预先开坑
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EscudeTools/ImageManager.cs
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99
EscudeTools/ImageManager.cs
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namespace EscudeTools
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{
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public class Image
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{
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public byte[] filename = new byte[64]; // Image file name
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public int page; // Image memory
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public int back_page; // Back image memory
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public int width; // Width
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public int height; // Height
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public int depth; // Color depth
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public int id; // ID
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public int reff; // Reference counter
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public bool cache; // Cache flag
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public bool isFile; // Is it an image file
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public uint[] extra = new uint[8]; // Reserved
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public string filenameStr; // 自己加的,用于保存文件名
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}
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public class LsfImage
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{
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public bool cache; // Cache flag
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public Image img; // Layer image
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}
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public class LsfData
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{
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public byte[] path = new byte[64]; // LSF folder
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public LsfFileHeader lfh; // LSF file header
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public LsfLayerInfo lli; // LSF layer information
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public LsfImage layer; // LSF layer image
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public string pathStr;
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}
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public class LsfFileHeader
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{
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public uint signature = 0x46534C; // Header signature (LSF)
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public ushort revision; // Revision number (0x0001)
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public ushort bg; // Background flag
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public ushort id; // ID
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public ushort layer_count; // Number of layers
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public int width; // Width in pixels
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public int height; // Height in pixels
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public int bx; // Base coordinates
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public int by; // Base coordinates
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}
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public class LsfLayerInfo
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{
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public byte[] name = new byte[64]; // File name
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public byte[] text = new byte[64]; // Generic string
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public Rect rect; // Layer position
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public int cx; // Center coordinates
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public int cy; // Center coordinates
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public string index; // Position
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public string state; // State
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public string mode; // Drawing mode
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public string opacity; // Opacity
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public uint fill; // Fill color
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public uint value; // Generic value
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public string nameStr; // 自己加的,用于保存文件名
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public string textStr; // 自己加的,用于保存通用名
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}
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public class Rect
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{
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public int left; // Top-left corner X coordinate of the rectangle
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public int top; // Top-left corner Y coordinate of the rectangle
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public int right; // Bottom-right corner X coordinate of the rectangle
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public int bottom; // Bottom-right corner Y coordinate of the rectangle
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}
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public class CgInfo
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{
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public int kind; // Image category
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public int index; // Image index
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public int x; // Coordinates
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public int y; // Coordinates
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public int scale; // Scale factor
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public bool loop; // Loop flag
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public byte[] name = new byte[64]; // Registered name
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public byte[] file = new byte[64]; // File name
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public byte[] option = new byte[128]; // Options
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public uint coverd; // White-out ID
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public uint filter; // Filter
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public uint color; // Color
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public uint id; // Image identification ID
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public uint loc; // Coordinate list
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public uint spot; // Coordinate index
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public int order; // CG viewing display order
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public uint link; // Related CG
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public string nameStr;
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public string fileStr;
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public string optionStr;
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}
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public class ImageManager
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{
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private static Image image;
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//Todo: Implement ImageManager
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//Lots of methods and properties to implement
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}
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}
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