INST_PUSH_TEXT => "INST_PUSH_TEXT",
Instructions.INST_PUSH_MESS => "INST_PUSH_MESS",
Instructions.INST_PUSH_GVAR => "INST_PUSH_GVAR",
Instructions.INST_PUSH_LVAR => "INST_PUSH_LVAR",
Instructions.INST_STORE_GVAR => "INST_STORE_GVAR",
Instructions.INST_STORE_LVAR => "INST_STORE_LVAR",
Instructions.INST_ENTER => "INST_ENTER",
Instructions.INST_LEAVE => "INST_LEAVE",
Instructions.INST_JMP => "INST_JMP",
Instructions.INST_JMPZ => "INST_JMPZ",
Instructions.INST_CALL => "INST_CALL",
Instructions.INST_RET => "INST_RET",
Instructions.INST_LOG_OR => "INST_LOG_OR",
Instructions.INST_LOG_AND => "INST_LOG_AND",
Instructions.INST_LOG_NOT => "INST_LOG_NOT",
Instructions.INST_OR => "INST_OR",
Instructions.INST_XOR => "INST_XOR",
Instructions.INST_AND => "INST_AND",
Instructions.INST_NOT => "INST_NOT",
Instructions.INST_CMP_EQ => "INST_CMP_EQ",
Instructions.INST_CMP_NE => "INST_CMP_NE",
Instructions.INST_CMP_LT => "INST_CMP_LT",
Instructions.INST_CMP_LE => "INST_CMP_LE",
Instructions.INST_CMP_GT => "INST_CMP_GT",
Instructions.INST_CMP_GE => "INST_CMP_GE",
Instructions.INST_SHL => "INST_SHL",
Instructions.INST_SHR => "INST_SHR",
Instructions.INST_ADD => "INST_ADD",
Instructions.INST_SUB => "INST_SUB",
Instructions.INST_MUL => "INST_MUL",
Instructions.INST_DIV => "INST_DIV",
Instructions.INST_MOD => "INST_MOD",
Instructions.INST_NEG => "INST_NEG",
Instructions.INST_NAME => "INST_NAME",
Instructions.INST_TEXT => "INST_TEXT",
Instructions.INST_PAGE => "INST_PAGE",
Instructions.INST_OPTION => "INST_OPTION",
Instructions.INST_PROC => "INST_PROC",
Instructions.INST_LINE => "INST_LINE",
_ => "UNKNOWN INSTRUCTION"
};
switch (instruction)
{
case Instructions.INST_POP_N:
case Instructions.INST_PUSH_INT:
case Instructions.INST_PUSH_FLOAT:
case Instructions.INST_PUSH_TEXT:
case Instructions.INST_PUSH_MESS:
case Instructions.INST_PUSH_GVAR:
case Instructions.INST_PUSH_LVAR:
case Instructions.INST_STORE_GVAR:
case Instructions.INST_STORE_LVAR:
case Instructions.INST_ENTER:
case Instructions.INST_JMP:
case Instructions.INST_JMPZ:
case Instructions.INST_CALL:
case Instructions.INST_NAME:
case Instructions.INST_TEXT:
case Instructions.INST_PROC:
case Instructions.INST_LINE:
paramNum = 1;
break;
case Instructions.INST_OPTION:
paramNum = 2;
break;
}
return instructionString;
}
private static uint ReadUInt32(BinaryReader reader)
{
byte[] bytes = reader.ReadBytes(4);
@ -364,6 +249,27 @@ namespace EscudeTools
//}
}
public bool ExportMessDatabase(int outputType, string? storePath)
{
storePath ??= Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? throw new InvalidOperationException("Unable to determine the directory."); //导出位置
throw new NotImplementedException();
//switch (outputType)
//{
// case 0: //sf
// if (string.IsNullOrEmpty(sfName))
// return false;
// ExtractEmbeddedDatabase(Path.Combine(storePath, sfName + ".db"));
// return SqliteProcess(sf, Path.Combine(storePath, sfName + ".db"));
// case 1: //sm
// if (string.IsNullOrEmpty(smName))
// return false;
// ExtractEmbeddedDatabase(Path.Combine(storePath, smName + ".db"));
// return SqliteProcess(sm, Path.Combine(storePath, smName + ".db"));
// default:
// throw new NotSupportedException("Unsupported output type.");
//}
}
//private bool SqliteProcess(ScriptMessage sm, string path)
//{
// using SqliteConnection connection = new($"Data Source={path};");